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Patch Update #824 - Released 13th March 2026


Marcus
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Patch Update #824 - Released 13th March 2026

 

List of changes:

  • Repair Kit supply

    • Reload cooldown decreased from 30 s. to 15 s.;

  • Mechanic drone

    • Reduction of Repair Kit cooldown changed frm  10-20 s. to 1-5 s.;

  • Hyperion drone

    • Removed the reduction of Repair Kit cooldown;

  • Isida

    • Sustainable Nanobots

      • Cone angle decrease changed from -60% to -50%

      • Energy consumption when healing decrease changed from -50% to -60%;

  • Tesla

    • Reload decreased from 0.8 s. to 1 s.;

  • Vulcan

    • Critical damage decreased from 150-200 to 90-120 HP;

List of Fixes:

  • Medic Grenade

    • Points are no longer awarded for repairing tanks that have full health;

    • Fixed the offset of the healing special effect's center position, which was half a hull away from the grenade's position;

    • Fixed an error where the healing sound effect could persist after healing ended;

  • Fixed the Critical Resistance icon displayed above enemy tanks;

  • Hopper hull control has been reverted to be relative to the hull, not the camera.

    • (Note) Already in the game.

  • The 26,000 Tankoins bundle is back on sale in the iOS version.

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❤️

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@Opex-Rahcan you add those peek augment feature we used to had in flash version , like when we press V , it shows augments and gs of nearby players, similarly can you add juggernaut indication , like JGR logo next to person on statistic tab

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hyperion is a much needed change as they all have KD above 3 in battle, and skilled players only die 1-3 times in battle and have KD over 10 some dont die at all. 

brutus players can now compete more on skill.

as a brutus main i am very happy. if they use defender, i will use emp or amour break hahaha. i use defender as well, but i start with brutus so my skill will outshine them. 

 

cant wait for the effect to take place tomorrow. well done tanki

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On 3/12/2026 at 4:21 PM, fire199 said:

hyperion is a much needed change as they all have KD above 3 in battle, and skilled players only die 1-3 times in battle and have KD over 10 some dont die at all. 

brutus players can now compete more on skill.

as a brutus main i am very happy. if they use defender, i will use emp or amour break hahaha. i use defender as well, but i start with brutus so my skill will outshine them. 

 

cant wait for the effect to take place tomorrow. well done tanki

I can see you dont use hyperion

A lot of people used hyperion because of 15s Repair Kit. Now people will just use booster or defener which were had good posibility to be more OP than Hyperion lol

Edited by TheRealHZFJ

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The reduction in cooldown of repair kit to 15s is too drastic. now good luck trying to kill and excelsior hull with defended drone.

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On 3/13/2026 at 9:05 AM, TheRealHZFJ said:

I can see you dont use hyperion

A lot of people used hyperion because of 15s Repair Kit. Now people will just use booster or defener which were had good posibility to be more OP than Hyperion lol

Hyperion will still be the same, only Brutus/ defender and other drones gets a buff to be on the same level as Hyperion.  so now I and many others can finally beat a Hyperion user in score at the risk of emp/amour break but that's fine with me. Hyperion users would just hide and reactive the heal and their supplies and have an unfair advantage. 

 

What's the point is in the battle mode if they can just ignore the objective and farm kills and score and doesn't matter if they loose 10-0 in jugg or 5-0 in siege they will still get the highest score and most crystals. its so dumb. I am glad for this change . thank you for this change. @Opex-Rah Other players have to work to get the flag or cap the ball or group up to get the siege point while they just sat back and farm kills and heal up.  

 

Enemy Player: OutX - 50/5 - 805 score 

Combo: Hyperion crusader/smoky excelsior KD of 10 lol. 

- they lost 6-0 but they still has the highest score from both teams

VUaLVQy.png

Enemy player: BeHoM 

Combo: Hyperion crusader/twins excelsior

- look at me I won 5-0 with defender but got less score, less crystals and worse KD. they didn't care about wining or loosing and just sat and farmed us and got the most score

dlWFxA2.png

Enemy player: ajksll 

Combo: Hyperion crusader/Vulcan excelsior 

- they lost 3-1 but they still has the highest score from both team

1jxfQEc.png

 

 

On 3/13/2026 at 9:31 AM, daudiii said:

The reduction in cooldown of repair kit to 15s is too drastic. now good luck trying to kill and excelsior hull with defended drone.

uHH that's why theres pulsar emp and amour break... now people will use them more. just like me. its epic rarity everyone owns at least one status effect.  

Edited by INEVITABLE

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@INEVITABLE i think tanki needs to modify score system and not change the crystals system (as you suggested). there have been many times where my team would be worse than actual bots. I would be trying my best, only to be let down by team. in that case, i wouldnt want a crystal penalty as well. it will only further encourage the team leaving problem which is already very bad. if some team scores at start, good players of other team leave instead of chance at fighting back. and then match becomes even more unbalanced.

 

what i propose is this: dynamic score for objectives rather than fixed. e.g. if battle is very fierce, capping a flag can be much harder than in unbalanced one. so tanki should measure how quick it was to score objective (if little time to score objective -> means teams unbalanced -> less score for OP team, but if other team score in that battle, they get more score), or it could measure how many tanks were destroyed in the interval between objective was scored. if high tanks were destroyed, it implies fierce battle. and the players focusing on objective missed on score from kills. getting more points for objective would compensate for that.

 

if dynamic score not possible for objectives, atleast increase score across the board for objectives especially for delivering flag in asl (or whatever is name of tht mode which isnt ctf and has flags and a point)

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On 3/13/2026 at 10:59 AM, daudiii said:

@INEVITABLE i think tanki needs to modify score system and not change the crystals system (as you suggested). there have been many times where my team would be worse than actual bots. I would be trying my best, only to be let down by team. in that case, i wouldnt want a crystal penalty as well. it will only further encourage the team leaving problem which is already very bad. if some team scores at start, good players of other team leave instead of chance at fighting back. and then match becomes even more unbalanced.

 

what i propose is this: dynamic score for objectives rather than fixed. e.g. if battle is very fierce, capping a flag can be much harder than in unbalanced one. so tanki should measure how quick it was to score objective (if little time to score objective -> means teams unbalanced -> less score for OP team, but if other team score in that battle, they get more score), or it could measure how many tanks were destroyed in the interval between objective was scored. if high tanks were destroyed, it implies fierce battle. and the players focusing on objective missed on score from kills. getting more points for objective would compensate for that.

 

if dynamic score not possible for objectives, atleast increase score across the board for objectives especially for delivering flag in asl (or whatever is name of tht mode which isnt ctf and has flags and a point)

your right i will edit it out i don't want a crystal penalty  when my team is really bad. i didn't think of that. 

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On 3/12/2026 at 3:05 PM, Marcus said:

Mechanic drone

are you sure about this update ?
 

 

On 3/12/2026 at 3:05 PM, Marcus said:

Reduction of Repair Kit cooldown changed frm  10-20 s. to 1-5 s.;

 

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They are nerfing Isida, a support turret, to the f-ing ground, but they will promote nanotech shells for thunder or shaft healing emitters

#JusticeForIsida

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The devs do what is always best for the player base-jeez give them a break already. They try really, really hard and all they get is complaint after complaint.

Poor @Opex-Rah  must be fed up of never being appreciated.

I appreciate everything they do, just like @Biome who is always complementary of whatever the devs do.

Big 👍 for all the effort the devs put into making this one of the finest games online.

Thankyou @Opex-Rah for doing your best to try and keep this game viable for those that understand just how much you and the dev team do for us players.

@Opex-Rah We are so lucky to have you as our lead Developer 👍🥰

The update by the way is spot on, well done for that.👍👍

On 3/13/2026 at 9:55 AM, Karot said:

They are nerfing Isida, a support turret, to the f-ing ground, but they will promote nanotech shells for thunder or shaft healing emitters

I am sure the devs will remedy the isida situation asap.

 

On 3/13/2026 at 6:31 AM, TheCongoSpider said:

Everything there is working as intended.

Solid words from a experienced and wise player.

 

On 3/12/2026 at 10:12 PM, INEVITABLE said:

when my team is really bad.

Can you really blame your entire team. I am sure they tried their very best, which is all you can ask of any player.

 

On 3/12/2026 at 10:56 PM, Venerable said:

this post is sponsored by quaker oats

Is it really?

I hope so, I love oats. They are very good for you nutritionally.  

On a positive note. Again excellent update. Well done to the dev team for this.👍

 

 

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