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Patch Update #840 - Released 14th August 2026


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Patch Update #840 - Released 14th August 2026

 

List of Changes:

  • On the battle exit screen, only the "Continue" button remains.

  • After exiting the battle via the "Continue" button, matchmaking will no longer restart automatically.

List of Fixes:

  • Restored tank track movement in the lobby.

❤️

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CompIeting Reputation Points Missions takes Ionger at Iow ranks and earIy hours, because destroying the many bots give IittIe points.

Suggestion 1a: Give more points for destroying bots at Iow ranks. 15 points wouId be great, then 10, then 5 at high ranks.

Suggestion 1b: Or Iess Reputation Points requirement for Iow ranks. 

Suggestion 2: Bots shouId have a unique paint.

Suggestion 3: Bots shouId have their own tank. Like the Isida bot, shouId have a round hovering tank... round so it's not bumping against everything... it's sad to watch.

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On 8/13/2026 at 9:06 PM, Tekken said:

yeah I agree, it's killing the game, healing is too OP ! nerf pls 

They should remove the Energy and its regen mechanic, and force isida to use its health to attack and heal instead.

 

Edited by Acecaddy
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No guys y'all wanting Isida healing getting buffed are out of your mind. Can't you see how meta it is? It was E V E R Y W H E R E before this, juggernaut was unplayable because of the Isidas, everyone was using it to just heal others, it had to be nerfed twice. These nerfs are completely justified imo.

I'm personally asking Hazel to nerf Isida even more, i pretend it now heal 4hp/s base, just like vampire nanobots does. I want players to forget Isida healing is a thing, it was never meant to do that in the first place and shouldn't do that ever again. Let Thunder and Shaft heal instead, they deserve it.

 

Edited by JustBlackWolf

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On 8/16/2026 at 8:57 AM, JustBlackWolf said:

No guys y'all wanting Isida healing getting buffed are out of your mind. Can't you see how meta it is? It was E V E R Y W H E R E before this, juggernaut was unplayable because of the Isidas, everyone was using it to just heal others, it had to be nerfed twice. These nerfs are completely justified imo.

I'm personally asking Hazel to nerf Isida even more, i pretend it now heal 4hp/s base, just like vampire nanobots does. I want players to forget Isida healing is a thing, it was never meant to do that in the first place and shouldn't do that ever again. Let Thunder and Shaft heal instead, they deserve it.

 

in my humble yet honest opinion i think ricochet is unbelievably overpowered with its ricocheting shot ability. 

what do you mean if there is a wall you can easily get a shot where you can not even look at the enemy tank behind you and still hit him? what is this aura farming ahh turret or something? emergency nerf needed. imo ricocheting shot ability should come at a cost like each ricochet shot sacrificing 670 of your OWN HP. 

tho even then it is still pretty overpowered but i'd let it slide.

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On 8/16/2026 at 7:05 AM, Hypersomnia said:

in my humble yet honest opinion i think ricochet is unbelievably overpowered with its ricocheting shot ability. 

what do you mean if there is a wall you can easily get a shot where you can not even look at the enemy tank behind you and still hit him? what is this aura farming ahh turret or something? emergency nerf needed. imo ricocheting shot ability should come at a cost like each ricochet shot sacrificing 670 of your OWN HP. 

tho even then it is still pretty overpowered but i'd let it slide.

Alternatively, lose damage upon ricocheting, add an augment where ricocheting increases damage (initial damage nerfed but tanks may just leave it lowkey), easy money and 'content' generation.

We could still have vacuum ricochet too...poor destab rico forgotten

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On 8/16/2026 at 9:05 AM, Hypersomnia said:

in my humble yet honest opinion i think ricochet is unbelievably overpowered with its ricocheting shot ability. 

Rico is fine. It has lower DPS compared to other medium ranged turrets like twins. Its DPS is not consistent like other medium ranged turrets. Stats wise it has the same range stats as twins but without the splash damage and with higher reload time. Rico's kill time is high and to ricochet efficiently you need to be in a close range and in certain angles of the map which is far from being consistent or OP. Ricocheting in general require skill unlike splash damage. Rico losses most if not all close ranged combat with other turrets whether due to reload time or lower DPS. The vast majority of Rico users does not really use the ricocheting well, their usage is very limited to certain angles and most of the time they just go forward into 1 v X situation where Rico losses. I think Ricocheting potential is high but it requires skill, Map knowledge and position awareness while keeping safe distance to really reach that potential which most players lack. Something excels with skill expression is a sign of good design, likewise it should suck without skill expression. I don't mind a turret looking like it is OP in the hands of a skillful player as long as the condition that made it OP is the skills of the player. The problem is that Tanki became so easy and very noob friendly with so many things that makes the gameplay easy such as Hovering hulls and other OP augments and some new turrets that plays the game for you such as scorpion's missiles.

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On 8/16/2026 at 2:00 PM, Wry said:

Rico is fine. It has lower DPS compared to other medium ranged turrets like twins. Its DPS is not consistent like other medium ranged turrets. Stats wise it has the same range stats as twins but without the splash damage and with higher reload time. Rico's kill time is high and to ricochet efficiently you need to be in a close range and in certain angles of the map which is far from being consistent or OP. Ricocheting in general require skill unlike splash damage. Rico losses most if not all close ranged combat with other turrets whether due to reload time or lower DPS. The vast majority of Rico users does not really use the ricocheting well, their usage is very limited to certain angles and most of the time they just go forward into 1 v X situation where Rico losses. I think Ricocheting potential is high but it requires skill, Map knowledge and position awareness while keeping safe distance to really reach that potential which most players lack. Something excels with skill expression is a sign of good design, likewise it should suck without skill expression. I don't mind a turret looking like it is OP in the hands of a skillful player as long as the condition that made it OP is the skills of the player. The problem is that Tanki became so easy and very noob friendly with so many things that makes the gameplay easy such as Hovering hulls and other OP augments and some new turrets that plays the game for you such as scorpion's missiles.

wrong rico op @opex_Oo emergency nerf asap

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