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Patch Update #738 - Released 8th September 2023


Marcus
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Patch Update #738 - Released 8th September 2023

 

  • Magnum

    • The number of steps of charging decreased from 100 to 50 units

    • «Automated Gunpowder Loading Mechanism» augment

      • The amplification time decrease changed from -25% to -20%

    • «Harpoon» augment

      • The number of steps of charging changed from 50 to 10 units

    • (Note) These changes should significantly reduce the cases of not dealing damage.

  • Added support for grenades in battles

    • Grenades received their own sounds for a throw, a bounce, and a detonation

  • Changed the minimal rank required for Daily Missions from Gefreiter (3) to Master Corporal (5)

  • Changed the minimal rank required for Weekly Missions from Corporal (4) to Staff Sergeant (7)

  • Changed the minimal rank required for Secret and Encore Missions from Staff Sergeant (7) to Sergeant-Major (10)

  • Memory usage optimization in battles

  • Updated Shop prices for some regions

 

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On 9/7/2023 at 4:00 PM, Marcus said:

Updated Shop prices for some regions

They made it cheaper for me by 1 euro guess now it'll be 2 euros more expensive? Using the oldest trick in the book.

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On 9/7/2023 at 3:00 PM, Marcus said:

Updated Shop prices for some regions

Increase? Again? I know nobody in euro regions that is still buying a lot, because it has become ridiculously expensive

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On 9/7/2023 at 3:00 PM, Marcus said:
  • Magnum

    • The number of steps of charging decreased from 100 to 50 units

    • «Automated Gunpowder Loading Mechanism» augment

      • The amplification time decrease changed from -25% to -20%

    • «Harpoon» augment

      • The number of steps of charging changed from 50 to 10 units

    • (Note) These changes should significantly reduce the cases of not dealing damage.

  • Added support for grenades in battles

    • Grenades received their own sounds for a throw, a bounce, and a detonation

  • Changed the minimal rank required for Daily Missions from Gefreiter (3) to Master Corporal (5)

  • Changed the minimal rank required for Weekly Missions from Corporal (4) to Staff Sergeant (7)

  • Changed the minimal rank required for Secret and Encore Missions from Staff Sergeant (7) to Sergeant-Major (10)

  • Memory usage optimization in battles

  • Updated Shop prices for some regions

@Opex-Rah where is the nice thing that is long overdue? everything on this list is something most players didn't even wish to become available in the game, especially increasing the shop prices again, cause 264€ for 24k is already high enough, most players aren't even willing to spend any money anymore, please explain yourself my dude....

 

 

 

Edited by Niklas
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Marco, isn't it as if the update brought with it some bugs? because if you are in the game and you get hit or you do it intentionally and press the G key this doesn't work and prevents you from changing your armament, the same thing happens if you press ESC and then choose the EXIT GAME OPTION, this sends you back into battle while if you click on RETURN INTO GAME it takes you out. I hope you understand why I don't know the language I used automatic translator.

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Where is the announcement that added grenades? I see you're talking about updating grenade effects so it means that they are already in the game? I didn't see them when I played on Thursday... but I also can't fund any announcement of grenades getting introduced. 

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On 9/9/2023 at 7:58 PM, soviet.reunion said:

Where is the announcement that added grenades? I see you're talking about updating grenade effects so it means that they are already in the game? I didn't see them when I played on Thursday... but I also can't fund any announcement of grenades getting introduced. 

They talked about it in earlier VLogs, the newly introduced Grenadier mode is basically a form of test and to accumulate player's feedback.

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On 9/7/2023 at 3:00 PM, Marcus said:

Magnum

  • (Note) These changes should significantly reduce the cases of not dealing damage.

I have to say I don't really see much of an improvement here. I've played a lot over the weekend, and like before it varies a lot how bad it is. There can be a streak of a few good hours, but then also really bad streaks. I had close to 10 dead shots in a game just now. It seems to correlate with general lag, which is not on my end. Also seems worse in big games/ maps with 20+ players. Refresh/ cache clear does not help noticeably. 

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On 9/12/2023 at 3:17 PM, TheCongoSpider said:

Incendiary Magnum has stayed the same since release 6 months ago. Vacuum Thunder took 5 months to get nerfed. How long do you reckon they'll take to nerf Vacuum Magnum? I say 2-3 months. 

People argue that Incendiary Magnum is underwhelming; I myself find it a bit irritating but nothing a few RKs can't fix. Vacuum Magnum is way too overpowered with its generous splash radius.

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On 9/7/2023 at 8:00 AM, Marcus said:

Update_wide_1006_EN.jpg

 

Patch Update #738 - Released 8th September 2023

 

  • Magnum

    • The number of steps of charging decreased from 100 to 50 units

    • «Automated Gunpowder Loading Mechanism» augment

      • The amplification time decrease changed from -25% to -20%

    • «Harpoon» augment

      • The number of steps of charging changed from 50 to 10 units

    • (Note) These changes should significantly reduce the cases of not dealing damage.

  • Added support for grenades in battles

    • Grenades received their own sounds for a throw, a bounce, and a detonation

  • Changed the minimal rank required for Daily Missions from Gefreiter (3) to Master Corporal (5)

  • Changed the minimal rank required for Weekly Missions from Corporal (4) to Staff Sergeant (7)

  • Changed the minimal rank required for Secret and Encore Missions from Staff Sergeant (7) to Sergeant-Major (10)

  • Memory usage optimization in battles

  • Updated Shop prices for some regions

 

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Disappointing! Still has the issue. Magnum does not deal damage always. It misses dealing the damage.

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