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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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@POWER-OF-ONE I know and don't focus on them

 

@Hypersomnia I mean excelsior is disabled after critical shot and overdrives only, not gauss salvo, shaft aiming shot and scorpion warheads, where this effect will be applied anyway. And I didn't want to nerf everything, it should be enough.

I also was too hurry about excelsior disabled after AP is gone, ok.

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Hey guys, me and my buddy want to queue together but whenever we do we always, and I mean ALWAYS only get queued up with lobbies completely full of legends. I’m a lieutenant colonel and he is a commander. He doesn’t even play against legends when he plays by himself and I’m a much lower rank than he is. Why doesn’t the game queue us with ranks around our own ranks. It seems to just throw us in with maxxed out accounts every time. 

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My suggestion is to introduce a ‘Local Server’ or ‘LAN’ option within PRO battles. When enabled, this mode would not grant any experience (EXP), but it would allow players to host battles on a local computer or local network. This feature would significantly improve ping and provide a smoother gameplay experience when playing over a local connection,

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You mean to say your system can host a mini server with electron clients web sockets matchmaking ability, and store the temporary data?

give-me-money-no-money.gif

(Can I get some RAM pls)

  • Haha 1

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i mean, its just an option only for pro-battles, for downloading resources, pc will source them from real server, but game will be played on local servr,
for example to PCs players sitting next to each other, can play railgun masters on LAN with lowest ping, just like in other gams i.e COD , we can create local server game, and play on it,

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On 6/28/2025 at 8:54 PM, Mr.Blitz said:

Let’s be real.. the current crystal reward system is broken.

It punishes tactical, skill-based players and rewards brainless gameplay like running into the point over and over. In several matches, I’ve scored 30+ kills with only 1 or 2 deaths. I’ve killed multiple Juggernauts in a single match. I carry the team, I dominate the battlefield, and yet I walk away with a few hundred crystals while players who died 20+ times get 3–4x more. 

Does this mean that you get a higher reward if you die many times on the battlefield?
 

Examples from my own games:

– 37 kills / 2 deaths = 1177 crystals
– 29 kills / 1 death = 737 crystals

Meanwhile someone with 18+ deaths and lower kill count gets over 3000 crystals because they sat on the point like a bot. How is that even close to fair?

This is not just unbalanced, it’s insulting to skilled players.

 

NOW LET's TALK ABOUT REALITY FOR NON-PREMIUM PLAYERS:

  • We don’t get doubled crystals

  • We get no extra bonus for performance

  • We grind for hours just to afford a single drone or (whatever) upgrade

  • It takes tens of thousands of crystals just to level up ONE module

  • The system is designed to slow our progress to keep us playing longer

And worst of all? Even if we play 10x better than the rest of the lobby.. we still get short-changed.

 

? Logic:

  1. Shouldn’t the guy with the most kills, highest accuracy, and best K/D get the highest reward?
  2. Shouldn’t Juggernaut kills, killstreaks, zero-death matches, or MVP status actually count for something?

Instead, we’re stuck with this outdated formula that barely differentiates between skilled play and average participation.

 

THIS IS MINE SUGGESTED SOLUTION: Performance-Based Crystal Rewards

The game should reward performance, not passive participation. Here’s a simple proposal:

  • Tank Kill: 100 crystals (per tank destroyed)

  • Juggernaut Kill: 300 crystals

  • Killstreak Bonuses (5/10/15): 200 / 400 / 800

  • No deaths in match: 500 crystal bonus

  • K/D Ratio above 10: 800 bonus

  • MVP (top 3 performers): +25% of total

  • Match victory bonus: +15%

  • Objective-based rewards: still included, but not the main source

Premium users can still get their x2 ? that’s fine. But non-premium players who play smart, survive, and dominate should not be left behind.. give us something that makes sense for our grind. It’s not a “free-to-play” model when you're giving players free-to-suffer mechanics.

 

Tanki is a skill-based game.. Then why does the system reward us like we’re bots?

We don’t mind grinding.. but we want respect for the way we play.. This isn’t just about crystals.. It’s about fairness, respect and making the game rewarding for those who actually take the time to master it. If a player with 29 kills and 1 death is getting less than someone who died 27 times, then the system is fundamentally flawed. We don’t want handouts... We want recognition for the skill, precision and strategy we bring to the battlefield. Either you start rewarding actual effort and performance, or you’ll continue losing players who are tired of being ignored just because they don’t swipe a card.

I am not begging, I am demanding what is fair for everyone!

Fix the system.

Respect the grind.

Reward the skill. 

Respect your most dedicated players. ?️

 

On 7/19/2025 at 12:02 AM, Dumbledore6969 said:

Topic merged

im sorry but i fail to see why you merged that topic into this one. now the entire conversation seems out of place. it doesn't make sense. it took me so long to find the original post.

it could have easily been a new topic within "game discussion" if you didn't want it to remain in "ideas & suggestions".

there _has_ to be a better way to go about this. and i vaguely remember suggesting that if mods are merging topics/posts, they should specify where the original thread is from. and if it's a topic, then the title should also be mentioned.

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