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Patch Update #744 - Released 10th November 2023


Marcus
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Are you kidding me? WE NEED NERF IN MAGNUM AND SHAFT RAPID FIRE

Why Shaft can have 90% or more critical hit... Always guaranteed. Out of 3 shots in 1 second, 1 will almost always be critical.

The Magnum's range is very large, why apply 100% damage to the entire range, which is HUGE? And still always apply the effect status? Makes no sense, since you removed guaranteed status effect from others turrets.

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I really don't understand why you made the most popular hovering hulls in the game difficult to use and made players feel very bad. Players like hovering hulls because of their excellent control methods. Now you have achieved your goal, just like what you are best at - destroying whatever players like the most. It's really disappointing.

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On 11/10/2023 at 3:49 PM, Kimura said:

They reduced my shop prices a lot over a year. Stuff that costs 30+ bucks now is 18 bucks.

Read what I'm quoting again.

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@Cleric 

On 11/10/2023 at 4:08 PM, Cleric said:

To me, it's more like it's making rooms for new "exotic" augs to keep the economy going, especially on the nerf of the Pulsar Aug.

E.g. for many turrets, Pulsar is the endgame aug. Once a player get there, he is done, and it is much less likely he will need to pay for new toys any more. Now with Pulsar getting nerfed, quite significantly in fact, this particular player actually has to explore other options, including upcoming ones.

I paid a lot for pulsar on smoky , vulcan ,firebird and railgun. After I got the augments, I found smoky pulsar is not producing the results which used to be initially, Same with vulcan too. May be some are already nerfed already

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Nerf on the hopper's augment was okay, the rest is unnecessary,

I haven't seen anyone complaining about the hovering hulls.

After months of playing, I finally finished the crusader phoenix, and with this update, no motivation to play with that hull...

Edited by Nuclear
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Time to go back to the old methods, Vikings, Hunters, Hornets. Thats what we always ask isnt it? ''Bring the old Tanki back'', there you go, Where is the problem now? And that comes from a Hopper/Crusader user who was forced to play with these Hulls due to their superiority in certain situations, i will gladly go back to the old methods once those hovering hulls become nearly unplayable again. Today they made a good step towards it.

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On 11/10/2023 at 3:55 PM, Nuclear said:

After months of playing, I finally finished the crusader phoenix, and with this update, no motivation to play with that hull...

Is it that bad? I havent play yet but I am afraid now ? Crusader is my favorite hull and I have all status effect augment for it so for me its like only option. 

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On 11/9/2023 at 3:19 PM, Transport said:

At this point they might just throw Hopper in the Trash.

It was already there though...

On 11/9/2023 at 4:55 PM, Kimura said:

Wait Flying hulls got nerfed? 

A1Ftw4ly-jL._UF1000,1000_QL80_.jpg

Well, only if you're pushing people and places, camping like the typical magnum ares will not have any changes as the usual, updates continue to promote camping each update

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On 11/10/2023 at 2:55 PM, Nuclear said:

Nerf on the hopper's augment was okay, the rest is unnecessary,

I haven't seen anyone complaining about the hovering hulls.

After months of playing, I finally finished the crusader phoenix, and with this update, no motivation to play with that hull...

'no motivation to play with that hull',
I wonder why?
image.png?ex=6560d24b&is=654e5d4b&hm=5dcb555873debc2312b741cfa45377c387f2a8944d08fa9195b333521a371a71&

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On 11/10/2023 at 3:49 PM, Mihoyo said:

I really don't understand why you made the most popular hovering hulls in the game difficult to use and made players feel very bad. Players like hovering hulls because of their excellent control methods. Now you have achieved your goal, just like what you are best at - destroying whatever players like the most. It's really disappointing.

Yes people sure love hovering hulls. On average every 2 days i see people complaining and saying that it should be completely removed. True sign of love.

On 11/10/2023 at 4:55 PM, Nuclear said:

haven't seen anyone complaining about the hovering hulls.

once again. Just read chat. "remove flying hulls" is getting as popular as "bring back old tanki" at this point. And speaking of old tanki ⬇️

 

On 11/10/2023 at 6:22 PM, Showbot said:

Time to go back to the old methods, Vikings, Hunters, Hornets. Thats what we always ask isnt it? ''Bring the old Tanki back'', there you go, Where is the problem now?

Wise Man once said "my tanki online nickname will be Showbot"

 

On 11/10/2023 at 6:38 PM, Akame said:

Well, only if you're pushing people and places, camping like the typical magnum ares will not have any changes as the usual, updates continue to promote camping each update

I mean no matter what you do with hulls it won't hurt the camping magnum. magnum is the problem not hull.

 

On 11/10/2023 at 6:44 PM, Akame said:

'no motivation to play with that hull',
I wonder why?

The answer to why trophy augments suck is pretty obvious. They're intended for people that used THE TURRET and got 5,000,000 score not JGR and did that. Oh well deserved I guess. All you did is abuse a gamemode and got trash in return.

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On 11/10/2023 at 3:49 PM, Mihoyo said:

I really don't understand why you made the most popular hovering hulls in the game difficult to use and made players feel very bad. Players like hovering hulls because of their excellent control methods. Now you have achieved your goal, just like what you are best at - destroying whatever players like the most. It's really disappointing.

Good, now you can learn to use regular hulls just like everybody else.

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On 11/10/2023 at 5:10 PM, Kimura said:

 

 

I mean no matter what you do with hulls it won't hurt the camping magnum. magnum is the problem not hull.

 

Vulcan and paladin/ares still boasts a fair killing spree from what I have seen, the nerfs have done nothing to it for most part

  

On 11/10/2023 at 5:28 PM, Macabre said:

Good, now you can learn to use regular hulls just like everybody else.

Is this meant to be difficult?

Edited by Akame

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On 11/10/2023 at 7:42 PM, Akame said:

Vulcan and paladin/ares still boasts a fair killing spree from what I have seen, the nerfs have done nothing to it for most part

  

Is this meant to be difficult?

Hardly, quite the opposite actually. But these players are so used to hovering hulls because they offer an unparalleled advantage in combat.

 

I know exactly why he's bummed they aren't as broken as they were. 

 

Now let's see how they perform with tracked hulls when they can no longer strafe sideways. 

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On 11/10/2023 at 6:07 PM, Macabre said:

 

 

Now let's see how they perform with tracked hulls when they can no longer strafe sideways. 

I've played a variety of combos to confirm that it ain't difficult. In fact some people forget that rocking with tracked hulls is a lot more prominent for use than attempting on hovers, vacuum thunder players would know this for sure. Sure tracked hulls can't strafe, but they've all been more than usable for time.
If the person is a mobile device user, then I can imagine it being a bit difficult to change up controls to understand tracked, but from PC, it ain't difficult at all.

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On 11/10/2023 at 8:16 PM, Akame said:

I've played a variety of combos to confirm that it ain't difficult. In fact some people forget that rocking with tracked hulls is a lot more prominent for use than attempting on hovers, vacuum thunder players would know this for sure. Sure tracked hulls can't strafe, but they've all been more than usable for time.
If the person is a mobile device user, then I can imagine it being a bit difficult to change up controls to understand tracked, but from PC, it ain't difficult at all.

I thoroughly agree. But the main selling point of hovering hulls is their ability to dodge slow travelling shots -such as Smoky's and thunder's-, which allows you to hit the tracked hulls and not get damaged in return. 

 

This translates into a rather big advantage on the battlefield. And this comes from a Smoky main like myself. 

 

And it works even better against the "Timmys" of this game who are yet to realize they can actually turn their turrets lol 

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On 11/10/2023 at 7:42 PM, Akame said:

Vulcan and paladin/ares still boasts a fair killing spree from what I have seen, the nerfs have done nothing to it for most part

well the most braindead combo is still alive even after a nerf. What it has to do with camping tho? 
The update is clearly made to nerf the strafe and no-clip "features" from floating hulls aka the reasons why people call them "hacks". 

As for difficulty with using a tracked hull i think the guy meant that they're so used to braindead stuff that now something as simple as tracked hull will be hell to use for them.

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So I checked prices of micro upgrades and guess what ? They are increased, so The bonus of saving crystals you would get from not having to upgrade for example Mk6-10 to Mk7-0 is gone because you will pay this price during micro upgrading turret to Mk7. And additionally you have to pay tankoins because you "saved" crystals. 

 

Wiki - Twins Mk4-5 upgrading cost 3898 with 30 % discount   - IN garage - 4396  thats like 15 % increase per micro upgrade.  Why am I not surprised ?  

 

https://imgur.com/a/sLQZbE5  check yourself ....

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On 11/10/2023 at 6:10 PM, Kimura said:

Yes people sure love hovering hulls. On average every 2 days i see people complaining and saying that it should be completely removed. True sign of love.

once again. Just read chat. "remove flying hulls" is getting as popular as "bring back old tanki" at this point. And speaking of old tanki ⬇️

Everyone who were complaining for the hovering hulls is because they haven't taken the time to learn how to use it and how to play against it.

"Removing the hovering hulls and old tanki back" is nothing but a good memory from the players who played back then.

They can try out the 2014 tanki-clone game and they will realize how bad is that compared to the current version of the game.

 

On 11/10/2023 at 6:10 PM, Kimura said:

The answer to why trophy augments suck is pretty obvious. They're intended for people that used THE TURRET and got 5,000,000 score not JGR and did that. Oh well deserved I guess. All you did is abuse a gamemode and got trash in return.

The phoenix augments are not suck just because couple player (who hasn't ever used actually) says that, how interesting is that most of the player takes striker protection couple minutes after that I played with that augment on the map.

 

Regarding to the juggernaut,

I "abused" the JGR mode, why? Because that was the fastest way to finish the mission.

Everyone else can do that? Yes. Okay, then what's the problem?

Playing with the juggernaut is not that easy and most of player can't manage to get as much score as would worth the time to get the juggernaut, they rather complaining about it and insulting those, who can do it.

Believe it or not, but the "abusing" is not on us, it's the developer's fault.

I agree, that the juggernaut should be randomly added, but the they give us the opportunity to get it in the beginning of the match, so we lived with it.

Edited by Nuclear
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On 11/10/2023 at 5:44 PM, Akame said:

'no motivation to play with that hull',
I wonder why?
image.png?ex=6560d24b&is=654e5d4b&hm=5dcb555873debc2312b741cfa45377c387f2a8944d08fa9195b333521a371a71&

WELLLLL, okay I used the juggernaut to get the phoenix.

But imagine my face after finally getting the augment and seeing this update.

I was, oh f-yeah, no more worry about the status augments, and now it's not fun playing with it at all.

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