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Patch Update #790 - Released 14th February 2025


Marcus
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On 2/13/2025 at 7:36 PM, Opex-Rah said:

According to the patch notes, the Railgun horizontal auto-aim is ZERO on all the platforms.

I know in the V-Log you said it would be turned off in Railgun Master and Sports battles, but in the patch notes it says +-1.2 to 0 for Railgun, or not? What does that mean?

Edited by Son_Goku

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On 2/13/2025 at 11:42 PM, Son_Goku said:

I know in the V-Log you said it would be turned off in Railgun Master and Sports battles, but in the patch notes it says +-1.2 to 0, or not? What does that mean?

Ahh, you see it is a little trick I use to teach players to play this behemoth of a game.

Railgun Mk1 autoaim is set to ±1.2 deg.
Railgun Mk7 autoaim it set to 0 deg. Turned off, essentially.

This is what I call a 'managed skill gap'.

The Railgun Master and Sports battles are hard server autoaim 0 for all the turrets of all the Mks

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On 2/13/2025 at 7:45 PM, Opex-Rah said:

 

Well, you're the developer in the end and know better probably, but still, in my opinion, aimbots are not required for PC controls and will only harm the game. People will not learn to use Railgun for example properly, they will get used to the aimbot and hit silly shots (even if it's just 1 degree), and will then start wondering why they're suddenly not hitting those anymore on stronger modifications.

For mobile and gamepad controls, as I've already said in this topic, I understand the necessity of an aimbot. Tanki isn't the only game that has this problem. But forcing it on PC players too, who already have the better movement and everything? I don't know, it's a bit too much. And well, it's not only Railgun, it's every turret in the game.

But yeah, I just hope it's turned off across all modifications in Railgun Master. I'd still be happy then. I don't want to play with it, and I would like any kind of player who is playing against me to not have it.

Edited by Son_Goku

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On 2/13/2025 at 10:53 PM, Son_Goku said:

People will not learn to use Railgun for example properly

Let's not forget that Railgun could have required much more precision if vertical autoaim didn't exist and you'd have to fully aim with your mouse. Yet we do have vertical auto-aim, yet that doesn't stop Railgun Master format requiring a lot of skill. That's because the skill comes lots of other aspects, like using cover, protecting teammates, managing your reload, keeping track of enemy reload, knowing line-of-sight angles, etc, etc. Precise aiming is an important skill, but arguably not the main skill of playing with Railgun.

Edited by Maf
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On 2/13/2025 at 8:48 PM, Maf said:

Let's not forget that Railgun could have required much more precision if vertical autoaim didn't exist and you'd have to fully aim with your mouse. Yet we do have vertical auti-aim, and that doesn't stop Railgun Master requiring a lot of skill. That's because the skill comes lots of other aspects, like using cover, protecting teammates, managing your reload, keeping track of enemy reload, knowing line-of-sight angles, etc, etc. Precise aiming is an important skill, but arguably not the main skill of playing with Railgun.

But vertical autoaim is something completely different. While I agree that it obviously is helpful, I don't see it being as game changing as horizontal autoaim is, as people are mostly in front of you, and not on a different height. Precise aiming is probably what matters most when playing at least Railgun Master, since when you just hit everything, your movement, cover and all that just matter less, because why would you need good movement if you hit every shot and just kill everyone? Big, high precision maps (such as 2v2 Parma), where movement matters less, become completely irrelevant with horizontal autoaim, since you hit every pixel just like that. Even 0.5 degrees is an insane game changer in such maps.

Also, vertical autoaim is pretty much required because of how Tanki's gameplay is. Some of us have been playing since 2009 without any horizontal aiming assistance and have not faced any problem, so I don't see why this has to be changed. Personally, I think I would have never had the idea of adding horizontal autoaim to PC controls.

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On 2/13/2025 at 1:45 PM, Opex-Rah said:

Ahh, you see it is a little trick I use to teach players to play this behemoth of a game.

Railgun Mk1 autoaim is set to ±1.2 deg.
Railgun Mk7 autoaim it set to 0 deg. Turned off, essentially.

This is what I call a 'managed skill gap'.

The Railgun Master and Sports battles are hard server autoaim 0 for all the turrets of all the Mks

So basically with this update releasing tomorrow, Railgun's auto aim horizontal MK8 will be set to 0 (turned off)? Which means before it had +- 3 auto-aim horizontally ?

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On 2/13/2025 at 9:20 PM, DMR said:

So basically with this update releasing tomorrow, Railgun's auto aim horizontal MK8 will be set to 0 (turned off)? Which means before it had +- 3 auto-aim horizontally ?

Currently, on a mobile device or using a controller, you get a +-3 degree horizontal aim assist across all modifications, no matter the game mode. Starting tomorrow, no matter the platform you're playing on, Railgun will have a +-1.2 degree aim assist at Mk1, which will get less the more you upgrade, becoming 0 degrees at Mk7 (no matter the micro upgrades/"Mk8"). In Sports and Railgun Master however, aim assist will be 0 for all turrets, no matter the modification.

Edited by Son_Goku
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On 2/13/2025 at 7:45 PM, Opex-Rah said:

Ahh, you see it is a little trick I use to teach players to play this behemoth of a game.

Railgun Mk1 autoaim is set to ±1.2 deg.
Railgun Mk7 autoaim it set to 0 deg. Turned off, essentially.

This is what I call a 'managed skill gap'.

The Railgun Master and Sports battles are hard server autoaim 0 for all the turrets of all the Mks

I understand what you're saying and this only benefits the new players, but I'm curious about all that care you give for newbies, are there really new players that plays the game for the first time?, we even have newbies at legend ranks so I don't see why you're giving them this extra care

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On 2/13/2025 at 9:09 AM, Marcus said:

Thunder

  • Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg.

  • «Vacuum shell» augment 

    • Damage decrease changed from -25% to -20%;

  • «Strict ammunition load» augment 

    • Added Critical damage increase by +25%;

  • «Anvil» shells» augment 

    • Range of maximum damage decrease changed from -60% to -50%; 

    • Range of minimum damage decrease changed from -60% to -25%;

  • «Bolter» augment 

    • Weapon reload time decrease changed from -50% to -40%

Here I would complain that the garage augments for Thunder are, once again, being negatively distanced away from the power of the Legendary augments but that seems to be the entire point of this patch's rebalancing. I have no words.

Edited by TheCongoSpider

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On 2/13/2025 at 2:09 PM, Marcus said:

Horizontal auto aim now works for all platforms

Before, almost all battles in top 4 in team. Now, in last 3. I only play with Thunder with Vacuum Shells (another update with damage reduced); most of the time I shoot on walls to kill tanks. But, now, if I shot at wall, i hit the enemy.

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On 2/14/2025 at 8:59 AM, x_Sorinel_x said:

Before, almost all battles in top 4 in team. Now, in last 3. I only play with Thunder with Vacuum Shells (another update with damage reduced); most of the time I shoot on walls to kill tanks. But, now, if I shot at wall, i hit the enemy.

  • Damage decrease changed from -25% to -20%;

This means that instead of decreasing the damage by 25%, is now only decreases it by 20%. So it reduces less damage, meaning it got a buff, not a damage reduction.

As for the aim assist for vacuum shells, I think you bring up a valid point. While it helps most turrets, it can be counterproductive for some augments like vacuum. Maybe they can adjust the auto aim to 0 deg for augments like these.

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On 2/14/2025 at 12:06 AM, Son_Goku said:

Precise aiming is probably what matters most when playing at least Railgun Master, since when you just hit everything, your movement, cover and all that just matter less, because why would you need good movement if you hit every shot and just kill everyone?

I feel like if this was the case, then a team of bots programmed to have 100% accuracy would be able to beat a team of skilled players. That doesn't sound right, does it?

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On 2/13/2025 at 5:31 PM, JAIMUX said:

It should not be allowed on pc. You have a whole arm and wrist. I understand mobile and controllers having it because we use fingers. Whoever thought auto aim was broken, all you pc players have 

1. Better FOV

2. Able to use wrist and while arm to aim

3. Better frame rate advantage 

4. Can peek pixels all the time

5. Able to activate supplies with a tap of a button. 

6. More stability control 

7. can use more turret and hull combinations 

 

Mobile players 

1. Smaller screen

2. Cant use all turret and hull combinations because of turning behavior

3. Lower fps

4. USING ONLY 2 FINGERS

All you pc players are something special. Just to complain about things that you have already full advantage of.

I guess this forum is filled with brain rot. 

*In this case, it's the PC players that complained have the skill issue* ?‍♂️

 

You completely fail to understand the problem of aimbot on mobile and it is not tied to mobile players getting some assistance when aiming: it is incredibly easy to access the mobile version of Tanki from PC by using an emulator. 

What does this translate to? A PC player that is playing with mouse and keyboard PLUS the aimbot from mobile against all the other PC players that play fair, honestly though, I've seen so many players with crazy aim (especially abusing striker vacuum) that I'm not even sure if the majority is even playing fair or not ?

They tried finding a solution for it, they failed, so they either needed to remove it completely or add it for everyone. And what did they choose? There you go.

And personally i would have it straight up removed from any platform, don't care if mobile players struggle, this game was born on PC, it's on mobile just because it's mainstream for modern f2p games.

Brain issue on your case, take the L and move on, your passive aggressiveness isn't welcome here.

Edited by JustBlackWolf
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On 2/14/2025 at 11:32 AM, Maf said:

I feel like if this was the case, then a team of bots programmed to have 100% accuracy would be able to beat a team of skilled players. That doesn't sound right, does it?

"Movement matters less" doesn't mean you can drive like a total bunghole and still be the best in every battle, just because you have 100% accuracy. But still, if you hit every pixel shot, of which there are many you can hit, you can simply rely more on your accuracy than your movement, and still be at least as successful as players who do not hit inhuman shots, but have better movement than you. I've seen this happen enough times, especially in Parma. And now, combine aimbot with a player who has good movement, and every battle turns one-sided.

The limiting factor here is not managing to get in cover quickly, it is how efficient you can kill your opponent to be able to progress in the objective. If you have inhuman aiming, this just becomes easier.

Edited by Son_Goku

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Look @Maf, this is what I mean. Do you remember this free kick from Messi for Argentina, against Germany in the world cup final 2014?

Spoiler

 

Why did Messi miss? Because he's hit the human limit.

Now imagine it was me instead, coming to the field from the spectator stands, with an aimbot. I would have hammered that ball pixel-perfect in the top-right corner of the goal, in a way you cannot imagine. Would I have had Messi's movement on the field with the ball? No. Would I have had the stamina to run for 120 minutes? No. Would I have scored the free kick in a way never seen before, bringing Argentina to penalty kicks instead of losing the final? Yes.

Despite being worse than Messi in everything related to football, would I be the better footballer, since I have aimbot? Yes. Since I would score every goal.

And this is exactly what aimbot is doing, and why it should not be a thing for PC controls. It turns aiming completely braindead, something that I agree should be only for mobile and gamepad controls, however.

But still, it is inevitable that those mobile and gamepad players would eventually surpass all PC players, because of the aimbot.

Edited by Son_Goku

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On 2/14/2025 at 7:10 PM, JAIMUX said:

Still a skill issue.

Clearly a skill issue to not hit this while driving. Bet you can't even figure out what there is to hit.

Spoiler
0cRTveL.png

 

But with the aimbot?

Spoiler
TkHC0N5.png

I just look at the wall and still hit. Fair, huh?

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On 2/14/2025 at 9:55 PM, Son_Goku said:

Despite being worse than Messi in everything related to football, would I be the better footballer, since I have aimbot? Yes. Since I would score every goal.

I don't think the analogy works, since it's like saying that Tanki battles are like firing range where all you need to do to be better is aim accurately. Free kicks aside, being able to kick the ball on target 100% of the time wouldn't help much if you can't work with your team and can't get into position for a shot.

Anyhow, this is a pointless argument since we both agree that aim assist doesn't belong in PC shooters. At the end of the day, my personal opinion is that it won't make much of a difference.

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On 2/14/2025 at 8:18 PM, JAIMUX said:

And the glazing goblin still dares to challenge me. ? 

Brah, Brah... you are trying to cook but burnt the whole kitchen instead.

this aimbot non sense is absurd for both mobile and PC. make tanki into tanki offline and then they can add aimbot and all these shenanigans i dont care. 

we already have enough braindeadmaxxing with flying monkeys looking 90degrees away from me yet still hitting me... through a wall (okay) and if someone tries to report them they are the ones getting banned instead (absolute cinema).  and now we're just flat out saying yeah lets just give everyone free hacks. brotha why dont we just add "auto" option and let the game play by itself at this point? 

b-b-b-b-b-but mobile player grrrr ?!!!

this game is suppose to be PC game. I could not care less about mobile and even Papa Hazel admitted it in his Q&A or whatever it was. Every feature that was "mobile savior" turned out to be toxic nonsense and this is yet another one of these. low FPS on mobile? my iPhone 14/16 PMs and mid-range 13  run this max graphics without any issues. dont have money for a flagship or mid range?  Even a 200 dollar android runs this game perfectly well so FPS is out of the question. when i play PC games on mobile i expect for it to be a way worse experience and not just literally legal cheat engine. 

L drama

0/10 

edit: welp he rage quit lol

Edited by Hypersomnia
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On 2/15/2025 at 4:14 AM, ok_hand said:

It's just hilarious to me tanki doesn't seem to understand what a big deal this is for pc version

Well you know, as much as I dislike aimbots, just one degree is indeed not going to cause any mayhem (in matchmaking at least), simply because of how random matchmaking is. "Just one degree" will still change gameplay over long distances, however, since the aimbot's cone just gets bigger and bigger, the further away you go. I'm pretty sure every PC player is gonna notice that.

But I like that it's nerfed at least, so those players have to put in some more effort with aiming their shots. I think I would have also kept it the same degree across all modifications, since for example a Railgun without any aim assist on mobile does sound pretty tough (but still remove it from sports mode and railgun master). I would have kept aimbots for mobile and gamepad, and not added them to PC.

All in all, a tough thing to balance. Tanki isn't the only game that is struggling with this.

Edited by Son_Goku

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 Now I understand what this crap horizontal auto aim is for... To help noob players that can't turn turret. Yesterday, in a battle, 2 players that didn't turn turret got more points than me... In Crap Online, no more skills, just stupidity.

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On 2/14/2025 at 8:17 PM, ok_hand said:

i disagree with implementing horizontal auto aim on pc

i disagree with your disagreement 

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