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Patch Update #747 - Released 1st December 2023


Marcus
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On 11/30/2023 at 6:50 PM, Opex-Rah said:

My friend! The answer is ludicrously simple. The release was meant to land on December 1st but was postponed after the plan was set in stone.
This or you can stick to the idea that the developers are just too greedy for the sake of it. I won't judge ?

I on the other hand, like many players, DO judge what YOU do. 

"This or you can stick to the idea that the developers are just too greedy for the sake of it." Being flippant about how you manage updates that impact players in a negative way, is unfortunately the way you seem to answer questions of late and yeah, you are greedy.

On 11/30/2023 at 8:32 PM, JustBlackWolf said:

if you're forced to spend 300$ every month?

That unfortunately is exactly why they do what they do, in the hope that the weak willed will just keep spending, regardless whether it's value for money or not.

 

On 11/30/2023 at 8:32 PM, JustBlackWolf said:

And no don't tell me that this problem will be solved by grenades

Another useless childlike update.

 

On 11/30/2023 at 8:32 PM, JustBlackWolf said:

After saying all this: can i assure you that this will make you more money than your current way? No

From my perspective the answer would be NOPE.

 

On 11/30/2023 at 8:32 PM, JustBlackWolf said:

long term customer happiness

They could care less about that and here is the reason why.

The game in a nutshell is an addiction for about 75% of players, P2W and F2P alike. Hazel knows this and is counting on this addiction to gloss over any and all money grabbing updates that come into the game.

The game is a business and the only way to run a successful business is to out think your customers (not that hard really because most players do not have a functioning brain) and play on their addiction by any means necessary. 

On 11/30/2023 at 8:14 PM, Opex-Rah said:

I know of a few techniques way darker than I've been using

So you admit that your "ways" are nefarious, just not as much as some. 

 

On 11/30/2023 at 9:04 PM, Opex-Rah said:

Can you offer over 100 unique and interesting augment ideas on this forum and on the russian one

Here is a good solution.

Get rid of them. they are a scourge on the game and are the cause of many problems.

You brought augments into the game to make money and they have been a curse ever since. They make your overpriced protection modules totally ineffective, they are a waste of space. Even your massively overpriced armadillo module is totally useless because of augments. 

On 11/30/2023 at 9:04 PM, Opex-Rah said:

How would that make players feel?

? You seriously think anyone believes you care about "how players feel".

 

On 11/30/2023 at 9:04 PM, Opex-Rah said:

You can give me an example of an even better system so I can adapt it to the game.

I did this quite awhile back, it got completely ignored, what a surprise.

 

On 11/30/2023 at 9:07 PM, Maserati said:

Save your tankcoins, buy into the funds. I guarantee you, you will dominate every map

Twoddle.

 

On 11/30/2023 at 9:07 PM, Maserati said:

the game gives way too many free containers and ultra containers now

Both nerfed crap, but please carry on with your gripping explanation on the game and how to adapt to it.

 

On 11/30/2023 at 9:07 PM, Maserati said:

The prices for micro-upgrades has virtually decreased significantly since 2018.

Are you for real "decreased" please explain the protection module decrease for me, i obviously missed that one. 

 

On 11/30/2023 at 9:07 PM, Maserati said:

but in a world of where consumerism is growing and growing. And as humans, we like to compare ourselves to the person next to us, especially men. You feel you are not strong enough, and the game is pay to win. But really it's not the case

Either your brain just stopped working or your chronically delusional, either way the result is the same.

 

On 11/30/2023 at 9:33 PM, Opex-Rah said:

I can only express regret that it has again brought us nowhere

Get rid of all players names and notifications so that we can actually see the battle.

Fix the garage when you change equipment so that your change actually happens first time, as intended.

These are just TWO fixes that you could do to improve the game. 

Is this what you mean by "getting somewhere". It would be nice if you concentrated on these instead of some useless event.  

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On 11/30/2023 at 6:54 PM, Opex-Rah said:

Yes. Not because I 'believe' it will happen. But because I will make it happen. I will release more powerful augments to beat the new power level.

Spoiler
  Hide contents

And I will do it again after I introduce another 'just 500 hp' to fix the new baseline.

And then I do it again.

And again.

And again.

And again.

Because I have worked here more than 10 years and I know my players.

You will buy all of them. Every each one of them. And you'll keep buying them to the point when I will not be able to argue with higher-ups anymore.

You don't understand what you asking for.

I won't have to make any new fun augments anymore. All I have to do is add just another 500 HP and release and augment that can beat that.

This is a CASH PRINTER that will devour everything.

Convince me that 'just 500 hp is nothing' and you will open the Pandora's box

 

What you're trying to say is keeping TTK low is necessary for the long term survival of the game? Is this the driving force behind many of the decisions made? 

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On 11/30/2023 at 11:54 PM, Opex-Rah said:

Yes. Not because I 'believe' it will happen. But because I will make it happen. I will release more powerful augments to beat the new power level.

Spoiler
  Reveal hidden contents

And I will do it again after I introduce another 'just 500 hp' to fix the new baseline.

And then I do it again.

And again.

And again.

And again.

Because I have worked here more than 10 years and I know my players.

You will buy all of them. Every each one of them. And you'll keep buying them to the point when I will not be able to argue with higher-ups anymore.

You don't understand what you asking for.

I won't have to make any new fun augments anymore. All I have to do is add just another 500 HP and release and augment that can beat that.

This is a CASH PRINTER that will devour everything.

Convince me that 'just 500 hp is nothing' and you will open the Pandora's box

 

I asked you to do an experiment Opex, the simple solution to this is to just consider all the hulls to have less HP than they actually do, so if you give them 500 extra, just pretend they don't have them, i don't know how hard this could be from a developer perspective, i'm no expert, i'm just trying to put a bandage on a game i once loved.

But it seems you're too stubborn about this power creep thing, so I'll let you be. 

At least i won't feel useless anymore knowing i tried to suggest something to make the game a little less frustrating and a little more bearable.

Edited by JustBlackWolf
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who cares about the jugg change. those exploiters already abused it so much that they got phoenix augments.

 

nah they underwhelming and nobody cares that you grinding 5 million in fact we all kind of feel sad for you. touch some grass now (phoenix, 10k gs, and drone skin players)

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Gj on nerfing Hammer and Magnum.  Well deserved.. finally. Also - 50 % crit dmg correction is good. - 90 % was overkill. 

 

Freeze - 

Nerfing critical hit on freeze from 5 % to 4 % is good.

 But I think freeze effect that turn off Double Dmg needs to be removed.. its stupid.  Why is it even here? It just does not make sense, if something has to be  turned off then it should be speed boost not double dmg. But I think that feature of "turning off" some supplies just does not belong to only one turret ot status effect. Why burning does not then turn off double armor?   I am talking about this because freeze is clearly best 1v1 turret in game and there is no effective defence against that. Now with pulsar you dont have a chance to defend or win against freeze even with phoenix augment... you either get destroyed because you dont have active Double Dmg or you equip freeze immunity and on first crit you are dead. Cg... Please remove this feature it give freeze users clearly huge advantage over any other turret in battle. I am ok with freezing to work a way that it slows your tank down, slows your rotation etc... but what it does to have common with dmg? 

 

Isida - well rip. No point playing it as a healer. Shaft is clearly superior and Thunder is still better than regular Isida with healing (Thunder heals more)  And Healing nanobots will take 50 % dmg from you so you can not defend yourself. The last thing that was keeping isida alive was crit healing and thats gone now.  WP tanki... can I refund my isida ? I just upgrade whatever else instead. 

Pulsar - 20 % crit  for freeze,isida,firebird and vulcan?? Ok I got it vulcan is good but Why twins is not on 20 % list too ? Vulcan has only 2 % crit chance (so now 1,6 with pulsar) yet twins have 5 %  It deals really often crit because  It shoot pretty fast and crit chance is really good... Or nerf it like freeze from 5 % to 4 % 

 

Also Juggernaut update is great. 

 

 

On 11/30/2023 at 3:49 PM, Cure said:

When will u nerf shaft's healer augment?

Its becoming a problem in seige and ctf battles

 

Its main healer in game rn... its just better in every way now than isida. You heal more, you can hide/protect yourself from being focused as a healer yet you can still use shaft as a normal shaft... no DMG reduction nothing... isida should be best healer because its part of it.. the only good augment for isida is pulsar and vampire...  its really sad turret nowadays. It should have splash healing or something and of course healing nanobots dmg reduction from - 50 to - 20 % maximum.  Why shaft does not have dmg reduction then? Or thunder... is not it stupid? 

 

 

On 11/30/2023 at 5:25 PM, Macabre said:

Shouldn't Rico also lose its guaranteed status application through bouncing shots? I don't see why it wasn't removed as well. 

Well shaft have it in sniping shot and gauss in salvo shot ? Some turrets are exeptions because of their unique feature. And I think ricochet is unique for .... ricochet (mindblowing ?

 

On 11/30/2023 at 7:16 PM, JustBlackWolf said:

Ah yes. let's ruin Isida's healing even more why not, i mean after all, everything else is just able to pretty much oneshot or melt through a tank's HP like nothing, surely, we needed to nerf Isida crits because a bunch of clowns have their loyal pets healing them while playing Juggernaut.

Exactly... normal causal playing with isida is dead... occasional crit was always very handy in some situations now? Its meh... the best outcome you can get is 2K which is not even Medium hull... with shaft you can heal endlessly... with thunder too... isida has energy and can not hide from being focused.... healing nanobots have serious dmg reduction. Its just dead now...  forget healing with it and you know forget isida... its trash it was my favourite turret but nah 

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The game has become very boring. Now almost all turrets rely on critical hits to trigger status effects. They have no unique triggering method. For example, I don't feel any difference between smoky stunning and thunder stunning, because I am waiting for the critical damage to arrive. Regarding the high-frequency damage from close-range turrets, long-range turrets are very weak without a unique triggering method. I have mentioned the suggestion about the status effect of the rail gun before, but I only know that you have seen it. As for whether you have tried it, I don’t know.

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(HAZEL FOR THE LOVE OF GOD BRING BACK SHAFT'S PIERCING SHOTS ON NORMAL SHAFT SHOTS)

(It's "Gacha" not "Gocha" games)

 

On 12/1/2023 at 12:30 AM, Opex-Rah said:

To not expose you to the horrors of power creep. What you suggest is truly the worst way possible.

For those who are scared to watch the video I'll explain. It's a change that'll start the end with no coming back.

Power Creep in tanki would work like this.

1. New offensive JUGGERNAUT (not the tank I mean very OP) of an augment gets released on big celebrations.

2. New EXTREMELY defensive augment or drone gets released that is suspiciously effective against the new OP augments.

3. Repeat step 1 and 2 infinitely. 

 

 

Now this will cause this to happen.


1. Players will get "high". They'll want more and more OP augments to dominate everyone from the dopamine rush they're getting. (Even F2P players as crazy as it sounds WOULD FALL INTO THIS CATEGORY)

2. Tanki would likely introduce Power-Spikes aka extreme and instant power-creep. Power-Spikes would likely come rarely maybe once a year or two and be happening in HUGE celebrations.

Power-Spike would INSTANTLY make your garage unusable not even a chance against the new era of augments. Imagine, exotic augments turrets are able to kill exotic hulls in 2-5 seconds. Now power-spike happens and all of your exotic augments turn into legendaries and the new MONSTER exotics begin to come out. Now your Old Exotic augments are unable to even damage a Wasp with the new augment. Aka your augments instantly got "aged out" which means unusable. They didn't get nerfed they just got Power-Crept to extreme.  

Now I played Gacha Games for long enough to experience Power-Spike. Dokkan Battle a gacha game got a Power-Spike on their 7th anniversary celebration. 2 Cards released that we're so overpowered that the players ranked them like this. 

Spoiler

1. New Card

2. New Card

GAP

rest of the game.

People didn't even BOTHER ranking the 3rd and 4th best card in the game because they we're literally NOTHING compared to the new ones. Also the new fights designed for the NEW era of cards to dominate came out. Guess what. People got oneshotted constantly without even a chance of winning unless you had the new cards. The best pre-7th anniversary teams that cost THOUSANDS OF DOLLARS went from absurdly overpowered to TRASH in just 2 WEEKS as the new Boss Fights came out. Now would you like that in Tanki? Or would you rather have random nerfs/buffs for turrets?

But what would happen if Tanki decided to introduce Power-Creep and Power-Spikes and then stop? Would players be happy? You won't believe this but NO. Players will get hungry for power-creep and new OP stuff. Dokkan Battle can once again be used as an example. After 7th anniv the power-creep got really slow. The new cards we're ABSURDLY OP compared to the pre 7th ones. But after 7th anniv cards we're not better than 7th anniv cards that introduced the Power-Spike. The devs did it so players can built their teams (F2P and P2P) to finally be able to beat the new Boss Fights easily. If they continued with the Power-Creep after this Power-Spike the game would literally become unplayable. But now we're couple months away from 9th anniversary cards and the new cards the game releases are still on around the same level as 7th anniversary cards. And people are MAD they go as far as to BEG for another Power-Spike for 9th anniversary now.

On 11/30/2023 at 11:07 PM, Maserati said:

You can spend 5$ a month, buy the daily tankoin pass. Save your tankcoins, buy into the funds. I guarantee you, you will dominate every map. There's no modules for lower ranks. As you progress into the higher ranks, you need to adapt. 

Absolutely agree. I spend like 8 bucks on average every month and in 2 years I got ALL the container drops (paints, augments, shot effects etc.) and have a bunch of OP augments for a lot of turrets that are not from the tanki fund or other free events. Also Have all but 15ish skins too.

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On 12/1/2023 at 3:45 AM, Tekken8 said:

Isida - well rip. No point playing it as a healer. Shaft is clearly superior and Thunder is still better than regular Isida with healing

This is all down to their copy/paste attitude.

Turrets are no longer unique because of all the copy/paste augments crippling the game.

The game is a complicated mess and will only get much worse as they try to extract as much cash as they can from the gullible players.

The devs constant nerf/buff/nerf cycle is becoming tedious and makes it extremely hard to know exactly what turret does what against an enemy regarding damage.

If you have to have the crappy augments in the game then give each turret 1, or maybe 2 augments that are unique to that specific turret. Stop copy/pasting, it demonstrates at best a lack of creativity as you basically run out of ideas to implement in the game, which leads to the unimaginative copy/paste scenario and makes some turrets just not worth using for what they were intended for, (isida being the prime example) as they are being superseded by other turret/s.

Augments and overdrives are the two main things that have turned the game inside out. These two and many more updates not primarily connected to battles per say, container nerf, hiked up shop prices, etc are making the game less appealing to all but the most ardent buyers. 

With all these augments, protection modules and HP are becoming redundant. Even the infamous armadillo module does nothing against the mountain of augments capable of rendering it useless.  

AUGMENTS HAVE RUINED THE GAME, along with the floating hack trash cans.

On 12/1/2023 at 10:17 AM, Kimura said:

Now would you like that in Tanki? Or would you rather have random nerfs/buffs for turrets?

Neither.

Lets not forget who implements all these updates and the reasons behind it.

There are other ways to implement different mechanics into the game without constantly changing the parameters when they feel the need to make a bit of cash.

I feel like 90% of the player base is clueless and the other 10% that know better do not express their views in a clear and concise manner concerning THIS game.

Regardless of the meagre to zero impact players views have on this game, nothing will ever change for the better.

Greed is a vice that all gaming companies embrace.  

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On 12/1/2023 at 11:43 AM, MEXICAN-SKY said:

Greed is a vice that all gaming companies embrace.  

This is absolutely not true.

There is a lot of indie companies and smaller ventures that make stuff for the love of gaming, producing free or low cost games with no in-game purchases. They all know that they could build a nefarious cash grab operation with loot boxes, garage/ vault focus, as well as mesmerizing effects and animations. But they don’t. They want to express their creativity, and they get their personal reward, not in cash, but in cool communities and their own little game saga.

If you look into the owners and ownership history of Alternativa, you will find an interesting gallery of people. Some of the devs that started the company now have separate ventures that sell consultancy service to other game platforms for maximizing money extraction from player bases. So… Let’s just say any hope of Tanki changing for the better is a wild dream. In fact the game will continue to be at the forefront of cynicism, using old and new tricks to prey on human weaknesses.

 


PS:

If you think you are immune to these pressures, look at the people complaining about the reward drop from 15 to 3 ultras for the Ice Age event. This is not really about game progress, it is about addiction. Addiction, for example, to the bright orange animation + short lag before an exotic box opens. This is pure dopamine farming. And many people are unaware how EXTREMELY effective it is.

So are you still hungry for your loot box dopamine fix? Well then now you better buy some tankoins.

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On 11/30/2023 at 9:14 PM, Opex-Rah said:

I experienced certain well-known gotcha game monetization system lately and found it quite fair and fitting to Tanki Online. Step-by-step the system is changing for what I see as a better monetization system.

That's cool, I'm looking forward for it.

 

On 11/30/2023 at 10:04 PM, Opex-Rah said:

I think the Remote Explosives Rockets is still the best augment in the game

I agree that it could be a really fun augment, but there's on issue with it. On mobile, you can easily tap the shoot button twice accidentally (as the button is not physical), so when i tried using the augment, I ended up blowing up the rockets in my face. It'd be good if there would be like a 500ms time when you can't blow up your rockets after shooting in the new mobile HTML.

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On 12/1/2023 at 10:17 AM, Kimura said:

(HAZEL FOR THE LOVE OF GOD BRING BACK SHAFT'S PIERCING SHOTS ON NORMAL SHAFT SHOTS)

 

Incoming new augment next year to add piercing :despair:

+50% penetrating power on aimed shots

only locked behind ultras for a year.

 

Meanwhile I'm still waiting for a rerun of shaft stun and incendiary shot to increase the variety I can play since they only released like once or so and a long time ago

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On 12/1/2023 at 7:28 PM, Akame said:

Incoming new augment next year to add piercing :despair:

+50% penetrating power on aimed shots

only locked behind ultras for a year.

SdW6kSo.png

1st shot 900 dmg

2nd shot 2700 dmg

3rd shot 8100 dmg

Hyperspace Shaft would be extremely fun especially with the Piercing Feature back.

On 12/1/2023 at 7:28 PM, Akame said:

Meanwhile I'm still waiting for a rerun of shaft stun and incendiary shot to increase the variety I can play since they only released like once or so and a long time ago

used stun shaft like 3 battles then never again. Pretty fun pre-status nerf. for some reason everyone would equip stun immunity always even tho the stun is like 0,1 sec.

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On 12/1/2023 at 5:44 PM, Kimura said:

 

used stun shaft like 3 battles then never again. Pretty fun pre-status nerf. for some reason everyone would equip stun immunity always even tho the stun is like 0,1 sec.

This is where I would switch to ap to make it more fun and annoying

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On 12/1/2023 at 6:58 PM, Kimura said:

Would always do this with Rico lol

I have rico AP and many people will change to AP protection when good map for rico, when bad then in most situations your ricochet is useless so you apply AP only during crit, its better suited for shaft because sniper shot = AP effect and then  arcade shot should kill target. (if sniper does not)  

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On 11/30/2023 at 8:01 AM, Marcus said:

Changed the way the initial/next Juggernaut is determined in the team mode

  • This may cause a significant delay between the current Juggernaut getting destroyed and another Juggernaut appearing

  • We won’t disclose the rules of determining the next Juggernaut to prevent any attempts of mass abuse

Still need to figure out how the first Juggernaut is being chosen. Is it the first way to get killed after the timer goes out 11:30 that becomes JGR or it's the first one to make 1 kill after the timer reach 12:30 to become JGR or it is 100% random?

Edited by Soothing

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On 12/1/2023 at 6:27 AM, Limanda said:

PS:

If you think you are immune to these pressures, look at the people complaining about the reward drop from 15 to 3 ultras for the Ice Age event. This is not really about game progress, it is about addiction. Addiction, for example, to the bright orange animation + short lag before an exotic box opens. This is pure dopamine farming. And many people are unaware how EXTREMELY effective it is.

So are you still hungry for your loot box dopamine fix? Well then now you better buy some tankoins.

I wasn't really complaining about it dropping from 15 to 3 ultra containers. Just stating that I knew the weekly special missions rewards were gonna get nerfed and that I didn't feel it was essential for me to do them anymore.

I was growing more and more reluctant to do them because I had to become a super sweaty tryhard to complete some missions and grind to complete some others just for a measly 15 ultra containers that would only grant me a 0.5% chance of getting something good.

Also the new challenge looks much more tempting than the previous one meaning I can just play 3 battles a day till complete and relax while doing so.

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So just to add, the elite pass -> 1000 stars, 20 tiers, 30 ucs + 6 weekly conts vs 35 uc's prior (900 stars, 15 tiers), also costs 50tk more for this iteration, again, the skin container not updated, would have been neater to have IC freeze in this instead of the ultras to likely sell more. I know many people that have grown tired of skin containers because there's still nothing to gain in them aside the 1001 refund.

Also Battlepass, 76 reg containers replaced with 15 more ultras, I welcome this change for an extra minimum of 25k crystals epic.
 

On 12/2/2023 at 3:31 AM, PirateSpider said:

 

I was growing more and more reluctant to do them because I had to become a super sweaty tryhard to complete some missions and grind to complete some others just for a measly 15 ultra containers that would only grant me a 0.5% chance of getting something good.

 

Spoiler

Yes I got some ultras from the battlepass and event missions to finally total to 15, but hey, I ain't even gonna use this but it was too much to give that chance to people.

image.png?ex=657d6239&is=656aed39&hm=50aab23b5f569451581e1d8671ffcf93400e6a030091de0d636ff987e0d77b8e&

Now I've played many gacha games, most of them give around half a full multiple pull as a minimum for free, some even generous and give more because the game can naturally pull cash, this however apparently has a growing playerbase and cash cows. Can't see that with the general coop event that is going on rn dubbed as the tankifund. Wouldn't be surprised if around a fifth of the contributions are from alt accounts of players that have won from prior funds.

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On 12/2/2023 at 11:20 AM, Akame said:

Wouldn't be surprised if around a fifth of the contributions are from alt accounts of players that have won from prior funds

At last, someone with a bit of savvy.

That's exactly what is happening with this fund because "the fund itself" is useless and the decent rewards at the end tiers are out of reach.

Did I say decent rewards, I meant nerfed containers. The only decent reward are the energies. 

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