Jump to content
EN
Play

Forum

Patch Update #744 - Released 10th November 2023


Marcus
 Share

Recommended Posts

On 11/11/2023 at 1:04 AM, 2shots2kills said:

Only after the update, previously it was hardly noticeable

For you sure, for me it was pretty noticeable.

On 11/11/2023 at 1:04 AM, 2shots2kills said:

is this that big of a con?

If you land on your side you can get back upright. That is if you're not restricted by mobile's limitations.

On 11/11/2023 at 1:04 AM, 2shots2kills said:

If you land on your side it's your fault (most of the time).. and when you jump you can always shoot while in the air to stabilize yourself.

Try to do so on mobile and even when there's constant lag occurring.

On 11/11/2023 at 1:04 AM, 2shots2kills said:

get pushed in the exact same way with tracked hulls. I lost count of how many times I bump into a wall vith viking after a Gauss shoots me in sniping mode.

Track hull mostly get their tank rotated a bit. Hover hulls literally get pushed back.

I have lost count of how many times I have fallen off of bridges due to shooting my shot and getting shot at exactly the same time or just simply firing crusader's icicle.

  • Agree 1

Share this post


Link to post
Share on other sites

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

On 11/12/2023 at 5:33 PM, AzaborBR said:

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

You can always play non-status augments

I prefer Adrenaline on Freeze especially because it's superior even to Pulsar imo without reliance on RNG as much

 

I find Adrenaline quite underrated actually

Edited by Romantically

Share this post


Link to post
Share on other sites

On 11/12/2023 at 5:33 PM, AzaborBR said:

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

Yeah many status effect augments are dead RN. I tested thunder incendiary and its worthless, really you can rather use classic turret without augment and you  end up better. I havent play with gauss but it seem like it applies also on salvo shot ?? But its really crap. Status effect are annoying but did not deserve to  be buried 6feet under ground. 

  • Agree 2

Share this post


Link to post
Share on other sites

On 11/12/2023 at 8:33 AM, AzaborBR said:

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

This is only a significant nerf to shot reload turrets.

Pretty sure the turrets with a high rate of fire aren't really affected that much. Their damage per shot is already low and they can get criticals pretty often anyway.

Share this post


Link to post
Share on other sites

Almost perfect update, really good stuff right here. I entered the game and played even with the lack of free time. That's how motivating changes can be, when some effort is put into making them, although penalty on status effect augment should be -50% crit. dmg with exception of cryo and jammer which should have no penalty or -20%. They are pretty weak anyways and right now they are worse than stock version, e.g. as a smoky user that problem is obvious. 

 

And the second thing that's nice, idk if it just me, but tracked hulls are sort of more stable now.  However, occasionally my dictator still spin as fast as black hole after being hit by hammer or railgun.

Edited by stat.padder
  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 11/9/2023 at 4:54 PM, ShadowBreath said:

Oh please. Don't be dumb because the most overpowered hull in the game got nerfed, it will still be extremely good. Hopper being able to one-shot medium hulls, especially in matter of seconds if u have the driver, was always way too op, and it will still be cancerous in CTF and ASL, because it will keep its stun ability

Hopper Overdrive got nerfed, power is ahh and you only have 2k HP

They basically ruined every Hovering Hull to the ground.

 

 

 

  • Agree 1

Share this post


Link to post
Share on other sites

Not sure if anyone noticed here, but really love the changes you made to Skylark map, looks massively better aestethically. Props for that, havent been able to notice the other maps from the list, but Skylark looks hella good now.

Share this post


Link to post
Share on other sites

On 11/13/2023 at 8:20 AM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

no, balance doesn't exist in this game.

Share this post


Link to post
Share on other sites

On 11/12/2023 at 4:23 PM, PirateSpider said:

This is only a significant nerf to shot reload turrets.

Pretty sure the turrets with a high rate of fire aren't really affected that much. Their damage per shot is already low and they can get criticals pretty often anyway.

It's an OUTRAGEOUS update and NO SENSE anyway.

Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now.

What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits??

It doesn't make any sense! It kills the gameplay of many players and leaves some completely benefiting, now I ask.

Who is going to pay for all the other hulls and turrets to avoid this loss? Nobody.

Edited by AzaborBR

Share this post


Link to post
Share on other sites

On 11/12/2023 at 9:42 PM, Tekken8 said:

Status effect are annoying but did not deserve to  be buried 6feet under ground. 

Status effects are annoying and deserve to be buried 6 feet underground.

 

On 11/13/2023 at 4:07 AM, Transport said:

They basically ruined every Hovering Hull to the ground.

Ruined yet I still see the same hopper ruining every cap mode match and still a million hovering Ls every match. Considering they ruined the game for what 3 years? they deserve to be completely ruined for 30 years. This """"nerf"""" is far from enough.

 

On 11/13/2023 at 9:20 AM, zeringo said:

Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?

(GS is really just a number. It's the augment you should be worried about)
The GS difference is so high due to MM trying to find you a match ASAP so it just makes the rank spread way too big. Devs said that they'll add bots as filler players to fix this problem. When the bots are developed enough that they can keep up with the legend battle chaos.

 

(To OGs it is the waiting time not player count. There are more than enough players of each rank to make a match but it'll just take too long)

On 11/13/2023 at 2:39 PM, AzaborBR said:

It's an OUTRAGEOUS update and NO SENSE anyway.

People complained about status effects since the first one was added basically. Not expecting a nerf was stupid.

 

On 11/13/2023 at 2:39 PM, AzaborBR said:

What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits??

True.

 

On 11/13/2023 at 2:39 PM, AzaborBR said:

Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now.

Just use non status augment. And even if you use status augment it's not that big of a deal and its coming from a guy who mains dictator hull.

Share this post


Link to post
Share on other sites

On 11/13/2023 at 4:39 AM, AzaborBR said:

It's an OUTRAGEOUS update and NO SENSE anyway.

Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now.

What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits??

It doesn't make any sense! It kills the gameplay of many players and leaves some completely benefiting, now I ask.

Who is going to pay for all the other hulls and turrets to avoid this loss? Nobody.

While I do agree that the status augments were a serious issue, I also agree that lazily slapping a 90% decrease in critical damage isn't really gonna fix the issue.

IMO, it's not something that a single simple change is gonna fix. To truly fix it, it'll require multiple steps.

  • Agree 1

Share this post


Link to post
Share on other sites

On 11/13/2023 at 8:20 AM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

Yeah bots.... which will be boring as hell playing against NPCs 

Share this post


Link to post
Share on other sites

On 11/13/2023 at 1:55 PM, Kimura said:

Status effects are annoying and deserve to be buried 6 feet underground.

 

Just use non status augment. And even if you use status augment it's not that big of a deal and its coming from a guy who mains dictator hull.

Whats the point having them in game then? Whats the point nerfing them when pulsars are way way better... they wanted nerf them but they did almost nothing and only force players to use them because many of their augments with  status effect are useless now.

 

I dont understand your hate for that, you clearly can defend against status effect augments unlike against pulsars. 

Now when pulsars are more common and tanki have buried option to use status effect augments what do you think players will use as replacement? Yes pulsars.. now wait for another tanki fund.. more pulsars incoming. 

 

It there is something that sould be nerfed in status effect augments it should be for specific turrets and specific status effect augments. 

            For example - jamming status effect should be nerfed only slightly or not nerfed at all. Not many players used this and it is not that much, if something has to be changed      here its the ability to apply jamming status every shot (not all turrets have that and that should be nerfed not just globally - 90 % crit) 

           Incendiary or Cryo augments should be nerfed In a simillar way  and reason? Whats the point of using incendiry and deal "extra dmg" when your dammage during crit is - 90 %  that goes against logic.  You are trading one dmg for another that is less effective. Decrease  dmg during crit ? Sure but I would say 30 % max. 

          Cryo - dmg should not be nerfed at all but all the turrets would aply status effect only during crit. ( For example railgun will freeze you every shot no matter if it critical and this should be changed) 

and so on... when you are changing something you should balance the things specifically not just globally aply some random change, I agree that some of status effect were a little stronger than other and people did prefer  them but some of them were perfectly balanced and some of them was just mid or below mid and still got nerfed hardly.  

Players demanded pulsars augments to be nerfed and devs did nerf status effect augments WP. At least if it was in a way I described then I would be fine. 

 

Poor ricochet ? Only one good augment remain for that turret. Others are just Mid at best. They can now just delete them because everyone has a pulsar that is just a way better  now. They wanted to diminish numbers of pulsars in MM and end up geting worse ?

Edited by Tekken8

Share this post


Link to post
Share on other sites

On 11/13/2023 at 6:45 PM, Tekken8 said:

Whats the point having them in game then? Whats the point nerfing them when pulsars are way way better... they wanted nerf them but they did almost nothing and only force players to use them because many of their augments with  status effect are useless now.

 

I dont understand your hate for that, you clearly can defend against status effect augments unlike against pulsars. 

Now when pulsars are more common and tanki have buried option to use status effect augments what do you think players will use as replacement? Yes pulsars.. now wait for another tanki fund.. more pulsars incoming. 

 

It there is something that sould be nerfed in status effect augments it should be for specific turrets and specific status effect augments. 

            For example - jamming status effect should be nerfed only slightly or not nerfed at all. Not many players used this and it is not that much, if something has to be changed      here its the ability to apply jamming status every shot (not all turrets have that and that should be nerfed not just globally - 90 % crit) 

           Incendiary or Cryo augments should be nerfed In a simillar way  and reason? Whats the point of using incendiry and deal "extra dmg" when your dammage during crit is - 90 %  that goes against logic.  You are trading one dmg for another that is less effective. Decrease  dmg during crit ? Sure but I would say 30 % max. 

          Cryo - dmg should not be nerfed at all but all the turrets would aply status effect only during crit. ( For example railgun will freeze you every shot no matter if it critical and this should be changed) 

and so on... when you are changing something you should balance the things specifically not just globally aply some random change, I agree that some of status effect were a little stronger than other and people did prefer  them but some of them were perfectly balanced and some of them was just mid or below mid and still got nerfed hardly.  

Players demanded pulsars augments to be nerfed and devs did nerf status effect augments WP. At least if it was in a way I described then I would be fine. 

 

Poor ricochet ? Only one good augment remain for that turret. Others are just Mid at best. They can now just delete them because everyone has a pulsar that is just a way better  now. They wanted to diminish numbers of pulsars in MM and end up geting worse ?

Id say Rico is the least affected by this change, though. As it has another source of applying status by bouncing shots. And Rico crit rate is quite high imo, it won't suffer that much compared to slow fire rate turrets. 

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 11/12/2023 at 11:44 PM, Romantically said:

You can always play non-status augments

I prefer Adrenaline on Freeze especially because it's superior even to Pulsar imo without reliance on RNG as much

 

I find Adrenaline quite underrated actually

do you want them to make it exotic? 

Underrated, blah blah 

just play with it and keep quiet

when will you guys learn?

  • Agree 1

Share this post


Link to post
Share on other sites

On 11/13/2023 at 12:20 PM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

You guys are cannon fodders for us high-gear score players, u either quit or be that, there are no other options

Share this post


Link to post
Share on other sites

On 11/11/2023 at 1:31 PM, Kimura said:

 The homing missile trick was invented by me in RGB JGR mode in highways after I noticed how rockets work after a speed nerf in JGR so don't even think he invented something just in case.

Say inventer of homing rockets should I give u an award or sth?

You didn't invent it, it was a game mechanic. You just learned it 

Share this post


Link to post
Share on other sites

On 11/13/2023 at 9:37 PM, Cure said:

Say inventer of homing rockets should I give u an award or sth?

You didn't invent it, it was a game mechanic. You just learned it 

Dear Cure,

I would like to extend a sincere apology for any confusion or misunderstanding regarding the homing missile strategy for Juggernaut in our Tanki Online game. It has come to my attention that there may have been a miscommunication regarding the origin of this strategy. I want to clarify that the homing missile strategy for Juggernaut is indeed a game mechanic, and I did not invent it. It is a feature that enhances gameplay and allows for creative and strategic maneuvers in battles. I deeply regret any statements that may have suggested otherwise. Tanki Online is a community-driven game, and I appreciate the collaborative spirit that defines our interactions. I value the contributions of all players to our shared gaming experience. If there was any confusion or frustration caused by my previous statements, I sincerely apologize. Let us continue to enjoy Tanki Online together, learning from each other and pushing the boundaries of what is possible within the game's mechanics.

Thank you for your understanding.

Sincerely,
DokkanPerefect

 

Spoiler

if clabrare or other Juggernaut mode abusing clowns would be the first ones to discover it im sure they would be called the inventors ???

 

Edited by Kimura
rip my forum nick didn't go back to the OG nick :(
  • Like 2

Share this post


Link to post
Share on other sites

On 11/13/2023 at 2:20 AM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

no.

they are not.

I leave about 5-ish games before I get one game that is marginally balanced.

Here was a gem of a 'balanced' match I just left. But I had to share it's complete idiocy.

6 minutes left in the game.

Gear Score differential: 14.2k

wQy9cUF.png

 

Edited by Jeers4U

Share this post


Link to post
Share on other sites

On 11/12/2023 at 6:44 PM, Romantically said:

You can always play non-status augments
 

This is what Tanki is trying to bring as a wave next, we already have generally a few in the game that are fairly strong.

Faust the most mentionable, hyperspeed rounds/shells, Assault Magazine Hammer, and a whole lot more that are simply augments with better single target DPS.

The reign of the status effects mainly end with pulsar, but the dps wave is getting retuned.

Share this post


Link to post
Share on other sites

On 11/14/2023 at 12:29 PM, zeringo said:

There are some solutions, such as trying to hide in some way and shooting someone without exposing yourself too much. I know, this method is tedious and inefficient. ?

Or you use a hull that has more life with a long-range turret that doesn't get affected by obstacles, especially on large maps. Or just leave the battle and back in until you find two teams that are a little more balanced

The problem is far deeper than you might realize. I've seen players getting their GS low to get matched up with low ranks. 

 

  • Agree 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...