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Drones & Supplies update


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17 minutes ago, nikunj04 said:

Also, the most annoying fact that killing them isn't doing anything good. 

EXACTLY!!!!!! I see magnums, most of them use the mortar augment. Pair it with miner, the other team won't be able to leave their bases. I wish I got mortar.... I got miner 4 or 5 upgrade, and I don't use it much now.

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4 minutes ago, Incorp said:

EXACTLY!!!!!! I see magnums, most of them use the mortar augment. Pair it with miner, the other team won't be able to leave their bases. 

How is that? Mortar mines have a fixed lifespan of 30 seconds. Miner does not make them stay longer than 30 seconds. 

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1 minute ago, TheCongoSpider said:

How is that? Mortar mines have a fixed lifespan of 30 seconds. Miner does not make them stay longer than 30 seconds. 

Oh goody. I thought it did... when I see mortar magnum and miner on my team I use to pity the enemy xD good to know!!!

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3 hours ago, At_Shin said:

I remember hearing warning bells when I found out that my trickster drone had used up more than 1000 speed boosts in a week. xD

Btw, try using Mammoth with trickster. It goes as fast as a Viking when you activate OD!

Doesn't it feel great when you get speed boosts from containers? 

Same will happen while receiving mines if you start using blaster/saboteur/miner. 

I am happy with any Supplies that are not Mines. ?

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Just now, numericable said:

The miner 30 secs restriction can easily being bypassed by using the pause menu to wait for the drone recharging battery. @At_Shin

i never heard a smart idea like that before ?

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Spoiler

 

Yes Brutus is indeed a F2P drone but so is...... Defender! Why? Because any f2p player can easily access it yea it may cost some crystals but its not 2014 anymore when having 60k crystals meant ur a crystal hacker (sarcasm ._.) and no Brutus is not useless use Brutus and then dont use any drone and youll be in love with brutus lol.
Defender costs a lot of crystals to upgrade? Yea i can agree with that but i think defender and booster are fine now yea defender doesnt make you borderline invincible for 20sec anymore but SAME APPLIES for your ENEMIES so now you are able to do something against defender with 50% Prot from your turret. And here we go the good ol "tanki is too p2w" they nerfed drones aka things that buyers can easily abuse (buying cry and upgrading  to lvl 20 way before it should be upgraded to lvl20) and making the game unbalanced(so tanki is less p2w now) Crisis is the best drone now? well what did you expect its a premium item it should be like that. I think the drone nerf was needed (yep i was abusing defender so relax) people are mad because they are used to haha i have OP stuff kills go brrrr.. instead of thinking of tactics. Now they are forced to think a little more and from what i see they still refuse to do that because before with defender being invincible for 20sec got me 30+kills 7ish deaths on average and now with no defender gives me the same 30+/7 K/D ratio which should not be the case because i lost my invincibility and everyone has max booster all of a sudden. at least IMO

I may be all over the place sorry im tired lol.  

Edited by DokanPerfect

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As mainly a crisis user, I find the changes to Booster to be more difficult to deal with now.  Before, I would either hide or enable my armor until their boosted damage expired.  Now I have a much more difficult time.

I do think to keep cap games interesting and not allow them to be stalemates, something has to be done about mines and status effects.  You can say use defender with mine protection or mammoth OD but a coordinated defense on these big maps is going to make capping so near impossible and so painful that everyone just camps or leaves.

I see more and more games like below.  Entire opponent team defending with a plethora of status effects and crapping out mines left and right.

My Most Painful Win on Kolholz CTF
https://www.youtube.com/watch?v=L3QYZAKodA4

 

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I am very surprised to see so much discussion about Booster, and so little about how ridiculous Crisis now is (probably because there are less Crisis users about, but those that do exist are now going to be a big problem).

Crisis now has more damage bonus than Booster (used to be a lot less), more armor bonus than Defender (used to be equal), and more speed than Trickster (was always more). Crisis users with slow reload turret augment combos such as Shaft (any augment), EMP/AP Gauss and Hammer Blunderbuss - especially with Crusader/Viking or Ares/Titan - are now unstoppable beasts.

Heavy buyers already had: Fourth module slot, exclusive access to critical damage protection (armadillo), easy access to the most OP ultra container turret augments (new ones released regularly), easy access to a full set of hull immunities against status effects (including hard to obtain AP immunities), early access to new equipment (which is purposely allowed to be OP during early access, such as Tesla/Paladin, and then nerfed upon or shortly after introduction to the garage), access to the best drone for capture modes (pre-patch Crisis), as many repair kits/batteries and other supplies as they want, and ability to afford speed-ups without even waiting for sales.

(Now admittedly light buyers and free players can get many of these things too, but they need luck and/or a lot of time spent to obtain them. In the case of the fourth module, generally over a year's effort. Most of the time, only heavy buyers will have them. However in the case of Crisis - this drone is buyer exclusive as even if free players get it, they will almost never have enough supplies to use it).

But of course all that wasn't enough, they also needed the best all-round drone for some of the most powerful combos in the game. At some point the pay-to-win advantage is going to get so large that light buyers and free players will be quitting en masse, as they will be sick of getting thrashed no matter how well they play - if we haven't reached that point already.

But sure let's nerf Booster (which isn't OP any more btw), and ignore how grossly OP Crisis now is.

EDIT: Edited my post as it was too confrontational, lol. Apologies @yellowghetto

Edited by DestrotankAI9
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15 minutes ago, DestrotankAI9 said:

So if you want to nerf Booster to 30-40%, what are your suggestions for Crisis? Crisis now has more damage bonus than Booster (used to be a lot less), more armor bonus than Defender (used to be equal), and more speed than Trickster (was always more). Crisis users with slow reload turret augment combos such as Shaft (any augment), EMP/AP Gauss and Hammer Blunderbuss - especially with Crusader/Viking or Ares/Titan - are now unstoppable beasts.

Heavy buyers already had: Fourth module slot, exclusive access to critical damage protection (armadillo), easy access to the most OP ultra container turret augments (new ones released regularly), easy access to a full set of hull immunities against status effects (including hard to obtain AP immunities), early access to new equipment (which is purposely allowed to be OP during early access, such as Tesla/Paladin, and then nerfed upon or shortly after introduction to the garage), access to the best drone for capture modes (pre-patch Crisis), as many repair kits/batteries and other supplies as they want, and ability to afford speed-ups without even waiting for sales.

(Now admittedly light buyers and free players can get many of these things too, but they need luck and/or a lot of time spent to obtain them. In the case of the fourth module, generally over a year's effort. Most of the time, only heavy buyers will have them. However in the case of Crisis - this drone is buyer exclusive as even if free players get it, they will almost never have enough supplies to use it).

But of course all that wasn't enough, they also needed the best all-round drone for some of the most powerful combos in the game. At some point the pay-to-win advantage is going to get so large that light buyers and free players will be quitting en masse, as they will be sick of getting thrashed no matter how well they play - if we haven't reached that point already.

But sure let's nerf Booster (which isn't OP any more btw), and ignore how grossly OP Crisis now is.

yep, if you see crisis on enemy team you better leave and find another map, it's nearly impossible to fight them without using crisis urself.

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43 minutes ago, gio_the_killer said:

yep, if you see crisis on enemy team you better leave and find another map, it's nearly impossible to fight them without using crisis urself.

Thankfully many of the big buyers are not good players (perhaps as they get so used to winning with little effort?). But if you get a 9999 crisis user who is actually good, after this patch... have fun.

I've already seen some of the combos I described farming the opposition with Crisis, when in the hands of a good player. I saw Jumper now agreed that Crisis is the best offensive drone for most of his favourite combos, when he was previously using the top garage drones a lot.

If there is one thing Tanki needed, it was more pay-to-win! It wasn't fair to have one or two areas left where all players had access to the best equipment (drones), but we needed to have the best drone for all matchups, for some of the top combos, also exclusively usable for heavy buyers.

There was no justification for Crisis to get an increase in damage - and if Defender was nerfed to 50% Crisis should also be 50% - NOT 90%. More damage than Booster, more armor than Defender, and more speed than Trickster all in one drone is absurb when used with things like Shaft or EMP/AP Gauss and Titan.

Crisis place in the meta was perfectly fine, it was the strongest capture mode drone and also offered great flexibility with certain combos, if you wanted the option to switch to good damage/armor with high speed on demand. Now it is the outright strongest all-round drone for many of the best combos, in all modes. The pay-to-win level is reaching absurd proportions. I know any suggestion to nerf Crisis to 50%/50% damage/armor bonus will fall on deaf ears, as the developers have purposely and deliberately introduced another pay-to-win advantage.

At the current rate of pay-to-win updates, I shudder to think how bad things will be 6 months to a year from now - if many players haven't quit by then, of course.

 

31 minutes ago, numericable said:

Yes, booster is very weak now compared to what it used to be, let's not nerf it.

I don't think it is weak, but it is certainly IMO not as strong as it was previously (and yes it was OP, I agree). Other drones are now far more competitive by comparison, and Lifeguard is now certainly an overall superior drone to Booster (although they do have different roles, admittedly).

However Crisis is now in another league. It would be very much amiss to make any complaints about Booster without also suggesting changes to Crisis, which has become dominantly OP with many combos - thanks to clearly intentional changes from the developers.

Edited by DestrotankAI9

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38 minutes ago, DestrotankAI9 said:

Thankfully many of the big buyers are not good players (perhaps as they get so used to winning with little effort?). But if you get a 9999 crisis user who is actually good, after this patch... have fun.

I've already seen some of the combos I described farming the opposition with Crisis, when in the hands of a good player. I saw Jumper now agreed that Crisis is the best offensive drone for most of his favourite combos, when he was previously using the top garage drones a lot.

If there is one thing Tanki needed, it was more pay-to-win! It wasn't fair to have one or two areas left where all players had access to the best equipment (drones), but we needed to have the best drone for all matchups, for some of the top combos, also exclusively usable for heavy buyers.

There was no justification for Crisis to get an increase in damage - and if Defender was nerfed to 50% Crisis should also be 50% - NOT 90%. More damage than Booster, more armor than Defender, and more speed than Trickster all in one drone is absurb when used with things like Shaft or EMP/AP Gauss and Titan.

Crisis place in the meta was perfectly fine, it was the strongest capture mode drone and also offered great flexibility with certain combos, if you wanted the option to switch to good damage/armor with high speed on demand. Now it is the outright strongest all-round drone for many of the best combos, in all modes. The pay-to-win level is reaching absurd proportions. I know any suggestion to nerf Crisis to 50%/50% damage/armor bonus will fall on deaf ears, as the developers have purposely and deliberately introduced another pay-to-win advantage.

At the current rate of pay-to-win updates, I shudder to think how bad things will be 6 months to a year from now - if many players haven't quit by then, of course.

 

I don't think it is weak, but it is certainly IMO not as strong as it was previously (and yes it was OP, I agree). Other drones are now far more competitive by comparison, and Lifeguard is now certainly an overall superior drone to Booster (although they do have different roles, admittedly).

However Crisis is now in another league. It would be very much amiss to make any complaints about Booster without also suggesting changes to Crisis, which has become dominantly OP with many combos - thanks to clearly intentional changes from the developers.

I agree with you, do you know what buff got lifeguard btw?

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1 hour ago, DestrotankAI9 said:

Thankfully many of the big buyers are not good players (perhaps as they get so used to winning with little effort?). But if you get a 9999 crisis user who is actually good, after this patch... have fun.

I've already seen some of the combos I described farming the opposition with Crisis, when in the hands of a good player. I saw Jumper now agreed that Crisis is the best offensive drone for most of his favourite combos, when he was previously using the top garage drones a lot.

If there is one thing Tanki needed, it was more pay-to-win! It wasn't fair to have one or two areas left where all players had access to the best equipment (drones), but we needed to have the best drone for all matchups, for some of the top combos, also exclusively usable for heavy buyers.

There was no justification for Crisis to get an increase in damage - and if Defender was nerfed to 50% Crisis should also be 50% - NOT 90%. More damage than Booster, more armor than Defender, and more speed than Trickster all in one drone is absurb when used with things like Shaft or EMP/AP Gauss and Titan.

Crisis place in the meta was perfectly fine, it was the strongest capture mode drone and also offered great flexibility with certain combos, if you wanted the option to switch to good damage/armor with high speed on demand. Now it is the outright strongest all-round drone for many of the best combos, in all modes. The pay-to-win level is reaching absurd proportions. I know any suggestion to nerf Crisis to 50%/50% damage/armor bonus will fall on deaf ears, as the developers have purposely and deliberately introduced another pay-to-win advantage.

At the current rate of pay-to-win updates, I shudder to think how bad things will be 6 months to a year from now - if many players haven't quit by then, of course.

 

I don't think it is weak, but it is certainly IMO not as strong as it was previously (and yes it was OP, I agree). Other drones are now far more competitive by comparison, and Lifeguard is now certainly an overall superior drone to Booster (although they do have different roles, admittedly).

However Crisis is now in another league. It would be very much amiss to make any complaints about Booster without also suggesting changes to Crisis, which has become dominantly OP with many combos - thanks to clearly intentional changes from the developers.

Did you @me??? Lol 

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12 minutes ago, MysticBlood said:

Did you @me??? Lol 

Mistake, sorry lol :P Meant to @ yellow instead ? I started off my post by quoting one of his posts about Booster and then comparing it to the new Crisis, but decided to change that as it was needlessly confrontational lol.

Edited by DestrotankAI9

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1 hour ago, numericable said:

I agree with you, do you know what buff got lifeguard btw?

Lifeguard gained Defender and Booster's ability to activate Boosted Armor and Damage simultaneously, as well as to reduce the cooldown on Boosted Armor (effectively giving you constant Boosted Armor) like Defender. Additionally, the top Garage drones Defender and Booster were nerfed, with Defender being reduced to only +50% armor.

Now, considering that Lifeguard has retained its "safeguard" ability, which grants you a heal of up to 3000 - and the ability to fully avoid damage of up to any amount (such as Wasp Bomb/Juggernaut crit/Heavy Capacitors Shaft shot), this is now significantly better than the +50% armor Defender offers, and its other properties are the same. The cooldown was increased to 60 seconds, but simultaneous Boosted Armor/Damage and constant Boosted Armor more than make up for this.

So basically, Lifeguard is the new Defender. It is better for capturing, surviving Juggernauts in order to deal damage, and surviving in general - if you are using a maxed Lifeguard and you meet a Defender/Booster user, if your Lifeguard is off cooldown - you will win. See @Tidebreaker's post below to see how he is getting on with Lifeguard (lol):
 

Spoiler
On 10/8/2021 at 9:45 AM, Tidebreaker said:

I find it a little funny about how many thought that Lifeguard was getting nuked, when in fact it actually became even better. I've been using this drone for a little over 2-3 months now, and it has saved me against skilless ODs such as Viking an incalculable amount of times.

No one realized its potential, because they would much rather abuse the meta Defender.

Now, I think it might be holding the spot for best drone in the game, and I am so glad I invested into this. It absolutely plows through Booster, Defender, and Crisis users with Adrenaline Vulcan and Crusader.

I don't know if it will get nerfed, but I'm really enjoying it so far. For once, I can truly make Defender users ragequit, Booster users wonder how I simply do not die, and Crisis users have an existential crisis on which supply to activate before their eventual demise.


The downsides of Lifeguard are that it consumes extra Repair kits instead of BA/BD like Defender and Booster do - which are much more costly and hard to obtain, of course. And, it is a defensive drone - in situations where you want to deal as much damage as possible from range, such as in Siege, Booster may still be a better choice (and Crisis will be a looot better). Also there are some rare situations I can think of where Defender's armor bonus may still be better.

But for general use, in most situations, Lifeguard is definitely better than Defender and will prove more effective overall than Booster. I have it on an alt account and can confirm - it is very strong right now. It is only a few days after the patch, so with so many changes it is hard to say which are the best Garage drones now - and I certainly haven't had a chance to test them all personally. Lifeguard is definitely a winner from these changes, and Miner and Mechanic also both seem good (exactly how good I'm not quite sure yet), while Booster is still good and Defender is OK. But if I had it highly upgraded (and enough repair kits to use it), Lifeguard would definitely now be my garage drone of choice for most matches.

Edited by DestrotankAI9
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2 hours ago, DestrotankAI9 said:

I am very surprised to see so much discussion about Booster, and so little about how ridiculous Crisis now is

.....................................................................................................................................................................flying tank still is. 

Just a slight correction.

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15 minutes ago, DestrotankAI9 said:

See @Tidebreaker's post below to see how he is getting on with Lifeguard (lol):
 

  Hide contents

 


 

I'm skeptical of Tidebreaker's opinion of it. I used it throughout the weekend and felt less useful than before. Booster users were still shredding me left and right and I was almost never able to survive longer than 10 seconds after the drone activates. Then I proceed to die 2-3 more times before it comes off cooldown. I have yet to use it in 7 minute battles so I'll update the opinion when I've done so. What I can say about my Lifeguard is that it's still more practical than my Driver, even after the buff.

 

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13 minutes ago, TheCongoSpider said:

I'm skeptical of Tidebreaker's opinion of it. I used it throughout the weekend and felt less useful than before. Booster users were still shredding me left and right and I was almost never able to survive longer than 10 seconds after the drone activates. Then I proceed to die 2-3 more times before it comes off cooldown. I have yet to use it in 7 minute battles so I'll update the opinion when I've done so. What I can say about my Lifeguard is that it's still more practical than my Driver, even after the buff.

 

I'm not sure, I have only used on a lower rank account, so perhaps with less experienced players down there it is easier to live longer. On that account I don't often die more frequently than once a minute, unless I make regular attempts to kill Juggernauts without overdrive/ an intense Rugby or CTF match/ sometimes in special DM. So the 1 minute cooldown works out perfectly - perhaps it is less ideal at Legend.

In Rugby or CTF, when the cooldown is ready, you are extremely hard to stop when going for a capture, and you have great survivability for general-purpose use. I think you can survive up to 5 shots from the Juggernaut with a medium hull too, with good repair kit timing, which is more than can be survived with Defender (unless you go out of line of sight to heal up, which allows the Juggernaut a chance to escape, and is also time that you are not dealing damage). And you can survive those Heavy Capacitor shaft + Booster shots, and Wasp Bombs.

Certainly the 60 second cooldown does have its drawbacks, but gaining the other attributes that Defender has, plus keeping its previous ability (albeit on a longer cooldown), leaves Lifeguard in a fairly good place IMO.

Edited by DestrotankAI9
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On 10/12/2021 at 3:34 AM, DestrotankAI9 said:

Lifeguard would definitely be my garage drone of choice for most matches.

And would do nothing to stop the flying tank/crisis from capping your flag with ease.

Crisis paired with any other hull is average because it can only use 1 supply at a time, which is quite useless with the amount of toxic OP crap now in TO.

I've had crisis from the very beginning when I was a WO rank and back then it was very, very good. Now imo as a long time crisis user it is worse than useless, unless it is paired with the flying tank. It is the status effects which have ruined the game the most, next in line I would say it's the flying tank, then hornets overdrive (YET AGAIN) 

You are spot on about the devs of course, they no exactly what they are doing and they will continue to do it and the heavy P2W players will continue to dominate, just like they are now.

TO has stopped being enjoyable for most players and yet they still go into battles and get wrecked, nobody but themselves to blame for continuing to play such a unbalanced game that caters ONLY to P2W and no one else.

 

 

On 10/12/2021 at 4:02 AM, DestrotankAI9 said:

perhaps it is less ideal at Legend.

Try useless. Lower ranked battles cannot be compared at all to legend battles. At the very high ranks you are found out very quickly if you have not managed your garage with care, not unless you are a big buyer, then and only then can you rank as fast as you want knowing you have the cash funds to keep up with every subsequent rank you achieve. 

Low ranked battles are still relatively competitive/balanced for now, up to about brigadier, after that your probably going up at times against maxed out MK6 players and in some cases players with quite a few MK7s. 

The highly unbalanced nature of TO is at its minimum at at the lower ranks, beyond that and its as you were, it becomes quite unplayable UNLESS you are a big buyer.

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27 minutes ago, IMPULSE-WARRIOR said:

Crisis paired with any other hull is average because it can only use 1 supply at a time, which is quite useless with the amount of toxic OP crap now in TO.

I've had crisis from the very beginning when I was a WO rank and back then it was very, very good. Now imo as a long time crisis user it is worse than useless, unless it is paired with the flying tank. It is the status effects which have ruined the game the most, next in line I would say it's the flying tank, then hornets overdrive (YET AGAIN) 

 

Crisis is useless with anything except Hopper you say? I don't know about that, saw several 9999 Crisis users totally dominating since the patch with combos such as Heavy Capacitors Shaft/Ares/Crisis or with Crusader. Sadly I don't seem to have recorded the screenshots, or I would link them here. Haven't seen any EMP or AP Gauss Crisis, or Blunderbuss Crisis but I know that would work in just the same way. Top streamer Jumper now says his main go-to combo will be Blunderbuss/Viking/Crisis, rather than Booster as he would have frequently used before.

There is no problem with Crisis having one supply with a long-reload turret, you simply stay in BA mode (now +90%, highest in the game) until you need to fire, at which point you only need to stay in BD mode for 0.5 seconds. Also when you need speed, you can activate that juicy +70% speed to move your heavy hull around like a medium, or medium hull around like a light hull. With the parameters that Crisis has now, and the removal of Booster's ability to one-shot you, and the weakening of Defender, Crisis with certain combos is the dominant tank on the battlefield. And only high-end buyers can use it. Before, Booster/Defender gave free players a chance to compete in terms of drones in any matchup that is not capture related - now the best drone for many combos is in the hands of heavy buyers only.

I do agree that Hopper is still super-strong in capture modes - but it is at least "welfare" in that everyone can use it, whether they be a light buyer, heavy buyer or a free player. It is certainly optimal with Crisis, Trickster has closed the gap quite a bit in capture modes however, and although Defender is nerfed Lifeguard might be a possible replacement. Hopper is also a relatively useless hull outside of capture modes (apart from with Cyclone in TJR), so if it wasn't very strong there then it would be the worst hull in the game. As for Crisis however, with its supply usage it is big-buyer exclusive - so to having such a drone as the best in the game in all modes, for some of the most powerful combos, is a much bigger problem IMO.

Edited by DestrotankAI9
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@DestrotankAI9 Your kind of missing the point here.

You join a battle to win. Now tell me what combo has THE best chance of achieving that win, with little to no help from any team mate, taking into account that most players enjoy CTF (missions completed) more than any other mode.

Also the flying tank by passes mines and when its overdrive is activated stuns, (immobilises) burns, jumps a mile into the air and is off like a shot (crisis) before anyone who was protecting the flag can react. Crisis is only good with the flying tank and that's a fact, unless you are in a good team with a good isida player backing you up while you attack. This is rare in random teams and would need 3/4 players (friends/clan) working as a team.

I no what is destroying the game and it's not crisis.   

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