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Ideas for Augments!


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On 6/1/2024 at 7:39 PM, Kimura said:

Well its his fault and his fault only. Devs did not publish anything about Phoenix besides "yo Chat Phoenix! its cool go grind or something bye". If im commiting to a whopping 800+ HOUR GRIND (less than that is way too unrealistic.) in a VIDEO GAME OF ALL THINGS I will think of all possibilities. Like how is this going to effect my outside life? Is it going to take too much time from my other hobies etc. etc. Also im getting research and squeeze as much info as I can. If I did that by watching Youtube Videos of Hazel testing Phoenixes (not that hard to find) I'll quickly discover that they're not a "end the game" button. Some of them seem to have literally nothing noticable and some of them are clearly overpowered. I did not see Gauss Phoenix so I know I have a 50/50 of it being BROKEN BROKEN and being no different from the default turret. And so on you get it.

 

its like when I open containers and get nothing good. I'm mad obviously but I know I have nothing to blame but my luck. Before opening them I know that I may get everything I want in 15 containers or maybe i'll open 200 and get nothing useable. 

 

You do not just wake up and decide to play a game 10 hours a day for months for a "secret" item. You do as much research as you can and think of possibilities. If you don't do that then well..? Think what u r doing next time ?‍♂️

I don't think you speak the developer's view on this, but you sure do talk a lot (Work on your examples please, they make zero contact with the question). Grinding for something is what we've all done in games, no matter how hard. And being punished for that grind is not what a developer should do, but rather encourage the grind. One has the right to speak up against unfairness, and here it seems like you're being a little too ignorant. True, it affects personal life, your hobbies, etc. but in terms of the game and developing a game, developers don't give a damn about the personal life of a player. If you're gonna talk morality and ethics here, go to a different platform. 

And let me give you another point of view. Just like you who spends hours on a forum that brings no personal gain, this player spends those hours grinding for something. You, here, keep making paragraphs, while this guy, plays the actual game. Both of you, waste time on this useless stuff. But if you had spent these hours on something else more useful, then it would've contributed to your outside life, your hobbies, etc. You, sir, have no right to question and speak up against how much a player spends his/her time on useless things.
 

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On 6/1/2024 at 7:30 PM, It_Aint_Too_Late said:

I don't think you speak the developer's view on this, but you sure do talk a lot (Work on your examples please, they make zero contact with the question). Grinding for something is what we've all done in games, no matter how hard. And being punished for that grind is not what a developer should do, but rather encourage the grind. One has the right to speak up against unfairness, and here it seems like you're being a little too ignorant. True, it affects personal life, your hobbies, etc. but in terms of the game and developing a game, developers don't give a damn about the personal life of a player. If you're gonna talk morality and ethics here, go to a different platform. 

And let me give you another point of view. Just like you who spends hours on a forum that brings no personal gain, this player spends those hours grinding for something. You, here, keep making paragraphs, while this guy, plays the actual game. Both of you, waste time on this useless stuff. But if you had spent these hours on something else more useful, then it would've contributed to your outside life, your hobbies, etc. You, sir, have no right to question and speak up against how much a player spends his/her time on useless things.
 

muahahahahaha! and every second i spend in this forum brings me joy! unlike a certain grind that I shall not mention ?

hazel literally said in one of his Q&A streams that Phoenix is just a FLEX. I guess you're flexing that you have no life. He literally said something along these lines "Phoenix was created so when players see you in battle they go 'WOW THIS GUY DID IT!' thats why we made the special icon that stands out in the TAB leaderboard". So he sees Phoenix as just a flex item. Kinda like Tankoin Paint I guess.

And you're not being punished for your "grind" if you want your clown badge you got your clown badge! sorry Phoenix. what do you want? Oh devs had a different vision from you? Well its their game you're playing lol. 

Speak up against unfairness? What unfairness? If you actually did your research you would've known long ago that Phoenix being "OP" is an anomaly and that most turret phoenixes are useless. Not to add the Hazel's comment about Phoenix being just a flex item. and if thats not enough look at HOW USELESS PHOENIX HULLS ARE.

Oh and thank you for worrying about my hobbies. They actually bring me extra income! And I have time to flame random 10 year olds on this forum too! Living my dream life while you here trying to defend someone who did not bother to do any research before doing something stupid.

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On 6/1/2024 at 9:30 AM, It_Aint_Too_Late said:

don't think you speak the developer's view on this, but you sure do talk a lot (Work on your examples please, they make zero contact with the question). Grinding for something is what we've all done in games, no matter how hard. And being punished for that grind is not what a developer should do, but rather encourage the grind. One has the right to speak up against unfairness, and here it seems like you're being a little too ignorant. True, it affects personal life, your hobbies, etc. but in terms of the game and developing a game, developers don't give a damn about the personal life of a player. If you're gonna talk morality and ethics here, go to a different platform. 

Don't pay him much attention, he's always like that. But he was right on one thing. Its not really wise to spend your time, effort, or money if you don't know what you're gonna get in return. In cases like this, its best to do some digging around, get some info before committing to it.

I feel bad for your friend who spent his time and effort only to get a very underwhelming item in return, I really do. But this could be a valuable lesson for next time.

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I know that if we stack the effects of two Augments directly, the turret will be too powerful, so I thought of a way to solve this problem.
We can turn one Augment into two Augments, with the effect of these two Augments being only half of the original, and then allow the player to equip two freely.
In this way, the original effect is not only retained, but also has more possibilities, and it will not be too powerful.

Edited by NBIHFADH

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On 6/2/2024 at 3:39 AM, PirateSpider said:

Don't pay him much attention, he's always like that. But he was right on one thing. Its not really wise to spend your time, effort, or money if you don't know what you're gonna get in return. In cases like this, its best to do some digging around, get some info before committing to it.

I feel bad for your friend who spent his time and effort only to get a very underwhelming item in return, I really do. But this could be a valuable lesson for next time.

I understand. Good choice of words, unlike the other clown here.

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So let's say you divide a single augment into two, then what's the point of dividing if you're going to use both.

Or if you wish to take half of one augment and then the 2nd half of any other augment, then that diversity is a whole other concept, with lots of resources to be implemented in it, not sure if Devs would wish that.

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Quite arguibly the most useless of the status effects. 

Disabling OD for 2 seconds doesnt do much when you can't time it. You will disable it on tanks that don't have a charged OD, on tanks that have already used their OD, on tanks that have a charged OD but want to use it in 5 seconds, not like, RIGHT NOW. 
 

First and best suggestion - discharge part of the OD of enemy tank. Can be 2-5% (2 for maybe smoky crit, 5 for gauss salvo). This way, having this augment will actually cost an enemy that fights you, and even if his OD is charged, it will get "blocked" for some seconds similarly to now, by losing the full charge. 

The second is to have it as now, but applying it for longer to a single tank. You crit an enemy, his OD gets blocked for 30 seconds, you crit another, the new enemy gets the effect and the other loses it. I still find the first idea much more interesting and practical though.

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On 6/3/2024 at 10:17 PM, NikmanGT said:

So let's say you divide a single augment into two, then what's the point of dividing if you're going to use both.

Or if you wish to take half of one augment and then the 2nd half of any other augment, then that diversity is a whole other concept, with lots of resources to be implemented in it, not sure if Devs would wish that.

That's one of the advantages: Augments owned by people who like the status quo won't be affected.

Edited by NBIHFADH

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Technically there's already a way to equip two augments, albeit they're in the form of hybrid augments.

Lets see: 

- Heavy slugger is basically slugger with more range.

- Hunter Duplet is IIRC basically heavy slugger + regular duplet.

- Assault magazine is basically duplet with an extra shot.

- Hydra IIRC is basically MLHunter and cyclone to an extent.

- Vacuum missiles has RRE and vacuum capabilities.

- Pulsar is basically around 3 or more single status augments put together (though I don't call them hybrids, they were already given the name of pulsar so i'll use that name for them).

There may be more but that's all I can remember off the top of my head.

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On 6/3/2024 at 9:17 PM, PirateSpider said:

Technically there's already a way to equip two augments, albeit they're in the form of hybrid augments.

Lets see: 

- Heavy slugger is basically slugger with more range.

- Hunter Duplet is IIRC basically heavy slugger + regular duplet.

- Assault magazine is basically duplet with an extra shot.

- Hydra IIRC is basically MLHunter and cyclone to an extent.

- Vacuum missiles has RRE and vacuum capabilities.

- Pulsar is basically around 3 or more single status augments put together (though I don't call them hybrids, they were already given the name of pulsar so i'll use that name for them).

There may be more but that's all I can remember off the top of my head.

+ basically all phoenix augments

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On 6/4/2024 at 3:17 AM, PirateSpider said:

Technically there's already a way to equip two augments, albeit they're in the form of hybrid augments.
 

Lets see: 

- Heavy slugger is basically slugger with more range.
 

- Hunter Duplet is IIRC basically heavy slugger + regular duplet.

- Assault magazine is basically duplet with an extra shot.

- Hydra IIRC is basically MLHunter and cyclone to an extent.

- Vacuum missiles has RRE and vacuum capabilities.

- Pulsar is basically around 3 or more single status augments put together (though I don't call them hybrids, they were already given the name of pulsar so i'll use that name for them).

There may be more but that's all I can remember off the top of my head.

This lacks a bit of freedom of choice, but has the advantage of being able to update a lot more, and each "augments" need to be re-acquired (a huge advantage in terms of profit).

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As title implies, I suggest Tanki implements a way for players to try out augments offered as event rewards to allow participants to make an informed decision instead of going in blindly or rely on YT videos. 

 

For instance, I chose Vacuum striker from this Build and fight event, but it didn't turn out as I expected it to be. And there was now way for me to know that as I never got to use it before - the augment wasnt even on the test server-. Many games allow their players to get a taste of they are getting and I think Tanki should take a page of their book in this regard. 

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Could be yes.

In some essence, the event mode pertaining to a specific event should be designed for players to try out the new augments that are sold out during that event.

Like during an event, there are 2–3 augments released out, so the event modes could be designed for players automatically equipping that augment.

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On 6/4/2024 at 6:11 PM, NikmanGT said:

Could be yes.

In some essence, the event mode pertaining to a specific event should be designed for players to try out the new augments that are sold out during that event.

Like during an event, there are 2–3 augments released out, so the event modes could be designed for players automatically equipping that augment.

Yes, totally agree!

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On 6/3/2024 at 12:54 PM, NBIHFADH said:

This lacks a bit of freedom of choice, but has the advantage of being able to update a lot more, and each "augments" need to be re-acquired (a huge advantage in terms of profit).

Don't worry, they'll release more of them like that. Eventually they may even combine the hybrid to create super hybrids.

Imagine an augment with vacuum and pulsar capabilities or hunter duplet with five shots or hydra with 50% more damage per missile.

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I turned on Boosted Armor but was still killed instantly even with full health, and Lifeguard couldn't save my life. Isn't it a bit too powerful? My teammates were completely powerless to fight back and couldn't even leave the home.

I hope that at least when I equip Lifeguard, I can retain a little HP and not be killed instantly.

 

Edited by NBIHFADH

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You do retain and gain some HP with the help of the Lifeguard drone. 
I myself use Faust all the time and the only thing that's worrisome are players equipping the Lifeguard augment, else everyone can be killed quite easily with this augment.

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Faust was nerfed a while ago where the salvo reloading time got increased and I have tested it in test server and this nerf balanced this augment. Use striker protection and armadillo if you want to be protected from this augment

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On 6/6/2024 at 11:53 PM, NikmanGT said:

You do retain and gain some HP with the help of the Lifeguard drone. 
I myself use Faust all the time and the only thing that's worrisome are players equipping the Lifeguard augment, else everyone can be killed quite easily with this augment.

No, it can't help me. I'm using a MK7MAX WASP, and with Lifeguard, neither Helios nor Shaft Rapid-fire mode can kill me instantly, but Faust can.
It's a bit unreasonable to deal 3600 damage instantly, which is higher than the maximum damage of Shaft.
I think it would be better to reduce it to the same total damage as Helios instead of increasing its reload time.

In my opinion, these three "Augments" are of the same type, and it is unreasonable to have such a big gap between them.

Edited by NBIHFADH

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On 6/7/2024 at 12:27 AM, Pleasant said:

Faust was nerfed a while ago where the salvo reloading time got increased and I have tested it in test server and this nerf balanced this augment. Use striker protection and armadillo if you want to be protected from this augment

I think the nerf was in the wrong direction, it shouldn't increase its reload time, but reduce its damage.

Also, its reload time is still not very long, it doesn't feel longer than Helios and Shaft Rapid-fire mode.

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On 6/6/2024 at 6:27 PM, Pleasant said:

Faust was nerfed a while ago where the salvo reloading time got increased and I have tested it in test server and this nerf balanced this augment. Use striker protection and armadillo if you want to be protected from this augment

Why y'all talking about salvo shots as if that is the only issue with Faust. I get screwed over majority of the times by those fast-charging arcade shots. Completely negates the salvo reload nerf. 

It ain't a balanced augment, mate. There is a reason people spam it in MM. It is also the most used Striker augment, sharing its spot with vacuum after the recent Build&Fight event. A damage nerf would be more appropriate. 

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On 6/11/2024 at 7:10 PM, Blutaar said:

Why y'all talking about salvo shots as if that is the only issue with Faust. I get screwed over majority of the times by those fast-charging arcade shots. Completely negates the salvo reload nerf. 

It ain't a balanced augment, mate. There is a reason people spam it in MM. It is also the most used Striker augment, sharing its spot with vacuum after the recent Build&Fight event. A damage nerf would be more appropriate. 

he's right. we should compare these things to augments like uranium and stuff. These fausts and vacuum missike are pain in the head rn

 

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Ya, I think jammer is a redundant status effect. I wish tanki dev just got rid of jammer and just merge iit with EMP. 

When I think of EMP, I think it is like JAMMER.  I also hate jammer and empr, cause it costs you supplies and it can add up.

 

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I'd calll it something else, they use to call vulcan fire volcano. So you saying like a Heavy Capacitor shaft but for striker.

Like meteor, lol maybe call it Comet. It also sounds like Uranium does 50% increased damage. I like meteor more than uranium.

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