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Patch Update #788 - Released 24th January 2025


Marcus
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On 1/23/2025 at 9:32 AM, Marcus said:

Incendiary Band» augment

  • Removed reload time increase 

  • Removed projectile speed decrease

We've come full circle again. I wonder how long it'll take for it to get nerfed this time. 

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Hovering hulls already have strafing, they should not be equally as fast or even faster than tracked hulls. I rather the acceleration to get nerfed than top speed, since top speed is not always utilized, but I will take it.

On 1/23/2025 at 4:32 PM, Marcus said:

Number of points to finish a battle

Good change. MM battles should not take long to finish, it can get very boring in games where no a winning objective points for either team been made. Also with the current camping mindset of most players in MM, turning every other mode into TDM.

On 1/23/2025 at 4:32 PM, Marcus said:
  • Turning speed decreased from 80 - 150 to 70 - 120 deg./sec

  • Turning acceleration decreased from 80 - 150 to 70 - 120 (deg./sec²)

Turning speed for a constant fire rate turrets is very crucial, since you have to track the target with each shot. Rico and Twins will get hurt with this one, which I like.

Good patch overall.

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On 1/25/2025 at 6:26 AM, TheCongoSpider said:

We've come full circle again. I wonder how long it'll take for it to get nerfed this time. 

Yeah the buffs for Vulcan's augments are not necessary at all.

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On 1/23/2025 at 8:32 AM, Marcus said:

Scorpion

  • Missile launcher «Swarm» augment

    • Salvo reload time decrease by -25% is replaced with Salvo reload time increase by +25%

  • Missile launcher «Spear»

    • Salvo reload time decrease changed from -50% to -25%

Should've nerfed Tornado instead because all the 20 bullets travel so fast since they removed the pause between salvo, if you're caught off guard, especially in JGR tank, -18k instantly. Ridiculously OP

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On 1/24/2025 at 2:25 AM, AcnoIogia said:

Finally Tesla buff ? 1.0s reload ? but sad for the electroturret nerf ? (Next time test/consider Tesla with 1160 critical damage & 1400 ball lightning damage, with a  shorter range of lightning ball e.g. 50m range)

 

With these stats mentioned above Electroturret augment could be changed like this:

Advantages

Lightning ball speed: 75 m/s

Lightning ball range: 1000 m

Lightning ball reload: -16,5%

Disadvantages

Lightning ball warmup time: +200%

 

 

Phoenix augments  are not going how they supposed to go / started to go (Fix the cons of the turret, and add 1 or 2 popular augments in a weakend form as a supplement. I don't know what Tesla Phoenix does, but there is a video on Youtube about it. If that is true Tesla Phoenix augment should be changed like this:

Advantages

Chain Lightning range: +40% (35m)

Lightning ball speed: 75 m/s

Lightning ball range: 1000 m

Lightning ball warmup time: -100%

Lightning ball reload: -25% (4.5 sec)

Damage DOES NOT decreases with the increase of targets being hit

Disadvantages

The ball flies so fast that it's almost impossible to use it for chain lightning

 

Reason is simple: The chain lightning has quick reload enough, so it doesn't need to be even quicker, however the ball lightning is a big con, because it has a huge reload! Lightning ball warmup time is another con! The range is fixed so its good, the ball lightning speed and its range is fixed as well. One more con of the Tesla is split damage. Tesla Phoenix should not have split damage!

 

Another way of Tesla Phoenix:

Advantages

Chain Lightning range: +40% (35m)

Lightning ball speed: +200%

Lightning ball range: 250 m

Lightning ball warmup time: -100%

Lightning ball reload: -50% (3 sec)

Damage DOES NOT decreases with the increase of targets being hit

Permits ball lightning to bounce off props, similar to Ricochet: Maximum number of ricochets: 10

Disadvantages

Removed splash damage for Lightning ball

 

Remember: Phoenix augment is not yet an augment everyone using and cruising around with! Everything can be changed later!

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On 1/23/2025 at 7:02 PM, Marcus said:

The number of flags for the CTF mode decreased from  6 to 5

Finally, we are back to square 1.

Reversion of updates ?? ?

  • Agree 1

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On 1/26/2025 at 2:09 PM, NikmanGT said:

Finally, we are back to square 1.

Not quite. Square 1  is being able to create 999-flag battles without limit that last 24 hours :ph34r:

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On 1/25/2025 at 7:08 AM, Wry said:

Hovering hulls already have strafing, they should not be equally as fast or even faster than tracked hulls. I rather the acceleration to get nerfed than top speed, since top speed is not always utilized, but I will take it.

 

exactly, if its possibe I would nerf sideways acceleration and max speed by 50 % so its way harder to strafe , but I would keep forward/backward acceleration and speed same as before ... they have so much advantages... like almost unable to flip it (even from enemy shots) is huge one...  dont know why crusader OD got indirect buff to kill mammoth OD....  titan and mammoth been treated very badly  with this stupid grenade and blaster meta... why making it worse 

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On 1/27/2025 at 4:06 PM, Cleric said:

Why the heck is Striker Vacuum still not getting nerfed...

Easly to understand... if you want to become invincible like a hacker, you need this turret. So... U have to keep playing. (augement sorry)

Edited by jerry2975

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nerf blasters good ? really?  it was only way fight gainst lifeguard users now what? if you devs going nerf blasters go and nerf lifeguard too. that it will be fear and good till that its uselesss ,those who here in chat and overal liked that blaster was nerfed wait little and and you will have same feelings what you had against blaster when lifeguard will ruins all your game, so many liked nerf of blaster so many was annoyed wow from blaster .some even seying nerf blaster remove jummer and what u want play  super mario ? 

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On 1/30/2025 at 11:33 PM, X_xXx_MiMiNo_xXx_X said:

nerf blasters good ? really?  it was only way fight gainst lifeguard users now what? if you devs going nerf blasters go and nerf lifeguard too. that it will be fear and good till that its uselesss ,those who here in chat and overal liked that blaster was nerfed wait little and and you will have same feelings what you had against blaster when lifeguard will ruins all your game, so many liked nerf of blaster so many was annoyed wow from blaster .some even seying nerf blaster remove jummer and what u want play  super mario ? 

If you can't deal with lifeguard at all without using blaster, then that's a skill issue.

I won't even try to justify how OP blaster was since you clearly won't listen. 

 

This company is known for releasing something OPAF, fooling people to buy it (or maybe you just get one out of pure luck, whatever), then nerf it for "balancing", and then repeating the cycle. Either deal with it or move on.

 

BTW, next time, think and read what you typed before hitting the "Submit Reply" button, I can barely understand what you are ranting about.

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Whats the point of hidding phoenix status on wiki if someone already discovered their status??

Also you why have a patch notes that tells about their status, its not like its a secret anymore and no players will be encouraged to reach that amount of points, since we have better things to do AND its impossible play so much with one turret, we get bored after some time, surrender about that idea, just change the way you got that, sure, respecting who got that, like a xt drone for  players, but a little nerfed, we already have a event that its not that much (invite a friend), like it would soulve our main problem

  • Agree 1

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On 1/31/2025 at 4:53 AM, Cleric said:

If you can't deal with lifeguard at all without using blaster, then that's a skill issue.

I won't even try to justify how OP blaster was since you clearly won't listen. 

I mean there's no really "dealing with" lifeguard. It always gets the extra hp and survivability regardless of how you handle it. As for blaster you can still play around with distancing, equipments, mines.
Imo, lifeguard is very strong in objectives like pulling flags and fighting the juggernaut, it outperforms any other hull augment by a mile. That's why I personally use it, but I wouldn't be honest if I wouldn't call for a nerf.

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On 1/31/2025 at 5:22 PM, Positive said:

I mean there's no really "dealing with" lifeguard. It always gets the extra hp and survivability regardless of how you handle it. As for blaster you can still play around with distancing, equipments, mines.
Imo, lifeguard is very strong in objectives like pulling flags and fighting the juggernaut, it outperforms any other hull augment by a mile. That's why I personally use it, but I wouldn't be honest if I wouldn't call for a nerf.

I mean, that guy was trying to suggest blaster is the only counter to lifeguard after all.

 

TBH, I would rather deal with lifeguards, knowing the worst that can happen is the user running away with their tail between their legs. Unlike blaster, which rewards the user with a free kill for reckless actions and suicidal behaviors.

But of course, those two augments are clearly designed to be the meta and I doubt we will be seeing any more nerfs to these two any time soon.

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