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Patch Update #714 - Released 3rd February 2023


Marcus
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On 2/2/2023 at 6:36 PM, Soothing said:

Add the hyperspeed shell of thunder...

They're adding status augments that have been out for some time. Hyperspeed Shells, Vacuum Shell, Strict Ammunition Load and other future non-status augments should eventually be placed there.

 

Striker is likely the next turret to have standalone status augments made for it so expect that and the rest of the Scorpion status augments to be added next. 

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On 2/2/2023 at 8:58 PM, soviet.reunion said:

What...  so vulcan got double damage... double critical chance... 

a slight critical damage reduction and a reload increase that won't even count if they use heat immunity...

:mellow:

 

On 2/2/2023 at 11:28 AM, TheCongoSpider said:

Vulcan isn't getting a straight damage buff like Firebird and Freeze got last week. The reload time is being increased. It will be an overall buff (current: 233.33-733.33, after 266.66-800) but critical DPS during Supercharge is also being almost halved. It'll be strong again at higher modifications with the better hit rate from the faster projectile speed but you may be overreacting. 

 

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Is it me or is Vulcan now useless again?

 

They nerfed it once before, and reversed the change because of complaints.... and now they've nerfed it again.

Fire rate is 10 bullets a year. Might as well use an M0 Rail considering how slow it is.

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I don't get the mindset of the tanki developers! Why do you guys work for downgrading gaming experience!!!

1st it was shaft - increasing reload time

now vulcan - 1 bullet / year

and ares - reduced overdrive damage

I re initiated playing after 4 months, and started playing with my favourite Vulcan since couple of days. Now again it seems time to leave tanki :( 

Very bad experience!!!

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On 2/2/2023 at 11:59 PM, Me0w_XP said:

The new tab interface, while good looking at first, is actually quite hard to read whilst in battle.

It is very hard to determine at a glance what is a good turret choice. When I need to change my turret I need to find one for which the top players has no protection equipped, and that is very hard to do now as It is necessary to hover with mouse one by one and then remember what you see while in middle of battle.

It would like to see all protections of enemy team at once, and color coded again. (I really don't understand why color coding was removed).

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On 2/2/2023 at 8:10 PM, Me0w_XP said:

Not a fan of these new icons, myself.

they are horrible!

 

I don't want to be the annoying dude around, but the game is continuously becoming less and less about fighting with tanks. I know this is an old issue and maybe I am nostalgic remembering what made me want to start playing a game with tanks and not spacecrafts, planes, etc: tanks are like old fashion battles, players need to have skills and be positioned strategically in the field. But every time I see tanks floating, taking off like airplanes, moving at ridiculously fast speeds, destroying very strong tanks like they were made out of butter, all of this due to augments and features that are very distant from a battle focused on tanks, I realize the game has changed a lot and the idea of developing strategies and fighting battles with traditional, old fashion tanks, is pretty much over. 

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On 2/3/2023 at 9:30 AM, MaximilliamtheGreat said:

I don't want to be the annoying dude around, but the game is continuously becoming less and less about fighting with tanks. I know this is an old issue and maybe I am nostalgic remembering what made me want to start playing a game with tanks and not spacecrafts, planes, etc: tanks are like old fashion battles, players need to have skills and be positioned strategically in the field. But every time I see tanks floating, taking off like airplanes, moving at ridiculously fast speeds, destroying very strong tanks like they were made out of butter, all of this due to augments and features that are very distant from a battle focused on tanks, I realize the game has changed a lot and the idea of developing strategies and fighting battles with traditional, old fashion tanks, is pretty much over. 

Sad fact but relatable

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Honestly, new battle interface change sucks because we can't see the protection of every enemies at the same time

Edited by Soothing
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On 2/3/2023 at 8:17 AM, Soothing said:

Honestly, new battle interface change sucks because we can't see the protection of the enemies

Move mouse to one of them... In test server it shows modules individually like that and statistics of them below the main TAB-menu

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Congratulations, you completely ruined the game playing by freeze coz charge rate now 1 instead of 9. I’ve tried to play now and barely can kill anyone! Just yesterday everything was fine now combination of wasp and freeze = your dead without killing anyone :wacko:

What the point? Advantage of the freeze is mele combat and now is gone. Plus freeze is not too effective especially with corrosive mix augment. Right now is just useless! Please undo!

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Exactly with the TAB display we can't see at a glance which protection modules the enemy are using.

I do like how the icons tell us the turret used and which augment; that is an improvement from before but just the protection modules display is one problem now.

For example before the same icon for magnum or gauss AP... now I can see.....  which is good...

I am also waiting to see if they will add STRAFE keybind for hover hull control, still nothing..ugh

Glad others are complaining hopefully they will tweek the TAB display further to show all protection modules or atleast have an settings option for that.

Thanks..later

 

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On 2/2/2023 at 3:06 PM, Marcus said:

The delay before a new point appears after the previous one was captured is increased from 10 to 17 sec

This is good. Very useful in big maps. Most of the time I play CTF and Siege. In Siege only with Titan. It takes me years to move from one point to other point in very big maps.

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On 2/2/2023 at 9:06 PM, Marcus said:

Freeze

  • Energy Recharge increased from 111 to 1000 eng/sec
  • Energy consumption increased from 125 to 400 eng/sec

This is really regrettable. The high consumption and recovery of Firebird depends on its high damage, and does not depend on its additional burn damage, let alone the Augment "INCENDARY MIX", which makes the DPS of Firebird as high as 1680. But what about Freezing? It does less damage and needs to shoot continuously to get the freezing effect. Every second I wait, others will have more chances to kill me. It has neither the high damage of Firebird nor the unlimited capacity of Tesla. I hope developers can review this change carefully. About a week after the launch of IC skin, its owner has experienced such a painful change. I don't know why.

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Us: How much more complex can you make the TAB display?

Tanki: Yes 

 

Protections... 

Naah we will get used to it i guess

Edited by Showbot
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Interface would be good but i think it 's pretty flawed . and please note it  ,is   not a random "rant"  ,but  i'm trying to constructive .
1) In BATTLE :
*******  Tab screen  *****
a) Random players  get "Red Underlined" in a square  , where actually i'm looking for MY position , and to relate my configuration to other players (both teammates and enemies) .
Dunno what it is???  WEAKER PEOPLE maybe.. but is misleading a lot  for no reason why i should care.. for gan*banging that single  player? WOW i just  want to win battles  , lol.
b) Again In tab ,a good novelty of previous system was to see how many people had protection against your turret by looking at ther icon's color ,
now is impossible to spot well  cause ALL ICONS  have Same Color and their  style  is  REALLY EYE FATIGUING can not really discern weapons now but just some ..i can not still understand  which weapon are in some cases , should be at least be colored differently
( DAMN some icons heavily resembles OTHER WEAPONS actually  lol   , then there i sa romb or sort who i have no clue which weapon is  still.. who got that terrible idea and sense of symbols is beyond anyone )  .
c) i understand the porpouse of the "weapon list" -under player list -, perhaps MUCH More Useful would be a list of  augments  to get resistance /effect in battle ( same reason , i cant get by looking at tab takes too much time )   but that could be my opinion 
______
2) ***Garage ***
a)  Bigger TAbs is a GOOD idea , But those are GARGANTUOS BIG and do Not STAY in THE SAME SCREEN! , meaning takes time to scroll them when players  in battle want to change augment/resistance , and take Too Much time both in scrolling and  selecting /moving  cursor  .Resizing them accordingly by at least half or in  a way all augments for example stay in the same screen 
( no idea why otherwise)  , and are pretty colorful when i do not need it .. where i would need it in battle screen to see what people in my team and other's have..   heck when switch protection those FLASHY BIG things let me lose a lot of time and are eye disturbing a lot .

b) Skins and Augments are  in the same TAb is a thing there is since forevere , when those have  so different  porpouse  ;  i would place them in different tabs ,
it's not rare to click wrong spot when battling .
_________
ALL in all , it looks something aimed at Casual New Players  where people used to the game have less means to adjust  tactic on   battles  .
And , Unrelated perhaps , i'm noticing an added lag , a lot of zero damage , cant take some drugs on floor ( i pass through)  and people who lag now lag lot more than before  ( can see destruction before some shots )  but can be just for the novelty to be fixed . Starting again to leave a lot of battles  ( a lot ) cause in some is hopeless even to try .
Regards !



 

Edited by mrvomit

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i just figured out lol, what it shows on bottom line isnt amount of weapons teams use, but amount of protection modules enemy team has :DD. so if it is written 3-scorpion, 2 - hammer. it means, that 3 players have scorpion protection and 2 have hammer protection :DD

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On 2/3/2023 at 5:57 AM, MaximilliamtheGreat said:

@Kimura excellent remarks.
btw, what about the new icons? I know they do not change anything significantly in terms of the battles themselves, but the new icons are horrible. 

I prefer old icons too but i don't hate on new icons too. Neutral. I think you should not be able to see what hull people are using when you press TAB because it's just useless information making it harder to see what immunities people have.

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On 2/3/2023 at 2:59 AM, Me0w_XP said:

The new garage looks pretty cool.

If your 7 yrs of age are under, then yes I agree.

On 2/3/2023 at 3:22 AM, MrRodent said:

Fire rate is 10 bullets a year. Might as well use an M0 Rail considering how slow it is.

LOL quite funny that.

 

On 2/2/2023 at 4:50 PM, Kimura said:

On mobile you press auto-shoot button and just drive around. That's it.

Kids like it to be simple less, skill involved.

 

On 2/2/2023 at 4:50 PM, Kimura said:

On PC i guess you need to hold your mouse and drive

PC and mouse feels alien, to me at least. I use keyboard, always have, always will and that makes vulcan imo harder than most to master when your up close to a enemy.

 

On 2/2/2023 at 4:50 PM, Kimura said:

Vulcan bot used paladin hull

Says it all right there. The recent nerfs to paladin have in no way stopped it from dominating all modes, it's as you were, floating trash cans dominating, especially cap modes and it's made all the more difficult because of how they move in battle, making it very hard to nail these clowns. They have a unfair advantage, more so if they play mouse are mobile. 

@MaximilliamtheGreat The devs have destroyed the game with all their childish gimmicks and they will continue to destroy it.

Same old, same old.

On 2/3/2023 at 4:35 AM, NikmanGT said:

Sad fact but relatable

Nice choice of words mod. Substitute your cowardly "relatable" with the word "TRUE" and your post has merit.

Your like a piece of tracing paper, very easy to see through.

   

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On 2/3/2023 at 1:10 AM, The_Resistance said:

Move mouse to one of them... In test server it shows modules individually like that and statistics of them below the main TAB-menu

It was better when we were able to see everyone's protection at the same time

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On 2/3/2023 at 12:34 PM, Soothing said:

It was better when we were able to see everyone's protection at the same time

this, plus I never use the mouse when I’m playing

the stats window is really important and I must look at it dozens of time during a battle

if important stuff, like prots, can’t be read on it in milliseconds, then it is useless

 

 

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again a failing mark tanki Dev's

you have the score board - when you look at your name on the score board in regular battles its a pale blue //  but in the special missions its in teal.

would prefer the teal more then the pale grey blue.

 

also the CP battle is now more a DM battle , you just made it longer and harder to win. scrap this completely..

the time for waiting in between is more a pain then it should be fun battles.

the garage set up is just ok , not a huge fan of it seeing its a little more annoying having the recheck to see if you have drones in place , I prefer the old button set up.

Edited by Bydo
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