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Winter eSports TankiFund 2023


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I am a little disappointed are pulsars the only augments that is going to be available to players ? Honestly its so common now... its like Adrenaline augment, it is destroying MM or make it annoying at best and all  tanki do  during events is that they only offers this type of augments... Its convinient for them because pulsars are good and considered "exotic" yet easy to replicate and use on every turret and use it as a reward... Since june 2023 its like out of hand with this pulsars... it should be ultra rare not common... soon 50 % players in each team will use pulsars... It will be SO FUN. 

 

Where are normal augments?? I mean I would be super glad for Helios at least something unique not regular turret with pulsar augment. Healing augment for  thunder ? I mean its not OP why not... vampire for isida... there are plenty and plenty of normal augments that are not that OP and yet we still getting those trash boring pulsars.... Railgun pulsar was available during June Tanki fund, Wild west Event and Also in this Winter Tanki Fund.... yeah nice reward tanki so much variability....  since you removed augments from Battle pass I was expecting more of normal augments in events like this... I am just disappointed.... 

 

How about compensation for items we already have??? This is second time in row where super unique rare mono paints appeared in fund how about compensation for players that already have them from previous funds ? Nothing?  Same goes for module slots... I mean its good reward... for someone who just created his acc.... 90 % of legends already have 4 slots whats there for them?  Sadly those are rewards that we have to get throught to reach something decent like last 20 levels.  I mean Containers or Crystals even Supplies are not bad for compensation you know....

 

GT Skins for turrets are just joke sorry its nothing just a few more white lines on exact same looking turret ? Would not mind some decent skin like Vulcan Ultra. Those GT skins should be in battle passes somewhere on lvl 30.... 

 

Last rewards are really good... but I wonder if we will reach them.  The biggest downside is lack of good unique augments that actually change turret at least for me. 

 

 

On 11/16/2023 at 7:15 PM, TheCongoSpider said:

Every Pulsar uses the same template. Critical damage -90% and status on crits only. As such, it is practical on some turrets (e.g Firebird, Freeze) and impractical on others (e.g Scorpion, Railgun). 

Well we will see if this will be the case.. Gauss salvo shot can be also something unique apart of all the other turrets same goes for Shaft shot in sniper mode. 

Edited by Tekken8
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On 11/16/2023 at 8:34 PM, Tekken8 said:

I am a little disappointed are pulsars the only augments that is going to be available to players ? Honestly its so common now... its like Adrenaline augment, it is destroying MM or make it annoying at best and all  tanki do  during events is that they only offers this type of augments... Its convinient for them because pulsars are good and considered "exotic" yet easy to replicate and use on every turret and use it as a reward... Since june 2023 its like out of hand with this pulsars... it should be ultra rare not common... soon 50 % players in each team will use pulsars... It will be SO FUN. 

 

Where are normal augments?? I mean I would be super glad for Helios at least something unique not regular turret with pulsar augment. Healing augment for  thunder ? I mean its not OP why not... vampire for isida... there are plenty and plenty of normal augments that are not that OP and yet we still getting those trash boring pulsars.... Railgun pulsar was available during June Tanki fund, Wild west Event and Also in this Winter Tanki Fund.... yeah nice reward tanki so much variability....  since you removed augments from Battle pass I was expecting more of normal augments in events like this... I am just disappointed.... 

 

How about compensation for items we already have??? This is second time in row where super unique rare mono paints appeared in fund how about compensation for players that already have them from previous funds ? Nothing?  Same goes for module slots... I mean its good reward... for someone who just created his acc.... 90 % of legends already have 4 slots whats there for them?  Sadly those are rewards that we have to get throught to reach something decent like last 20 levels.  I mean Containers or Crystals even Supplies are not bad for compensation you know....

 

GT Skins for turrets are just joke sorry its nothing just a few more white lines on exact same looking turret ? Would not mind some decent skin like Vulcan Ultra. Those GT skins should be in battle passes somewhere on lvl 30.... 

 

Last rewards are really good... but I wonder if we will reach them.  The biggest downside is lack of good unique augments that actually change turret at least for me. 

 

 

Well we will see if this will be the case.. Gauss salvo shot can be also something unique apart of all the other turrets same goes for Shaft shot in sniper mode. 

I share the same sentiment. I was hopeful they would include some unique augments in the fund, such as Vampire nanobots, Rapid fire mode, Helios etc.... I'd take these augments any day over the so called recycled pulsar augments. 

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I'd like to know how Gauss Pulsar will work. Effect on critical (arcade) hits with -90% dmg is certain. But what about sniper mode? -90% dmg would make the augment literally unplayable. Doing full damage AND apply pulsar on command would make it extremely OP. So, no effect? Random? 

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On 11/16/2023 at 8:55 PM, 2shots2kills said:

I'd like to know how Gauss Pulsar will work. Effect on critical (arcade) hits with -90% dmg is certain. But what about sniper mode? -90% dmg would make the augment literally unplayable. Doing full damage AND apply pulsar on command would make it extremely OP. So, no effect? Random? 

99% Sure Sniping shots won't have any effect

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Just got the rare mono paints from the Tanki Fund! Forget about a strong, useful augment, what my tank really needed was the different shades of meh. Thanks Tanki developers, for turning my tank into a driving art gallery!

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On 11/16/2023 at 8:01 PM, Macabre said:

I share the same sentiment. I was hopeful they would include some unique augments in the fund, such as Vampire nanobots, Rapid fire mode, Helios etc.... I'd take these augments any day over the so called recycled pulsar augments. 

Exactly... Pulsars are boring... It does not change anything in turret its just regular normal turret with OP status effect. For example new Shredder or Explosive band for vulcan are really good augments they are unique and actually change gameplay thats we want.   Tanki should put some thoughts for those augments... Pulsar is just garbage at this point... it should be ultra rare (more than exotic or at  the same level not as common as adrenaline) 

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On 11/16/2023 at 3:55 PM, 2shots2kills said:

I'd like to know how Gauss Pulsar will work. Effect on critical (arcade) hits with -90% dmg is certain. But what about sniper mode? -90% dmg would make the augment literally unplayable. Doing full damage AND apply pulsar on command would make it extremely OP. So, no effect? Random? 

As said before, Pulsar augments deal their status effects on critical hits only. Pulsar is Stock with -90% critical damage, with status effects on critical hits and -12% critical chance. 

Pulsar Gauss will still have the option to salvo-spam like many of the other Gausses already do. You often have to go out of your way to get critical hits with Gauss since its crit rate isn't that spectacular and it only triggers on direct arcade hits. 

 

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On 11/16/2023 at 6:34 PM, Tekken8 said:

 

Well we will see if this will be the case.. Gauss salvo shot can be also something unique apart of all the other turrets same goes for Shaft shot in sniper mode. 

We saw from Hammer Pulsar itself, the conditional status effect did not matter, it only worked on crit.

I don't see Tanki changing this to allow conditional Pulsar's on locked shots or aimed shots for Gauss and Shaft respectively.
Pulsar scorp also doesnt work on the salvo mode iirc.
Iirc, striker can because it can deal crit damage in it's salvo rockets.

 

Edited by Akame
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On 11/16/2023 at 5:12 AM, ReisVerbal said:

Pulsar from Magnum and Shaft will be extremely annoying to face.

Pulsar and every other status effect on every turret are annoying to face

Status effects are the worst part of the game imo

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On 11/17/2023 at 12:24 AM, Tekken8 said:

Tanki should put some thoughts for those augments

Don't worry, pretty much all turrets have pulsars & status effect augments now, so they will be forced to bring new unique augments in the near future, hopefully..

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On 11/16/2023 at 7:12 PM, Tekken8 said:

If it will be like in other magnum augments It will apply pulsar effect also without crit = full dmg... hope it will be only for crits because magnum is re....ed turret. 

Just because you can't use Magnum properly, doesn't mean it's a bad turret. It takes time to learn the skill it takes to use Magnum like a pro, I have 1k hours with magnum and believe me, it was worth every second because now I am a master of it...tood bad tanki nerfed Magnum multiple times just cuz they do not care about players with skill, but whatever..

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Who created this event?? I believe he doesn't know anything very ambitious event, 50 million seriously? if 20% of players who buy something in the game. super stolen events etc. is explained because in Brazil the game ended for god's sake, you don't even know how to do an event, I see this event as desperation to raise money to keep the servers active, but they are so cocky that they make super stolen event.!!!!

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On 17/11/2023 at 01:29, 0179432 said:

Pulsar e todos os outros efeitos de status em cada torre são irritantes de enfrentar

Os efeitos de status são a pior parte do jogo

I agree.

It really makes the battle extremely annoying.

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On 17/11/2023 at 06:14, Gabku said:

Só porque você não pode usar o Magnum corretamente, não significa que seja uma torre ruim. Leva tempo para aprender a habilidade necessária para usar Magnum como um profissional, tenho 1k horas com Magnum e acredite, valeu a pena cada segundo porque agora sou um mestre nisso... uma pena que Tanki nerfou Magnum várias vezes apenas porque eles não se importam com jogadores com habilidade, mas tanto faz.

Magnum and Striker are the strongest towers in the game.
When I face players who really know how to play with them it's always more difficult.

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On 11/17/2023 at 11:14 AM, Gabku said:

Just because you can't use Magnum properly, doesn't mean it's a bad turret. It takes time to learn the skill it takes to use Magnum like a pro, I have 1k hours with magnum and believe me, it was worth every second because now I am a master of it...tood bad tanki nerfed Magnum multiple times just cuz they do not care about players with skill, but whatever..

Yes it sure takes a lot of skill to sit behind a wall and wait for a red arrow to travel to the point that you want to hit.

Even Pre-re...dation magnum update when you had no arrows it took me 30 minutes as a kid to get used to magnum when it came out. 30 minute learning barrier for being beyond cancer player in a game is not what i'd like to see

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On 11/16/2023 at 9:05 PM, Soothing said:

Does the special offer that cost 990 tankoins stays for some time? I have 900 tankoins and I need to finish the battle pass to get the 100 left? 

Also, my mistake was to not buy the previous tanki fund with the pulsar and I'm going to make sure that don't happen

The discount package will continue until the end of the event

On 11/17/2023 at 1:38 AM, Soothing said:

Gauss GT skin looks like Gauss M1 skin a lot

Yes, the skin of the GT series only looks good on the ground, and the turret only adds a little white on top of the original foundation

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On 11/17/2023 at 5:45 AM, Kimura said:

Yes it sure takes a lot of skill to sit behind a wall and wait for a red arrow to travel to the point that you want to hit.

Even Pre-re...dation magnum update when you had no arrows it took me 30 minutes as a kid to get used to magnum when it came out. 30 minute learning barrier for being beyond cancer player in a game is not what i'd like to see

yo you tell em boss.

On 11/17/2023 at 2:14 AM, Gabku said:

Just because you can't use Magnum properly, doesn't mean it's a bad turret. It takes time to learn the skill it takes to use Magnum like a pro, I have 1k hours with magnum and believe me, it was worth every second because now I am a master of it...tood bad tanki nerfed Magnum multiple times just cuz they do not care about players with skill, but whatever..

magnum players are ugly ducklings and only a magnum player can like another magnum player. its not respected and always super annoying but at the same time forgettable. sure the learning curve is quite high but can be learned in a week (or put a month if your busy) and once you do you just sit back behind walls or houses or whatever. you don't even have to exposed yourself like other campers (rail, shaft, gauss till lock, scorpion till initial lock). your rarely approached by enemies and you just farm kills and sure thats good but thats all you become. your not productive for capping flags, capping points, capping balls. but honestly its fine its player choice and at the end of the day the team that caps flags wins over the team that has that one guy who gets 50+ kills with 0 deaths (unless your e-sports or in a really formal clan, nobody cares about your K/D). 

trust me if you want to defend magnum the only support your getting is from other magnum players.

everyone else (og players, hopper mains, helios farmers, literally every YTber, pyro/freeze crazys, campers that dont have SE augments that apply on each hit, and literally any aggressive player) is united in the dislike for this turret.

i came after yeah so run away now ?

cheers! 

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That fund is a big copy and paste from Summer eSports TankiFund 2023 event. The bundles/special offers are the same except for Fan Bundle, which has different shot efects (Now it has toxic shot effects, when that from Summer TankiFund 2023 contained Black/Eclipse/Darkness and Dark Moon shot efect) and has less Ultra Containers. And of course again there are prizes which already were possible to get from the mention fund (not everything of course, because that fund didn't reach that far) like again Mono Paints, which do not look professionally done, as if they were separated from the Spectrum animation paint + again Hunter GT skin and +1 module slots, which were in many previous funds (but I understand it might be helpful for new players, but how many % of them will be able to buy the cheapest bundle for 990 Tankoins and would like to do it?). I bought that Summer fund and already got few prizes from it which this Winter eSports Fund has/contains. 

Also, why there is nothing mentioned about compensation for duplicates?! Like for example for +1 module slots when many players already have all 4 module slots unlocked and some of the mono paints. I've heard about unlocking modification upgrade for " a very low and nominal cost in Tankoins" and "new sources of Tankoins" in 492 episode of V-LOG and I'd like to know what new sources of Tankoins will it be and if it will be added as soon as possible!!! Unless you want more comments about scamming players. If there are really no compensation for prizes we can't get twice from this fund (like for paints and skins), then many players won't be that motivated to take part in it and I won't be suprised it won't reach that far again as it was in Summer eSports TankiFund 2023.

Personally, I am not too eager to participate in this fund. Maybe when it gets far, which I doubt, but I'll see over time if that cheapest bundle is worth buying and taking part in this fund.

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On 11/17/2023 at 10:14 AM, Gabku said:

Just because you can't use Magnum properly, doesn't mean it's a bad turret. It takes time to learn the skill it takes to use Magnum like a pro, I have 1k hours with magnum and believe me, it was worth every second because now I am a master of it...tood bad tanki nerfed Magnum multiple times just cuz they do not care about players with skill, but whatever..

Are you serious ? It took me few battles in my smurf to grasp and learn mechanic of this turret, and I was able to farm everyone, its simple thats why players who can not play normal use this... It does not require any strategic thinking... you are just sitting in a base most of the time you dont even see enemy you killed, you are not helping with attack or points  because you are in corner of map shooting everyone without being at risk to be killed.

If you think that magnum is nerfed then you clearly dont play any other turret in game because otherwise you would not say that. IT is destryoing MM and  when we think about how every turret works in game then it is going against turrets game mechanic as a whole, only this turret is able to kill enemy and  not face it and its super lame. You can have good K/D ratio but thats nothing in this game.  Most of the time  I found Magnum players to be most useless in my team, they can not defend themselves when it comes to the point enemy is pushing us, they are only stealing your kills when it comes to attack  and they are not helping with anything else... except hitting/killing Juggernaut (most of the time with vikings OD - again cheap way of killing jugg effortlessly.)  If you are calling yourself player with skill just because you use broken turret then keep telling yourself that, for me magnum users are below average player no matter of score they will end up.  Its like arty in WoT everyone hates them except arty users...  Devs should play sometimes to see themselves how funny it is to play against 2 or 3 of them in one team. 

On 11/17/2023 at 4:36 PM, Zurya said:

yo you tell em boss.

magnum players are ugly ducklings and only a magnum player can like another magnum player. its not respected and always super annoying but at the same time forgettable. sure the learning curve is quite high but can be learned in a week (or put a month if your busy) and once you do you just sit back behind walls or houses or whatever. you don't even have to exposed yourself like other campers (rail, shaft, gauss till lock, scorpion till initial lock). your rarely approached by enemies and you just farm kills and sure thats good but thats all you become. your not productive for capping flags, capping points, capping balls. but honestly its fine its player choice and at the end of the day the team that caps flags wins over the team that has that one guy who gets 50+ kills with 0 deaths (unless your e-sports or in a really formal clan, nobody cares about your K/D). 

trust me if you want to defend magnum the only support your getting is from other magnum players.

everyone else (og players, hopper mains, helios farmers, literally every YTber, pyro/freeze crazys, campers that dont have SE augments that apply on each hit, and literally any aggressive player) is united in the dislike for this turret.

i came after yeah so run away now ?

cheers! 

 Agree ? It is cheap. I just like how some players think they are good because they use this turret ? I could observe a lot of "pro" players getting rekt in MM and what do you think they did ? They changed equip to magnum vacuum to be able get revenge on you otherwise they would end up somewhere below average players. Its funny how faust was nerfed so quick yet vacuum for magnum which is definitely worse is still alive... They should look at some stats of players with that turret and then with vacuum agument.. they would find "interesting"   results. 

 Btw - https://imgur.com/a/BqgRiGh   

 

Edited by Tekken8
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