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Patch Update #675 - Released 14th January 2022


Marcus
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14 minutes ago, TheCongoSpider said:

The developers stated in a Vlog that it is intentional that a player gains most of their income and consumables from containers/missions/challenges and not directly from battles. So yes, we do have to rely on them. Most people who don't have maxed garages or combos they are interested in using but not have upgraded have to rely on them. 

As i said, new players will be lost with this update but it is very possible to make it for a legend player. Before, we didnt had boosted fund which helps alot. I am not supporting this update, just saying that it is possible for a decent player to make a full maxed garage. Before, it was harder to make crystals, even if we didnt have such things as augments, still it was harder to make a full accomplited garage than now. It was clear that there was a crystal inflation (my crystals count was going too high 20M while before i was struggling to even save 200k)

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If you don't buy, living in Tanki is beginning to get tougher than ever and it's all due to these new containers. If we had to only spend our crystals on turrets, hulls and its microupgrades, it'd be fine. But we have to remember that with all these past updates, we must pay for drones, augments, protections AND microupgrades for all of that too. 

In the sales, our crystals will rapidly deplete and we will most likely struggle to build it all back up again (unless you resort to the shop).

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1 hour ago, Russty said:

If you don't buy, living in Tanki is beginning to get tougher than ever and it's all due to these new containers. If we had to only spend our crystals on turrets, hulls and its microupgrades, it'd be fine. But we have to remember that with all these past updates, we must pay for drones, augments, protections AND microupgrades for all of that too. 

In the sales, our crystals will rapidly deplete and we will most likely struggle to build it all back up again (unless you resort to the shop).

That is the essence of it all. Only a payer  is a good player. 

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5 hours ago, Venerable said:

so Tanki could have explained everything in a better way to avoid all this.

They never do.

 

5 hours ago, Venerable said:

"this will help new players to better understand the mechanics of a turret before moving on to a new turret"

What a load of rubbish, just like when they said changing the way the upgrading system works was to make it easier for newbies. The devs blatantly lie on a regular basis to try and mitigate their awful updates/changes to the game.

 

4 hours ago, DestrotankAI9 said:

Yep seems like it... well in that case, we take a huge hit to crystal income.

Just as the devs intended.

 

2 hours ago, Russty said:

we will most likely struggle to build it all back up again (unless you resort to the shop).

Hit the nail on the head, that's exactly what the devs are hoping players will do.

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12 minutes ago, VIC2000 said:

What a load of rubbish, just like when they said changing the way the upgrading system works was to make it easier for newbies. The devs blatantly lie on a regular basis to try and mitigate their awful updates/changes to the game.

AKA Brainwashing techniques like their weekly vlogs and other means.

Edited by BruhBruhThingThing
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1 hour ago, zango1 said:

Hello guys, all you need to know about the management of this game is that earlier online at the peak reached 170 thousand players, but due to constant unreasonable updates, now online has dropped to 9 thousand players. The game left 95 percent of the players. And the profit "Alternativa Games" decreased from 44 million rubles in 2014 to 2 million rubles in 2020. Based on the experience of old players in the Russian locale, do not expect anything sensible from the management of this game.

 

I believe you, but others sadly won't. Can you give some sources about the money stuff?

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2 hours ago, bossman161 said:

I believe you, but others sadly won't. Can you give some sources about the money stuff?

Someone had earlier posted a graph abt the revenue n such in some other topic, sadly I dont remember the topic , also it could have been removed by the mods by now.

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3 hours ago, Thankxtu said:

Someone had earlier posted a graph abt the revenue n such in some other topic, sadly I dont remember the topic , also it could have been removed by the mods by now.

Moderator who :ph34r:

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I think one container for the huge amount of effort required to rank-up at later ranks instead of crystals was a terrible choice dev-wise. One suggestion I have is make it like a "progress table":

Private~Master Corporal: 1 Container per rank-up

Sergeant: 3 Containers

Staff Sergeant~First Sergeant: 1 Container per rank-up

Sergeant-Major: 5 Containers

WO 1 ~ WO 3: 2 Containers per rank-up

WO 4: 7 Containers

WO 5~Second Lieutenant: 2 Containers per rank-up

First Lieutenant: 10 Containers

Captain~Lieutenant Colonel: 3 Containers per rank-up

Colonel: 15 Containers

Brigadier~General: 3 Containers per rank-up

Marshal: 25 Containers

Field Marshal ~ Generalissimo: 4 Containers per rank-up.

Achieving Legend for the first time: Either a skin container, or something very rewarding because reaching Legend should be a congratulatory achievement. It should NOT be a single container.

Legend 2+: 5x Containers per rank-up.

 

I did the increase based on when the MK's are first unlocked. By "scaling" the reward higher as you progress, it should motivate players to keep playing and compensate for the removal of crystal rewards. :)

 

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33 minutes ago, Crazyface22 said:

I think one container for the huge amount of effort required to rank-up at later ranks instead of crystals was a terrible choice dev-wise. One suggestion I have is make it like a "progress table":

Private~Master Corporal: 1 Container per rank-up

Sergeant: 3 Containers

Staff Sergeant~First Sergeant: 1 Container per rank-up

Sergeant-Major: 5 Containers

WO 1 ~ WO 3: 2 Containers per rank-up

WO 4: 7 Containers

WO 5~Second Lieutenant: 2 Containers per rank-up

First Lieutenant: 10 Containers

Captain~Lieutenant Colonel: 3 Containers per rank-up

Colonel: 15 Containers

Brigadier~General: 3 Containers per rank-up

Marshal: 25 Containers

Field Marshal ~ Generalissimo: 4 Containers per rank-up.

Achieving Legend for the first time: Either a skin container, or something very rewarding because reaching Legend should be a congratulatory achievement. It should NOT be a single container.

Legend 2+: 5x Containers per rank-up.

 

I did the increase based on when the MK's are first unlocked. By "scaling" the reward higher as you progress, it should motivate players to keep playing and compensate for the removal of crystal rewards. :)

 

I don't believe suggesting rewards would work because the system of rewards is solely decided by the marketing and developer team.

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On 1/13/2022 at 8:44 AM, Marcus said:
      • ;

    • Firebird’s «Compact fuel tanks» augment:

      • Heating rate is always 100%;

      • Temperature limit is always 100%;

      • Reload time doubled;

    •  
    • Freeze’s «Shock freeze» augment:

      • No longer affects energy consumption;

      • Freezing rate is always 100%;

      • No longer deal critical damage;

    • (Note) We are slightly moving focus from critical to ordinary damage. We are glad that you like the new Freeze, but we needed to moderately nerf it in order to keep balance.

Interesting changes. Compact Fuel Tanks feels more fun now, but Shock Freeze is lacklustre without critical hits and lowered energy consumption. It should have a shorter reload so that it will keep the longer TTK but fare better when it runs out of ammo. 

 

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On 1/17/2022 at 10:39 AM, DestrotankAI9 said:

On another topic, I actually think that while the container/mission/rank up changes were extremely bad, the balance changes in this patch were reasonably good (or at least the intention behind them).

Tesla nerf was good. Paladin nerf was good (and not too excessive - Paladin is still useful, but easier to kill. Some small changes may still be needed, but a big improvement to Paladin balance). Firebird buff was good. Freeze nerf was necessary (however Freeze and/or Freezing status effect, still needs signficant changes).

I didn't like all the balance changes though: The change to Shock Freeze augment was unnecessary. Shock Freeze is one of the most interesting augments in the game - with a general nerf to Freeze, this augment was perfectly fine as it was, there were no changes needed. Removing critical damage from it makes it far too weak, compared to the other Freeze augments, which is bad as - as I saw - Shock Freeze is one of the more interesting and fun augments to use. As I say, what SHOULD have been changed with this augment is that Freeze in general should have been nerfed more - let's say a significant nerf to Freeze critical damage, as well as a reduction in the power of the Freezing status effect (change "removes Boosted damage effect" to "reduces target's rate of fire by 20%") - and then with a general nerf to Freeze, Shock Freeze would have been fine the way it was.

As it is, Freeze in general has not been nerfed enough, but Shock Freeze has received an unnecessarily large nerf - when it was not OP when compared to other Freeze augments.

The economic changes however - and the effective removal of premium from being obtainable by most players - are highly unfair, and will result in players having not enough supplies to play more than a handful of games. Which is surely very counterproductive for queue times, and very boring.

I completely agree with the point on Shock Freeze. Shock Freeze already reduced damage, so its advantage was the incredible freezing rate, with lower fuel consumption being a bonus. With this new update however, it has been nerfed so hard that it's painful to try and kill anyone with any sort of protection, and the freezing rate feels a lot more like stock Freeze instead of the kind of feel and power you'd expect from an alteration called Shock Freeze. Really hope the devs rethink this.

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10 minutes ago, Death_From_The_Skies said:

Person_Random I believe

Random was the user which posted that graph and the Probability statistics

?

unknown.png

 

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20 hours ago, TheCongoSpider said:

Interesting changes. Compact Fuel Tanks feels more fun now, but Shock Freeze is lacklustre without critical hits and lowered energy consumption. It should have a shorter reload so that it will keep the longer TTK but fare better when it runs out of ammo. 

 

 

13 hours ago, Me0w_XP said:

I completely agree with the point on Shock Freeze. Shock Freeze already reduced damage, so its advantage was the incredible freezing rate, with lower fuel consumption being a bonus. With this new update however, it has been nerfed so hard that it's painful to try and kill anyone with any sort of protection, and the freezing rate feels a lot more like stock Freeze instead of the kind of feel and power you'd expect from an alteration called Shock Freeze. Really hope the devs rethink this.

I am glad other players agree about Shock Freeze - totally agreed. Shock Freeze was one of the most fun and interesting augments, and now it has been made useless with these changes. The removal of the critical damage, while also removing the increased magazine capacity was too much. Shock Freeze was fine the way it was - Freeze in general just needed a nerf, and then it would be fine. Now it is very far behind the other Freeze augments, and much worse than normal Freeze itself.

I do hope they would take another look at Shock Freeze.

Compact Fuel Tanks on the other hand has seen some interesting changes - pretty fun augment to use now, as far as I can see.

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This is no longer a game, but just a casino. Don't fall into the trap of discussing in-depth analysis made by helpers and forum team. Just distract you from the sad patch update and the ...really ...too greedy dev. team.

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I opened more than 35 new regular containers since the update. Did not get a single augment. I got two shot effects which do nothing. Most of the times I get either 1000 crystals or 100 of supplies. 

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On 1/17/2022 at 7:55 AM, Thankxtu said:

By far the most controversial update ever seen. (wasnt there during mk conversion and mm implementaion but i assume its on their level lol)

Personal opinion, it is far worse. MM is already horrid with autofills and such, and the Mk system tbh was pretty okay. Equipment did not really change with 7 modifications.

This update removes progression and motivation for all ranks. Very questionable balance changes as well. Overall, probably the worst update of all time.

Edited by yellowghetto
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On 1/17/2022 at 6:55 PM, Thankxtu said:

By far the most controversial update ever seen. (wasnt there during mk conversion and mm implementaion but i assume its on their level lol)

Yes it's one of the most controversial updates, but not the most one. MatchMaking update was the most controversial one with 100+ pages.  But maybe number of players in that time have affected the result.

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The container update is definitely a major blow. While I appreciate the addition of UC augments, paints, shot effects and drones to the regular containers' prize pool, the rather small chance to grab these very rare items will  not be able to compensate for the removal of premium, gold boxes, sets of supplies and the major nerf to the common prizes. Basic modifications of turrets and hulls in containers are completely useless, to be honest. Not only are they badly programmed, they unlock early and are too cheap to facilitate adding them into the prize pool. There is no point in adding a modification that costs 500 crystals, when even on low ranks, you can get this amount of crystals from a couple of battles (or from the common old containers that awarded a common 3500 crystals). Rank up reward is also massively underwhelming as 1 container can never replace a bonus of several thousands of crystals on upper ranks unless you win in the rarity lottery.

Edited by krokorok
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1 hour ago, krokorok said:

I appreciate the addition of UC augments, paints, shot effects

I hope you haven't get fooled by such embellished words "adding paints - shot effects".  They seem by first look as a very good thing, but in real, they increase the prize pool and make it harder for you to get an augment or drone etc..  I have many animated paints and many shot effects, they just become too boring and I don't want any more of them even if for free.

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THE worst update is the pathetic MM, it has not worked as intended from day 1.

Next i would have to say the upgrading update. The pathetic excuse the devs gave for changing it was just about the lamest i have ever read.

Next.....well it's take your pick really.

Status effects....crap

Overdrives.......more gimmicky crap.

Hovering hulls, just a joke.

Shop prices, biggest joke of the lot.

Devs saying they read the posts on player feedback. That's like saying that i have read and understand fully, the EULA, which of course would be a complete lie.

This update like 90% of all their updates is to con more cash out of it's player base.

Containers are now worthless.

Ranking up now has no meaning and only makes the majority of players WEAKER at the next rank.

Whenever a dev mentions the word "balance" i think, how much will it cost.

Devs cannot be trusted to do the right thing by it's players, this update like all the rest have more than proved that and any mod backing them up has a screw loose.  

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