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Patch Update #733 - Released 28th July 2023


Marcus
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Patch Update #733 - Released 28th July 2023

 

  • Fixed bots’ weird behaviour

    • (Note) This bug usually appeared in the evening and made bots drive backward, not move, not shoot, etc.

  • Added a special question mark icon for items that are not yet available for new players

    • (Note) It also works for items that have been added to the game but not yet publicly announced

  • Repair kit

    • Delay between repair ticks (actions) increased from 150 to 250 ms

    • The number of HP repaired per tick decreased from 150 to 100 HP

    • The number of repair ticks (actions) increased from 20 to 30

    • Reload duration decreased from 30 to 22 s

      • (Note) The frequency of using repair kits will remain the same - 30 seconds, despite that reload duration is increased. It will be so because the increased supply effect duration is 8 seconds and stacks with the cooldown, making it 30 seconds in total

  • Boosted armor

    • Effect duration increased from 30 to 40 s

    • Reload duration decreased from 20 to 15 s

  • Boosted damage

    • Effect duration increased from 30 to 40 s

    • Reload duration decreased from 20 to 15 s

  • Speed boost

    • Effect duration increased from 30 to 40 s

    • Reload duration decreased from 20 to 15 s

  • Mine

    • Critical damage decreased from 3999 to 2000 HP

    • Critical hit chance increased from 5 to 10%

  • Mechanic

    • Reduction of Repair Kit cooldown changed from 15 to 10-20 s

    • Reload duration decreased from 3 to 1 s; 

    • Removed the decrease of reload time of Repair kit supply by activating other supplies

  • Defender

    • Power up duration changed from 30 to 20-40 s

    • Additional Boosted Armor supply power increased from 10-90% to 30-90%

    • Reduction of Boosted Armor cooldown changed from 5 to 5-15 s

    • Reload duration decreased from 3 to 1 s;

    • Removed the decrease of reload time of Boosted Armor supply by activating other supplies

  • Booster

    • Power up duration changed from 30 to 20-40 s

    • Reduction of Boosted Damage cooldown changed from 5 to 5-15 s

    • Reload duration decreased from 3 to 1 s;

    • Removed the decrease of reload time of Boosted Damage supply by activating other supplies

  • Trickster

    • Power up duration changed from 30 to 20-40 s

    • Reduction of Speed Boost cooldown changed from 5 to 5-15 s

    • Reload duration decreased from 3 to 1 s;

    • Removed the decrease of reload time of Speed Boost supply by activating other supplies

  • Saboteur

    • Reduction of Mine cooldown 0-10 s

    • Reload duration decreased from 3 to 1 s;

  • Hyperion

    • Reduced reload time for supplies changed from 10-20 to 5-15 s

      • (Note) Drone behavior doesn't actually change because the cooldown of main supplies is reduced from 20 to 15 seconds

  • Crisis

    • Reduction of Repair Kit and Mine cooldowns 0-5 s

  • Spider protection module

    • The minimum rank required is decreased from General (26) to Recruit (1)

 

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On 7/27/2023 at 4:07 PM, Marcus said:

Repair kit

  • Delay between repair ticks (actions) increased from 150 to 250 ms

  • The number of HP repaired per tick decreased from 150 to 100 HP

  • The number of repair ticks (actions) increased from 20 to 30

  • Reload duration decreased from 30 to 22 s

    • (Note) The frequency of using repair kits will remain the same - 30 seconds, despite that reload duration is increased. It will be so because the increased supply effect duration is 8 seconds and stacks with the cooldown, making it 30 seconds in total

Attacking before this repair kit nerf is insanely hard.

Attacking after this repair kit nerf is literally impossible.

Lol. Camping Online frfr

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On 7/27/2023 at 5:07 PM, Marcus said:

Repair kit

  • Delay between repair ticks (actions) increased from 150 to 250 ms

  • The number of HP repaired per tick decreased from 150 to 100 HP

  • The number of repair ticks (actions) increased from 20 to 30

  • Reload duration decreased from 30 to 22 s

    • (Note) The frequency of using repair kits will remain the same - 30 seconds, despite that reload duration is increased. It will be so because the increased supply effect duration is 8 seconds and stacks with the cooldown, making it 30 seconds in total

What is the purpose of this?

The way I see it, now if I'm low on health, I have to go into cover, activate RK, wait 3 seconds and then go into battle.
Starting tomorrow, I'll have to wait up to 8 seconds until my health restores. Does this not slow down gameplay and make it more stale?

If you're gonna do that, at least make it so that healing no longer stops when taking damage. Or perhaps it will stop, but only after you take X amount of damage (e.g. 1000) after starting repair.

 

Edit:
I tried playing today and the repair kit change doesn't seem that bad. It's noticeable, but not entirely game-breaking. The most annoying thing is when the RK gets activated by accident (picking up a box or from a teammate with Mechanic), and I can't use my own RK in the next 8 seconds, where it could have been much more crucial.

I still believe that the healing shouldn't stop if you just take a tiny bit of damage though.

 

On 7/27/2023 at 5:07 PM, Marcus said:
  • Critical damage decreased from 3999 to 2000 HP

  • Critical hit chance increased from 5 to 10%

RIP attackers with light hulls.

 

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On 7/27/2023 at 9:07 AM, Marcus said:
  • Mechanic

    • Reduction of Repair Kit cooldown changed from 15 to 10-20 s

    • Reload duration decreased from 3 to 1 s; 

The RU patch note mentions the removal of RK cooldown decrease when using other supplies. Did the EN patch note forget this? Because if the EN note is true then Mechanic could have constant repair kit uptime after this update.

 

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On 7/27/2023 at 9:31 AM, Maf said:

The way I see it, now if I'm low on health, I have to go into cover, activate RK, wait 2 (or is it 4?) seconds and then go into battle.
Starting tomorrow, I'll have to wait up to 8 seconds until my health restores. Does this not slow down gameplay and make it more stale?

Currently it is 3 seconds.

On 7/27/2023 at 9:31 AM, Maf said:

If you're gonna do that, at least make it so that healing no longer stops when taking damage. Or perhaps it will stop, but only after you take X amount of damage (e.g. 1000) after starting repair.

I agree with this. I think they could either bring back old Repair Kit, or increase the amount of upfront HP you get back, though that would make Mechanic a bit less advantageous.

 

With the buff in BA, BD, and SB supplies along with the recent buff to Defender, I guess they are forcing us to depend on Defender or Crisis more to tank damage instead of healing often. Maybe Hyperion and Mechanic users will be more successful due to being able to activate RK more often and the latter being able to get more HP back.

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On 7/27/2023 at 4:31 PM, Maf said:

RIP attackers with light hulls.

A part of me died while reading that in the patch notes and especially that saboteur will decrease the cooldown of the mines supply. I pretty much only use light hulls and my life is about to get so much worse with the increase in miners that's about to happen. The fact that they reduced it to just 2,000 dmg means that its probably better for medium hulls than it was before and its literally only light hulls being totally screwed over here ?

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On 7/27/2023 at 7:17 AM, Kimura said:

Lol. Camping Online frfr

It'd be interesting if devs could publish the usage of all the turrets throughout the years since I have a feeling that more and more people are using long-range turrets in the game (basically campers).

Edited by EN_YT_Zurya_TO
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Light hull is already the least type of hull after tons of updates to make camper stronger, this update make it even worse, devs should look themself again before blame players camping at game, players just natural change their style to fit the update. 

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On 7/27/2023 at 7:47 PM, EN_YT_Zurya_TO said:

It'd be interesting if devs could publish the usage of all the turrets throughout the years since I have a feeling that more and more people are using long-range turrets in the game (basically campers).

90% Long/Medium range turrets. 10% Melee, if not less.

Just like this fine gentleman said, it's nobody's but devs fault.

On 7/27/2023 at 7:50 PM, ongkhoi18 said:

Light hull is already the least type of hull after tons of updates to make camper stronger, this update make it even worse, devs should look themself again before blame players camping at game, players just natural change their style to fit the update. 

 

Edited by Kimura
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On 7/27/2023 at 6:37 PM, Marcus said:

Removed the decrease of reload time of Boosted Damage supply by activating other supplies

Booster and Defender suffered a huge loss, 

I believe for its compensation, both the drones should have their supply strength reactivated after the Jammer's status effect runs off, and not act like a mere Brutus drone anymore.

The earlier supply nerf of both the drones, followed by this update, I don't know what the Developers have in mind, but it's a straight inclination to further use these drones (both happened to be my favorite at some point of time)  a lot less, and use either Hyperion or straight up Crisis.

On 7/27/2023 at 6:47 PM, Kimura said:

Attacking after this repair kit nerf is literally impossible.

Also this.

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On 7/27/2023 at 1:22 PM, NikmanGT said:

Booster and Defender suffered a huge loss, 

 

It's a nerf to low upgrade levels and a buff to max level drones.

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Repair kit nerf.
Supplies active for longer portion of playtime, indirectly boosting brutus.

Mines nerfed... right?

Crisis is getting a repair kit cooldown decrease? That's going to be great for attacking and some other gameplay strategies.

The trio gets infinite supply of its type, that's nice. Yes, it already somewhat had that, but now it is truly infinite.

Upgrading drones is now even more important, also nice.

I have absolutely no idea about other drone changes.

Spider at recruit... I get it... but like... who's got millions at low ranks? It's a trap, too expensive.

Honestly, this update looks like it's saying a lot, but I don't think that much is gonna change.

Or was this just an elaborate way to make mechanic a viable competitor to other drones? Even with all the negative comments, I think this update might be really positive on the gameplay.

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On 7/27/2023 at 3:07 PM, Marcus said:

Crisis

  • Reduction of Repair Kit and Mine cooldowns 0-5 s

Decreased the cooldowns by 5 seconds or you can heal and place a mine every 5 seconds?

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On 7/27/2023 at 4:49 PM, Im_Your_Huckleberry said:

Decreased the cooldowns by 5 seconds or you can heal and place a mine every 5 seconds?

From the wording, I am assuming it means the cooldowns are decreased by 5 sec.

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Simply put from what I understood, this update nerfed repair, reworked mines and buffed all drones.

I dislike the repair change, 8 seconds is far too long in a game like Tanki with so much going on around you. (if you're not camping)

Drones aren't really impacted alot other than crisis with more repairs and mines.

Mines ey? I can't really say I hate it or like it, two scenarios come to mind:-

1. Using mine against close rangers: good update, that 2k comes in clutch more often now

2. Campers with saboteur: hmm before this, it could either one tap anyone, or would deal basically no damage, more crits would be annoying when attacking a mined base

 

A Big -not so balanced- balance change

 

 

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So Phoenix for hulls protects you from EMP, STUN, AP, JAMMER and no passive OD charge? Is it me or it's BAD considering average player will take 10+ years to get this? Yeah LMAO we don't know what turrets do yet but if it's anything like Hull Phoenix then it's just the biggest waste of time a man can do

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  • Community Manager

Some fixes:

737 -> 733

and

On 7/27/2023 at 4:07 PM, Marcus said:

Mechanic

  • Removed the decrease of reload time of Repair kit supply by activating other supplies

 

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haha

I rightly predicted 3 months back that every hulls trophy would be the same, ie, immunities against all status effects, because there weren't any other options tbh. Maybe they could have included the new augments such as miner/lifeguard/engineer/blaster (which they removed for the sake of "simplifying the game" & are now unethically reselling to buyers). Custom op overdrives could be also interesting options. Phoenix augments are supposed to be unique, not copy-pasted 

Thank god they didn't come up with the idea of trophies before pulsars, else, every turrets trophies would be more op pulsars (good thing for matchmaking balance/bad thing for phoenix variety)

Edited by yuvraj007

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Removing the decrease of reload time of those supplies by activating other supplies is a big nerf and mistake. Now I have to wait to for example to use Boosted Damage on Booster drone after I use Boosted Speed or Armor and in most cases, I get killed before defending myself from attackers. I used to often activate Boosted Armor or Speed first before using Boosted Damage and had a lot of chances to defend against attackers, now it won't be that effective.

About repair kit nerf, it is one of the worst changes I have ever experienced. Now players will die quickly and that will make attacking less useful and the number of campers will increase enormously. Why? It's simple, while camping you'll get more experience points and/or higher K/D, where when attacking it is more likely to quickly die and ruin a lot your K/D statistic .Unfortunately, it is much more profitable to camp than to attack the enemy base.

On 7/27/2023 at 3:07 PM, Marcus said:

 

  • Spider protection module

    • The minimum rank required is decreased from General (26) to Recruit (1)

Other protection modules also should have minimum rank required to get it decreased to Recruit or to at least Sergant rank IMO. Because of the current number of players in the game, which is kept secret by developers, MM usually creats unbalanced battles in which players with 9999 GS or a lot stronger are matched to enemy team, while teammates have maximally 7000-8000 GS or are weaker than enemy team and have a lot lower ranks than enemies. Many players with lower ranks can't get protection modules, because of that senseless change of rank from which they can be obtained while enemies already have such modules. No, quitting the battle won't solve that ultimately. Protection modules against mines is definitely changing too little for the newbies. Perhaps this, combined with changes in mines and in repair kits, will improve defense somewhat, but the game is not based only on defending one's base.

These changes are some kind of promotion of camping and I won't be suprised there will be more and more campers, even on Siege mode. That's not good.

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sorry not a fan of this new changes. first of all it takes way too long to activate supplies , also when supplies are turned on  they're only on for a short time.

been having issues this week with high ping and lag , so when I go to destroy tanks I'm only getting about 1/3 of my kills registered . in most cases I have to refresh battle to be able to register new kills.

with the system on supplies from the past up date . I also find myself re'clicking on the buttons on my key board way more then I should and been wasting supplies for no reason.

also battles are freezing when too many golds drop leaving battles unplayable at times.

Edited by Bydo

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On 7/28/2023 at 8:58 AM, Bydo said:

sorry not a fan of this new changes. first of all it takes way too long to activate supplies , also when supplies are turned on  they're only on for a short time.

 

It should be the opposite, shouldn't it? Cooldowns are shorter and active times are longer with this new change.

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On 7/28/2023 at 10:53 AM, Me0w_XP said:

It should be the opposite, shouldn't it? Cool downs are shorter and active times are longer with this new change.

you would think it should be , but I'm finding that its taking a bit longer then normal to get say Shields up even with a drone in use .

I'm hitting shields first and then double damage , once shields is done we should be able to up load another shield . but for some odd reason it's taking me 5 seconds longer to load then it should be. I'm also wondering if its cause of the lag and ping issues that is causing it to take longer.

also been noticing this change on my account since Tuesday not sure why but it could have been released sooner then expected.

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