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Patch Update #686 - Released 13th May 2022


Marcus
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For now, this year, I will play one battle on the 1st of each month to mark the beginning of each new month. Sorry, that I do not have the time and possibility to play Tanki Online every day like I used to, but I promise you that I will be back sometime in 2023, if possible. I shall see.

I miss you all. I will be back. I promise.

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4 minutes ago, RIDDLER_8 said:

For now, this year, I will play one battle on the 1st of each month to mark the beginning of each new month. Sorry, that I do not have the time and possibility to play Tanki Online every day like I used to, but I promise you that I will be back sometime in 2023, if possible. I shall see.

I miss you all. I will be back. I promise.

Take your time, the game owes you nothing. If you feel like once a month is what suits you right now, then so be it ? .

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@frederik123456

I promise you that I will be back. Tanki Online owes me only the rewards in the game, but I agree with you that it owes me nothing in other subjects. I play Tanki Online because I like this game very much and love to complete missions and challenges, which are lots of fun.

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2 hours ago, LambSauce said:

The ones addicted to shrugging remind me of certain Helios/Pulsar players who bully others in a 1v1 encounter, then spam “EZ” or “GG” in the chat. Toxic kids, that’s all they are.

Off tangent a bit, you should see COD lobbies and R6 lobbies especially in voice chat. ?? R6 too for team killing ?

Edited by Hiroyukisa
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33 minutes ago, Hiroyukisa said:

Off tangent a bit, you should see COD lobbies and R6 lobbies especially in voice chat. ?? R6 too for team killing ?

Yep I’ve seen it. Tanki is nowhere near as toxic, which is good, and we need to make sure it stays that way.

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Tanki is not toxic at all in my opinion. It is a game that gives players the desire to either like or dislike its features. That includes turrets, hulls, augments, paints maps and even the game's interface. You don't have to like it all. You may like or hate parts of it. That is how most games today feels and appeals like to gamers.

The good thing in Tanki Online is when you play the game, you choose to use what you like and keep away from what you hate about it. You can even choose to choose your preferred settings in the Settings Menu to control how the game performs on your computer, which is a great and flexible feature for users.

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On 5/12/2022 at 9:09 AM, Marcus said:

 

    • «Reinforced gun carriage» augment

      • Price increased from 149 000 to 245 000 crystals;

One thing I'm not liking is that Reinforced Gun Carriage got only a price increase with nothing unique to show for it. Automated Gunpowder Loading Mechanism has always powercreeped RGC, but you could have at least justified that with AGLM being a higher rarity with a higher price. But that is no longer the case. RGC and AGLM both now have the same price and the same container rarity; and even with this, AGLM still has a statistical advantage over RGC. 

 

Give RGC something unique. You kept AGLM a viable option for Magnum by the new projectile gravitation encouraging low-power shots which benefits AGLM's gimmick. The easiest solution is going to other way around than AGLM. Give it a faster clean reload, say -10%. That gives it a slightly faster clean and dirty reload. 

 

You could go a more extreme route:

  • Projectile gravitation is 4.5 instead of 2
  • Amplification time is now 3 seconds instead of 2
  • Clean reload is decreased by 40%
  • Reload coefficient with Viking's Overdrive is now 0.52 instead of 0.3125

 

You now have an augment whose benefit comes from low-power shots (AGLM) and you have an augment whose benefit comes from high-power shots. 

 

Bottom line is, give something to RGC.

 

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Some augments can be very annoying and intimidating when you do not how to use them. You just have to either get used to them or not use them at all. If you hate all augments simply use the standard settings from your default turret by unequipping the augment.

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Magnum only for kids!

yes! That's what I have to say about the new magnum, it's a problem!

-Explosion range: The explosion range has increased five times, and the minimum damage increase of 50% makes it an ideal weapon, only the game has to launch next to an opponent's tank and it will be damaged greatly, And that's not all, some players who use "Crisis" and "Booster" drones are making this a real nightmare weapon.

-Reload speed: Lowering the reload speed was a bad idea, because now you don't need to be a super target so even if you miss a shot you can fire another quickly, Where it became a problem even on close-range weapons and melee weapons.

-Projected gravity and processing speed:I don't know what the point of this really is! The increased processing speed of a projectile made it difficult to fire correctly and accurately, and the projectile's gravity was even worse, A projectile takes a long time before it reaches an opponent, making it difficult or impossible to aim for Dorn users to increase speed, and not only that, it makes hitting an enemy with a direct shot almost impossible, This rendered the "armor penetration" mod useless, because even if you could fire at the enemy correctly, you probably wouldn't hit him directly due to the gravity of a projectile, And even sometimes or many times you hit an opponent with a direct projectile, but it doesn't cause the effect of "armor penetration."

-Critical hit and weapon angle:I don't think increasing the critical hit rate by 30% was a good idea! Now Magnum protection is useless because a critical hit often happens,As for lowering the angle of a weapon, it made it gain an advantage, as it became difficult to launch from behind walls except by using "Augments” or high tanks, or perhaps going back a little so that you could shoot behind a wall.

An old magnum used to need skill and experience but now just shoot and shoot... and now many of those who use it have made it really difficult to play, I think many have suffered because of this update.

I really have no idea how to make it better!, but at least an old magnum can be brought back so that new ideas can be thought of

Thanks guys

Edited by Dictator_Haddou
Missing some information

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5 hours ago, Dictator_Haddou said:

Magnum only for kids!

yes! That's what I have to say about the new magnum, it's a problem!

-Explosion range: The explosion range has increased five times, and the minimum damage increase of 50% makes it an ideal weapon, only the game has to launch next to an opponent's tank and it will be damaged greatly, And that's not all, some players who use "Crisis" and "Booster" drones are making this a real nightmare weapon.

-Reload speed: Lowering the reload speed was a bad idea, because now you don't need to be a super target so even if you miss a shot you can fire another quickly, Where it became a problem even on close-range weapons and melee weapons.

-Projected gravity and processing speed:I don't know what the point of this really is! The increased processing speed of a projectile made it difficult to fire correctly and accurately, and the projectile's gravity was even worse, A projectile takes a long time before it reaches an opponent, making it difficult or impossible to aim for Dorn users to increase speed, and not only that, it makes hitting an enemy with a direct shot almost impossible, This rendered the "armor penetration" mod useless, because even if you could fire at the enemy correctly, you probably wouldn't hit him directly due to the gravity of a projectile, And even sometimes or many times you hit an opponent with a direct projectile, but it doesn't cause the effect of "armor penetration."

-Critical hit and weapon angle:I don't think increasing the critical hit rate by 30% was a good idea! Now Magnum protection is useless because a critical hit often happens,As for lowering the angle of a weapon, it made it gain an advantage, as it became difficult to launch from behind walls except by using "Augments” or high tanks, or perhaps going back a little so that you could shoot behind a wall.

An old magnum used to need skill and experience but now just shoot and shoot... and now many of those who use it have made it really difficult to play, I think many have suffered because of this update.

I really have no idea how to make it better!, but at least an old magnum can be brought back so that new ideas can be thought of

Thanks guys

Topic Merged

Hey there, for the feedback about the current mechanism and statistic, parameter changes, refer to the patch notes for your review, for I&S, we require the actual change that you wish to see with the turret & furthermore, we do not accept Ideas regarding reversal of updates.

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10 hours ago, Dictator_Haddou said:

Magnum only for kids!

yes! That's what I have to say about the new magnum, it's a problem!

-Explosion range: The explosion range has increased five times, and the minimum damage increase of 50% makes it an ideal weapon, only the game has to launch next to an opponent's tank and it will be damaged greatly, And that's not all, some players who use "Crisis" and "Booster" drones are making this a real nightmare weapon.

-Reload speed: Lowering the reload speed was a bad idea, because now you don't need to be a super target so even if you miss a shot you can fire another quickly, Where it became a problem even on close-range weapons and melee weapons.

-Projected gravity and processing speed:I don't know what the point of this really is! The increased processing speed of a projectile made it difficult to fire correctly and accurately, and the projectile's gravity was even worse, A projectile takes a long time before it reaches an opponent, making it difficult or impossible to aim for Dorn users to increase speed, and not only that, it makes hitting an enemy with a direct shot almost impossible, This rendered the "armor penetration" mod useless, because even if you could fire at the enemy correctly, you probably wouldn't hit him directly due to the gravity of a projectile, And even sometimes or many times you hit an opponent with a direct projectile, but it doesn't cause the effect of "armor penetration."

-Critical hit and weapon angle:I don't think increasing the critical hit rate by 30% was a good idea! Now Magnum protection is useless because a critical hit often happens,As for lowering the angle of a weapon, it made it gain an advantage, as it became difficult to launch from behind walls except by using "Augments” or high tanks, or perhaps going back a little so that you could shoot behind a wall.

An old magnum used to need skill and experience but now just shoot and shoot... and now many of those who use it have made it really difficult to play, I think many have suffered because of this update.

I really have no idea how to make it better!, but at least an old magnum can be brought back so that new ideas can be thought of

Thanks guys

You should get yourself armadillo module ?

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11 hours ago, Dictator_Haddou said:

Magnum only for kids!

yes! That's what I have to say about the new magnum, it's a problem!

-Explosion range: The explosion range has increased five times, and the minimum damage increase of 50% makes it an ideal weapon, only the game has to launch next to an opponent's tank and it will be damaged greatly, And that's not all, some players who use "Crisis" and "Booster" drones are making this a real nightmare weapon.

-Reload speed: Lowering the reload speed was a bad idea, because now you don't need to be a super target so even if you miss a shot you can fire another quickly, Where it became a problem even on close-range weapons and melee weapons.

 

Reload buff and amplification buff were must have. Old 3 sec reload +3 sec amplification magnum was way to slow. 

Now is balanced. 

Edited by NikmanGT
Kindly refrain from provoking others
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40 minutes ago, fire_shoter said:

Reload buff and amplification buff were must have. Old 3 sec reload +3 sec amplification magnum was way to slow. 

Now is balanced. 

Maybe I'm misrepresenting him, but I don't think he criticized the buff itself, rather that the update promotes low skill gameplay, which may be disappointing even  for those who had mastered the former Magnum mechanics.

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On 5/16/2022 at 12:43 AM, 2shots2kills said:

A lot of people seem to have trouble with the long warm up, but I enjoy Railgun way more in this form, with a shorter reload and longer warm up.

Sure, when some players stay still in the open and wait 3 years for the warm up and get evaporated, Railgun may appear weaker that it could really be. 

surly, the problem is not standing in the open. The problem is the amount of damage that this weapon inflicts on the enemy for each shot, despite the large amount of protection against it.

In fact, the only thing that makes playing this turret more bearable for me is Augment Scout. Imagine how annoying this reload can be, which I prefer to reduce reload and warm up time even if it is accompanied by a reduction in damage and impact force, despite the large number of protections against it in every single battle.

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lCvqNTq.png

Please buff Magnum more. These two guys had 0 loses both with Magnum AP, I had 30 % Magnum Protection and it did not work only in 50% of hits. I just feel bad they could not get more points in that time. Please make the Magnum bypass the protections completely, also please give it a splash radius of at least 50 meters as well. Thanks, appreciating your extremely hard work of balancing the equipment. You did great ?

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36 minutes ago, krokorok said:

lCvqNTq.png

Please buff Magnum more. These two guys had 0 loses both with Magnum AP, I had 30 % Magnum Protection and it did not work only in 50% of hits. I just feel bad they could not get more points in that time. Please make the Magnum bypass the protections completely, also please give it a splash radius of at least 50 meters as well. Thanks, appreciating your extremely hard work of balancing the equipment. You did great ?

If every time they actualy made a turret or hull balanced instead of OP or UP i would get a cent then i would have

Spoiler

2 cents maybe??? probably 0. 

 

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