Jump to content
EN
Play

Forum

Patch Update #844 - Released 8th October 2026


Marcus
 Share

Recommended Posts

  • Community Manager

Patch Update #844 - Released 8th October 2026

 

List of changes:

  • Added a new graphics quality setting: “Special effects particle count”

    • (Note) By reducing the value of this setting, you can lower the number and quality of special effects to reduce performance issues. For example, if Scorpion turret salvos cause you problems, this setting reduces such issues.

  • Medic Grenade

    • Added a one-time enhanced repair of 1200–3200 HP at the moment of explosion.

    • (Note) The constant repair of the Medic Grenade continues to work as before and by the same rules; the enhanced repair triggers only once at the moment of the grenade's explosion.

  • Improvements to the console version of the game

    • Added the ability to change the interface scaling of the Lobby.

    • Added chat in the Lobby.

      • (Note) The availability of the feature is limited on some platforms.

    • Updated the in-battle pause menu.

    • Added a rank progression screen.

  • Added shot effects for the Tsunami turret

    • (Note) The new effects change the color of the turret's shot and are not yet available to obtain. Stay tuned for news.

  • Railgun turret shot effects have been reworked to a particle system

    • (Note) We made this change so that the Railgun turret becomes compatible with the new graphics setting for particle count in special effects. Over time, all remaining turrets that do not use the particle system will also transition to this system. Minor changes to the familiar appearance of some Railgun shot effects are possible.

  • Tsar Grenade received an updated explosion effect.

List of Fixes:

  • Fixed a bug where the cryo shot of the Crusader overdrive, when using the Railgun turret, would hit a grenade and cause the scene to freeze.

    • (Note) The Icicle now ignores grenades. The combo shot was intended only for Railgun hits.

  • Minor improvements to the battle creation system in PRO Battles.

  • Like 1

❤️

Share this post


Link to post
Share on other sites

On 10/7/2026 at 2:06 PM, Marcus said:

 

  • Medic Grenade

    • Added a one-time enhanced repair of 1200–3200 HP at the moment of explosion.

    • (Note) The constant repair of the Medic Grenade continues to work as before and by the same rules; the enhanced repair triggers only once at the moment of the grenade's explosion.

Oh great, more ways to make TTK infinite for weak tankers so they can suffer more

  • Haha 1

Share this post


Link to post
Share on other sites

On 10/7/2026 at 9:06 AM, Marcus said:

Added a new graphics quality setting: “Special effects particle count”

  • (Note) By reducing the value of this setting, you can lower the number and quality of special effects to reduce performance issues. For example, if Scorpion turret salvos cause you problems, this setting reduces such issues.

It only took 2 ½ years, damn. 

  • Sad 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 10/7/2026 at 3:06 PM, Marcus said:

Added shot effects for the Tsunami turret

  • (Note) The new effects change the color of the turret's shot and are not yet available to obtain. Stay tuned for news.

Great idea, now can we please get shot effects for Tesla, Smoky and Thunder as well? This would be awesome and probably easier to do now if you can already make them for Tsunami 😄 

  • Agree 2

Share this post


Link to post
Share on other sites

On 10/7/2026 at 5:56 PM, neet said:

things are happening

wrong soy boy 692dc94a240ea.image.png?crop=1280,672,0,23&resize=1200,630&order=crop,resize

 

On 10/8/2026 at 1:01 PM, LambSauce said:

PRO battles are now Legend-only on the test server btw

chud-roulette.png

W update

  • Haha 1

Share this post


Link to post
Share on other sites

Make green shot effect for thunder and change both thunder and shaft so that those shot effects will be linked with thunder nanotech/shaft healing emitter augmens in order for players to easily distinguish/recognize when someone is healer and someone isn't.  

 

Wouldn't mind new shot effects for other turrets as well, it's just so little work for you yet, players would really appreciate change.

 Tesla - yellow, dark blue, black, turquoise

Smoky - all colours, which could be a narrow trail/tracer behind a shot (like magnum has but smaller)

Firebird - blue, green, white 

Isida - white, turquoise  and pink for healing, black, dark blue, purple for damage ,   + you could release new shot effect animation which valerianka has been using on her streams ? no idea why do you gatekeep this cool shot effect for a year now.😒

 

And others like gauss, striker, thunder, scorpion and magnum 

 

 

Edited by Tekken

Share this post


Link to post
Share on other sites

On 10/7/2026 at 9:06 AM, Marcus said:

Added a new graphics quality setting: “Special effects particle count”

  • (Note) By reducing the value of this setting, you can lower the number and quality of special effects to reduce performance issues. For example, if Scorpion turret salvos cause you problems, this setting reduces such issues.

Huh would you look at that. I put this setting to minimum and I'm getting consistent 60 FPS now. Waited so long for this to come that I already got a new phone. 

Share this post


Link to post
Share on other sites

The new RaiIgun effect doesn't Iook too good to me.

lt Iooks Iike a simpIe Iine drawn with a ruIer and a fat marker; at Minimum if you shoot and move it's more visibIe. l think the idea is good, but something is off.

Maybe at Minimun it couId be sharp, but not at Maximum.

And it wouId be great if Minimum has a Spark too, or something Iike shockwaves.

ln team battIes the coIor couId be a IittIe greenish for friendIy and orangish for enemy. And the smoke be coIored differently. But l don't know.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...