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Patch Update #766 - Released 28th June 2024


Marcus
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List of changes:

  • After a new player creates an account and before they enter their first battle, they see a new screen for assembling their tank

    • (Note) In the tank assembling screen a player has to choose from a limited range of turrets and hulls. However, there is an easter egg for old players who want to create a new account, which lets them choose any equipment they want. Once you find this secret way, you will hear an 8-bit sound effect.

  • The number of points you get for capturing a flag in the ASL mode is decreased from 80 to 20

  • Changed icons of the following augments: Thunder’s «Hyperspeed Shells» and Smoky’s «Hyperspeed Rounds»

  • Added video guides to descriptions of turrets

List of fixes:

  • Fixed updating the bonus value for Tankoin packs after they were purchased.

  • Fixed the bug not allowing you to open the profile of your own clan while viewing the profile of another clan.

  • Fixed the bug not allowing to open the profile of one clan while viewing the profile of another clan.

  • Fixed the bug with sign up form not working as expected when you enter a nickname that already exists.

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Two months later and STILL no auto-supplies? This is torture. 

 

On 6/27/2024 at 1:18 PM, Marcus said:
  • The number of points you get for capturing a flag in the ASL mode is decreased from 80 to 20

If this isn't a prelude to something else then this has to be an experiment to see what ASL battles become when players have no incentive to capture flags. I can't see any other reasons to do this without any other relevant changes. 

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On 6/27/2024 at 7:18 PM, Marcus said:

The number of points you get for capturing a flag in the ASL mode is decreased from 80 to 20

I totally disagree with that. Even if this mode was kind of abused, this helped tons of people getting faster phoenix. Even Hazel in an interview, he saids that 5 million battle score to get phoenix, 

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If you think 20 points is a good reward for players that are gonna most likely die in a failed attempt to deliver flag then I dont know.  Motivation for anyone who is risking basically kamikadze mission has just been taken away. Yes please just delete all the modes that force you to do something and embrace just camping even more, this was one of few modes that promoted active play, now people does not have any motivation to stay and play it or if they stay it will turn only into 12 minutes of camping. GG  

 

  For you all, yes I know the  reason being people can "abuse" this to farm phoenix faster, but why everyone else has to suffer because of like 5-10 people who are willingfully play their game to reach absurd goal, I dont know this might be the only game to create such absurdity like 5M points and then try to make anyone’s attempt to reach  that goal as painfull as possible f... logic  ?  Seriously tanki you should treat such players with more respect, they are the most loyal players you can have.  and if you think I am defending this just because I am one of those players then no... I am not even close to reach it nor I plan to do it.  For me its another L for you tanki, unfortunately. 

   You should focus on known bugs that are here since I came back in may 2023 and not fixed at all.  

Edited by Tekken8
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On 6/27/2024 at 7:18 PM, Marcus said:

The number of points you get for capturing a flag in the ASL mode is decreased from 80 to 20

As others already noted it, this is a horrible idea. Now you barely get more points for capping a flag tha  for a kill, and we all know that in most asl games, where the base isn't spawn killed, trying to focus on the objective will result in much more death, thus, less kills. Now you definitely won't get a point compensation for this, so what people will do is just play deathmatch in ASL. Boring.

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On 27/06/2024 at 13:18, Marcus said:

Lista de mudanças:

  • Depois que um novo jogador cria uma conta e antes de entrar na primeira batalha, ele vê uma nova tela para montar seu tanque

    • (Nota) Na tela de montagem do tanque, o jogador deve escolher entre uma variedade limitada de torres e carrocerias. Porém, existe um ovo de páscoa para jogadores antigos que desejam criar uma nova conta, que permite escolher o equipamento que desejarem. Depois de encontrar esse caminho secreto, você ouvirá um efeito sonoro de 8 bits.

  • O número de pontos que você ganha por capturar uma bandeira no modo ASL é reduzido de 80 para 20

  • Ícones alterados dos seguintes aumentos: «Hyperspeed Shells» do Thunder e «Hyperspeed Rounds» do Smoky

  • Adicionados guias de vídeo às descrições das torres

Lista de correções:

  • Corrigida a atualização do valor de bônus para pacotes Tankoin após eles serem comprados.

  • Corrigido o bug que não permitia que você abrisse o perfil do seu próprio clã enquanto visualizava o perfil de outro clã.

  • Corrigido o bug que não permitia abrir o perfil de um clã enquanto visualizava o perfil de outro clã.

  • Corrigido o bug com o formulário de inscrição que não funcionava como esperado quando você digitava um apelido que já existia.

Nothing about the freeze bug... The slow effect on the turret continues for a while even if you use a repair kit

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ASL should just straightout be deleted. It is just a horrible garbage used to farm exp for Phoenix noobs.

Defender nerf when?

Lifeguard and Blaster nerf when?

Striker aug nerf when?

Plasma Accelerator bs Twins nerf when?

Freeze nerf when?

 

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I honestly couldn't care less what happens with ASL. ?

That mode was never meant to be played on a regular basis to begin with. And the way they incorporated it as part of regular MM was beyond baffling. Most of the maps with this mode the teams were a night and day comparison,  attackers got the lions share of the map being 75% to 90%, while defenders just got a meager 10% to 25% of the map.

The mode has probably the biggest battle length gap out there. Sometimes it would last the entire battle, and sometimes when the the attacking team has good cappers, the battle wouldnt even make it to the 6th minute.

And as for the abuse, capping isn't the only way to get alot of points. You could also just use a splash turret and shoot at the defending team, resulting in alot of multi kills.

On 6/28/2024 at 8:11 AM, krokorok said:

ASL should just straightout be deleted. It is just a horrible garbage used to farm exp for Phoenix noobs.

Exactly.

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On 6/28/2024 at 11:11 AM, krokorok said:

ASL should just straightout be deleted. It is just a horrible garbage used to farm exp for Phoenix noobs.

Defender nerf when?

Lifeguard and Blaster nerf when?

Striker aug nerf when?

Plasma Accelerator bs Twins nerf when?

Freeze nerf when?

 

Nerf Lifeguard, Defender? Are u crazy

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On 6/28/2024 at 8:11 AM, krokorok said:

Defender nerf when?

Lifeguard and Blaster nerf when?

Striker aug nerf when?

Plasma Accelerator bs Twins nerf when?

Freeze nerf when?

 

Blaster is annoying, but I don't notice any of these as being too OP

Edited by 0179432

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On 6/29/2024 at 12:06 PM, 0179432 said:

Blaster is annoying, but I don't notice any of these as being too OP

 

On 6/29/2024 at 6:23 AM, AzaborBR said:

Nerf Lifeguard, Defender? Are u crazy

 

The thing is that Blaster and Lifeguard are essentially the superior options in a lot of cases. It works consistently, and there is literally no counter measure to them. There are reasons why everyone is using them.

Instead of nerfing it directly, we could instead make Jammer status disables its effect. This would introduce a counter to them and let's be honest, Jammer is the most useless status effect currently in the game and this would at least make it (slightly) more effective.

 

As for the ASL changes, I don't like playing that mode, but it doesn't takr a genius to realize how stupid that change is.

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asl has become tdm, kill the game quickly, the game has entered the last years anyway, ha ha ha, poor turret balance, turbo and instability destroy everything, are you working hard on the game? It's totally destroying the game.

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On 6/29/2024 at 12:23 AM, AzaborBR said:

Nerf Lifeguard, Defender? Are u crazy

I see it in battles, way too overused and constantly at top. I see plenty of battles where the Lifeguard and Defender drones are basically unstoppable, I have seen them ruining capturing modes nonstop.

Edited by krokorok
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On 6/29/2024 at 12:06 AM, 0179432 said:

Blaster is annoying, but I don't notice any of these as being too OP

I would agree with everything he said except defender. I think it’s fine the way it is, and jammer completely counters it id you are having trouble against it. As for blaster and lifeguard, there are no direct counters to it and they are the preferred hull augments for that reason. I’ve literally seen people just kamikaze enemies tanks and it still provides immense value. Absurd 

 

Striker augs are out of control, but I already touched on this subject.

 

might be a hot take but freeze should be nerfed a little bit. The damage, freezing rate etc is fine, but the fact that it removes boosted damage is a bit over the top imo. Maybe reducing boosted damage instead of outright removing it would be more reasonable. 

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On 6/29/2024 at 9:01 AM, krokorok said:

I see it in battles, way too overused and constantly at top. I see plenty of battles where the Lifeguard and Defender drones are basically unstoppable, I have seen them ruining capturing modes nonstop.

You are talking about ASL mode, this game mode is a very bad one and should be completely reworked or removed. The cause of the problem is not the drone or lifeguard...

Lifeguard is a legendary augment, did you want the legendary augment to be like a common one? I often play against players who have maximum level equipment, some with lifeguard and defender drone, and it's not that difficult ti kill them.

What ended in some situations, is that noobs with any tower killing others effortlessly, if you don't play with strategy or with a decent increase, you won't kill anyone anyway (especially if the games are unbalanced).

You can't use thunder and try to beat someone with freeze in a short distance... This not happen anymore and I hope never again.

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On 6/29/2024 at 5:58 PM, Rutgers said:

I would agree with everything he said except defender. I think it’s fine the way it is, and jammer completely counters it id you are having trouble against it.

"If X is overpowered then just equip this specific combo to counter it" argument is absolutely horrible. What if I don't have jammer augment on turrets I use? What if I don't want to change into a completely different combo because someone is using clearly busted combination? I should not be forced to use a specific thing just because Hazel can't balance his own game. That's bad game design.

 

On 6/29/2024 at 5:58 PM, Rutgers said:

might be a hot take but freeze should be nerfed a little bit.

Take so cold it froze the glass of water on my table. Remove the damage reduction when you're under freeze and then freeze effect is perfectly fine.

 

On 6/29/2024 at 6:42 PM, AzaborBR said:

Lifeguard is a legendary augment, did you want the legendary augment to be like a common one? I often play against players who have maximum level equipment, some with lifeguard and defender drone, and it's not that difficult ti kill them.

I'd love for all Legendary augments to be like common ones. The game would become way more playable let me tell you that. Sure Life/Blast is a Legendary augment but they're way too overpowered. There is absolutely no reason that a Wasp can just decide to deal 3000 chaos damage to you just because you killed it. Also lifeguard giving 1000 HP? what?
Blaster's damage should depend on the hull u r using. 

Light hulls = 2000 damage max
Medium = 3000 damage max

Heavy = 4000 damage max

Also there should be an indicator that a player can clearly see WITHOUT NEEDING to analyze the leaderboard and hunt for Blaster Icons. Like an explosion icon above the enemy's nickname.

Lifeguard should give you 1 HP instead of 1000. The whole point of Lifeguard is that it saves you from a one-shot. Now it just makes you near unkillable if you play your cards right.

Also if my absolutely busted maximum damage augments are having trouble killing lifeguard + defender users then I dont even want to know what it feels to fight them with a "normal" combo. It is indeed that difficult to kill them.

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On 29/06/2024 at 12:12, Kimura said:

O argumento "Se X for dominado, basta equipar este combo específico para combatê-lo" é absolutamente horrível. E se eu não tiver aumento de jammer nas torres que uso? E se eu não quiser mudar para um combo completamente diferente porque alguém está usando uma combinação claramente quebrada? Eu não deveria ser forçado a usar uma coisa específica só porque Hazel não consegue equilibrar seu próprio jogo. Isso é um design de jogo ruim.

 

Tomei tanto frio que congelou o copo de água na minha mesa. Remova a redução de dano quando estiver congelado e o efeito de congelamento estará perfeitamente normal.

 

Eu adoraria que todos os aumentos lendários fossem como os comuns. O jogo se tornaria muito mais jogável, deixe-me dizer isso. Claro que Life/Blast é um aumento lendário, mas eles são muito poderosos. Não há absolutamente nenhuma razão para que uma Vespa possa simplesmente decidir causar 3000 de dano de caos em você só porque você a matou. Além disso, salva-vidas dando 1000 HP? O quê?
O dano do Blaster deve depender do casco que você está usando. 

Cascos leves = 2000 de dano máximo.
Médios = 3000 de dano máximo.

Pesado = 4000 de dano máximo

Também deve haver um indicador que um jogador possa ver claramente SEM PRECISAR analisar a tabela de classificação e procurar ícones Blaster. Como um ícone de explosão acima do apelido do inimigo.

Lifeguard deve lhe dar 1 HP em vez de 1000. O objetivo do Lifeguard é que ele salva você de um tiro único. Agora isso torna você quase impossível de matar se você jogar bem as cartas.

Além disso, se meus aumentos de dano máximo totalmente quebrados estão tendo problemas para matar usuários de salva-vidas + defensores, então eu nem quero saber como é combatê-los com um combo "normal". Na verdade, é tão difícil matá-los.

1000 to 1hp? I didn't read that...

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On 6/29/2024 at 9:08 PM, AzaborBR said:

1000 to 1hp? I didn't read that...

??? you mean it's a stupid idea?
all the games I play that have "survive K.O" gimmicks always give you 1 HP. it's just universal. Same should be in tanki. 1HP.  Lifeguard should prevent you from getting oneshotted and not give you a mini HP reset. 

I also use lifeguard on every hull without even thinking of switching so I know what im talking about. I can feel how strong lifeguard is over other augments.

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On 6/27/2024 at 1:32 PM, TheCongoSpider said:

If this isn't a prelude to something else then this has to be an experiment to see what ASL battles become when players have no incentive to capture flags. I can't see any other reasons to do this without any other relevant changes. 

While I agree with the sentence, nothing changes. Heavy buyers do not care about 20 or 80 points, as long they have enough ill-equipped tanks to bully. None else can cap anyway.

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On 6/30/2024 at 4:19 AM, Kimura said:

??? you mean it's a stupid idea?
all the games I play that have "survive K.O" gimmicks always give you 1 HP. it's just universal. Same should be in tanki. 1HP.  Lifeguard should prevent you from getting oneshotted and not give you a mini HP reset. 

I also use lifeguard on every hull without even thinking of switching so I know what im talking about. I can feel how strong lifeguard is over other augments.

And in case @AzaborBR never notices the meaning of 1000 extra HP that Lifeguard gives, it effectively raises 1 hull weight class in terms of HP. With Lifeguard, light hulls effectively have the HP of a medium hull (that's a 50% health increase BTW), medium hull to heavy hull, etc. All that without sacrificing mobility and hitbox size.

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On 6/29/2024 at 4:19 PM, Kimura said:

??? you mean it's a stupid idea?
all the games I play that have "survive K.O" gimmicks always give you 1 HP. it's just universal. Same should be in tanki. 1HP.  Lifeguard should prevent you from getting oneshotted and not give you a mini HP reset. 

I also use lifeguard on every hull without even thinking of switching so I know what im talking about. I can feel how strong lifeguard is over other augments.

1 HP? Surely you play with freeze turret or similar... Doing so means killing the augment. Against this type of turret, the life saver will have no effect, you will die in less than 0.5 seconds.

  

On 6/29/2024 at 8:35 PM, Cleric said:

And in case @AzaborBR never notices the meaning of 1000 extra HP that Lifeguard gives, it effectively raises 1 hull weight class in terms of HP. With Lifeguard, light hulls effectively have the HP of a medium hull (that's a 50% health increase BTW), medium hull to heavy hull, etc. All that without sacrificing mobility and hitbox size.

 

It's not about increasing the hull's weight class... The characteristics don't change, lifeguard give a bonus of only 25% of the total of 1 repair kit, only 25% of 1 drug, is that a lot?

If they're going to treat things that way, how about removing the pointless flying tanks then? If you want something real and similar to other tank games?

Edited by AzaborBR
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On 6/30/2024 at 4:35 PM, Over-Power said:

why driver augment for Viking on exotic and at the same time it's in legendary 

To increase your chances of getting that augment in particular. 

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