Jump to content
EN
Play

Forum

New Augments and Hornet's OD


Marcus
 Share

Recommended Posts

44 minutes ago, Viking4s said:

Selling both the poison (at a low price) and the antidote (at exclusive and rich clients), like a true Arms Dealer.
We need clarification on what defines the Armor for the Augment for turret! It is clear for the hull Augment, but not so much for Turrets. Does armor in this case include:
- Double armor
- Protection module
- Drones passive protection
- Drones active protection
- Titan's dome
Thanks for clarification. Also is it available for crystals or for Tankoins?

"Instead of ignoring all other tanks' armor, Hornet's Overdrive will be applying the armor piercing status effect to all visible tanks at the moment of activation." Clarification here too will be greatly appreciated, no distance limit on the map? I suppose it last until the enemy tank is dead, or the Hornet is dead.

Where did they clarify about armour augement for turrets

  • Saw it 1

Share this post


Link to post
Share on other sites

13 minutes ago, Ah-Ah-Ah said:

Where did they clarify about armour augement for turrets

Partially explained/clarified:

Any tank with this [hull] Augment won't lose its armor received from [protection] modules, supplies, and other sources after the armor-piercing status effect is applied.

Guess work is drones and Titan's dome are included in that others sources.  

Edited by Viking4s
  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

To be honest, I am quite skeptical about this update. I am glad that Scout Radar is less big of a threat than it used to be, however I do have some issues with these changes.

        First of all, Hornet's overdrive has not been nerfed: it merely received a counter, a hull-augment, which gives players the opportunity to protect themselves against the new Armor-Piercing status-effect. The focus is here on opportunity, because developers are pushing the responsibility of having fair gameplay to the players rather than solving the problem themselves, to me that doesn't seem completely right...
        Secondly, introduction of above augments reintroduced the concept of Armor Piercing. Now that turrets are capable of ignoring any armor as well makes the AP-concept an even bigger threat than it previously was. Apart from the fact that "copied Scout-Radar' can be combined with other overdrives, turret AP-augments are likely to be feared by most players. This may especially be the case with Super Armor-Piercing Rounds of Railgun, which can disable any armor from several targets only to finish them after a couple of seconds (depending on the AP-duration and potential damage-nerf of which both aren't mentioned here). Generally, the other augments do appear to be balanced to a certain degree, but that does not ignore the fact that AP is becoming more present. 
        Third issue relates to my first and second point which is that players will need to buy AP-immunities in order to protect themselves against Armor-Penetration. Assuming that these are purchasable for Tankoins only, this will put F2P playes in a weaker spot (once again) against the big rise of AP - those who buy the augment having a significant advantage over those who can't. I have had this issue with the other hull-augments too and I am absolutely not a fan of them. One can get lucky and obtain one from a container, however this is solely related to good chances and a game must not rely on sheer luck. 

Anyways, this is my view on this update. I guess I will have to see how this update will roll out and develop over time. Thanks for coming to my TED-talk

  • Like 9
  • Saw it 1

Share this post


Link to post
Share on other sites

From several years now, it has been seen that Tanlionline is trying to turn the game into a circus and ..... I think it has already achieved that.

Thank you Tankioline, i like the Circus :)

  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

The fact that all long-range, high alpha damage turrets got AP augments is BS. There is now absolutely no way to protect yourself from one-shots, unless of course you shell out for Tankoin-only AP immunity augments . . .

Railgun, Magnum, Gauss, and Shaft are already OP as is. Why do they need a buff? Seriously, after this update, there will be absolutely no reason to play any other turret. The only way this will not be a complete disaster is if the damage of these turrets is significantly nerfed below the one-shot-with-DD range.

Also Titan's OD now becomes even weaker than it already is.

Edited by ThirdOnion
  • Like 4
  • Thanks 1
  • Saw it 1

Share this post


Link to post
Share on other sites

51 minutes ago, BloodPressure said:

players will need to buy AP-immunities in order to protect themselves against Armor-Penetration

I'm worried about AP immunity becoming essential instead of an option, anyone who doesn't buy it is going to have a hard time

The value of the other immunity augments is much lower than this one

  • Like 2
  • Saw it 1

Share this post


Link to post
Share on other sites

2 hours ago, Marcus said:

 

Instead of ignoring all other tanks' armor, Hornet's Overdrive will be applying the armor piercing status effect to all visible tanks at the moment of activation. 

I did not get this. Can anyone explain me this please. Is it going to be like as it is now? Such as ignoring protection and armour?

  • Saw it 1

Share this post


Link to post
Share on other sites

Yesterday in Test Server the AP augments for turrest sold for 245k Crystals, and the AP Immunity for hulls sold for 4990 Tankions. It better stay this way, cuz I am NOT buying turret augments for 4990 tankions.

  • Haha 1
  • Saw it 1

Share this post


Link to post
Share on other sites

2 hours ago, E_polypterus said:

Looks like years of screaming at devs has now payed off... 

Not for Titans.

Imagine 2-3 tanks under the dome and an enemy hornet activates OD.  ALL enemies will now be able to easily kill those tanks.

Plus how long you think until these augments are available for TKs.  Every buyer will be running around with hornet OD, even when they are not using a hornet.

Not sure how that is in any way better.  They should have just nerfed the stupid OD somewhat.

  • Like 2
  • Thanks 1
  • Sad 1
  • Saw it 1

Share this post


Link to post
Share on other sites

On 10/28/2020 at 3:48 PM, UnknownSinister said:

I have a question:

If someone has the AP hull augment on him, will the gauss electromagnetic salvo be able to remove its supplies nevertheless?

Moreover, will the AP turret augment affect  players using Defender drone?

Furthermore, how much they will cost? Maybe I will buy for striker ?

If we are looking for logic of mechanics involved, an AP defense (Armor Piercing) protects against AP attacks and that is it. As EMP is about supply reset and not AP, you would lose all your supply against Gauss SMP augment. To defend against EMP Gauss you would need the EMP immunity.

It seems that AP will affect defender yes, but we need clarification (one can daydream) or wait for players feedbacks.

Regarding price, usual tanki logic is that:
-  Turret Augments is 245 000 crystals ? (they had that cost in the test server)
- Hull Augment with Immunity is 4 990 Tankoins (they had that cost in the test server)

ETA:
Turret Augments wit AP are in the Ultra Containers only for the moment as legendary rewards. see here

Edited by Viking4s
  • Thanks 1
  • Saw it 1

Share this post


Link to post
Share on other sites

2 minutes ago, wolverine848 said:

They should have just nerfed the stupid OD somewhat

That's all I wanted, just a few adjustments, including not ignoring spawn protection

But that would have been sensible, and they rarely do sensible

  • Saw it 1

Share this post


Link to post
Share on other sites

4 minutes ago, yyang_tanki said:

Yesterday in Test Server the AP augments for turrest sold for 245k Crystals, and the AP Immunity for hulls sold for 4990 Tankions. It better stay this way, cuz I am NOT buying turret augments for 4990 tankions.

Better?

So every tank can run around with armor-breaking gun, but only buyers will be able to protect themselves?

I wasted all those crystals on 47% modules... millions of crystals just flushed down the drain.

The only hard choice will be for Gauss buyers... equip EMP augment or equip AP augment.

WHAT. A. MESS.

 

  • Like 2
  • Thanks 1
  • Saw it 1

Share this post


Link to post
Share on other sites

1 hour ago, Don_Of_Tanki said:

I did not get this. Can anyone explain me this please. Is it going to be like as it is now? Such as ignoring protection and armour?

I believe Hornet's OD will not effect players respawning if OD had been activated before it. Currently someone with scout radar OD activated can damage you in this case even if your respawn shield is still active. The "all visible tanks at the moment of activation" expression may mean that.

Edited by readyplayer2
  • Saw it 1

Share this post


Link to post
Share on other sites

9 minutes ago, 2shots2kills said:

 If this is how it's going to work, then I say it's just crap, even Dictator OD affects user AND allies, not only allies.

What's different with this new Hornet? It's also affecting itself. 

  • Saw it 1

Share this post


Link to post
Share on other sites

Just now, TheCongoSpider said:

What's different with this new Hornet? It's also affecting itself. 

Right, it looks like I did read the description of the update wrongly. I thought after the update, hornet would give allies the AP effect, but not get it itself.

 

Actually, indeed it will be like it's now, it will only apply the AP effect to the visible enemy tanks. Seems right. 

  • Saw it 1

Share this post


Link to post
Share on other sites

22 minutes ago, Joeguy said:

Does anyone else think this is all getting rather complex and chaotic?

Imagine being a new player or a player who's returning after several years, and having to figure out all of these Augments, Drones, Overdrives, and more.

Edited by GrayWolf8733
  • Like 4
  • Saw it 1

Share this post


Link to post
Share on other sites

4 hours ago, Marcus said:

Instead of ignoring all other tanks' armor, Hornet's Overdrive will be applying the armor piercing status effect to all visible tanks at the moment of activation. 

This evolution of Hornet OD is not much of a change. I may sound offensive but it looks more like a cover-up for justifying all of the new (expensive and game-balance-offsetting - if not overall game-style-changing) AP stuff.

Sorry, but no for all of these proposals.

Edited by Galdar
  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...