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Patch Update #699 - Released 2nd September 2022


Marcus
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Sad they nerfed Rapid Fire Shaft recharge rate; atleast they could do is add Shaft AP arcade critical hits which gauss has now.

I hate when they make changes like this when you get use to turret/aug; like there is trends for a few months and then changes.

Ohya glad striker got buffed a bit; ya recently got that stunning missile and thought how useless it is. But good they increased  from 0.4 to 1s  helps.

Helios so 1-2 extra shots could still be deadly; right now the burst with even 50% protection leaves very little energy to be alive. So Helios nerf

is good and bad;  hopefully see less of them.

 

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On 9/1/2022 at 10:10 AM, Marcus said:

Thunder

  • «Hyperspeed» shells» augment

    • Removed the -25% decrease of the range of minimum damage

Still confused about minimum + maximum damage depending of the range, firstly is it a nerf or a buff and why?

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On 9/1/2022 at 10:10 AM, Marcus said:

«Rapid-fire mode» augment

  • Energy recovery rate increase changed from +167% to +66%

Unfortunate. Looks like RFM's new reign didn't last long...

 

On 9/1/2022 at 10:10 AM, Marcus said:

Ricochet’s «Helios» augment

  • Energy consumed per shot decrease changed from -10% to -15%

  • Energy recharge speed decreased by 27%

An interesting change for sure... I gather this is increased burst potential in exchange for decreased longevity?

 

On 9/1/2022 at 10:10 AM, Marcus said:

«Missile launcher «Hunter» augment

  • Aiming time decrease changed from -60% to -75%

  • Aiming recovery time decreased by 50%

Very nice that MLH is being buffed again!

 

On 9/1/2022 at 10:10 AM, Marcus said:

«Hyperspeed» shells» augment

  • Removed the -25% decrease of the range of minimum damage

Very well deserved buff.

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On 9/1/2022 at 7:03 PM, Yveltal9 said:

Still confused about minimum + maximum damage depending of the range, firstly is it a nerf or a buff and why?

You had...

............Max Dmg.............................Min Dmg...................Weak Damage

Now you have

.............Max Dmg...................................Min Dmg.............Weak Damage

 

The Min dmg extends further out so it is a BUff.

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On 9/1/2022 at 7:03 PM, Yveltal9 said:

Still confused about minimum + maximum damage depending of the range, firstly is it a nerf or a buff and why?

 

On 9/1/2022 at 7:57 PM, wolverine848 said:

You had...

............Max Dmg.............................Min Dmg...................Weak Damage

Now you have

.............Max Dmg...................................Min Dmg.............Weak Damage

 

The Min dmg extends further out so it is a BUff.

Long story short, it is a nerf. It will primarily be felt in small and medium sized maps. 

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On 9/1/2022 at 8:34 PM, TheCongoSpider said:

 

Long story short, it is a nerf. It will primarily be felt in small and medium sized maps. 

You think my table is incorrect?

They decreased the range of min dmg by 25% = NERF.

Then they reversed that decrease. = BUFF = net neutral compared to the original decrease.

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On 9/1/2022 at 9:38 PM, wolverine848 said:

You think my table is incorrect?

They decreased the range of min dmg by 25% = NERF.

Then they reversed that decrease. = BUFF = net neutral compared to the original decrease.

 

On 9/1/2022 at 7:20 PM, Me0w_XP said:

Very well deserved buff.

The piece of equipment being altered here is Hyperspeed Shells, not Stock Thunder. Hyperspeed Shells' gimmick is dealing low damage at close range but high damage at long range. How far away this "long range" is depends on the minimum damage range distance. The closer the minimum damage range, the faster its damage is increased. If you make the minimum damage range farther away, the damage increase will be slower. What would be seen here as a buff for Stock Thunder is a nerf for Hyperspeed Shells. This nerf that is happening to Hyperspeed will mostly be felt in small and medium sized maps. In large maps, it will still be as deadly as ever. 

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On 9/2/2022 at 4:46 AM, TheCongoSpider said:

 

Umm.. true  it's a nerf for this augment, just a little observation and took me to read it carefully in wiki

https://prnt.sc/eI0rDhWOobOt (outdated)

On 9/2/2022 at 4:38 AM, wolverine848 said:

You think my table is incorrect?

They decreased the range of min dmg by 25% = NERF.

Then they reversed that decrease. = BUFF = net neutral compared to the original decrease.

https://prnt.sc/S_PSLfx5cNHm    It's better for hyperspeed weak damage to start earlier.

Edited by firety31

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there is something confusing me on the new missions, how can i get a new hull while i own them all the mission should be done

also the weekly top 3 in winner team still didn't vanished for me so must i finish it

Edited by fghjkl54

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On 9/2/2022 at 2:34 PM, fghjkl54 said:

there is something confusing me on the new missions, how can i get a new hull while i own them all the mission should be done

Equip other hull to finish the mission. Same with the turret mission.

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please remove this pop up . it opens up on most pages such as Missions - daily / weekly / challenges / main page / containers / garage. it's worse then the newspaper info page .

once on the main page is ok but in every section it's a pain..  we have to close it way too many times .

e8fKwwo.png

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On 9/2/2022 at 8:00 AM, Bydo said:

please remove this pop up . it opens up on most pages such as Missions - daily / weekly / challenges / main page / containers / garage. it's worse then the newspaper info page .

once on the main page is ok but in every section it's a pain..  we have to close it way too many times .

e8fKwwo.png

These are just plain annoying. I'm sure after Master Sergeant or WO1 rank they really won't be needed. Definitely not needed at the Legend rank.

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On 9/2/2022 at 6:17 PM, Benefactor said:

These are just plain annoying. I'm sure after Master Sergeant or WO1 rank they really won't be needed. Definitely not needed at the Legend rank.

I don't find clicking a couple buttons every now and then annoying. Its for all ranks because its easier to implement for all ranks instead of making it for certain ranks also there are always returning players who could be legend 100 but still need new tutorial because the game changed completely i mean i would've loved if we had something like this 2 years ago when i came back to tanki and had no idea why a striker without laser that jumpscares me everytime because of its loud sound (gauss) randomly takes off my damn drugs.

Edited by Kimura
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On 9/1/2022 at 9:10 AM, Marcus said:

A player stops getting experience points once they rank up and until they leave the battle

I actually like this update. I'm not an Efficiency farmer but it's nice to earn crystals more quickly than experience for once (especially this battle, which was almost free crystals with how little experience I earned)

Screen_Shot_2022-09-10_at_10.43.42_PM.pn

The battle:

Spoiler

Screen-Shot-2022-09-10-at-10-43-45-PM.pn

 

Edited by Okami
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On 9/11/2022 at 4:48 AM, Okami said:

I actually like this update. I'm not an Efficiency farmer but it's nice to earn crystals more quickly than experience for once (especially this battle, which was almost free crystals with how little experience I earned)

it's also good for new players so they won't reach WO1 very fast

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