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Patch Update #744 - Released 10th November 2023


Marcus
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On 11/9/2023 at 7:30 AM, Marcus said:
  • All the «Lightweight Construction» augments

    • Removed the fixed value of Weight parameter

    • Added a decrease of Weight by -30%

    • Added an increase of acceleration by +15%

When combined with the weight changes introduced in Patch Update #713 that made all tanks heavier, equipping Lightweight on a fully-upgraded Wasp Mk7 is now legitimately still heavier than the M3 Wasp of the good 'ole parkour days of Flash. Even the least exciting of stunts in 2015/2016/2017 days are not even possible because tanks are like boat anchors now...

I know in previous times where significant changes that altered the parkour realm were introduced, there was an opportunity for players to roll-back their Wasp to an un-upgraded, M0/Mk1 model, but now even that wouldn't salvage the situation, as Mk1 Wasp with 0 upgrades is STILL heavier per the #713 update than hulls were with a Lightweight augment equipped prior to this update...

 

The only thing I can think of as to why the Developers made the random decision to implement this change is for Matchmaking purposes - such as to prevent people from flying around Event Mode maps and taking gold boxes in jaw-dropping ways (like you see in many of Mr.Skiil's videos). If that's the case, I urge Developers to rethink their decision and mirror the choice they made regarding physics: PRO Battles in the Parkour Mode having a distinction from Matchmaking battles. In other words: have Lightweight augments set each hull's weight to 1,000 kg (like before) when used in PRO Battles in the Parkour Mode, and then do whatever your hearts desire when it comes to Matchmaking. Hell, you Developers could even outright ban the usage of Lightweight augments in Matchmaking battles - I don't care as long as us parkourists can have the Lightweight augments we are used when we play in Parkour battles.

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On 11/10/2023 at 9:08 PM, Nuclear said:

Everyone who were complaining for the hovering hulls is because they haven't taken the time to learn how to use it and how to play against it.

I don't know if you are serious or just defending your own use of said Hovering Hulls.

 

I have always played with tracked hulls, and I also use Paladin sometimes. And yes, I get good results with both kinds of Hulls. Hovering hulls have distinct advantages over tracked hulls, and if you negate it, you are simply lying and being dishonest, no questions about it.

 

What are said advantages? 

+ Easier movement and less need of turning your turret, the hulls turns for you - way easier to play with vulcan

+ Strafing side by side to avoid enemy shots

+ Easier peeking out of cover when compared to a tracked hull that needs to peek with its side exposed

+ can travel sideways and shoot towards an opponent

+ can drive through enemy tanks and cap a flag/ball

Cons? yes, one. One what only affects a few turrets, and that I would not even consider a big disadvantage in today's Tanki, where skill means very little and everything is unga-bunga.

- cannot rock back and forth

 

---------------

So tell us, how should we learn how to play against those? Perhaps you possess some hidden knowledge and aren't just upset that your favorite hover hull just got nerfed.

Edited by 2shots2kills
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On 11/10/2023 at 8:18 PM, Nuclear said:

 

I was, oh f-yeah, no more worry about the status augments, and now it's not fun playing with it at all.

That's just the game in a nutshell, playing like it's a chore is what it has become right now rather than fun, luckily I've been playing other games instead for most part

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On 11/10/2023 at 10:08 PM, Nuclear said:

Everyone who were complaining for the hovering hulls is because they haven't taken the time to learn how to use it and how to play against it.

"Removing the hovering hulls and old tanki back" is nothing but a good memory from the players who played back then.

They can try out the 2014 tanki-clone game and they will realize how bad is that compared to the current version of the game.

Yes i know 2014 tanki sucks. 

IDK about other people but i know how to use hovers with keyboard and im so good at it my existance makes people rage in chat when they see me turn a turret on a hover while destroying them anyway. I can make a whole list of people that did that.

On 11/10/2023 at 10:08 PM, Nuclear said:

Playing with the juggernaut is not that easy and most of player can't manage to get as much score as would worth the time to get the juggernaut, they rather complaining about it and insulting those, who can do it.

If I want I can get around 2k score with JGR. If I want i can casually get 1500ish score without JGR in any mode. (ofc a specific combo that allows it. for example with isida vampire it would probably be impossible due to how it works)

Why I don't go for phoenix augments? I knew its a waste of time with the "balancing" they do every week...

On 11/10/2023 at 10:18 PM, Nuclear said:

I was, oh f-yeah, no more worry about the status augments, and now it's not fun playing with it at all.

...and i was right. Next time think a little before spending 20 hours a day on a game. As for people equipping prot. I play with ricochet EMP. I make half of the map equip the prot. Does that mean i secretly have phoenix? No I am just an enemy that is more annoying than OP

Edited by Kimura
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On 11/10/2023 at 9:11 PM, Kimura said:

I knew its a waste of time with the "balancing" they do every week...

...and i was right. Next time think a little before spending 20 hours a day on a game.

Slow and steady, I'll give it 5 years of despair (or until the game closes, whichever comes first):

Benched:

image.png

Benched:

image.png?ex=65611212&is=654e9d12&hm=58aafb9f545a2c793afcac5813834b3564689643a98baacc00f923382c26194f&

Commited:

image.png?ex=65611223&is=654e9d23&hm=1a077828a4bd1324f326ef694db2a03b6b01b287ddb43897124ca1a22a4a700b&

image.png?ex=6561121c&is=654e9d1c&hm=255cc1d5d93338eab9ec8ffda99a1ced98ed11136c3975b3e93c0c51c95a89b1&

I'm still gonna play Shaft Hopper, for me it's the only real fun combo that get's you as close to FPS than anything else when used dynamically with lightscopes and quickscopes (RFM is cringe). Pain with the nerf, though I will make it work like all the other previous instability changes. (The morning was fun when the overdrive did no damage, only stunned and had an extra weird effect which didn't make sense, though they eventually corrected the change)

Now when I did run Dictator, I did also use it in the same manner with Shaft, of course no strafing with it, but sweet rocking quickscopes were nice to do, something I couldn't do on the latter, along with a good control of U-turn manoeuvres and sharper turns, which can't really be done with the 'flying hack' due to collisions. 

 

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On 11/10/2023 at 9:26 PM, 2shots2kills said:

 

+ Easier movement and less need of turning your turret, the hulls turns for you - way easier to play with vulcan

+ Strafing side by side to avoid enemy shots

+ Easier peeking out of cover when compared to a tracked hull that needs to peek with its side exposed

+ can travel sideways and shoot towards an opponent

+ can drive through enemy tanks and cap a flag/ball

1. True, but if the enemy is +60 degree from you, harder to aim it

2. True

3. True

4. Same as the 2nd one? (basically moves sideways)

5. Every hull can do that, it's based on speed

On 11/10/2023 at 9:26 PM, 2shots2kills said:

- cannot rock back and forth

Ofc one of its main disadvantage is that if it's get attacked from back, can't usually dies before it could turn back.

As simple as it is, many players don't even think to hide and attack from behind

You may forget to mention that the hovering hulls are not tiltable, therefore harder to use the turrets when aiming vertically.

That's mainly true when they are on a ramp (e.g. on Forest map). https://imgur.com/7PuAt1U

Going around in object (e.g. house) is harder with a hovering hull. (Actually, braking and turning is harder.)

On 11/10/2023 at 9:26 PM, 2shots2kills said:

So tell us, how should we learn how to play against those? Perhaps you possess some hidden knowledge and aren't just upset that your favorite hover hull just got nerfed.

Don't even know what to react to that.

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On 11/10/2023 at 11:04 PM, Nuclear said:

Don't even know what to react to that.

You don't because your first statement was not true, as you clearly agreed with most of my points.

So the point stands correct, which is that Hover hulls have always been better than tracked hulls, and your complaining in the first place was just because you were upset of the nerf.

It's not wrong to admit it, of course. But don't tell me that people were complaining about hover hulls because they don't know how to play them or counter them. 

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On 11/10/2023 at 11:16 PM, 2shots2kills said:

You don't because your first statement was not true, as you clearly agreed with most of my points.

So the point stands correct, which is that Hover hulls have always been better than tracked hulls, and your complaining in the first place was just because you were upset of the nerf.

It's not wrong to admit it, of course. But don't tell me that people were complaining about hover hulls because they don't know how to play them or counter them. 

Agreeing with most of your points doesn't mean that I agree with the nerf, nor that my first comment wasn't true.

If it was that overpowered, why aren't they used that instead of complaining?

I guess you haven't even tried any hovering hull since the patch update.

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On 11/10/2023 at 11:52 PM, Nuclear said:

I guess you haven't even tried any hovering hull since the patch update.

I did, I played with Paladin and today I bought Hopper and upgraded it to MK8. Yes, they are worse then before but not by a long margin.

I would say that Paladin is almost the same, you feel it slower only when changing direction at low speed. Hopper feels quite slower than Hornet, yes.

Anyways I find it a fair change to offset all their advantages. 

 

I am a player who does use OP equiment alongside normal augments, but when I see nerfs, I never complain, because they are deserved. The only nerf I complained about and still do is the one made to Twins which lowered its critical chance. It killed Turbo Twins which I loved. 

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On 11/10/2023 at 9:18 PM, Nuclear said:

WELLLLL, okay I used the juggernaut to get the phoenix.

But imagine my face after finally getting the augment and seeing this update.

I was, oh f-yeah, no more worry about the status augments, and now it's not fun playing with it at all.

I have tried crusader its actually my favorite hull and it is not that bad. Maybe a slightly buff to that power for medium hulls and heavy hull (not for hopper) would do a thing but lets be fair they needed nerf, maybe not that much but its actually needed. Beside strafes and bad acceleration its the same hull. What exactly is that fun you dont have with crusader now you once had ? 

 

And about juggernaut, I agree with you... still it took you a lot of effort to have it so I dont understand why people are complaining about it.  

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I'm not sure how people play hover hulls, but to me, I seldom reach max speed with these hulls now since it is rare for me to go in one direction for long, especially if I'm in certain game modes like CP, where I actually need to STAND STILL for a while.

In fact, Titan has more mobility than a Paladin because of that

Edited by Cleric
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On 11/9/2023 at 8:30 AM, Marcus said:
  • Fixed a bug due to which the equipment change within the battle would not be applied immediately 

Definitely not 'fixed'.

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On 11/10/2023 at 12:26 PM, 2shots2kills said:

Cons? yes, one. One what only affects a few turrets, and that I would not even consider a big disadvantage in today's Tanki, where skill means very little and everything is unga-bunga.

- cannot rock back and forth

- has more difficulty going up ramps than tracked hulls (fact)

- either super difficult or impossible to land on the hull's side (from experience)

-gets pushed back further by recoil and impact force (from experience)

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On 11/10/2023 at 11:19 PM, 2shots2kills said:

 Yes, they are worse then before but not by a long margin.

 

spoken like someone who hasn't actually played through the iterations, it's actually a longshot change compared to all other changes it has had in the past

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On 11/10/2023 at 11:27 PM, Akame said:

Slow and steady, I'll give it 5 years of despair (or until the game closes, whichever comes first):

My top 4 Trophy's

1. Dictator - 424k

2. Titan - 170k

3. Isida 150k

4. Shaft 138k
(Like 10 more things at 40-60k) 

The only Trophy I know I WILL use is Isida's because of it's long range. For Hull Phoenix I do not care about immunity and OD reload nerf. I prefer Driver for every hull.

Shaft Phoenix, if it doesn't have healing or high skill barrier but OP feature then I dont care about it.

On 11/11/2023 at 2:34 AM, Cleric said:

I'm not sure how people play hover hulls, but to me, I seldom reach max speed with these hulls now since it is rare for me to go in one direction for long, especially if I'm in certain game modes like CP, where I actually need to STAND STILL for a while.

I abused hopper a lot lately and I barely noticed a change. Maybe cuz im using keyboard but im still getting my 10+ K/D with Smoky.

 

On 11/11/2023 at 1:21 AM, Tekken8 said:

And about juggernaut, I agree with you... still it took you a lot of effort to have it so I dont understand why people are complaining about it.  

Because he abuses an exploit in the game. Hazel clearly said that they don't like it and are looking for a fix. In theory he should be banned with all the other noobs abusing that mode. JGR mode is ruined since its the same 5 people abusing JGR with 5 healers behind them. Teach your grandpa how to turn his turret and drive in Tanki Online and if you gave him 5 Isidas and a JGR I promise he can get 1000+ score in his first match. Thats why people hate them.

 

On 11/11/2023 at 2:35 AM, Jeers4U said:

Definitely not 'fixed'.

Be honest. Are you surprised? Cuz im sure not

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On 11/11/2023 at 8:22 AM, Kimura said:

 

Because he abuses an exploit in the game. Hazel clearly said that they don't like it and are looking for a fix. In theory he should be banned with all the other noobs abusing that mode. JGR mode is ruined since its the same 5 people abusing JGR with 5 healers behind them. Teach your grandpa how to turn his turret and drive in Tanki Online and if you gave him 5 Isidas and a JGR I promise he can get 1000+ score in his first match. Thats why people hate them.

 

 

I sometimes watch calibre live stream and yes he has healers but I would not be capable play like he is playing. Sometimes I can even learn from his gameplay how he uses homing missiles. I dont like that personal healers too but lately I have been observing this phenomenon all the time not just by "skill" players. you can now see  isidas and shaft almost in every jugg match and they are just following jugg like ducklings everywhere they go (no matter who is jugg) 

Well if he is not pausing  his game and waiting for jugg to die he from my point of view is not abusing anything. I know that you can get Jugg at the start and thats what they are doing most of the time. Is that an abuse? I would say its them being clever but thats not their fault devs are here to fix "problems" like that if they dont like it then do something about that. Clearly they dont give a damn about that otherwise players would not be able to grind 5M points that way. Blame game not players. And again you can do the same, and also you can create group and pick someone who will heal you, options are there but only few of players are doing so.  I dont like jugg mode because it has a lot of issues for me personally but many players love that mode so you can leave battle when you will see someone "abusing it" and just wait for another one without that player. Or play different mode.

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On 11/11/2023 at 10:07 AM, Tekken8 said:

I sometimes watch calibre live stream and yes he has healers but I would not be capable play like he is playing. Sometimes I can even learn from his gameplay how he uses homing missiles. I dont like that personal healers too but lately I have been observing this phenomenon all the time not just by "skill" players. you can now see  isidas and shaft almost in every jugg match and they are just following jugg like ducklings everywhere they go (no matter who is jugg) 

Well if he is not pausing  his game and waiting for jugg to die he from my point of view is not abusing anything. I know that you can get Jugg at the start and thats what they are doing most of the time. Is that an abuse? I would say its them being clever but thats not their fault devs are here to fix "problems" like that if they dont like it then do something about that. Clearly they dont give a damn about that otherwise players would not be able to grind 5M points that way. Blame game not players. And again you can do the same, and also you can create group and pick someone who will heal you, options are there but only few of players are doing so.  I dont like jugg mode because it has a lot of issues for me personally but many players love that mode so you can leave battle when you will see someone "abusing it" and just wait for another one without that player. Or play different mode.

All you'll learn from his "gameplay" is how to be an NPC. I owned him with 0 healers by my side and all he did was spam the same "ez score" in chat no matter what. The homing missile trick was invented by me in RGB JGR mode in highways after I noticed how rockets work after a speed nerf in JGR so don't even think he invented something just in case.

You finding an exploit that is clearly not intended to be here and exploiting it is not being "clever" or "smart" you're just cheating without 3rd party tools. A game I play had an exploit that was hidden in the game for 6 years and nobody knew it until a random guy accidentally got it and learned how to recreate it. Guess what the devs did? Just like tanki they did not like players abusing it but had no idea how to fix it for months. So all they did was say You use it? You're banned buddy. And nobody exploited it until its fix. (nobody was banned). And nobody called people that abuse it "smart" or clever.

Yes Hazel does give a damn about JGR abuse and said many times that they're looking for a fix.

Yes I can do the same exploit but i'll die of boredom in the next 30 minutes oh and I also have a life so I can't just sit here 20 hours a day for nothing.

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On 11/11/2023 at 2:40 AM, PirateSpider said:

- has more difficulty going up ramps than tracked hulls (fact)

- either super difficult or impossible to land on the hull's side (from experience)

-gets pushed back further by recoil and impact force (from experience)

1. Only after the update, previously it was hardly noticeable

2. is this that big of a con? If you land on your side it's your fault (most of the time).. and when you jump you can always shoot while in the air to stabilize yourself.

3. I get pushed in the exact same way with tracked hulls. I lost count of how many times I bump into a wall vith viking after a Gauss shoots me in sniping mode.

 

And still, all of the advantages still offset the cons. I believe that now, after the update, the hovering hulls are almost on par with the tracked hulls. The strafing and side movement is still extremely good. 

Try Massacre with Trickster and Twins. See what difference it makes if you play Viking or Paladin. With the latter you can literally drive circles around people while shooting.

 

On 11/11/2023 at 6:18 AM, Akame said:

spoken like someone who hasn't actually played through the iterations, it's actually a longshot change compared to all other changes it has had in the past

I said they are worse, or did I not? Only barely tho, except for Hopper which was hit harder. (and rightfully so, no Hull should be able to jump and fly around the map)

I played several hours yesterday with Paladin and I got the same results I have always had with it. I only noticed it being slightly less responsive and reactive from a standstill. 

 

 

Edited by 2shots2kills
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I'll add that people seem to fail to grasp why Hover hulls are so much better than Tracked hulls, in the hands of a skilled player.

 

Tracked hulls can only move in a straight line, every time you want to change direction you must turn and commit to that direction.

Hover hulls can move in "eight directions". You don't have to commit to one. I can move forwards, than diagonally up-right, then suddenly backwards-left, as I keep shooting and I travel on my left while still I still face my hull forward, or turn around while I move on any direction I choose.

 

This is a huge deal, that you notice more on certain maps, like Massacre, like I said in my previous reply. 

 

In my eyes, this feature alone will always give hover hulls a big edge over tracked ones, no matter what nerf they get. 

Edited by 2shots2kills
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I'm not sure which change trigger this, but since this update, I see a noticeable increase of campers in the game.

Dudes (I REALLY want to use a more accurate word, but to consider the number of snowflakes in this forum, this is the closest I can get) like these seem to be way more common in MM after the patch. It was already bad enough, but it somehow get even worse.

FcaEFL2.png

 

Right after I wrote this and join the next game, immediately faced another one.

N3SnjTR.png

This is a CP mode damn it. The result of the game is long decided once the trash making system decided to put me with these folks. And of course, this is "perfectly normal game play" according to the Alternativa's logic, just like teaming in DM and throwing.

Edited by Cleric
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On 11/11/2023 at 4:31 AM, Kimura said:

The homing missile trick was invented by me in RGB JGR mode in highways after I noticed how rockets work after a speed nerf in JGR so don't even think he invented something just in case.

Why do you think you invented it? Simply looking at the patch notes before the update came would have told someone that it would now be possible. 

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On 11/9/2023 at 2:49 PM, emrakul said:

The tankoin prices might be a bit annoying, as they add up close to 1000 for all turrets and hulls (should be possible to save with discounts, but since it's a small amount, I think people will tend to buy them without sales

Until the devs do their favourite trick and hike the price up, which will happen.

 

On 11/9/2023 at 3:00 PM, mjmj5558 said:

It's good to see that these type of augments got nerfed.

So far, so good.

 

On 11/9/2023 at 3:00 PM, mjmj5558 said:

They've become super common these days

And now we get the real reason why the devs have gave them a bit of a nerf, little to no cash value left in them.

 

On 11/9/2023 at 3:02 PM, Romantically said:

I know everyone hates hover hulls but if it'll be same as on test it's gonna make them borderline unplayable

Amen to that.

 

On 11/9/2023 at 3:19 PM, Transport said:

At this point they might just throw Hopper in the Trash.

?

 

On 11/9/2023 at 3:34 PM, khalil1 said:

is that some kind of extra charge for the upgrade

Sure is. Good ol devs, they never disappoint to disappoint the player base. 

 

On 11/9/2023 at 3:37 PM, Rutgers said:

However, I believe there's more that needs to be done.

Bit of an understatement, but I concur. 

 

On 11/9/2023 at 6:42 PM, Niklas said:

you better keep listening to your players like that

When it suits them.

 

On 11/9/2023 at 7:32 PM, 2shots2kills said:

I would love to see Hoppers burn in hell

A bit lenient but It's a start.

 

On 11/9/2023 at 7:54 PM, JustBlackWolf said:

Hovering hulls were designed for mobile players not for clowns with overly high egos playing them on PC or even worse on emulator to stomp everyone else.

Hovering hulls were designed primarily for CLOWNS who no life their mobiles.

 

On 11/10/2023 at 12:01 AM, Gabe2607 said:

Have they ever reduced a single price in the whole Tanki Online history?

Good question! Over to you hazel.

 

On 11/10/2023 at 7:45 AM, Tekken8 said:

Hopper -  Oh yea FINALLY a DESERVED NERF  that OD dealing 3K dammage was so wrong... VERY good job tanki.

Very good job tanki? Are you forgetting who made these pathetic hovering hulls in the first place. ?‍♂️

 

On 11/10/2023 at 9:50 AM, 1M4U said:

Hopper was quite balanced in my opinion,

? Want to try again.

 

On 11/10/2023 at 10:38 AM, Cleric said:

Now with Pulsar getting nerfed, quite significantly in fact, this particular player actually has to explore other options, including upcoming ones.

AHH, the nail on the head post that is so lacking in many topics.

 

On 11/10/2023 at 1:38 PM, Mihoyo said:

The current gaming experience is unacceptable, just like having a stupid piece of mud stuck under my hull chassis. Have you really tested it before the patch was released?

Supposedly they have a couple of testers to do all the testing, that's what I saw awhile back in a v-log (quite awhile back)

I think both testers were just entering pre-school at the time. That being said, I have no sympathy for any floating hack player whatsoever, although in regards to your post you do seem to have a point. 

I am assuming you have a point because I never use the floating hacks.

On 11/10/2023 at 1:49 PM, Mihoyo said:

Players like hovering hulls because of their excellent control methods.

You mean there hugely advantageous control methods.

 

On 11/10/2023 at 1:49 PM, Mihoyo said:

Now you have achieved your goal, just like what you are best at - destroying whatever players like the most. It's really disappointing

Hazel-We need more cash.

Answer-The old nerf/buff/nerf lets change the mechanics of a few things always seems to work. Yeah lets do that, players fall for it "EVERYTIME".  

On 11/10/2023 at 2:43 PM, SvinafellTroll said:

too bad the option to pay the game to leave hopper alone doesn't exist or you would totally pay for that (along with all the other junk you buy)

? Nice one. 

LOL so funny.

On 11/10/2023 at 2:55 PM, Nuclear said:

haven't seen anyone complaining about the hovering hulls

Are you living under a rock!

 

On 11/10/2023 at 4:22 PM, Showbot said:

i will gladly go back to the old methods once those hovering hulls become nearly unplayable again. Today they made a good step towards it.

Step should have been way bigger.

 

On 11/10/2023 at 4:44 PM, Akame said:

no motivation to play with that hull',
I wonder why?
image.png?ex=6560d24b&is=654e5d4b&hm=5dcb555873debc2312b741cfa45377c387f2a8944d08fa9195b333521a371a71&

OMG that was such a put down.??? You get three for best one yet.

 

On 11/10/2023 at 8:18 PM, Nuclear said:

was, oh f-yeah, no more worry about the status augments, and now it's not fun playing with it at all.

You enjoy using the flying hack-NO SYMPATHY-? 

 

On 11/10/2023 at 8:24 PM, Devoid said:

because tanks are like boat anchors now..

Tanks are supposed to be heavy.

 

On 11/10/2023 at 10:04 PM, Nuclear said:

True, but if the enemy is +60 degree from you, harder to aim it

Bummer.

 

On 11/10/2023 at 11:19 PM, 2shots2kills said:

The only nerf I complained about and still do is the one made to Twins which lowered its critical chance.

Twins is the forgotten turret, just like isida was for a long time.

 

On 11/11/2023 at 12:34 AM, Cleric said:

In fact, Titan has more mobility than a Paladin because of that

Here is another "FACT". The legal hack paladin can cap a flag/ball all by itself with NO HELP. When was the last time you saw a titan do that on a regular basis.

 

On 11/11/2023 at 8:07 AM, Tekken8 said:

I sometimes watch calibre live stream and yes he has healers but I would not be capable play like he is playing. Sometimes I can even learn from his gameplay how he uses homing missiles. I dont like that personal healers too but lately I have been observing this phenomenon all the time not just by "skill" players. you can now see  isidas and shaft almost in every jugg match and they are just following jugg like ducklings everywhere they go (no matter who is jugg)

I don't particularly play jug, but having a good jug player utilise the game mechanics to his advantage (healers) is smart play.

What players don't like is the fact that most battles are uneven, whether that's because of G/S (strong garage) or one team is just useless regardless of G/S or both, is the over riding factor in most MM battles regardless of the mode.

Bottom line.

The devs do what they want whenever they want and couldn't care one jot what players think about any changes they make.

This is TO. put up (give us your cash) or shut up (stop whining because we don't care-----lol)

 

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