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Patch Update #690 - Released 10th June 2022


Marcus
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Patch Update #690 - Released 10th June 2022

 

  • The «PLAY» button has been updated!

    • Now, upon clicking the button, it shows three main options: Quick battle, Event mode and PRO battles.

    • To select a specific mode in matchmaking, you will now need to click through the additional options located within the «Quick Battle» button.

  • Updated PRO battles

    • Increased battle funds and experience earned in PRO battles.

    • Added a daily limit on the amount of crystals and experience that can be earned from PRO battles.

    • Lifted restrictions on earning crystals and experience in all PRO battle formats (except Parkour). Feel free to configure your games as you would like!

    • Added separate chat channels for different PRO battle formats.

  • Firebird

    • Standard damage increased from 380-1060 to 400-1100 per second

    • Critical damage decreased from 900-1800 to 700-1700 per second

    • Weak damage percentage increased from 10% to 25%

    • (Note) Firebird deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.

  • Freeze

    • Weak damage percentage increased from 7% to 25%, matching Firebird.

  • Isida

    • Standard damage increased from 575-1150 to 580-1160 per second

    • Critical damage increased from 575-1150 to 600-1200 per second

    • Critical healing decreased from 2000-4000 to 1500-3000

    • (Note) Isida deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.

  • Tesla

    • Standard and ball lightning damage increased from 409-810 to 450-900

    • Сritical damage increased from 405-810 to 450-900

    • Ball lightning reload increased from 7 to 12-8 seconds

    • (Note) This change means that previously the ball lightning took 7 seconds to charge, but it now takes 12 seconds at Mk1 and 8 seconds at the MAX upgrade of the turret.

  • Hammer

    • Standard damage increased from 60-120 to 70-140

    • Critical damage increased from 540-1080 to 630-1260

    • Reload time of the turret increased from 6.2-4.4 to 7.2-4.4 seconds.

    • Augment «Slugger»

      • No longer decreases the rotation speed of the turret

  • Twins

    • Standard damage decreased from 105-205 to 100-200

    • Critical damage increased from 130-260 to 165-330

    • Reload time increased from 360-257 to 390-260 milliseconds

  • Ricochet

    • Critical damage increased from 270-540 to 300-600

    • Reload time increased from 700-500 to 750-500 milliseconds

    • Recoil decreased from 0.8-1.7 to 0.6-1.2

  • Smoky

    • Standard damage increased from 290-580 to 300-600

    • Critical damage decreased from 710-850 to 670-800

  • Striker

    • Critical damage increased from 850-1700 to 865-1730

  • Thunder

    • Standard damage decreased from 495-990 to 450-900

    • Critical damage increased from 510-1020 to 615-1230

    • Augment «Small caliber charging machine»

      • The decrease in Standard damage changed from -25% to -30%

      • The decrease in Reload time changed from -25% to -20%

    • Augment «”Sledgehammer” rounds»

      • The increase in Standard damage changed from +50% to +45%

      • Added a decrease in Range of min damage by -50%

    • (Note) The “Sledgehammer” augment was designed as a close-range modification of the turret. Based on what we have observed, the augment is best paired with a speedy hull and used for charging an enemy. With this fix, the augment should remain relevant after changes to the turret’s balance.

  • Railgun

    • «Electromagnetic accelerator “Scout”» augment

      • The decrease in Standard damage changed from -25% to -28%

      • The decrease in Critical damage changed from -25% to -20%

  • Magnum

    • Standard damage decreased from 745-1490 to 720-1440

    • Critical damage increased from 745-1490 to 815-1630

  • Shaft

    • «Rapid-fire mode» augment

      • Decreases the ranges of maximum and minimum damage by -50%

    • (Comment) The augment was conceived as a melee modification of the turret. We will try to limit its high efficiency to close battles while trying to avoid removing critical damage.

  • Booster

    • Bonus damage decreased from 15-30% to 10-20%

    • (Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.

  • Trickster drone

    • No longer grants additional speed boost, only increases maximum speed.

    • (Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.

  • Crisis drone

    • No longer grants additional speed boost, only increases maximum speed.

  • Horizontal auto-aim angle for Android client decreased from 6 to 4 degrees.

  • Like 5
  • Sad 3
  • Saw it 2
  • Agree 1

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32 minutes ago, Marcus said:

The «PLAY» button has been updated!

  • Now, upon clicking the button, it shows three main options: Quick battle, Event mode and PRO battles.

  • To select a specific mode in matchmaking, you will now need to click through the additional options located within the «Quick Battle» button.

Ok but... maybe add a way to pick multiple modes to get in queue for? ?

Say I have missions in TDM, CP and ASL, so I'd be able to select those three modes and play whichever one it sends me to.
Or I really dislike TJR, so I select all modes except TJR.
Or I just really like RGB and CTF and nothing else, so I just wanna play those two.

I think many would find it really helpful.

  • Like 2
  • Thanks 1
  • Saw it 1
  • Agree 16

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34 minutes ago, Marcus said:

Shaft

  • «Rapid-fire mode» augment

    • Decreases the ranges of maximum and minimum damage by -50%

 

34 minutes ago, Marcus said:

Booster

  • Bonus damage decreased from 15-30% to 10-20%

The idea is to nerf them, not to make them obsolete ?

  • Haha 3
  • Saw it 1
  • Agree 8

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37 minutes ago, Marcus said:

Booster

  • Bonus damage decreased from 15-30% to 10-20%

  • (Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.

That's just freaking dumb....

  • Agree 9

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Nice change on pro battles, if the fund and exp are back, then rank ups are possible again to a much greater extent...

Nerf to Magnum and Thunder, well they deserved a bit, but if the impact is too much, I won't play those turrets again.

Straight up buff to the melee turrets.

Spoiler

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Well, cheers to the Tanki Bday discounts.

Not happy with the booster and scout changes ?

Booster was paired with other turrets whose damage numbers were fine.

What's the point in increasing damage if it just increases it by a small amount, while the enemy's hull's HP remains the same.

47 minutes ago, Marcus said:
  • Trickster drone

    • No longer grants additional speed boost, only increases maximum speed.

    • (Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.

  • Crisis drone

    • No longer grants additional speed boost, only increases maximum speed.

Why....

Now the drone won't be as much fun to just zap across the maps, trickster is fine ig, but I don't understand why was this needed for the crisis drone.

  • Agree 2

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1 hour ago, Marcus said:
  • Trickster drone

    • No longer grants additional speed boost, only increases maximum speed.

    • (Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.

  • Crisis drone

    • No longer grants additional speed boost, only increases maximum speed.

What does this even mean?

  • Like 3
  • Agree 4

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Yeah! Let's increase damage on everything even more! We're not getting enough oneshots and spawnkills already out there are we?

Edited by JustBlackWolf
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40 minutes ago, Marcus said:

Updated PRO battles

  • Increased battle funds and experience earned in PRO battles.

  • Added a daily limit on the amount of crystals and experience that can be earned from PRO battles.

  • Lifted restrictions on earning crystals and experience in all PRO battle formats (except Parkour). Feel free to configure your games as you would like!

  • Added separate chat channels for different PRO battle formats.

I am glad this is finally being implemented into the game, looks like we will have the old PRO battles back this way. ?

45 minutes ago, Marcus said:
  • Booster

    • Bonus damage decreased from 15-30% to 10-20%

    • (Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.

  • Trickster drone

    • No longer grants additional speed boost, only increases maximum speed.

    • (Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.

  • Crisis drone

    • No longer grants additional speed boost, only increases maximum speed.

Not really sure what to think about these drone changes though...

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5 minutes ago, Kazareen said:

What does this even mean?

It's like when you start to drive. Initially you wouldn't get the boost, only after you've increased the speed to its max. Idk tho that's what I'm getting from it.

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52 minutes ago, Marcus said:

Updated PRO battles

  • Increased battle funds and experience earned in PRO battles.

  • Added a daily limit on the amount of crystals and experience that can be earned from PRO battles.

  • Lifted restrictions on earning crystals and experience in all PRO battle formats (except Parkour). Feel free to configure your games as you would like!

  • Added separate chat channels for different PRO battle formats.

Me and some players noticed that MM has been reduced the amount of crystals gained in battles, becouse of this you almost always get more EXP and less Crystals, why din't they inform this in the update notes?

  • Saw it 1
  • Agree 1

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52 minutes ago, Marcus said:

No longer grants additional speed boost, only increases maximum speed.

How is max speed going to be achieved if there is no speed boost to propel it ?

  • Haha 4

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45 minutes ago, Marcus said:

Updated PRO battles

  • Increased battle funds and experience earned in PRO battles.

  • Added a daily limit on the amount of crystals and experience that can be earned from PRO battles.

  • Lifted restrictions on earning crystals and experience in all PRO battle formats (except Parkour). Feel free to configure your games as you would like!

  • Added separate chat channels for different PRO battle formats.

I might do mega pro buyer road to legend in which I play only pro battles xD

45 minutes ago, Marcus said:

Freeze

  • Weak damage percentage increased from 7% to 25%, matching Firebird.

I had been thinking it was 10% for several years ?

49 minutes ago, Marcus said:

Reload time increased from 700-500 to 750-500 milliseconds

This one too. 
I had been thinking it was 750 at M0

 

50 minutes ago, Marcus said:
  • Bonus damage decreased from 15-30% to 10-20%

  • (Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.

Why?

It should be same as before because the important thing on booster is not its strength with turrets but its difference between not using and using it.

54 minutes ago, Marcus said:

(Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.

What do you mean ?

55 minutes ago, Marcus said:

Horizontal auto-aim angle for Android client decreased from 6 to 4 degrees.

I will see less impossible trick shots from tomorrow’s server update ?

  • Haha 1

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3 minutes ago, ArmagedomX said:

Me and some players noticed that MM has been reduced the amount of crystals gained in battles, becouse of this you almost always get more EXP and less Crystals, why din't they inform this in the update notes?

??????????? Im playing MM A LOT nowadays and i didn't notice any changes to XP or Crystals. im still getting the same 3-5k crystals in a normal day and 8-12k on the weekends. 

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3 minutes ago, ArmagedomX said:

Me and some players noticed that MM has been reduced the amount of crystals gained in battles, becouse of this you almost always get more EXP and less Crystals, why din't they inform this in the update notes?

To my knowledge at no time for years has the amount of crystals generated in MM been reduced

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6 minutes ago, Kimura said:

???????????? Estou jogando muito MM hoje em dia e não notei nenhuma mudança no XP ou Crystals. ainda estou recebendo os mesmos cristais de 3-5k em um dia normal e 8-12k nos finais de semana. 

I noticed why i'm gaining +EXP -Crystals in almost every game, even when this happens your efficiency drops. Try to notice from now on.

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Why changing boosyer to 20%???

Booster is weak at 30% and Tanki change it to 20%? Where is the logic here did Tanki want all the players to leave or what?

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1 hour ago, King.David said:

It's like when you start to drive. Initially you wouldn't get the boost, only after you've increased the speed to its max. Idk tho that's what I'm getting from it.

Bruh, then couldn't they have just said that they are removing the acceleration boost? But nooo, they had to slap us with oxymorons. Ugh.

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1 hour ago, Marcus said:

 

  • Booster

    • Bonus damage decreased from 15-30% to 10-20%

    • (Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.

Booster should only be nerfed if the drone itself is out of balance. It shouldn't depend on the balance of several turrets that may or may not be paired with it, and whose parameters may or may not be changed again, as we've seen in the past several months. 

  • Like 2
  • Saw it 2
  • Agree 10

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25 minutes ago, BullyMaguire said:

Booster should only be nerfed if the drone itself is out of balance. It shouldn't depend on the balance of several turrets that may or may not be paired with it, and whose parameters may or may not be changed again, as we've seen in the past several months. 

Agree, also how about do the same to crisis ...

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Ricochet

  • Critical damage increased from 270-540 to 300-600

  • Reload time increased from 700-500 to 750-500 milliseconds

Hazel please keep this going on the positive side for Ricochet. its been so long since rico got a good over hall..

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Quote
  • Trickster drone

    • No longer grants additional speed boost, only increases maximum speed.

    • (Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.


You guys killed my favorite drone ?.
If its still consume 3 Speed Supplies after this update, I may return back to Brutus ?.

  • Agree 1

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