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Patch Update #677 - Released 28th January 2022


Marcus
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On 1/29/2022 at 1:55 PM, BruhBruhThingThing said:

I guess that's true.

I don't play anymore, so I don't know whats what anymore.

Well, not everyone had the ability to play every single day during the holiday season.  Many ppl have lives outside the game.  So offering something that many won't have the opportunity to complete is not as generous as it sounds...

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4 minutes ago, wolverine848 said:

And guess which hull is still doing 75%+ of the capping in modes like CTF... ?

Ok that's a hard one. I will get back to you on that asap.

OK i got it. It must be mammoth because of it's insane overdrive that protects it against everything and cant be killed unless there is at least 5 enemy tanks pounding it for at least 5 mins, yeah has to be mammoth.

Edited by YANUKFIN
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  • Head Administrator

The delay to the overdrives is not as bad as I thought it would be, I actually enjoy it even though I am not fully used to it yet.

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On 1/29/2022 at 12:10 PM, asem.harbi said:

When will the misleading info from wiki be changed?

o0o5Wjl.png

 

What's misleading here? The EMP status effect has been tweaked, but there is no change in EMP Immunity. If you equip EMP Immunity, supply-cooldowns along with the supplies themselves will remain unaffected by any EMPs.

On 1/29/2022 at 8:35 PM, YANUKFIN said:

If the mods or developers can't manage this, then new staff are needed who can manage this in a professional and timely manner.

Wiki Administrators had opened applications for Wiki Editor about a month ago. 

(This part has been edited. I had written that applications were open. Applications are closed at the moment, and I sincerely apologize for the confusion.)

In any case, we have only one Wiki Editor on the team right now, Kydapoot, and he's actually doing an excellent job. If you find any outdated information on the Wiki, please report it using the "Ctrl+Enter" feature, (or) in the Wiki Hub Discord server by creating a ticket, or in the Wiki Hub Forum topic. We'll try to fix it as soon as possible.

Edited by Venerable
Sorry for the confusion :(
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28 minutes ago, Venerable said:

 

What's misleading here? The EMP status effect has been tweaked, but there is no change in EMP Immunity. If you equip EMP Immunity, supply-cooldowns along with the supplies themselves will remain unaffected by any EMPs.

Wiki Administrators have opened applications for Wiki Editor, and it's been more than a month now. :)

 

In any case, we have only one Wiki Editor on the team right now, Kydapoot, and he's actually doing an excellent job. If you find any outdated information on the Wiki, please report it using the "Ctrl+Enter" feature, (or) in the Wiki Hub Discord server by creating a ticket, or in the Wiki Hub Forum topic. We'll try to fix it as soon as possible.

How do I apply? 

I could lend a helping hand :) .

Edited by frederik123456

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48 minutes ago, Strongarm said:

Idea for new update: Make augments more affordable. They're way too frickin expensive

just good luck with these containers 

ik it may takes many weeks/months to get the strongest ones

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Still waiting for an actual Paladin Hull OD update... seems like everyone these days are just running paladin as an assault hull and is not a Support Hull by any means....talk about the most toxic and annoying hull in the game by far ? Fix IT !

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21 minutes ago, mattb1853 said:

Still waiting for an actual Paladin Hull OD update... seems like everyone these days are just running paladin as an assault hull and is not a Support Hull by any means....talk about the most toxic and annoying hull in the game by far ? Fix IT !

bro its a support and assault hull, protects you from most status effects and 90% PROTECTION from critical hits and heals, and yet it gives jammer and AP. totally absurd

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1 hour ago, mattb1853 said:

Still waiting for an actual Paladin Hull OD update... seems like everyone these days are just running paladin as an assault hull and is not a Support Hull by any means....talk about the most toxic and annoying hull in the game by far ? Fix IT !

They wont because it gives them revenue. And that's all they care about anymore.

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EMP buff... Annoying especially with the prevalence of smokey every second shot is supply disable. and   it still eats supplies was nice to be able to recover from it....

EMP needs a nerf so that it has NO effect on repair boxes.  guns down armour down can't repair. it's unsurvivable in legendary league.   Bad change. 

Time to toss out more hulls with EMP immunity in containers.....game is REALLY sucking for those that don't have this. as EMP has proliferated from the odd gauss to pretty much every turret. 

OD delay.......It's not a test of skill, it's like making game lag a feature.....bad update from controls system perspective. 

 

Edited by Damage45854

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Dear tanki one status effect that has been buffed which is not easily seen , is the 'stun' effect. How? Let me tell you. In the 1.1sec gap of od activation if you stun the enemy they can't activate their od and lose atleast 50% of their charge . Alt's that guarantee stun like striker's can easily act as 'jammer' alt in this situation and hence a good player can now use stun both as stun +jammer . This buffs stun by a lot , you guys need to consider if it's fine or not.

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56 minutes ago, tank7 said:

Dear tanki one status effect that has been buffed which is not easily seen , is the 'stun' effect. How? Let me tell you. In the 1.1sec gap of od activation if you stun the enemy they can't activate their od and lose atleast 50% of their charge . Alt's that guarantee stun like striker's can easily act as 'jammer' alt in this situation and hence a good player can now use stun both as stun +jammer . This buffs stun by a lot , you guys need to consider if it's fine or not.

This is actually a good point, stun got a huge passive buff.

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11 hours ago, wolverine848 said:

Well, not everyone had the ability to play every single day during the holiday season.  Many ppl have lives outside the game.  So offering something that many won't have the opportunity to complete is not as generous as it sounds...

But it still was a good offer for those who still want to play. You know you are not obligated to play this game hence its on the person. I will say that giving away 2k+ tankoins for free was a good and generous knowing the fact that tanki usually don't give things like in game currency away in that quantity for free . Also the mission was fairly easy, all you had to do is be in the winning team at least once a day. so there shouldn't be much of an excuse at all. 

Edited by MysticBlood
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Hmm. I like the changes to the hovering hulls and the OD delays, especially. Hopper no longer feels useless, now it actually serves some purpose in combat. Nice. EMP basically got a buff; not sure it needed it, given that AP immunity is more common, but alas. I suppose the OD change indirectly buffing Stun is a way to force more players to equip the stun immunity and dilute the pool. We'll see.

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2 minutes ago, YANUKFIN said:

These guys don't care, why do you think the game is a complete mess.  

When did I ever write, "you guys need to consider if it's fine or not"

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Kindly refrain from editing quoted post to avoid misinformation being spread around.

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I like the consecutive nerfs Tanki do to ODs, I think this is a very good step in honestly improving the game. I see all of the ODs have affected from a side, not just Mammoth. For light hulls you may day before your OD get activated. For Viking when you want to kill Juggernaut every second is very precious and important or your attempt will get failed, so the delay have affected it alot.  For Titan, what if you got a huge damage before you activate the OD that made your health 100 hp in example. Your OD will be useless.

52 minutes ago, nikunj04 said:

When did I ever write, "you guys need to consider if it's fine or not"

Kindly refrain from editing quoted post to avoid misinformation being spread around.

LOL, he obviously wronged maybe he wanted to quote tank7 post.

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1 hour ago, fghjkl54 said:

once upon a time

2 updates ago it was removed so it receives full crit hits

phew  oh that's great to hear, hope they remove the heal now 

Edited by K3-19

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On 1/27/2022 at 7:34 AM, Marcus said:
  • .

  • All the hulls except Wasp lose 50% of the overdrive charge in case its launch was interrupted.

There is no need for a blanket statement like this which can be proven false easily. Tell the players how it is. Say:

 

"All the hulls except Wasp now discharge their overdrives in 2 seconds."

  • Note: Now all hulls will discharge their Overdrives to 0% in the same time rather than some discharging faster and others discharging slower. 

 

There. That gives what it does. Being interrupted will not leave you with 50% because you can be interrupted in the first 0.1 seconds or at 0.9 seconds and retain different %s. Furthermore, someone can be interrupted at 0.7 seconds and retain no charge. It differs from player to player in that regard. 

 

On 1/27/2022 at 7:34 AM, Marcus said:
    • .

  • Paladin:

    • The tank can now flip over when falling off a cliff;

    • Distance between the hull and ground decreased from 0.75 to 0.3m.

  • Crusader:

    • The tank can now flip over when falling off a cliff;

    • Distance between the hull and ground decreased from 0.75 to 0.3m.

  • Ares:

    • The tank can now flip over when falling off a cliff;

    • Distance between the hull and ground decreased from 0.75 to 0.3m;

    • Overdrive damage/healing radius increased to 10m;

    • The range of mutual detonation of balls of different teams is 5m.;

I've gotten accustomed to the new hover hulls with the stabilisers turned off. The nerf was effective but maybe too effective in some instances. 

 

Crusader needs to have its icicle recoil significantly reduced. It may have been justified when it had strong stabilisers but it's not anymore. Ares is heavy and slow so naturally it would not be able to go down from high surfaces comfortable. My feedback would be to significantly reduce Crusader's recoil and to give a weak stabiliser force for Crusader and Ares. Paladin can stay without it. I don't have any comments on Hopper. 

 

On 1/27/2022 at 7:34 AM, Marcus said:

 

  • Ares:

    • Distance between the hull and ground decreased from 0.75 to 0.3m;

    • Overdrive damage/healing radius increased to 10m;

    • The range of mutual detonation of balls of different teams is 5m.;

 

I don't understand the point of the Ares Overdrive changes recently. I've seen reduced effectiveness from it and the lowering of the hull to 0.3m is contributing to that now. If the ball is going to be fast, increase the damage and healing radius of the ball further.

 

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