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Patch Update #773 - Released 6th September 2024


Marcus
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On 9/6/2024 at 4:03 PM, wild001 said:

I already only go garage 1-2, but i generally play for 5 min to understand what to use, then change in 1 go 

Hull, turret, augment, module, drone. But need to do quick before timer kick out for inactivity 

That's way Combos should be available in the Garage to change it faster!

And if there was a shortcut to get a specific Combo without the need to go to the Garage that would be perfect.

Suggestion already submited in Ideas for the Garage:

Edited by cx2014

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  • Fixed a bug due to which, when changing equipment during a battle, new items could not be equipped on the tank.

nice try , but it does not work (I doubt it ever worked) again ....  but at least we can now change equip just once, and we have like 30s for it because it will kick us for inactivity good idea

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You have set different values for light and heavy hulls on «Blaster», why not do the same on «Lifeguard»?

«Lifeguard» should be divided into 500, 750, and 1000 HP health recovery according to the hulls, which means 25% of the health value.

 

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Hornet and Wasp literally unplayable with keyboard now. Been playing all day today since update and it's still doodoo.
We get that you want to appeal to joystick, mobile and mouse players, but the change is too much.

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Equipment change timer  - So is this change to enhance the player experience, because that should be the objective of all game changes, your running a business, not a gulag.  I just had to leave 5 games in a row because I would change a turret or hull, then need to make a change to protections once I see who is in the game, but could not.  I usually finish a game near the top, but now we all just have to leave.  Many of my friends have already left, and they paid good money to play.  Oh well, so much for this Atari, time to move on.

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@Bydo Not just harder to win, but to even play.  Why have a garage with all the possible equipment, it's useless.  Now you go into the game with one setup, and you are basically done and can do well, or you leave.  Don't sell us more stuff we can't use.

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On 9/6/2024 at 4:07 PM, v1p3r13 said:

@Bydo Not just harder to win, but to even play.  Why have a garage with all the possible equipment, it's useless.  Now you go into the game with one setup, and you are basically done and can do well, or you leave.  Don't sell us more stuff we can't use.

Quick update, clans now rule, they can talk and plan equipment changes to take out the best players on the other side,  NICE

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On 9/6/2024 at 11:03 AM, wild001 said:

I already only go garage 1-2, but i generally play for 5 min to understand what to use, then change in 1 go 

Hull, turret, augment, module, drone. But need to do quick before timer kick out for inactivity 

I seldom change unless were loosing within the first 5 -6 minutes of a battle after that the game is over if we can't get it back. I mainly change only due to the map I'm on.

On 9/6/2024 at 4:07 PM, v1p3r13 said:

@Bydo Not just harder to win, but to even play.  Why have a garage with all the possible equipment, it's useless.  Now you go into the game with one setup, and you are basically done and can do well, or you leave.  Don't sell us more stuff we can't use.

yupe the battles are not worthy to try. I'm finding with in the first two flags taken or balls caught the game is now over. players have given up on trying to win.

see what I see from battles is with in the first 6 minutes the blue will change there set up to be able to get advantageous over red but then, red changes and gives the blue a loosing battle regardless of what they change into. its becoming a loosing battle set up.

 

On 9/6/2024 at 4:27 PM, v1p3r13 said:

Quick update, clans now rule, they can talk and plan equipment changes to take out the best players on the other side,  NICE

what Clans ? I see it more friends being pulled into battles , like it use to be. if one friend is loosing they both go and battle else where leaving your team short players.

 

 

Edited by Bydo
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On 9/6/2024 at 8:27 PM, NBIHFADH said:

You have set different values for light and heavy hulls on «Blaster», why not do the same on «Lifeguard»?

«Lifeguard» should be divided into 500, 750, and 1000 HP health recovery according to the hulls, which means 25% of the health value.

 

post merged

 

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The equipment time change is a double edged sword. It has it's benefits and downsides.

It probably affected players like me the worst (People with MAX garage and a trillion augments. basically locking out the most combos out of everyone). So I think I can give my 50 cents on this.

Why is it good?
1. No more equipment wars between try-hards. Back when the time was like 2 minutes i'd constantly have half of the enemy team switch to combos that are literally just to counter me. From prots to turrets. I was like the boogeyman of buyers or something lol. Back then I had STACKED garage but it was maybe like 60% maxed so there would be many situations where to counter their combo I wouldn't have anything useable so i'd be instantly put in a major disadvantage. It would happen most of the time due to them just constantly changing everything until finally hitting the gold. Changing every 2 minutes just to counter a bunch of spoiled noobs was also a "gameplay feature" i did not like.

I imagine for average players they had just more extreme situation of this. If someone decided to counter them the average player likely had no chance.

 

2. Less prot changes potentially making YOUR favorite turret way more effective. Now before changing prots you really have to think twice instead of just slapping armadillo + 3 most popular turrets of the battle and calling it a day. 

Why is it bad?

1. It limits the player by A LOT. You can be put in major disadvantage after being forced to equip a prot just to then realize you have to change turret/hull to even have a playable match. 

2. It forces a bunch of people to just go with their most brute-force overpowered combos. People will take less risk trying out random goofy combos and instead will blindly go full power with combos that even with prots are hard to counter which indirectly makes the F2P and P2P gap wider. 

 

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On 9/6/2024 at 11:00 AM, 0179432 said:

Not sure how you guys expect a game to survive if everything is free lolll

 

its not so much that items are free , but when it comes to leveling up on upgrades it should be done with crystals . so everyone can do it and not limited players who have tanklons.

basically when a player levels up to level 1 they have to pay with a tankion to move to the next level. sure its not much but they forget that some of these players are kids or older people who might not have money to spare . Times are tough ever where.

for the game trying to get a 1st place mission today was hard . I ended up having to rejoin and do some battles in the special battle event. what's going to happen next event when its a rugby mode or other battle . how are players suppose to get it done. ??

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On 9/7/2024 at 9:41 AM, Nuclear said:

*Tanki devs*: How to make the game more enjoyable?

- Let them change only once, so they'll spend more time on the battle.

Pretty ironic to hear this from a juggernaut farmer.

 

My condolences that everyone seems sad about equipment change restrictions, boohoo, get better, cope, or leave the game, it's as simple as that.

Every tryhards P+Enter combo still exists, be glad they aren't forcing you to play the game till the end.

Then again, this helps people 'farm phoenix'. :trollgebusiness:

On 9/6/2024 at 10:38 PM, Bydo said:

players have given up on trying to win.

Yes, it's TDM everywhere with vacuum strikers usually dominating the scene. Half of the players care about their K/D ratio so much they'd rather sit back and relax to keep themselves safe, scratch free.

On 9/6/2024 at 7:27 PM, NBIHFADH said:

You have set different values for light and heavy hulls on «Blaster», why not do the same on «Lifeguard»?

«Lifeguard» should be divided into 500, 750, and 1000 HP health recovery according to the hulls, which means 25% of the health value.

 

Holy based, yeah why not just make light hulls suck more than they do just because they have more speed, as if TTK should not be included in any factors. You do realise that this lifeguard only triggers once your HP bar is depleted, can you do some calculations just to check which tank needs to worry more about a lifeguard trigger.

It's totally not like the hardest players to kill are paladin/ares defender lifeguard campers who are pampered by healing players. Even trying to ensure you can trigger a campers lifeguard is difficult at times when everyone is playing tdm.

Even with this lifeguard nerf, the tryhards with their meta items are pretty much still performing the same.

On 9/8/2024 at 8:42 AM, Iamhereforfun said:

 Not enough that we get in to unbalanced battles with little time left

You forget that these 'unbalanced battles' you speak of, are far more visible with infinite changes.

Those who played in the past know about the constant 2min change war that people often did and it always rocked the boat. Of course the free players with limited items always suffered, at least now there's a chance for these players to maybe be better off.

Not to forget, the game currently has far more approaches and measures for people of the endgame to annihilate the new players.

Edited by Akame
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On 9/8/2024 at 11:10 AM, Akame said:

Pretty ironic to hear this from a juggernaut farmer.

I wonder why didn't u do it. Couldn't stay alive for more than 2min?

 

On 9/8/2024 at 11:10 AM, Akame said:

My condolences that everyone seems sad about equipment change restrictions, boohoo, get better, cope, or leave the game, it's as simple as that.

Every tryhards P+Enter combo still exists, be glad they aren't forcing you to play the game till the end.

So leave the battle because they f-ed up the equipment changes? Genius idea.

 

On 9/8/2024 at 11:10 AM, Akame said:

Then again, this helps people 'farm phoenix'. :trollgebusiness:

How is that related to the phoenix?

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On 9/8/2024 at 10:59 AM, Nuclear said:

I wonder why didn't u do it. Couldn't stay alive for more than 2min?

 

Guess it must be hard to believe that not everyone lives on this game. Not to forget that the TJR mode is boring and you literally farmed a phoenix using a juggernaut combo when it was pretty strong and farmed weak tanks, please stop making a fool out of yourself. Mastery? I think people forgot the definition.

On 9/8/2024 at 10:59 AM, Nuclear said:

So leave the battle because they [restricted] the equipment changes? Genius idea.

People already did this before this change regardless? Nothing different inherently. The amount of people that left games before when someone switched on their hard switch or even before hand seeing a sweat stack.

On 9/8/2024 at 10:59 AM, Nuclear said:

How is that related to the phoenix?

1 combo gaming, are you dense? Oh wait, Jug gaming it was for you... I understand your misunderstanding.

Edited by Akame
My condolences
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Most of the changes are really nice. However, there are some things that I don't think would be beneficial, either to the game or to the players.

First of all, I don't think it's a good idea to increase the self-destruction damage from Blaster augment for heavy hulls, even if they are slow. It should be decreased, just like light hulls. And so should be the self-destruction damage from Blaster augment for medium hulls... This decrease in damage from Blaster effect for all hulls will encourage players to play more skillfully, rather than just self-destructing their tank when opponents are close to them.

Secondly, I didn't like the change due to which now we would be able to change our equipment just once in a battle, i.e. suppose we change our turret, and return to the battle, and afterwards we feel like the hull should be changed as well, we wouldn't be able to do it, because we had changed our turret earlier in the battle. Earlier, there were separate timers for different sets of equipments, which in my opinion, were certainly better than the situation after this patch update. In fact, I hadn't even liked the duration of the equipment change timer which was updated maybe a few months or an year ago, which restricted players to change any of their sets of equipment more than once in a battle, because the duration of the timer was too long, i.e. 13 minutes or so if I'm not wrong. But I'm sure that it was, and it still is, just long enough for players to not be able to change any of their sets of equipment more than once in any matchmaking battle. I think it should be significantly decreased.

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On 9/8/2024 at 3:10 PM, Akame said:

 

Guess it must be hard to believe that not everyone lives on this game. Not to forget that the TJR mode is boring and you literally farmed a phoenix using a juggernaut combo when it was pretty strong and farmed weak tanks, please stop making a fool out of yourself. Mastery? I think people forgot the definition.

People already did this before this change regardless? Nothing different inherently. The amount of people that left games before when someone switched on their hard switch or even before hand seeing a sweat stack.

1 combo gaming, are you dense? Oh wait, Jug gaming it was for you... I understand your misunderstanding.

Sweat stack aka Akuma players 

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On 9/8/2024 at 2:10 PM, Akame said:

Guess it must be hard to believe that not everyone lives on this game. Not to forget that the TJR mode is boring and you literally farmed a phoenix using a juggernaut combo when it was pretty strong and farmed weak tanks, please stop making a fool out of yourself.

Excuses. I farmed with JGR because that was the fastest way for me.

Spoiler

not worth to react the rest of your comment

 

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On 9/8/2024 at 2:04 PM, Nuclear said:

 

  Hide contents

not worth to react the rest of your comment

 

This tells me all I need to know about how much you understand the developers, community and the playerbase, at least whatever is left of it now.

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On 9/5/2024 at 3:00 PM, Marcus said:
  • Equipment change timer in battle now activates when any part of a tank (except paints and skins) is changed

Who in the right mind thought this is good idea? Whats the reason to have various augments, drones, turrets and protections when we can change just once in battle.

 

So basically whoever changes his equip first in battle is in extremne disadvantage because enemy can counter his combo and he cant do anything about that. This apply mostly for good players that has impact in battle.  Or if you are unlucky and from start you are against enemies that has a lot of prots,  you have to either leave such battle or risk the consequences of changing equip first. 

 

After introduction of Pulsar augments and Overpricing protections,  this is definitely one of worst possible changes ever made in TO.  Thanks for giving me another reason to leave this game for good.  Its funny how this indirectly promote playing with pulsars, why bother using normal augments that require some amount of skill when I can just equip  Skillsar augment and do not give a F about enemy protections. And if someone by any chance change his equip or prot  , pulsar player now have upper hand because he can directly counter his combo. Well played tanki... thanks for making game more "fun and fair" 

 

Oh yes btw

On 9/5/2024 at 3:00 PM, Marcus said:
  • Fixed a bug due to which, when changing equipment during a battle, new items could not be equipped on the tank.

This does not work... but nice try

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Akame being dangerously based in this threat i fear ?

 

On 9/8/2024 at 12:59 PM, Nuclear said:

So leave the battle because they f-ed up the equipment changes? Genius idea.

from what i saw you did that way before this update anyway lol. the second someone above average shows up you instantly rage quit after getting killed a couple of times even if the match would be nearing its end. ?‍♀️

 

On 9/8/2024 at 3:37 PM, Macabre said:

Sweat stack aka Akuma players 

here before you get called the most random insults with the single most broken english known to man

 

On 9/8/2024 at 12:59 PM, Nuclear said:

I wonder why didn't u do it. Couldn't stay alive for more than 2min?

I saw him in battles many times and i can confidently say he's not just a bunch of smoke and is an actual Pro. He'd turn you into a puddle lol. and it looks like its the same when it comes to knowing the game in general and not just playing battles.

 

On 9/8/2024 at 12:10 PM, Akame said:

Yes, it's TDM everywhere with vacuum strikers usually dominating the scene. Half of the players care about their K/D ratio so much they'd rather sit back and relax to keep themselves safe, scratch free.

the other 49,9% are not even bothering to get turned into a farce to just end up in the lower half of the leaderboard by doing the most work. the entire gameplay needs to be seriously reworked if you want to have people actually playing something other than TDM because they literally cant even if they wanted

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On 9/8/2024 at 5:51 PM, Hypersomnia said:

 

 

the other 49,9% are not even bothering to get turned into a farce to just end up in the lower half of the leaderboard by doing the most work. the entire gameplay needs to be seriously reworked if you want to have people actually playing something other than TDM because they literally cant even if they wanted

Pretty difficult nowadays, we saw many objective-score nerfed a lot due to score earning potential.

To the point where playing tdm is just that better with strong equipment than trying to capture any point or flag etc.

But yeah, I'm pretty sure devs also know that most players don't care about the objective as much and if they force it, the count may dwindle down.

 

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On 9/8/2024 at 6:51 PM, Hypersomnia said:

from what i saw you did that way before this update anyway lol. the second someone above average shows up you instantly rage quit after getting killed a couple of times even if the match would be nearing its end. ?‍♀️

I quit because the teams are unbalanced. Makes no sense to carry the whole team alone if there's literally no chance to win.

Sometimes I rage quit, I won't deny that, but never because the enemies are strong, it's bcz our team is useless.

 

On 9/8/2024 at 6:51 PM, Hypersomnia said:

I saw him in battles many times and i can confidently say he's not just a bunch of smoke and is an actual Pro. He'd turn you into a puddle lol. and it looks like its the same when it comes to knowing the game in general and not just playing battles.

Your opinion is based on the hate for me. From the moment you see me on the battle, you start trash talking about me, you are not that polite there.

 

On 9/8/2024 at 3:54 PM, Akame said:

This tells me all I need to know about how much you understand the developers, community and the playerbase, at least whatever is left of it now.

That tells you nothing. In every match, usually 2-3 players determine the outcome of the game. If your equipment are not fit the map or the enemies have protection against you, now you have to fully change and from that point, if they change against you, the match is settled.

 

Spoiler

This topic is not about the JGR nor who is the better player, we should not discuss that here.

 

Edited by Nuclear
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On 9/8/2024 at 9:32 PM, Nuclear said:

 

That tells you nothing. In every match, usually 2-3 players determine the outcome of the game. If your equipment are not fit the map or the enemies have protection against you, now you have to fully change and from that point, if they change against you, the match is settled.

 

  Reveal hidden contents

This topic is not about the JGR nor who is the better player, we should not discuss that here.

I wholly agree with this point tbh. 

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