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Patch Update #685 - Released 29th April 2022


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Patch Update #685 - Released 29th April 2022

 

  • A new augment for Twins has been added to Ultra Containers — «Plasma Injector». 
    • (Note) This augment applies «Armour-piercing» status effect on critical shots and disables splash damage

  • Mammoth default skin updated to the HD version

  • Added dynamic lighting for shots, explosions, and bonus boxes

  • Updated log in and sign up pages

  • Firebird

    • Critical damage increased from 380-1060 to 900-1800;

    • Critical damage chance decreased from 12% to 9%;

    • «Magnetic Mix» augment

      • The «EMP» status effect’s duration decreased from 2 to 1 s.;

  • Tesla

    • «Superconducting discharge» augment

      • The «EMP» status effect’s duration decreased from 3 to 2 s.;

    • «Armour-piercing discharge» augment

      • The «Armour piercing» status effect’s duration decreased from 5 to 2 s.;

  • Hammer

    • «Dragon's Breath» augment

      • No longer increases Critical shot chance;

      • No longer decreases Clip reload;

      • Critical damage decrease is 25% instead of 50%;

    • «Wyvern's Breath» augment

      • No longer increases Critical shot chance;

      • Clip reload duration decreased by 10%

    • «Magnetic Pellets» augment

      • The «EMP» status effect’s duration decreased from 4 to 2 s.;

    • «Armour-Piercing Shot» augment

      • The «Armour piercing» status effect’s duration decreased from 7 to 5 s.;

  • Twins

    • Critical damage increased from 105-205 to 130-260;

    • Critical damage chance decreased from 25% to 16%;

    • «Vaporizer» augment

      • Criticial damage decrease is 50%;

    • «Cryotron» augment

      • No longer decreases Critical damage;

    • «Magnetron» augment

      • The «EMP» status effect’s duration decreased from 2 to 1 s.;

    • «Plasma Turbo Accelerators» augment

      • Recoil decrease is 80% instead of 50%;

  • Ricochet

    • Critical damage chance decreased from 12% to 9%;

    •  «Sizzling field» augment

      • The «Burning» status effect’s power decreased from 100% to 50%;

      • Maximum number of ricochets increased from 0 to 1;

    •  «Cryo field» augment

      • Maximum number of ricochets increased from 0 to 1;

    •  «Super-smart Minus-Field» augment

      • The «Armour piercing» status effect’s duration decreased from 2 to 1 s.;

  • Smoky

    • «EMP Rounds» augment 

      • The «EMP» status effect’s duration decreased from 3 to 1 s.;

    • «Paralyzing Rounds» augment 

      • The «Stun» status effect’s duration decreased from 2 to 1 s.;

    • «Armour-piercing rounds» augment 

      • The «Armour piercing» status effect’s duration decreased from 3 to 2 s.;

  • Striker

    •  «Missile launcher "Hunter"» augment 

      • Aiming time decrease is 60% instead of 80%; 

      • No longer increases rocket angular velocity; 

      • No longer increases rocket initial velocity;

    • «Stunning missiles» augment

      • Aiming time decrease is 60% instead of 80%; 

    • «Armour-piercing missiles» augment

      • The «Armour piercing» status effect’s duration decreased from 5 to 2 s.;

      • Aiming time decrease is 60% instead of 50%; 

      • Salvo reload time decreased by 40%;

  • Vulcan

    • Critical damage increased from 44-88 to 140-280;

    • Critical damage chance decreased from 12% to 2%;

    •  «Shooting speed regulator» augment

      • Reload decrease is 10% instead of 15%; 

      • Price increased from 149 000 to 245 000;

    • «Reinforced aiming transmission» augment

      • No longer decreases Vertical autoaim; 

      • Barrel startup increased by 50%;

      • Barrel slowdown increased by 50%;

  • Railgun

    • «Incendiary rounds» augment

      • The «Burning» status effect’s power decreased from 100% to 50%;

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «Cryo rounds» augment

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «EMP rounds» augment

      • The «EMP» status effect’s duration decreased from 4 to 2 s.;

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «Stun rounds» augment

      • The «Stun» status effect’s duration decreased from 2 to 1.5 s.;

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «Super armour-piercing rounds» augment

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

  • Gauss

    • Critical damage decreased from 670-1340 to 665-1330;

    • Critical splash damage radius decreased from 6 to 1 m.;

    • Average splash damage radius of arcade mode shots decreased from 4 to 1 m.;

    • Average splash damage of arcade mode shots decreased from 90% to 50%;

    • Minimum splash damage of arcade mode shots increased from 25% to 50%;

    • Regular damage in sniping mode increased from 750-1500 to 800-1600;

    • Aiming time increased from 2.2-1.7 to 2.8-1.8 s.;

    • Reload time in sniping mode increased from 3.6-2.7 to 4-3 s.;

    • Maximum splash damage radius in sniping mode increased from 2 to 11 m.;

    • Average splash damage in sniping mode percentage decreased from 90% to 50%;

    • Minimum splash damage in sniping mode percentage increased from 5% to 50%;

    • «Electromagnetic salvo» augment 

      • No longer decreases damage in sniping mode;

      • Sniping reload duration decrease is 10% instead of 50%;

      • The «EMP» status effect’s radius increased from 10 to 11 m.;

      • The «EMP» status effect’s duration decreased from 4 to 3 s.;

    • «Armour-Piercing Salvo» augment

      • No longer decreases damage in sniping mode;

      • Sniping reload duration decrease is 10% instead of 50%;

      • The «Armour-piercing» status effect’s radius increased from 10 to 11 m.;

      • The «Armour-piercing» status effect’s duration decreased from 5 to 3 s.;

  • Shaft

    • «Armour-Piercing Sight» augment

      • The «Armour-piercing» status effect’s duration decreased from 5 to 2 s.;

    • «Healing Emitters» augment

      • Removed critical damage

  • Terminator

    • Initial rocket speed decreased from 100 to 90 m/s;

    • Max rocket speed (m/sec) increased from 50 to 60 m/s;

  • Wasp 

    • Wasp overdrive’s «Stun» status effect is replaced with the «Micro-stun» status effect;

    • Wasp overdrive’s «EMP» status effect’s duration decreased from 3 to 1 s.;

    • The Wasp overdrive’s «Burning» status effect’s radius increased from 25 to 40 m.;

    • Wasp overdrive’s «EMP» status effect’s radius increased from 25 to 40 m.;

    • Wasp overdrive’s bomb explosion deals 100% damage for tanks in 13 meters radius, and only 10% if a tank is more 15 meters away from the bomb. The maximum radius is still 20 meters.

  • Hopper 

    • Hopper’s overdrive no longer applies the «Burning» status effect.

    • Hopper’s overdrive now deals instant damage of 1500-3000 HP to all enemies in the radius of the «Stun» status effect. Supplies do not affect the amount of damage.

  • Paladin 

    • Paladin’s overdrive no longer applies the «Jammer» status effect

  • Hunter

    • Hunter’s overdrive no longer applies the «Jammer» status effect

    • Hunter’s overdrive now deals instant damage of 1000-2000 HP to all enemies in the radius of the «EMP» and «Stun» status effects. Supplies do not affect the numbers of damage.

  • Dictator

    • Dictator’s overdrive no longer recharges overdrives for teammates.

    • The «Supercharge» status effect duration increased from 9 to 10 s.;

  • Ares

    • Damage/Healing radius increased from 12 to 15 m.;

    • Lightning deals damage twice as often;

  • Repair kit

    • Immunity duration decreased from 0,9 to 0,8 s.;

  • Removed the following missions: «Finish battles in mode», «Earn crystals in battles» and «Score points in mode»;

  • Requirements for the «Collect supply boxes» are increased from 5/10/15 to 10/15/20 for all supplies but Repair kit;

  • Requirements for the «Collect Repair kit boxes» are increased from 2/5/7 to 5/10/15;

  • Delay between dropping supply boxes decreased from 104 to 84 s.;

 

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  • Like 8
  • Sad 3
  • Saw it 2
  • Agree 1

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12 minutes ago, Marcus said:
  • Vulcan

    • Critical damage increased from 44-88 to 140-280;

    • Critical damage chance decreased from 12% to 2%;

    •  «Shooting speed regulator» augment

      • Reload decrease is 10% instead of 15%; 

      • Price increased from 149 000 to 245 000;

    • «Reinforced aiming transmission» augment

      • No longer decreases Vertical autoaim; 

      • Barrel startup increased by 50%;

      • Barrel slowdown increased by 50%;

  •  

 

12 minutes ago, Marcus said:
  • Ares

    • Damage/Healing radius increased from 12 to 15 m.;

    • Lightning deals damage twice as often;

  •  

Very nice changes towards Ares and Vulcan, can't wait to use this combo again ?

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That's a hefty amount of changes, many status augments that were nerfed here will hardly be usable anymore...

Changes to overdrives seem interesting though, glad to see Paladin losing it's Jammer effect.

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22 minutes ago, Marcus said:

Delay between dropping supply boxes decreased from 104 to 84 s.;

I am going to have very fun with this. ? This is an indirect buff to Engineer.  Welp Time for me to abuse this a bit along with the "nerfed" gauss a bit. XD

Why? The current time is 104 seconds per each supply spawn point. When ever I play with engineer I would choose 2-3 locations on the map to time when the supplies fall so I can make the drone work for me well. I will try to control the battle field from those points of the map and it would help me. With the supply drop box buff I can now choose 4-5 spots to choose my location where I will be attacking from. Therefore a huge buff to my play style.

Edited by Hiroyukisa
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12 minutes ago, Marcus said:

 

  • Gauss

    • Regular damage in sniping mode increased from 750-1500 to 800-1600;

    • Maximum splash damage radius in sniping mode increased from 2 to 11 m.;

    • Average splash damage in sniping mode percentage decreased from 90% to 50%;

    • Minimum splash damage in sniping mode percentage increased from 5% to 50%;

Gauss once again becomes obnoxious against light hulls when used with Crisis. 

  • Agree 1

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9 minutes ago, frederik123456 said:

That's a hefty amount of changes, many status augments that were nerfed here will hardly be usable anymore...

That's fine. Never liked the concept of them anyway. So its good that they're getting nerfed.

Also I like that their starting to remove status effects from some of the overdrives.

And dictator change is good, less spamming of over drives now.

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some good updates some bad ones over all this is a game changer for real

next patch notes please nerf thunder impact and give him more damage he flips me with every thing

one thing said dictator not being a friendly charger makes me sad

good day

 

Edited by itamar-ben-ziv
grammar + some more details

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36 minutes ago, Marcus said:

«EMP Rounds» augment 

  • The «EMP» status effect’s duration decreased from 3 to 1 s.;

Crap crap crap... I only use Smoky and EMP augment. Now, what ? Stupid change.

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35 minutes ago, Marcus said:
  • Removed the following missions: «Finish battles in mode», «Earn crystals in battles» and «Score points in mode»;

Does it apply for weekly missions too? 

and isn't the 3rd mission type called "Score points in battles"? 

I need a confirm. 

Thank you for your answer in advance! 

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10 minutes ago, itamar-ben-ziv said:

one thing said dictator not being a friendly charger makes me sad

It still will give supplies supercharge and heal your teammates.

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43 minutes ago, Marcus said:

Gauss

  • Critical damage decreased from 670-1340 to 665-1330;

  • Critical splash damage radius decreased from 6 to 1 m.;

  • Average splash damage radius of arcade mode shots decreased from 4 to 1 m.;

  • Average splash damage of arcade mode shots decreased from 90% to 50%;

  • Minimum splash damage of arcade mode shots increased from 25% to 50%;

  • Regular damage in sniping mode increased from 750-1500 to 800-1600;

  • Aiming time increased from 2.2-1.7 to 2.8-1.8 s.;

  • Reload time in sniping mode increased from 3.6-2.7 to 4-3 s.;

  • Maximum splash damage radius in sniping mode increased from 2 to 11 m.;

  • Average splash damage in sniping mode percentage decreased from 90% to 50%;

  • Minimum splash damage in sniping mode percentage increased from 5% to 50%;

  • «Electromagnetic salvo» augment 

    • No longer decreases damage in sniping mode;

    • Sniping reload duration decrease is 10% instead of 50%;

    • The «EMP» status effect’s radius increased from 10 to 11 m.;

    • The «EMP» status effect’s duration decreased from 4 to 3 s.;

  • «Armour-Piercing Salvo» augment

    • No longer decreases damage in sniping mode;

    • Sniping reload duration decrease is 10% instead of 50%;

    • The «Armour-piercing» status effect’s radius increased from 10 to 11 m.;

    • The «Armour-piercing» status effect’s duration decreased from 5 to 3 s.;

As for this, I really hope you guys do realize that this "nerf" to gauss will encourage more gauss users to camp with booster or crisis. Especially with status gauss too I believe XD. 

Edited by Hiroyukisa
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4 minutes ago, x_Sorinel_x said:

Crap crap crap... I only use Smoky and EMP augment. Now, what ? Stupid change.

Well time to use the other  14 turrets

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44 minutes ago, Marcus said:

Added dynamic lighting for shots, explosions, and bonus boxes

This is awesome, can't wait to see.

44 minutes ago, Marcus said:

Critical damage increased from 380-1060 to 900-1800;

Didn't we have this before? ?

45 minutes ago, Marcus said:

«Missile launcher "Hunter"» augment 

  • Aiming time decrease is 60% instead of 80%; 

  • No longer increases rocket angular velocity; 

  • No longer increases rocket initial velocity;

Well there goes my main...

Time to finally learn RRE perhaps? :ph34r:

50 minutes ago, Marcus said:

«Healing Emitters» augment

  • Removed critical damage

There goes my other main...

Except not really, cos long range healing is still ridiculously OP ?

51 minutes ago, Marcus said:
    • Hopper’s overdrive now deals instant damage of 1500-3000 HP to all enemies in the radius of the «Stun» status effect. Supplies do not affect the amount of damage.

Interesting improvement, but Hopper's physics are still attrocious. Not going back to it
#re-old-hopper

53 minutes ago, Marcus said:
  • Damage/Healing radius increased from 12 to 15 m.;

  • Lightning deals damage twice as often;

Now this is big. Might actually switch from Crusader back to Ares now.

53 minutes ago, Marcus said:

Repair kit

  • Immunity duration decreased from 0,9 to 0,8 s.;

I see a pattern emerging. Let me guess, you're gonna keep reducing it by 0.1s per update until it gets to zero? ?

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Glad i didn't only use only AP/EMP Status effects even though my garage is a "big boy" .

Now status augments feel like they are barely better or even worse than your average garage augment so i expect them to get buffed next friday. Though nerfing them makes people use their head more just like the old times so its a step in the good direction @Opex-Rah ?

I like the changed with Paladin OD not applying jammer it was SUPER annoying when you had Trickster/Booster/Defender and getting near paladin OD for 0,001 sec would remove your extra supply boost.

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1 hour ago, Marcus said:

Hopper’s overdrive now deals instant damage of 1500-3000 HP to all enemies

Remember guys when i told you that hopper will get a damage buff of 3k Hitpoints ?

it will be OP change.

  • Saw it 2

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1 hour ago, Marcus said:

Added dynamic lighting for shots, explosions, and bonus boxes

The only thing I'm excited for, finally the game changes from a plasticky lighting to proper flash-like lighting

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1 hour ago, Marcus said:

Hunter

  • Hunter’s overdrive no longer applies the «Jammer» status effect

  • Hunter’s overdrive now deals instant damage of 1000-2000 HP to all enemies in the radius of the «EMP» and «Stun» status effects. Supplies do not affect the numbers of damage

Lool this was my suggestion 2k damage for hunter's OD. There were so many review that it was too much, guys dont hate me xD

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