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Patch Update #802 - Released 20th June 2025


Marcus
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Patch Update #802 - Released 20th June 2025

 

List of changes:

  • The following augments were added to Common and Epic Containers

    • Shaft’s «Camper»

    • Paladin’s «Grenadier»

  • Updated the default skin of Striker to the HD version

  • Updated the Ultra skin of Striker

    • Added missiles that fly out of the missile launchers

    • Added an indicator that shows the order of launching missiles (it shows which missile launcher is next to launch a missile)

  • Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull

    • (Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply

  • Augments for the temperature immunity for any hull can now drop from Containers only after getting the temperature resistance augments for the same hull.

    • (Note) For example, Cold Immunity augment for Viking can now only be received after getting Cold Resistance augment for Viking

  • Changed the amount of Rubies earned for daily and weekly missions

    • Amount of Rubies for Daily missions decreased from 2 to 0

    • Amount of Rubies for Standard weekly missions increased from 12 to 20

    • Amount of Rubies for ENCORE weekly missions increased from 0 to 10

  • Added a light beam effect that indicates delivering a flag to a team base, capturing a point or a Juggernaut spawn location

  • [Turret] Ricochet

    • Displaying sight mark distance increased from 95-125 to 100-130 meters

  • Siege (SGE)

    • Time to capture a point decreased from 25 to 12.5 seconds

    • Time to select a new point decreased from 17 to 12.5 seconds

    • The number of reputation points for capturing a point was decreased from 50 to 30 units 

    • The number of team points required to win increased from 5 to 8 units

  • Assault (ASL)

    • The number of reputation points for capturing a flag increased from 5 to 10 units

    • The number of team points for capturing a flag increased from 15 to 20 units

  • Time before tank destruction that counts damage as assist increased from 1 to 3 s

  • Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5

List of fixes:

  • Fixed the visuals of shot and not shot primers on Hammer turret’s shells

  • Fixed the behaviour of switching between hover hulls control modes from “relative to camera” to “relative to hull” when holding the right mouse button

    • (Note) This applies to Crusader and Ares hulls

  • It is now impossible to return to a Matchmaking battle after being kicked out of it

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❤️

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On 6/19/2025 at 3:06 PM, Marcus said:

Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull

oh man :(

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On 6/19/2025 at 6:06 PM, Marcus said:

Changed the amount of Rubies earned for daily and weekly missions

  • Amount of Rubies for Daily missions decreased from 2 to 0

  • Amount of Rubies for Standard weekly missions increased from 12 to 20

  • Amount of Rubies for ENCORE weekly missions increased from 0 to 10

so we have to play more to get f2p currency?

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On 6/19/2025 at 4:06 PM, Marcus said:

Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull

  •  

Oh no man, now I can't get the legendary augment, for an F2P player it would take years. I literally get less than 50 keys a year.

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On 6/19/2025 at 6:36 PM, Marcus said:

Shaft’s «Camper»

whoa, is this really an augment? i thought it's a way of life!

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On 6/19/2025 at 3:06 PM, Marcus said:

 

  • Time before tank destruction that counts damage as assist increased from 1 to 3 s

  • Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5

 

1s interval assist was bad.. but why reducing points from 10 to 5 ?  Imo 10 points and 3s interval is best outcome.. another bad change..

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On 6/19/2025 at 4:06 PM, Marcus said:
  • Time before tank destruction that counts damage as assist increased from 1 to 3 s

  • Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5

You finally got rid of the toxic update of one-second as a kill assist. ty.
Although I'm a little disappointed with this whole 5-point assist-kill thing. Why can't you just make it based on a certain amount of damage you dealt so you get a decent participation of at least 10 points?

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On 6/19/2025 at 6:06 AM, Marcus said:
  • Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull

    • (Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply

  • Augments for the temperature immunity for any hull can now drop from Containers only after getting the temperature resistance augments for the same hull.

    • (Note) For example, Cold Immunity augment for Viking can now only be received after getting Cold Resistance augment for Viking

Okay, I see this a good thing and a bad thing. It's a good thing because this will indirectly punish newer smurf accs from abusing low ranks and rewards. But at the same time it is also a bad thing because it will effect mostly in mid- mid high ranks. 

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Posted (edited)

Love the assist timer increase! Fantastic...the halving of points per assist is minor since more people will be getting assists with this change. Interested to see how the siege changes impact the game

Edited by Potdindy

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And yet still no nerf to magnum destroyer, it's been over 7 months and same for gauss nemesis, over 6 months, but you guys chose to nerf isida, where the whole concept of it is to heal mainly... Who's taking decisions here?

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Hazel, when juggernaut buff? 20k hp very low compared to rns meta, too many op augs, buff to 30k would be balanced

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On 6/19/2025 at 9:03 PM, TERMlNATOR said:

Hazel, when juggernaut buff? 20k hp very low compared to rns meta, too many op augs, buff to 30k would be balanced

@Opex-RahYou nerfed Juggernaut because of phoenix grinders but phoenix is a dead augment now, so you can revert the nerf of HP of the juggernaut hull to 30k

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Why there is no mention of the loading screen bug? it happens way more frequently now. The game is unplayable.

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like the nerf to containers before, the one where they became keys and we can no longer buy one in the store daily this update really takes away a lot of the joy and the rewarding feeling for opening things. It feels less worthwhile. I look through all the garage augments Ill never use that I now have to unlock first and it suddenly became a lot less appealing to grind all those event quests hahaha

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  • Developer

It took me 1500 keys to get first legendary augment on a fresh account.
I don't like how it works. The point was to create an adequate progression for a new player, not a paygate.

I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.

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On 6/20/2025 at 11:00 AM, Opex-Rah said:

It took me 1500 keys to get first legendary augment on a fresh account.
I don't like how it works. The point was to create an adequate progression for a new player, not a paygate.

I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.

I respect the honesty. Can you please tell me why you did not test the changes just like you did before patching it?

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  • Developer
On 6/20/2025 at 2:43 PM, Wry said:

I respect the honesty. Can you please tell me why you did not test the changes just like you did before patching it?

That depends on the cost of iteration. In this particular case the cost is low, it can be reverted whenever so its better to just do it and collect the data.

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Posted (edited)
On 6/20/2025 at 12:00 PM, Opex-Rah said:

It took me 1500 keys to get first legendary augment on a fresh account.

Sharing this kind of RNG is how conspiracy threads are born.

Edited by 0.404

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Posted (edited)

I also like the beams when capturing flags for example, but I'm still not sure whether only 3 seconds for an assist are optimal. Definitely better than the 1 second, however. By miles.

Edited by Son_Goku
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I like almost all the changes except for the restrictions that have been put to players getting legendary augs from containers. It doesn't make any sense, imo. Idt many players use any rare augment for any turret/hull, especially at higher ranks. Now with this change, it has become even harder for F2P players to get the legendary augs for any turret/hull.

On 6/20/2025 at 1:30 PM, Opex-Rah said:

I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.

As @Opex-Rah has said here, it would be sensible for players to be able to get legendary augments for any turret/hull if they have got at least one rare augment for the same turret/hull. This way, it would be neither too easy nor too difficult to get the good augments in the game, even for F2P players, making it a balanced and practical approach.

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Posted (edited)
On 6/20/2025 at 11:00 AM, Opex-Rah said:

It took me 1500 keys to get first legendary augment on a fresh account.

with how absurdly overcrowded key tiers are getting I dont think it should even be a slightest surprise...

 

On 6/20/2025 at 1:15 PM, 0.404 said:

Sharing this kind of RNG is how conspiracy threads are born.

oh you bet that in a month opex's quote will be taken out of context to prove that epic keys are actually rigged and you can only get supplies and paints and probability of an augment is negative 5%.

And I have to agree with the conspiracy f2ps with their 7 epic key opening sample. It is indeed -5%. I mean why wouldnt tanki risk a class action lawsuit for false advertising or whatever to squeeze 0 cents from the conspiracy f2ps.

I see you're doing a good thing but 10-20 epic key opening sample is not enough to collect data about if the rates are as they are or not.

Edited by Hypersomnia

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On 6/20/2025 at 4:00 AM, Opex-Rah said:

It took me 1500 keys to get first legendary augment on a fresh account.
I don't like how it works. The point was to create an adequate progression for a new player, not a paygate.

I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.

What are you waiting for? This update is so bad for new players

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