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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. War

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  3. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (16,064 visits to this link)

      Here you can report violations of the rules of the game

  4. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  5. eSports

    1. Official eSports Website   (10,980 visits to this link)

    2. Official eSports Twitch Channel   (10,518 visits to this link)

    3. Official eSports Discord   (10,424 visits to this link)

  6. Special

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  • Topics

  • Posts

    • ls it based on the time of the battIe or the time one is in that battIe? My teamates had accumuIated a Iot kiIIs, so l don´t think it was short enough to warrant 1 Base Star.
    • Dear Developers and Community, I am writing this out of sheer frustration, but with cold, hard facts. The recent 2026 balance changes regarding the Shaft turret and its augments haven't balanced the game; they have completely gutted the only viable options for free-to-play (F2P) sniper players, turning us into sitting ducks against the unstoppable wave of pay-to-win (P2W) aggressive hulls.   Let’s break down the math and the reality of what you just did to Shaft: 1. The "Short-band Emitter" Illusion You decreased the arcade reload penalty from +34% to +15% and probably thought you were buffing it or keeping it stable. But you conveniently forgot-or ignored-the fact that you increased Shaft's base arcade reload from 1.5s to 1.8s. In reality, this completely kills the fluid, mid-range playstyle. It’s a hidden nerf wrapped in a fake buff.   2. Destroying the Purpose of "Stellarator" Stellarator was the only tool F2P players had to stop heavily armored, aggressive hulls charging into our base like maniacs. Dropping the initial sniping damage from +380% to +300% destroys its one-shot potential. Now, a heavy hull will survive the shot, close the distance and obliterate us while we are stuck in a 100-year-long reload animation.   3. The Assist Timer Penalty (Adding Insult to Injury) Cutting the assist time from 10 to 5 seconds is a joke for a sniper turret. Shaft requires positioning and long reloads. If I land a massive shot and deal 90% damage to a target and my teammate finishes them off 6 seconds later while I am taking cover to reload, I get absolutely nothing. No points, no crystals... You are actively punishing Shaft players for doing their job.   The Bigger Picture: Getting competitive augments like Rapid, Quasar or Excelsior takes forever or requires a credit card. Regular players relied on Stellarator and Short-band to stand a chance.. By ruining these two, you have left us with a turret that is slow to reload, slow to aim and rewards less than half the points it used to.   I am not asking for Shaft to be overpowered.. I am just asking for it to be usable. Right now, on the battlefield, my Shaft feels like a broken tractor. Please review these numbers and give Shaft its defensive capabilities back.    
    • the battle finished earlier than its time, base amount of stars = 1 (like you did). the one who got 2 stars, got 1+1 stars (1 star bonus for joining as "quick match", and 1 star from base amount for short match). then one who got 4 stars, had premium (2x bonus for stars) and joined using "quick match" (so, he got (1+1)*2 = 4 stars. 1 star as base amount, 1 star for quick join bonus, and sub-total 2 stars multiplied by 2 because of premium bonus). you joined specific mode, so you didnt get the +1 bonus both of those got.    if the battle had lasted a little longer, base stars would have been 2 (you would have gotten 2 stars, and other two would have gotten 2+1=3 stars and (2+1)*2=6 stars).   and if the battle had lasted almost to the end, base stars would have been 3 (you would have gotten 3 stars, and other two would have gotten 3+1=4 stars and (3+1)*2=8 stars).
    • ln one battIe l was first and got 1 Star, those beIow me got 4 and 2 Stars. The Wiki says "Battles that finish in under 3 minutes won't earn you any stars." l think l was at Ieast 7 minutes in that battIe. ln another battIe another lsida was first and aIso got 1 Star; there l think l was third, aIso with 1 Star, others beIow us got 4, 3 and so on. l don´t have the screenshots of that battie.
    • I would also add + 60-80m range on top of that, it's so weak ! No one uses it ! especially in CTF and RGB mode ! Give it a chance to fight Hammer Needle Gun it's so unfair !  
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