Jump to content
EN
Play

Forum

Patch Update #760 - Released 12th April 2024


Marcus
 Share

Recommended Posts

  • Community Manager

Update_wide_1006_EN.jpg

 

Patch Update #760 - Released 12th April 2024

 

  • Added a new Railgun’s «Magic» shot effect to Epic Containers:

    • (Note) This is the first new shot effect in a long time. We will try to prepare a new shot effect for each turret that already has a remastered version of the standard shot effect. We also remind you that shot effects only affect visuals.

  • In the list of missions of a supermission, you will now see missions that are not available yet (e.g. if a mission hasn’t started yet)

    • (Note) This will help us to avoid confusion when you see that you have completed all the missions available but cannot complete the supermission yet

  • Inactivity waiting time increased from 1 to 3 minutes

    • (Note) This is a temporary change to avoid players of the mobile version from being kicked for inactivity due to long resources loading time

  • Fixed the problem where sounds of the game stopped working if you switch to another app on Android

  • Fixed Google payments in India

 

Play_Button_EN.png

  • Like 5

❤️

Share this post


Link to post
Share on other sites

No Shaft healing emitters nerf 

No Scorpion spear nerf 

No Tesla crits nerf (chance to crit)

No Freeze effect changed so it wont remove DD effect

No Isida nanomass reactor buff (its trash fix it so it wont run out of energy 80 % of times before it kills enemy) 

No Thunder anvil/sledgehemmer buff

Large caliber pellets for Hammer and new Plasmatron augment for twins should have crits disabled because it ruins that dmg boost effect. They are not certainly OP so why not. 

 

 

Gauss/Magnum 0 dmg bug still in game

Equip change issue still in game (changing equip wont happen immediately and we have to play one more round for change to apply) 

 

  •  Inactivity waiting time increased from 1 to 3 minutes

Cant wait for battles where half of the team will be missing entire battle (until AFK player is not kicked he cant be replaced by new player) I understand why but this way balance will suffer even more. 

Edited by Tekken8
  • Agree 6

Share this post


Link to post
Share on other sites

On 4/11/2024 at 4:37 PM, Marcus said:
  • Fixed Google payments in India

Thats a great news. Beside that, it would be much pleasure and comfort if you list the future countries those of which that are going to be able to purchase from shop.

Share this post


Link to post
Share on other sites

On 4/11/2024 at 4:51 PM, Tekken8 said:

No Shaft healing emitters nerf 

Lol let's nerf the only thing that can still bring at least some teamplay to a TEAM GAME. Before you cry about nanobots you're comparing a 250k crystal augment with an augment that has a 0,001% chance of being pulled. Yes putting it in a pass is a mistake but NO healing augments should be nerfed.

On 4/11/2024 at 4:51 PM, Tekken8 said:

No Scorpion spear nerf 

spear just tickles the enemy who cares lol

On 4/11/2024 at 4:51 PM, Tekken8 said:

No Isida nanomass reactor buff

wait till you discover crystal augments.

On 4/11/2024 at 4:51 PM, Tekken8 said:

No Thunder anvil/sledgehemmer buff

yes lets add another thing to worry about.

On 4/11/2024 at 4:51 PM, Tekken8 said:

Gauss/Magnum 0 dmg bug still in game

oh my then don't camp.

On 4/11/2024 at 4:51 PM, Tekken8 said:

balance will suffer even more. 

balance doesn't exist so it won't suffer. They can make the pause time 13 minutes for all I care trust me the result will be the same.

 

No miner nerf suggestion is interesting...

Share this post


Link to post
Share on other sites

On 4/11/2024 at 7:56 PM, Kimura said:

Lol let's nerf the only thing that can still bring at least some teamplay to a TEAM GAME. Before you cry about nanobots you're comparing a 250k crystal augment with an augment that has a 0,001% chance of being pulled. Yes putting it in a pass is a mistake but NO healing augments should be nerfed.

spear just tickles the enemy who cares lol

wait till you discover crystal augments.

yes lets add another thing to worry about.

oh my then don't camp.

balance doesn't exist so it won't suffer. They can make the pause time 13 minutes for all I care trust me the result will be the same.

 

No miner nerf suggestion is interesting...

bro didnt let him cook

Share this post


Link to post
Share on other sites

On 4/11/2024 at 6:59 PM, Fischer said:

bro didnt let him cook

Tekken is not cooking at all.

Let's complain about everyone playing DM in team modes while begging for healers to get nerfed because I guess being the only one ACTUALLY PLAYING a team game is very bad now. If you're gonna nerf heal shaft then overbuff healing isida by giving it phoenix range by default.

Also complaining about 250k crystal augment being trash. Yeah 99% if not a full 100% of crystal augments are trash because the high tier augments are locked behind a 0,0001% chance so no ? they're going to be 50 times better

and ppl complaining about magnum 0 damage is INSANE as if magnum loosers are not annoying enough. They can do no damage 9/10 times and they'll still be by far the most annoying thing in the entire match. As for Gauss 0 damage, who cares? It's beyond braindead to use after it's "mobile sniper" update. I did no damage oh no now I'll have to wait for 3 seconds before doing crazy damage because I looked at the enemy for 0,01 seconds.

Share this post


Link to post
Share on other sites

On 4/11/2024 at 9:51 PM, Tekken8 said:

No Shaft healing emitters nerf 

No Scorpion spear nerf 

No Tesla crits nerf (chance to crit)

No Freeze effect changed so it wont remove DD effect

No Isida nanomass reactor buff (its trash fix it so it wont run out of energy 80 % of times before it kills enemy) 

No Thunder anvil/sledgehemmer buff

Large caliber pellets for Hammer and new Plasmatron augment for twins should have crits disabled because it ruins that dmg boost effect. They are not certainly OP so why not. 

 

 

Gauss/Magnum 0 dmg bug still in game

Equip change issue still in game (changing equip wont happen immediately and we have to play one more round for change to apply) 

 

  •  Inactivity waiting time increased from 1 to 3 minutes

Cant wait for battles where half of the team will be missing entire battle (until AFK player is not kicked he cant be replaced by new player) I understand why but this way balance will suffer even more. 

Bro said all the augments except the current strongest ones lol

How about:

The striker augment that shoots 2 rockets and reloads quickly destroys all tanks with no striker proc , or significantly even with?

Vulcan shredder augment that deals like way too much damage lol

Even some smoky augments.

Gauss salvo shots that guarantees 100% status effect with splash also as compared to magnum where it requires much more skills to hit precisely and not even guaranteed?

I disagreed shaft healing emitters is op. As a user of that augment, its the only hope of a teamplay where you aid someone from far away getting/capping flags on a base full of campers. Sometimes the offense team itself, suppose to cap flags but all decides to camp. And why only target shaft? Even thunder have this type of augment to heal.

As for spear, that thing is already nerfed due to crisis nerf. It's an annoying augment, yes, but getting kills on it is much difficult as compared to crisis prime days.

But I agree, Tesla crits needs some nerf. Happens way too often. 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

On 4/11/2024 at 8:06 PM, Kimura said:

Tekken is not cooking at all.

Let's complain about everyone playing DM in team modes while begging for healers to get nerfed because I guess being the only one ACTUALLY PLAYING a team game is very bad now. If you're gonna nerf heal shaft then overbuff healing isida by giving it phoenix range by default.

Also complaining about 250k crystal augment being trash. Yeah 99% if not a full 100% of crystal augments are trash because the high tier augments are locked behind a 0,0001% chance so no ? they're going to be 50 times better

and ppl complaining about magnum 0 damage is INSANE as if magnum loosers are not annoying enough. They can do no damage 9/10 times and they'll still be by far the most annoying thing in the entire match. As for Gauss 0 damage, who cares? It's beyond braindead to use after it's "mobile sniper" update. I did no damage oh no now I'll have to wait for 3 seconds before doing crazy damage because I looked at the enemy for 0,01 seconds.

speaking about free augments,Freeze Adrenaline is OP.

plasma torch,shooting speed regulator,plasma accelerators,assault rounds,supercumulative rounds,high-precision,short band . those are decent free augments.

  • Agree 1

Share this post


Link to post
Share on other sites

I don`t understand why do people want shaft healing to be nerfed,its literally for team play ,doesn`t even do crit,isidas are so rare,Thunder healing doesn`t even exist(almost) i just met 2 of them in like past 6 months.

Biggest problem today is smoky`s and tesla`s(more of tesla`s than smokey`s) critical chance rate. i dont know how but tesla should be nerfed,it consecutively stunning you for 5 times is unbearable.

  • Agree 1

Share this post


Link to post
Share on other sites

On 4/11/2024 at 8:45 PM, Bullock69 said:

They added Tesla’s «Electroturret» augment in epic conts, but forgot to fix the bug with it ?

 

you mean when it doesnt hit a tank or smth like that right?

Share this post


Link to post
Share on other sites

On 4/11/2024 at 7:26 PM, 1M4U said:

I disagreed shaft healing emitters is op. As a user of that augment, its the only hope of a teamplay where you aid someone from far away getting/capping flags on a base full of campers. Sometimes the offense team itself, suppose to cap flags but all decides to camp. And why only target shaft? Even thunder have this type of augment to heal.

It's obvious why he wants it nerfed. He sees a healer purposely ignoring his entire team for a moment and healing only the attacker going for the flag which makes the attacker near unkillable in a 1v1 situation and then thinks that that's how heal shaft works 24/7 on every teammate. 

 

On 4/11/2024 at 7:48 PM, Fischer said:

speaking about free augments

told you 99% ?

On 4/11/2024 at 7:50 PM, Fischer said:

I don`t understand why do people want shaft healing to be nerfed,its literally for team play

the people in question is like 3 people in this forum and that's it. Go to chat all you see is people complaining about Flying Monkey, Magnum and whatever is the most OP exotic. Haven't seen a single person outside of this forum complaing about heal shaft. Even in matches. It's complete opposite in matches actually. The amount of "Thx" and "Sps" I get is insane. People also purposely give me the flag so I can cap it just because I healed them. Yeah doesn't look like they're mad about heal shaft at all. Enemies also just don't care.

On 4/11/2024 at 7:50 PM, Fischer said:

Biggest problem today is smoky`s and tesla`s

Smoky's crit is more of a nerf than a buff at this point. As for Tesla completely agree.  

Share this post


Link to post
Share on other sites

On 4/11/2024 at 9:26 PM, 1M4U said:

Bro said all the augments except the current strongest ones lol

How about:

The striker augment that shoots 2 rockets and reloads quickly destroys all tanks with no striker proc , or significantly even with?

Vulcan shredder augment that deals like way too much damage lol

Even some smoky augments.

Gauss salvo shots that guarantees 100% status effect with splash also as compared to magnum where it requires much more skills to hit precisely and not even guaranteed?

I disagreed shaft healing emitters is op. As a user of that augment, its the only hope of a teamplay where you aid someone from far away getting/capping flags on a base full of campers. Sometimes the offense team itself, suppose to cap flags but all decides to camp. And why only target shaft? Even thunder have this type of augment to heal.

As for spear, that thing is already nerfed due to crisis nerf. It's an annoying augment, yes, but getting kills on it is much difficult as compared to crisis prime days.

But I agree, Tesla crits needs some nerf. Happens way too often. 

 

 

 

Tbh he only stated the augments that he doesn't have. He doesn't want his augments to get nerfed

Share this post


Link to post
Share on other sites

On 4/11/2024 at 9:48 PM, Fischer said:

speaking about free augments,Freeze Adrenaline is OP.

plasma torch,shooting speed regulator,plasma accelerators,assault rounds,supercumulative rounds,high-precision,short band . those are decent free augments.

Those are the only hopes for F2p users and you want them to become Exotic or Legendary augments?

 

Share this post


Link to post
Share on other sites

On 4/11/2024 at 11:55 PM, Cure said:

Those are the only hopes for F2p users and you want them to become Exotic or Legendary augments?

 

where did i say that?

Share this post


Link to post
Share on other sites

First of all I was pointing obvious unbalanced augments in the game, I am not crying like you are implying, whats the point of this topic if we cant tell our opinion without being marked with phrases like "crying" you are ridiculous... 

 

On 4/11/2024 at 5:56 PM, Kimura said:

Lol let's nerf the only thing that can still bring at least some teamplay to a TEAM GAME. Before you cry about nanobots you're comparing a 250k crystal augment with an augment that has a 0,001% chance of being pulled. Yes putting it in a pass is a mistake but NO healing augments should be nerfed.

 

Team play does not start and end in healing your allies... and yes I am gonna compare Shaft with other healing Turret or augments because what else we should compare it with ?   Its clearly OP and give too much advantages over disadvantages, if its ment for healing then why it has same dmg as normal shaft does? It has long range healing which is super advantage over all isida and partially thunder augment (which is from what I heard of not that good because its hard to aim with)  It does not have 0,001 % chance to be pulled. It should have either dmg nerf as a HEALING augment SHOULD HAVE. OR energy bar like shaft rapid fire mode does but with normal dmg... is it fair?? Totally, you can still heal your allies at long range while you are hidden from enemy. Tell me your arguments other than "team play" You dont have any. 

 

On 4/11/2024 at 5:56 PM, Kimura said:

spear just tickles the enemy who cares lol

Is that an argument? Yep sure it does, thats why majority of players I see perform with briliant K/d and most of the time in top3 almost on every map  with spear ? It does not require too much of nerf... maybe longer salvo reload so they cant spam rocket like a madman and its ok. Still very good but not broken like it is now.

 

On 4/11/2024 at 5:56 PM, Kimura said:

wait till you discover crystal augments.

Are you hurt because I mentioned that shaft emitter is OP and needs to be nefed or what?   It seems like I can not even express my thoughts on augments without offending some random dudes...  It sucks and nobody is playing with it so why not actually buff that augment so it brings more variability into game ? 

On 4/11/2024 at 5:56 PM, Kimura said:

yes lets add another thing to worry about.

Why not ? Thunder has like 3 good augments, 

Tell me why it should not be buffed. Nobody is playing with it and it was mentioned by Opex alone that they should buff it because it weak. 

On 4/11/2024 at 5:56 PM, Kimura said:

oh my then don't camp.

Ok you mad, next time at least bring arguments not just empty words, look at my profile and see how big camper I actually am.  I dont even like gauss but that does not mean I should not mention clear issue with that turret in game. 

 

On 4/11/2024 at 5:56 PM, Kimura said:

No miner nerf suggestion is interesting...

Maybe you should mention it ? 

 

On 4/11/2024 at 6:06 PM, Kimura said:

I guess being the only one ACTUALLY PLAYING a team game is very bad now. If you're gonna nerf heal shaft then overbuff healing isida by giving it phoenix range by default.

Also complaining about 250k crystal augment being trash. Yeah 99% if not a full 100% of crystal augments are trash because the high tier augments are locked behind a 0,0001% chance so no ? they're going to be 50 times better

and ppl complaining about magnum 0 damage is INSANE as if magnum loosers are not annoying enough. They can do no damage 9/10 times and they'll still be by far the most annoying thing in the entire match. As for Gauss 0 damage, who cares? It's beyond braindead to use after it's "mobile sniper" update. I did no damage oh no now I'll have to wait for 3 seconds before doing crazy damage because I looked at the enemy for 0,01 seconds.

? this is nice rant and who is crying , if you consider a healing your allies as the only  team play thing then there is no help.  There are lot of players that are attacking and stealing flags while others are defending base with mines and teslas.. even campers are playing team play when they killing enemy campers and thus providing a clear way towards enemy base for you, just because you can not appreciate them does not mean they are not playing team play.... its your fault not their. 

 

On 4/11/2024 at 7:02 PM, Kimura said:

It's obvious why he wants it nerfed. He sees a healer purposely ignoring his entire team for a moment and healing only the attacker going for the flag which makes the attacker near unkillable in a 1v1 situation and then thinks that that's how heal shaft works 24/7 on every teammate. 

 

You know better tell them ? 

 

On 4/11/2024 at 7:02 PM, Kimura said:

 don`t understand why do people want shaft healing to be nerfed,its literally for team play

the people in question is like 3 people in this forum and that's it.

Sure buddy keep telling yourself that , thats why 6 ppl agreed with me and 0 with you. 

 

On 4/11/2024 at 9:53 PM, Cure said:

Tbh he only stated the augments that he doesn't have. He doesn't want his augments to get nerfed

What augment should be nerfed according to you /or turret  (without those I mentioned)  I will literally have spear for scorpion next week and  here I am speaking about nerf. I literally have miner augment and I agree that it should be nerfed/reworked. I dont need OP augment to  perform good in this game when half the people does not bother to rotate turret.   

On 4/11/2024 at 6:26 PM, 1M4U said:

Bro said all the augments except the current strongest ones lol

How about:

The striker augment that shoots 2 rockets and reloads quickly destroys all tanks with no striker proc , or significantly even with?

Vulcan shredder augment that deals like way too much damage lol

Even some smoky augments.

Gauss salvo shots that guarantees 100% status effect with splash also as compared to magnum where it requires much more skills to hit precisely and not even guaranteed?

 

Yes gauss salvo status is cancer and should be removed I agree. 

Vulcan sherdder is very good but it has good downside as a balance factor and you still have to aim pretty good to have that effective dmg. But its at the edge.

Tandem for striker is not OP, there are way stronger augments for striker like faust, vacuum and meteor/hydra.  I consider tandem as a long range augment, it has 3s reload after salvo and its dealing decent dmg.. its like railgun. Its good not OP. 

 

 

Edited by Tekken8
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 4/11/2024 at 2:32 PM, Tekken8 said:

What augment should be nerfed according to you /or turret  (without those I mentioned)  I will literally have spear for scorpion next week and  here I am speaking about nerf.

I think spear will likely be nerfed depending on how many people buy it in the Sakura event.

  • Agree 2

Share this post


Link to post
Share on other sites

On 4/11/2024 at 5:32 PM, Tekken8 said:

Sure buddy keep telling yourself that , thats why 6 ppl agreed with me and 0 with you. 

Two people are agreeing with you about Shaft. Nobody else. And not me either, it's the only decent augment for Shaft that isn't behind "245K cry grind + waiting for a sale" imo. Healing Emmitters is the only Augment that I can use Shaft with and actually be useful. Based about Tesla though, the crits happen WAY too often.

Edited by rex_the_reaper555
I was figuring the replies out.

Share this post


Link to post
Share on other sites

Why didn't the Sappers nerf, was it ready to wait until all the hull sappers had worked out? One sappers might not have much impact, but when there were two or more sappers on one side, capture the flag became impossible. Don't tell me about mammoth overspeed, Mammoth overspeed is useless in front of 4 Teslas without healing from your teammates

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...