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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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@krokorokwell, i play Magnum and Titan and sometimes i need to be exposed to know where the shot is going to hit way more than an Scorpion basically. As i said, I don't have any augment for Magnum. The problems are the broken augments and crisis as i can see, 

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@KimuraManz i've already played in matches full of Legends GS 9999 and still got into the top 5, i started playing this game since 2014 but took some breaks. I use Titan bro, even with speed boost Scorpion hits me and also sometimes even when the rockets hit the wall i still get damaged. Against a player with 50prot and Crisis, i get with double damage maximum 450 dmg so idk what you're talking about. I said in the first post that i don't have any Magnum augment. Sometimes i need to be exposed for more time than an Scorpion to aim with Magnum. Lmao just because the account is new doesn't mean i haven't played with Magnum before.

Also if Scorpion and Gauss are not broken the way I'm saying, why all the matches there's at least 2 to 4 ppl with Scorpion/Gauss in the enemy team? If it was like Isida which is weak I'm sure there would be a lot less players using it, not gonna talk about Railgun because at least they need to aim and requires skill but Scorpion and Gauss are the easiest turrets rn in this game, literally after nerf i saw the Magnum population (which was already low) got even lower, and they're probably using an easy broken turret now (Scorpion, Gauss, Hammer, Freeze).

+ I have some videos of me playing bro you just need to check it out, i play aggressive-defensive-support i use myself as a shield and even the dome to make the team push to the enemy/objective.

Edited by Master120
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I think magnum is very weak now, although i play magnum for a very long time, and it is my favorite turret, but  I haven't played it since the last update. It's almost impossible for you to deal full damage(only the enemy not move). I don't know what SBs think magnum is strong, Scorpion and Gauss is obviously much easier to operate than magnum, and most of the campers play it, so why they only impair magnum? Scorpion and Gauss also can kill enemies by one shoot, and you can't hide, for magnum, when you see a bullet coming you can duck to the side to avoid damage. 

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 I am laughing hard at some of the posts here.... so much copium you see from this magnum players ? How delusional are they?  

 

On 12/13/2023 at 9:05 PM, Master120 said:

I don't see why Magnum which is supposed to be a support turret is so hated for doing what it was meant for,

Sure buddy, support turret dominating battle. Players with vacuum were 95 % first by far with super K/D ratio like 30+ almost every battle. Is that a support role for you? I dont think so.  Now it starting to looks like a support role turret where you have big splash radius but dmg is not that high ! And you actually need to have at least some level of skill to be able hit directly to have biggest dmg possible. Is that bad for you? Well I guess so when you could just sit in base behind every building, players and impassable line of 100+ mines yet still  being able to hit everyone except players in tunnels. Very funny experiecne. Even before Vacuum,  AP and Incendiary magnum were same level of cancer. 

 

On 12/13/2023 at 9:05 PM, Master120 said:

 Magnum requires skill to play with it while Scorpion and Gauss you just need to hold a button, don't need to aim or predict enemy position don't need to consider how much time your bullets will take to hit the target because basically it's guaranteed you're gonna hit it. Everyone gets bothered because Magnum used to apply status effect on every shot, but none of them are complaining about Gauss salvo dealing guaranteed status and in a big area.

 Magnum requires skill to play with ?  nice one. NOW it requires a litte skill indeed. Before nerf ? Not at all ! You now have  aim assistent and can rotate your turret. When magnum came into game it could  not rotate turret and there was not aiming assistent. That  required some level of skill to master.

Magnum used to apply status effect and nobody is complaining about gauss  ? Guess why is that.  You can HIDE yourself from being hit by gauss and even when he hits you, now you know where he is,   you can always retreat, heal yourself and wait until status effect dissapear. Could you do that against magnum?    Do you have a time for retreat and healing yourself or  hide and not being exposed to another shots from magnum ? NO he can shot you wherever you go no matter what.  THATS why !  Is not that stupid? 

 

On 12/15/2023 at 4:06 AM, DSSJKJK said:

I think magnum is very weak now, although i play magnum for a very long time, and it is my favorite turret, but  I haven't played it since the last update. It's almost impossible for you to deal full damage(only the enemy not move). 

Well thats good, you have to be good with it now. 

 

On 12/15/2023 at 4:06 AM, DSSJKJK said:

 Scorpion and Gauss is obviously much easier to operate than magnum, and most of the campers play it, so why they only impair magnum? Scorpion and Gauss also can kill enemies by one shoot, and you can't hide, for magnum, when you see a bullet coming you can duck to the side to avoid damage. 

You can hide from gauss and even from scorpion. Anything else?  Dude I dont know what hull you playing with but I was never able to avoid dmg from magnum by moving to side ?  what are you talking about, splash area is too big for that and there are lot of situations where you just cant move or you will epoxse yourself to another X players that will destroy you. 

 

 

I am not Scorpion or Gauss player but, its a lot easier to play against them than against magnum. I dont have any problem avoid most of the rockets by scorpion. Only exception is spear, that will hit you most of the time and it is stupid. (Thats the level of toxicity we faced from magnum every day)  But normal agument for scorpion barely hits you and you are always able to be behind concreate bariers or buildings without risk of being damaged. 

Gauss is sure sometimes annoying thats why you need to have knowledge about maps and plan some safest way to go without being exposed to such a player. Some situations are impossible so you  will end  up with few choices - equip long range turret, protection or leave such a map (like stadium, brest, massacre) - Those are my top 3 Worst maps. Berlin being in top5.

 

Its funny I dont see you guys complain about railgun or shafts which are equally bad (for me) like scorpion or gauss. TO be fair  Railgun and Shaft are worse opponent for me than gauss or avarage player with scorpion. 

 

I suggest for you all to have at least one long range combo or medium range and decent protections for long range turrets. In fact those are the ones I use most of the time. I just occasionaly change for hammer,rico,thunder depent on situation or players. 

 

Maybe you guys dont see it but for the majority of community this nerf was needed and they  are happy for it. So either get better with magnum or change to another combo and start to actually play fun game istead of sitting in corner. I played with every turret in game at least 10 ingame hours and I can tell you that magnum is the most boring one. The funniest situations were actually when some of the players decided to hunt me and I was forced to run away. 

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On 12/14/2023 at 9:26 PM, Master120 said:

@KimuraManz i've already played in matches full of Legends GS 9999 and still got into the top 5

Trust me the "9999 legends" you get are nothing compared to 9999 legends im getting. I'm basically guaranteed to get vacuum, faust, hydra, hyperspeed users in every battle. HELL i dont even remember last time i saw someone below 9k GS in normal MM battles. Maybe it's due to high efficiency rating or something else idk but there is definetely an algorithm that seperates "legends" and "LEGENDS".

 

On 12/14/2023 at 9:26 PM, Master120 said:

even with speed boost Scorpion hits me and also sometimes even when the rockets hit the wall i still get damaged

?? Huh? I use Titan or very rarely Ares and Mammoth and I escape scorpion rockets no problem WITHOUT speed boost. Just go to the left, right instead of forward. I'm sure Mk8 Heavy hull without speed boost is slower than Mk6 Titan with speed boost. Scorpion rockets are now "camper killers" just like it was intended when it first released. 
Rockets hit the wall but you still get demaged because the user has explosive rocket augment.

 

On 12/14/2023 at 9:26 PM, Master120 said:

Against a player with 50prot and Crisis, i get with double damage maximum 450 dmg so idk what you're talking about.

And that is 450 damage more than you deserve to do considering all you do is be a coward. Not to say 9/10 magnums i get keep shooting you constantly even if they do 100 damage to you.

 

On 12/14/2023 at 9:26 PM, Master120 said:

Sometimes i need to be exposed for more time than an Scorpion to aim with Magnum

You don't know how to abuse magnum. When I abuse it I just hide behind a wall and not move an inch for the entire match. I abuse it when im lazy to play since it's by far the easiest turret to abuse. I said abuse not use for a reason.

 

On 12/14/2023 at 9:26 PM, Master120 said:

Also if Scorpion and Gauss are not broken the way I'm saying, why all the matches there's at least 2 to 4 ppl with Scorpion/Gauss in the enemy team?

There are also a lot of Brutus drones. So is Brutus more broken than Crisis? Preference exists you know. Personally I main Shaft. Why? Because I like the features it comes with and augments etc. the fact that its a camping or broken (buff shaft its been too long.)  is just a side effect. I used Gauss when it was in it's "beyond dead" phase and I would casually get 50+ kills a battle while being one of the 20 people in the entire game that used Gauss. I did not use it because it's OP. I mained Firebird back in the day for like 7 years. Why? I loved it. Was fire broken? Absolutely not. People just like more relaxed gameplay and it's easier to play since the skill barrier needed to survive for extended periods with scorpion/gauss is way lower than melee.

 

On 12/14/2023 at 9:26 PM, Master120 said:

Magnum population (which was already low) got even lower

"Not many people used extremely cancerous item but after it was made weaker people stopped using cencerous item. I AM PISSED I NEED MY EXTREMELY CANCEROUS GAMEPLAY!!!" Maybe it was in low ranks but here 30% of the map would be magnums every match and it would make every battle extremely annoying which was on of the reasons the Magnum nerf idea got attention in the first place.

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@Tekken8 i already said that i agree with Vacuum nerf bud, how many times i need to say I don't camp on the base and that I don't have an augment, I'm complaining because default Magnum got nerfed due to the Vacuum core augment. Most of my shots are direct hits bro, this nerf didn't change my play style, the only issue is that now it's harder to kill someone hiding behind a wall, last day there was a hammer camping behind a house, i could see him because of an hornet OD, had to shoot 3 times to kill him with boosted damage, so basically Magnum "is no longer" an anti camper  turret, I don't see why y'all always bring the "Magnum campers" every time y'all reply me, i have nothing to do with them. "Get better with Magnum" like if i even need at this point.

 

@Kimura why you call me a coward if you said yourself keep camping with Magnum? "You don't know how to abuse Magnum" i literally go closer to the enemy and keep dealing direct hits, help the team with flag/ball, destroy the opponents in the way, or kill the enemies holding the flag/ball or simply kill the enemies or reduce their hp so a team can finish him off. I agree with you that this Magnum filter is beneficial specially the Vacuum boyz, but you need to consider that not only Magnum is annoying, take a look at Gauss/Scorpion/Hammer/Tesla. They're much worse and annoying, they all have broken augments that can obliterate you. Like any turret can do anything but when it's Magnum, everyone starts complaining.

 

@DSSJKJK it's because or they're Scorpion and Gauss players and get bothered because Magnum can counter their camping or they get outplayed by Magnums ?

Maybe they have skill issue, i agree with Vacuum nerf though.

But you can't just call Magnum or any other turret toxic if there's other turrets doing even worse like Gauss guaranteed status effect, nobody is complaining but when it's Magnum everyone gets mad.

Last day saw a video of a dude using Thunder Vacuum, he literally can shot 3 times in the Magnum reload time, it was doing 3k damage and he literally killed around 7 players in like 15 seconds.

That's the hipocrisism, railgun, thunder and gauss have the augment that deals more damage if you're far no one is saying anything, if they release it for Magnum every one will say it's broken so ye. Also don't give up on Magnum, you can learn easily how to direct hit, literally you will be more dangerous than you was before the nerf, if you quit Magnum you will be doing exactly what the campers want (which is to lower Magnum population so they can camp as they wish).

Edited by Master120

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On 12/15/2023 at 5:39 PM, Master120 said:

why you call me a coward if you said yourself keep camping with Magnum?

On 12/15/2023 at 2:49 PM, Kimura said:

I abuse it when im lazy to play since it's by far the easiest turret to abuse

...

 

On 12/15/2023 at 5:39 PM, Master120 said:

Magnum is annoying, take a look at Gauss/Scorpion/Hammer/Tesla. They're much worse and annoying

I'm I dreaming? Not even kidding you're the first person in this game that just said magnum is not the most annoying turret LMAO 

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@Kimura ofc, specially when you take on consideration the proportion of players that use Magnum and players that use Scorpion/Gauss, you more likely to get annoyed by those and not Magnum, also most Magnum players will not hit you directly, but any Gauss surely will. Now let's go to the most annoying things of the game which is Twins, Ricochet and Gauss if they use EMP, Stun or Pulsar, Ricochet with Helios as well.

Magnum is not broken as everyone says, just some people are really good with it.

(Magnum Vacuum is annoying though)

Edited by Master120

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On 12/15/2023 at 10:50 AM, Master120 said:

@DSSJKJK it's because or they're Scorpion and Gauss players and get bothered because Magnum can counter their camping or they get outplayed by Magnums ?

Maybe they have skill issue, i agree with Vacuum nerf though.

But you can't just call Magnum or any other turret toxic if there's other turrets doing even worse like Gauss guaranteed status effect, nobody is complaining but when it's Magnum everyone gets mad.

Last day saw a video of a dude using Thunder Vacuum, he literally can shot 3 times in the Magnum reload time, it was doing 3k damage and he literally killed around 7 players in like 15 seconds.

That's the hipocrisism, railgun, thunder and gauss have the augment that deals more damage if you're far no one is saying anything, if they release it for Magnum every one will say it's broken so ye. Also don't give up on Magnum, you can learn easily how to direct hit, literally you will be more dangerous than you was before the nerf, if you quit Magnum you will be doing exactly what the campers want (which is to lower Magnum population so they can camp as they wish).

I agree with you that a lot of people only complain about Magnum, in their opinion, all campers are Magnum and only Magnum needs to be nerved, but the truth is you are more likely to be killed by Shaft or Gauss, or killed by Scorpion behind the wall. By the way, I think the current Vacuum Magnum  is really weak, they should add more skills, such as hitting a certain position to deal more damage, instead of simply weakening damage, it should have similar DPS as Vacuum thunder. They shouldn't have a bad game experience in a few games to target the turret, if they play Magnum they will not think it is a strong turret or annoying turret, they would be annoyed that they could never kill an enemy by aiming him all the time. 

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@DSSJKJK you just spelled facts, if the tester team had one player that main a every single turret and they give the opinion on the turret obiviously Magnum wouldn't get nerfed but others would. imo they should add an Magnum augment that does the opposite of Vacuum, direct hits deal a ton of damage and all the splash damage in all ranges is the minimum damage.

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On 12/15/2023 at 4:34 PM, Master120 said:

@Tekken8 i already said that i agree with Vacuum nerf bud, how many times i need to say I don't camp on the base and that I don't have an augment, I'm complaining because default Magnum got nerfed due to the Vacuum core augment.

 

Even normal magnum and every status effect augment were OP before nerf.  I have already explained why but sure why not again, feature to hit everyone  without being exposed to players or being at risk to be killed is very OP itself and toxic.  Splash area is also very good and before nerf, dmg you could do in that big area was just too high. What are you crying about ? You said you are perfect with magnum, dmg was nerfed only slighty, so I assume that you should do same ammount of dmg to the players you hit with direct hit than before nerf (except vacuum core which you agreed with me that it is OP) Where is the problem? 

 

On 12/15/2023 at 4:34 PM, Master120 said:

 Most of my shots are direct hits bro, this nerf didn't change my play style, the only issue is that now it's harder to kill someone hiding behind a wall, last day there was a hammer camping behind a house, i could see him because of an hornet OD, had to shoot 3 times to kill him with boosted damage, so basically Magnum "is no longer" an anti camper  turret, I don't see why y'all always bring the "Magnum campers" every time y'all reply me, i have nothing to do with them. "Get better with Magnum" like if i even need at this point.

 

"the only issue is that now it's harder to kill someone hiding behind a wal" ÁA Here is a problem ? seriously  whom am I discussing with.... are not you seeing what you writing ? That is exactly the problem with magnum players have and you are  complaining  that abusing toxic feature of this turret was nerfed ?!! How dare they nerf that  !!!!  Now you have to shoot THREE shots to kill player that is unable to see you/ hit you and is hiding "in safe place" behind building,  Now I got it... magnum should definitely be buffed so you can kill everyone comfortably on 1 shot. Sure buddy now wake up from dream, if you dont see the stupidity in this turret then there is no help for you. But nerf works, now we see magnum users crying because their almost cheating toy was nerfed  ?  I am done... there is no point in debating with you.  

 

"Magnum "is no longer" an anti camper  turret" ? ?  I have seen everything now.  Magnum is anti camper turret. Yes maybe in different reality.  I would say opposite. Magnums are the BIGGEST campers in game and guess why. Because they have ability to shoot everyone from spawn/base.  Even railgun,shaft,gauss or scorpion are less camping turrets because they have to move in order to see targets. Maybe not that much as other turrets but they have to do so in order to hit/destroy target.

Edited by Tekken8
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@Tekken8 yes it is a anti-camper turret just got harder to kill those behind stuff, you really think I can't one shot people after nerf? The only thing that changed was the splash damage radius, so if you don't direct hit your target or you'll do medium damage or minimum damage because seems the nerf is kinda bugged, dude is easier to find Scorpion, Gauss, Shaft, Railgun camping than a Magnum, yes some ppl stopped playing it after nerf, Scorpion which was supposed to be the anti-camper turret became the campers favorite turret and most used by them, if the Scorpion doesn't have an short range Augment you can be 100% sure he will be camping somewhere, "they have to move in order to see targets" yes show up for half a second and hide again at maximum, Gauss salvo is almost instantly, if a Magnum is behind Houses and he can't shot above them the Magnum will need to expose himself to aim properly, but as you probably never played with Magnum you don't know it, Magnum is better at hitting non moving targets with some exceptions.

Literally you are blind to see that Magnum is not the majority of the campers of this game, and even if it was...it was created for that purpose same as Shaft, or you also want Shaft to stop camping?

I don't care about status or any augmented Magnum, i care about who doesn't have them, they are the most affected ones, even with the Vacuum nerf the Vacuum players will still one shot you, so you rather complain about Vacuum than standard Magnum. Unless you still get outplayed by Magnum and want it nerfed because they can kill you, or maybe you're upset about Magnum Status because they can defeat your broken Crisis? If you're a buyer then we can stop the discussion here because you're mad you money will not make your invincible with Crisis if there's Magnums using AP, Jammer, or maybe you mad because you're a camper yourself and is mad because a Magnum is killing you?

It's injustice that everyone only claims Magnum is the Only campers in the game, before Scorpion everyone would attack but after it, ppl started camping.

Also before i forget, if you're still getting killed by Magnums even at close range, then get good.

(Also I don't care about the augments nerf, seems i need to say it all the time)

Edited by Master120
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On 12/15/2023 at 7:34 AM, Master120 said:

Also don't give up on Magnum, you can learn easily how to direct hit, literally you will be more dangerous than you was before the nerf, if you quit Magnum you will be doing exactly what the campers want (which is to lower Magnum population so they can camp as they wish).

Lol, I already gave up on magnum because of the constant lag + no damage bug duo which made me lose out on at least 50% of my shots.

On 12/16/2023 at 8:36 AM, Master120 said:

Also I don't care about the augments nerf, seems i need to say it all the time)

Are you beginning to understand why I said this?

On 12/13/2023 at 1:07 PM, PirateSpider said:

As much as I agree with you, I do have to say that trying to reason with people on the forum nowadays is like trying to get the devs to listen to good player feedback.

Meaning they're nearly impossible to accomplish.

It's like someone said:

The game is dead and so is the forum.

 

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@Master120 sure buddy, yes you know better than devs, than majority of players that are happy it was nerfed. We should listen only you, with your wast experience and knowledge...  Funny you complain about scorpions because clearly you are camper and scorpion is what is killing you. I have no problem facing scorpion and to be honest as a meele/medium range player I find a lot more scorpions playing aggressively that magnums, A LOT.   

On 12/16/2023 at 5:36 PM, Master120 said:

you really think I can't one shot people after nerf? The only thing that changed was the splash damage radius, so if you don't direct hit your target or you'll do medium damage or minimum damage because seems the nerf is kinda bugged,

 

SO WHY are you complaining all the time. Clearly nerf did not affect you that much when you are so PRO with magnum.  and yes splash dmg was nerfed on purpose because it was OP ! and I already explained why !! Its not bugged it works the way they indended. Look they have stats that we dont so they probably know better if its OP or not. Also majority of players wanted nerf magnum and are now happy that it was nerfed and NOT JUST VACUUM. Magnum itself was OP, vacuum was just broken.  You are living in your bubble. 

 

On 12/16/2023 at 5:36 PM, Master120 said:

 Scorpion doesn't have an short range Augment you can be 100% sure he will be camping somewhere, "they have to move in order to see targets" yes show up for half a second and hide again at maximum,

 

Gauss salvo is almost instantly, if a Magnum is behind Houses and he can't shot above them the Magnum will need to expose himself to aim properly, but as you probably never played with Magnum you don't know it, Magnum is better at hitting non moving targets with some exceptions.

 

Hmm how about wolfpack,spear and swarm? Those are not medium/short range augments? You should play other turrets and  attack not just sit in base to actually see how offensive scorpion can be. Even phoenix augment for scorpion is super offensive. But I guess you never experienced aggresive player with scorpion when you only camping with magnum and "killing campers" 

Gauss MK8 aiming time is 0.8 sec. Its roughly same amount of time it takes you to peek  from behind high building and shot your target. Probably same amount of time it takes scorpion to lock on its target and hide. Anything esle in your complaint list?  Gauss can not shot above obstacles nor can hit with splash unless he hit target that he is facing straight on.  

Scoprion rockets are easy to dodge and he has to expose himself all the time, you with magnum dont have. With arcade mode he has to face you. 

Shaft has to be in sniping mode unable to move and exposing himself to hit anyone. Arcade shots are hitscan which is biggest advantage but dmg is not that great as compared in other long range turrets.

Railgun - very dangerous turret in right hands and map.  But suffer on short range battles.  You can easily disrupt his aim by impact force. Railgun player need to have good aim and also he has to expose himself just as long as others long range turrets except magnum ?

Anything else? 

 

On 12/16/2023 at 5:36 PM, Master120 said:

 

Literally you are blind to see that Magnum is not the majority of the campers of this game, and even if it was it want created for that purpose same as Shaft, or you also want Shaft to stop camping?

Did I say that majority of campers are magnums? I did say that magnum is biggest camping turret in game because its easy to play with it (before nerf) and you can shot almost everyone just from your spawn/base without being exposed.  Splash dmg was ridiculous and you know it.  

I accept the fact that campers from this game wont dissapear but I dont accept the fact that they dont have to have skill to be good in battle. You could just be braindead and have good battle with magnum because of splash area and dmg you could do. 

Thats the biggest problem this game have with long range turrets and magnum specifically. If you are camper OK , but you have to be GOOD to perform well ! Thats should be one of the rules applied to camping. Railgun is good example of that. Bad player with railgun just wont perform well. But good player will be dominating.  Gauss/Shaft and Scorpion are meh but you can somehow diminish their impact in battle by playing carefully and strategicaly. Magnum? Nah...  you can be wherever you want and that player can hit you/kill you. No matter of strategy, even sooner with vacuum or some stupid status effect but normal augmentless magnum too. 

 

 

btw since you mentioned what short range augment  scorpion does have, I am gonna ask you the same about magnum. How many short range augment does it have?  Gauss, Shaft, Scorpion and now even Railgun does have option to play aggresively / short, medium range.   Guass arcade mode is like smoky. Shaft have rapid fire mode or short band emitter. OR normal shaft does have pretty good arcade reload to be able to play aggressively. Scorpion does have augments and arcade mode to play that way. Railgun too. SO how about magnum ? Haproon? Ok so how many players did you see play  with haproon? I have seen 1 in 6 months. Pretty rare breed.  Waiting for answer. 

Your arguments are invalid, you clearly are biased because nerf affected you most. But from viewpoint of majority of players nerf was good thats what matters. Peace and enjoy magnum. 

 

Edited by Tekken8
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@Tekken8 lol manz got mad, for the idk how many times I don't camp with Magnum in the spawn(unless i need), you're literally asking me why an Artillery doesn't have an Short range Augment, sure Magnum can be anywhere and shot you, it can shot above things, but there are moments which you cannot shoot above stuff and need to be exposed to see where the shell is gonna land, bro just stop, I don't care anymore about Magnum nerf, now i just want them to reduce the amount of campers from other turrets, Magnum nerf is a kind of filter, and i think it should be applied to other turrets as well, Shaft and Railgun are good, they need to aim and also position in strategic places, Gauss and Scorpion depending on where they're they can shoot you across the map as well sure less options than Magnum but they still can, now answer my question, an Artillery is or not supposed to hit targets from big distances anywhere?

On 12/17/2023 at 12:48 AM, Tekken8 said:

I did say that magnum is biggest camping turret in game because its easy to play with it (before nerf) and you can shot almost everyone just from your spawn/base without being exposed.

Yes before nerf it was a "camper turret", and now after it's nerf what are the best camping turrets in the game that will be used even more?

 

On 12/17/2023 at 12:48 AM, Tekken8 said:

Your arguments are invalid, you clearly are biased because nerf affected you most.

Nah, mad they nerfed the f2p Magnums and not the Buyers(Vacuum etc.) As i said i still get the same amount of kills, it's unfair for who are gonna try Magnum for the first time as well, they will not direct hit most of their shots and think the turret is bad and will probably give up, imagine you play a turret that is dealing 500dmg you still would want to use it?

On 12/17/2023 at 12:48 AM, Tekken8 said:

Thats the biggest problem this game have with long range turrets and magnum specifically. If you are camper OK , but you have to be GOOD to perform well ! Thats should be one of the rules applied to camping. Railgun is good example of that. Bad player with railgun just wont perform well. But good player will be dominating.  Gauss/Shaft and Scorpion are meh but you can somehow diminish their impact in battle by playing carefully and strategicaly. Magnum? Nah...  you can be wherever you want and that player can hit you/kill you.

Magnum you need to aim (sometimes use your hull to aim at the exact place you want), you need to hold the button and get the exact power you want, if the enemy is really far, not only you need to see the aim assist thing but also you need to "calculate" how much time it will take to hit that place and how much forward of the enemy you need to aim to hit him if he's moving, now tell me how can you diminish Scorpion/Gauss if you need to get to the objective? If the Scorpion sees you boom here comes the rockets, but ye you can hide behind a house for both of those turrets, but how much time you need to be hidden to avoid them? Magnum not only can miss it's shots but also will take a time to it to fire again which gives you an opportunity, Gauss salvo never misses if you don't hide(if you have time to hide), Scorpion can miss it's rockets ye.

On 12/17/2023 at 12:48 AM, Tekken8 said:

I accept the fact that campers from this game wont dissapear but I dont accept the fact that they dont have to have skill to be good in battle. You could just be braindead and have good battle with magnum because of splash area and dmg you could do.

Now tell me which skill does Scorpion and Gauss need if they're gonna keep in their spawn the whole match?

To be good with Magnum you need to be more skilled than any other turret, specially now.

Edited by Master120

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On 12/17/2023 at 12:48 AM, Tekken8 said:

btw since you mentioned what short range augment scorpion does have, I am gonna ask you the same about magnum. How many short range augment does it have? Gauss, Shaft, Scorpion and now even Railgun does have option to play aggresively / short, medium range. Guass arcade mode is like smoky. Shaft have rapid fire mode or short band emitter. OR normal shaft does have pretty good arcade reload to be able to play aggressively. Scorpion does have augments and arcade mode to play that way. Railgun too. SO how about magnum ? Haproon? Ok so how many players did you see play with haproon? I have seen 1 in 6 months. Pretty rare breed

Ye i also never saw any, short/medium range Scorpion besides spear which is broken, where are the short/medium augmented Railguns? I only saw the Hyperspeed ones, sure Shaft rapid fire is a thing but also pretty rare to see, short/medium Gauss augments? Where? i never seen one maybe he was hidden somewhere. Rare Breed as i can see.

Edited by Master120

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On 12/17/2023 at 7:17 PM, Master120 said:

Ye i also never saw any, short/medium range Scorpion besides spear which is broken, where are the short/medium augmented Railguns? I only saw the Hyperspeed ones, sure Shaft rapid fire is a thing but also pretty rare to see, short/medium Gauss augments? Where? i never seen one maybe he was hidden somewhere. Rare Breed as i can see.

You did not answer me but sure.   I have already anwered this question....  WOLFPACK, SWARM, and SPEAR are augments that change rocket for medium/short range distances. Uranium Shells and Phoenix augments change arcade mode to the point that its convinient to use it in offensive way.   

 

New augment for railgun is for short range for example. reinforced aiming transmission can be considered for mid range/short range situations because how it change turret features electromagnetic accelerator "scout"  is too for more offensive play. 

Gauss have arcade mode which is for medium range situations itself...  does magnum have this option? Its up to player to use gauss as a camper or as attacker in arcade mode. We were talking about which turret is designed more for camping so from this point of view magnum is designed to be biggest camping turret in game becuase every other turret have either augment or secondary mode which can be used in offensive ways.  

 

I am not gonna react to the previous message because its just same rant as before  but I will react on this one 

On 12/17/2023 at 7:07 PM, Master120 said:

 an Artillery is or not supposed to hit targets from big distances anywhere?

Yes before nerf it was a "camper turret", and now after it's nerf what are the best camping turrets in the game that will be used even more?

Artillery does not belong to this game at all. thats why majority of player base is happy now that magnum got nerfed.  It has unique mechanic that does not belong to this game... all other turrets are designed to shoot in straight lines, exposing yourself at risk to be able hit/shoot and at the same time be able to defend.  

Best camping turret will remain magnum because its suited and created that way. It does not have much options as every other long range/camping turrets  have  thanks for  secondary fire modes or augments.  Scorpion is nowhere near to be that good camping turret. Rocket now has more offensive purpose than for camping, because those for camping are very slow and you can dodge pretty easily. While rocket like spear or swarm are hard to dodge but used most of the time ine close/medium range situations.  Gauss salvo is easy to use I agree but its toxicity is not that big... you can hide and avoid that or when you are attack type you can use map enviroment the way you wont meet such player too often. 

Edited by Tekken8
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On 12/18/2023 at 8:36 AM, Tekken8 said:

you can hide and avoid that or when you are attack type you can use map enviroment the way you wont meet such player too often. 

Same with Magnum, you can hide, he can miss.

On 12/18/2023 at 8:36 AM, Tekken8 said:

You did not answer me but sure.   I have already anwered this question....  WOLFPACK, SWARM, and SPEAR are augments that change rocket for medium/short range distances. Uranium Shells and Phoenix augments change arcade mode to the point that its convinient to use it in offensive way.   

 

New augment for railgun is for short range for example. reinforced aiming transmission can be considered for mid range/short range situations because how it change turret features electromagnetic accelerator "scout"  is too for more offensive play. 

Gauss have arcade mode which is for medium range situations itself...  does magnum have this option? Its up to player to use gauss as a camper or as attacker in arcade mode. We were talking about which turret is designed more for camping so from this point of view magnum is designed to be biggest camping turret in game becuase every other turret have either augment or secondary mode which can be used in offensive ways.

Yes those augments exist but i almost never saw them, yesterday I'm sure there was a Railgun using Hyperspeed or Hyperspace rounds, he was camping behind a wall in the Mode both teams need to capture a single point, he got top kills in his team, i can show you my play style with Magnum, maybe i have that match recorded but I don't remember.

On 12/18/2023 at 8:36 AM, Tekken8 said:

Artillery does not belong to this game at all. thats why majority of player base is happy now that magnum got nerfed.  It has unique mechanic that does not belong to this game... all other turrets are designed to shoot in straight lines, exposing yourself at risk to be able hit/shoot and at the same time be able to defend. 

You need to expose yourself with Magnum if you want to hit some shots, why not bring an Artillery to the game? Turrets would be repetitive, imagine if Ricochet, Hammer, Firebird and other turrets with a unrealistic mechanic didn't happen, the game would be boring and also developers would run out of turret ideas pretty quickly.

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On 12/18/2023 at 5:19 PM, Master120 said:

Same with Magnum, you can hide, he can miss.

 

You cant hide, because of splash, he can miss?? Sure but you cant control that .... thats invalid argument.

On 12/18/2023 at 5:19 PM, Master120 said:

Yes those augments exist but i almost never saw them

Interesting, I see those augments daily.  

On 12/18/2023 at 5:19 PM, Master120 said:

 yesterday I'm sure there was a Railgun using Hyperspeed or Hyperspace rounds, he was camping behind a wall in the Mode both teams need to capture a single point, he got top kills in his team

Again, thats one guy with that augment, one example is not the whole sample of player base with railgun. Yes majority use it as a long range turret. We were talking about possibilities for mid/short range which railgun clearly is better suited for that than magnum. Just because one player used it a way it fits you for the sake of argument does not make that turret better for camping than magnum. 

On 12/18/2023 at 5:19 PM, Master120 said:

You need to expose yourself with Magnum if you want to hit some shots, why not bring an Artillery to the game? Turrets would be repetitive, imagine if Ricochet, Hammer, Firebird and other turrets with a unrealistic mechanic didn't happen, the game would be boring and also developers would run out of turret ideas pretty quickly.

Yes sometimes you need to expose yourself... maybe like in 20 % situations. Still it does take only 1 sec. You can start to elevate your turret before you peek and shot, if you are aiming at the distance.  Again... most of the time you dont have if you find yourself a good spot at base.. 

"why not bring an Artillery to the game?"   are you serious? its cancer in every tank game ever. Only minority of players  want them because they wanna ruin normal gameplay or wanna be toxic by focusing/annoying specific players that can not defend.  

I am pretty sure game would not be boring if magnum did not exist in this game. I think game would be better and less toxic. Still mechanics like rico require a certain level of skill to be used effectively... which magnum did not until nerf. 

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On 12/19/2023 at 3:35 AM, Tekken8 said:

I am pretty sure game would not be boring if magnum did not exist in this game. I think game would be better and less toxic. Still mechanics like rico require a certain level of skill to be used effectively... which magnum did not until nerf.

Instead they could limit the amount of Magnum players per team max 2, well most of Ricos i see are using Helios or a status one, rare to see them using the bounce.

If Magnum was a powerful big explosion with big damage turret but with very very slow reload then it would fit more the Support Artillery aspect(even though in irl Artillery reloads pretty fast).

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On 12/19/2023 at 4:18 PM, Master120 said:

Instead they could limit the amount of Magnum players per team max 2, well most of Ricos i see are using Helios or a status one, rare to see them using the bounce.

If Magnum was a powerful big explosion with big damage turret but with very very slow reload then it would fit more the Support Artillery aspect(even though in irl Artillery reloads pretty fast).

Yes I agree, limit magnum is a good idea but how do you wanna do that ? Players can change equip during battle. I would say even 1 is more than enough on certain maps.  Yes Most of the players use rico in the "straight" way because use bounce effectively is hard. 

 

Powerfull big explosion is cancer idea. This game is not suited for that , I can not imagine how it would affect gameplay when some crisis user would just kill 5 players in siege at once. This game is more like for dynamic gameplay not for sitting in base and shot once in 20 sec. Some maps would be unplayable. What maps would you play with that kind of augments ? A short one when you can barely shoot one shot and then die because of reloading or maps like desert or big ones where you could camp ? Of course most of the players would focus that maps and leave short/bad suited maps for them. It would destroy game. And again, augment like that would only support players to camp because thats super passive augment that require camping to be effective. I can not imagine offensive situation with that.. you die instantly after first shot becasue you would reload. Nonsense  

Edited by Tekken8
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Floating trash cans (played by children on mobiles) augments and overdrives are the three main culprits that have "RUINED" the game.

When Magnum first came out it was "THE" hardest turret to get used to, followed closely by rail.

I would have preferred no aim bot at all as this has taken away the skill needed to use magnum.

As for the augments that come with magnum, only three are of any use. 

1-APC

2-incendiary 

3-vacuum

The rest are a load of tripe.

Since the huge crit nerf APC and incendiary are now both useless, I can't comment on vacuum as I do not have it.

The devs have ruined the parameters of the game, they are the ones who are "TOXIC". They make the game what it is, RUINED.   

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On 12/19/2023 at 6:27 PM, MEXICAN-SKY said:

Floating trash cans (played by children on mobiles) augments and overdrives are the three main culprits that have "RUINED" the game.

Absolutely Agree.

On 12/19/2023 at 6:27 PM, MEXICAN-SKY said:

When Magnum first came out it was "THE" hardest turret to get used to, followed closely by rail.

I would have preferred no aim bot at all as this has taken away the skill needed to use magnum.

Absolutely Disagree, without the aim assist this turret would be really bad, you would miss a lot of shots mainly at long ranges, you would be pretty most useless for the team, you would be getting a place in the team that another turret like a Thunder which would make more kills than you simply because you would miss a lot.

On 12/19/2023 at 6:27 PM, MEXICAN-SKY said:

Since the huge crit nerf APC and incendiary are now both useless, I can't comment on vacuum as I do not have it.

Seems every thing on Magnum got nerfed but not Vacuum which was the main problem and the thing that ruined Magnum, Vacuum is still powerful looking at it's parameters.

On 12/19/2023 at 6:27 PM, MEXICAN-SKY said:

he devs have ruined the parameters of the game, they are the ones who are "TOXIC". They make the game what it is, RUINED

Agree as well.

Edited by Master120

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On 12/20/2023 at 1:34 AM, Master120 said:

Absolutely Disagree, without the aim assist this turret would be really bad, you would miss a lot of shots mainly at long ranges

I got good with magnum and was the first to criticise the aim bot. I hate it and it makes magnum useable for anyone who didn't take the time to practice with it. The devs killed this turret when they brought in that useless aim bot.

Augments have killed the game and taken the nous/skill away from most turrets. 

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