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Everything posted by Marcus
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update Patch Update #804 - Released 4th July 2025
Marcus replied to Marcus in Patch Update #804 - Released 4th July 2025 News Archive
Patch Update #804 - Released 4th July 2025 List of changes: The following augments were added to Common and Epic Containers Firebird’s “Camper” augment Titan’s “Grenadier” augment The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was previously 3 seconds. With this update, the duration now depends on the turret you use: Firebird — 5 sec Freeze — 1 sec Hammer — 1 sec Twins — 5 sec Ricochet — 5 sec Vulcan — 0,5 sec Thunder — 5 sec Scorpion — 10 sec Magnum — 10 sec Railgun — 5 sec Gauss — 10 sec Shaft — 10 sec Changed the amount of Rubies earned for completing weekly missions Amount of Rubies for Standard weekly missions increased from 20 to 30 Amount of Rubies for ENCORE weekly missions decreased from 10 to 0 List of fixes: Now, self-destructing in battle is sufficient to fix issues like missing damage or being unable to pick up drops during the match Fixed errors in texts in different languages -
Rent a Spectator Mr.Skiil Helax Unravel Proofreaders squirrellover Scientist Bartson74 Game Translators Dr.Puma EXO-TANKER DrekRS 7OfHearts Notoriety EposAqua tanki.gamer.br fael00_tanki Livestream team Avoid Forum Moderators Positive Dumbledore6969 Chat moderators programmer BHOOT_KING Nocturn Wiki Editors Heatw4ve Jemcool Social Media Moderators chinufire Cure Hans eSports Helpers Peruere Lsr KOHCTAHTUH While ShineOfSun Vikki N_Tech Testers wolfson Zam Congrats to all best helpers of the month!
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update Patch Update #803 - Released 27th June 2025
Marcus replied to Marcus in Patch Update #803 - Released 27th June 2025 News Archive
Patch Update #803 - Released 27th June 2025 List of changes: A new augment for Shaft has been added to Epic Containers — “Stellarator” (Note) Sniper shots always deal maximum damage. After entering the sniping mode, the faster you shoot, the higher the average damage per minute is. The following augments were added to Common and Epic Containers Thunder’s “Camper” Dictator’s “Grenadier” The following skins were added to Legendary Containers: Hornet DK Ares DK Tesla DK Scorpion DK Freeze DK Striker XT (HD) Legendary augments for a turret/hull can now drop from Containers only after getting AT LEAST ONE of the rare augments for the corresponding turret/hull “Phoenix” augments Added an increase of regular damage by +15%; Added an increase of critical damage by +15%; Removed the reload time decrease; Isida Critical hit chance increase was changed from +5% to +3% “Nanomass reactor” augment No longer consumes energy when attacking; “Shock Nanobot Injection” Energy consumption during healing decrease was changed from -50% to -90%; Normal healing rate decrease was changed from -50% to -90%; “Vampire nanobots” Removed the fixed value of Energy consumption when attacking Added an increase of Energy consumption when attacking is enabled without any target by +200% “Sustainable Nanobots” Removed the fixed value of Energy consumption when attacking Added an increase of Energy consumption when attacking is enabled without any target by +200% Siege (SGE) mode Time to capture a point was increased from 12.5 to 25 seconds Time to select a new point was increased from 12.5 to 17 seconds The number of reputation points for capturing a point was increased from 30 to 50 The number of team points required to win was decreased from 8 to 5 The “Madness 2” map was added to the pool of PRO battle maps (Note) This is a version of the “Madness” map with the platform below List of fixes: Fixed the bug that caused a shadow of “MAX” badge in the list of Garage equipment to be slightly shifted -
Patch Update #803 - Released 27th June 2025
Marcus replied to Marcus in Patch Update #803 - Released 27th June 2025 Web Version Patch Notes
Patch Update #803 - Released 27th June 2025 List of changes: A new augment for Shaft has been added to Epic Containers — “Stellarator” (Note) Sniper shots always deal maximum damage. After entering the sniping mode, the faster you shoot, the higher the average damage per minute is. The following augments were added to Common and Epic Containers Thunder’s “Camper” Dictator’s “Grenadier” The following skins were added to Legendary Containers: Hornet DK Ares DK Tesla DK Scorpion DK Freeze DK Striker XT (HD) Legendary augments for a turret/hull can now drop from Containers only after getting AT LEAST ONE of the rare augments for the corresponding turret/hull “Phoenix” augments Added an increase of regular damage by +15%; Added an increase of critical damage by +15%; Removed the reload time decrease; Isida Critical hit chance increase was changed from +5% to +3% “Nanomass reactor” augment No longer consumes energy when attacking; “Shock Nanobot Injection” Energy consumption during healing decrease was changed from -50% to -90%; Normal healing rate decrease was changed from -50% to -90%; “Vampire nanobots” Removed the fixed value of Energy consumption when attacking Added an increase of Energy consumption when attacking is enabled without any target by +200% “Sustainable Nanobots” Removed the fixed value of Energy consumption when attacking Added an increase of Energy consumption when attacking is enabled without any target by +200% Siege (SGE) mode Time to capture a point was increased from 12.5 to 25 seconds Time to select a new point was increased from 12.5 to 17 seconds The number of reputation points for capturing a point was increased from 30 to 50 The number of team points required to win was decreased from 8 to 5 The “Madness 2” map was added to the pool of PRO battle maps (Note) This is a version of the “Madness” map with the platform below List of fixes: Fixed the bug that caused a shadow of “MAX” badge in the list of Garage equipment to be slightly shifted -
v-log Tanki Online V-LOG: Episode 530
Marcus replied to Marcus in Tanki Online V-LOG: Episode 530 News Archive
In today’s episode, we will be talking about a bright UFO day. We’ll also be sharing Tanki Classic news and choosing 10 more winners of the Spy Tanks contest. -
https://tankionline.com/en/2025/06/ufo-day-2025/
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Patch Update #802 - Released 20th June 2025
Marcus replied to Marcus in Patch Update #802 - Released 20th June 2025 Web Version Patch Notes
Patch Update #802 - Released 20th June 2025 List of changes: The following augments were added to Common and Epic Containers Shaft’s «Camper» Paladin’s «Grenadier» Updated the default skin of Striker to the HD version Updated the Ultra skin of Striker Added missiles that fly out of the missile launchers Added an indicator that shows the order of launching missiles (it shows which missile launcher is next to launch a missile) Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull (Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply Augments for the temperature immunity for any hull can now drop from Containers only after getting the temperature resistance augments for the same hull. (Note) For example, Cold Immunity augment for Viking can now only be received after getting Cold Resistance augment for Viking Changed the amount of Rubies earned for daily and weekly missions Amount of Rubies for Daily missions decreased from 2 to 0 Amount of Rubies for Standard weekly missions increased from 12 to 20 Amount of Rubies for ENCORE weekly missions increased from 0 to 10 Added a light beam effect that indicates delivering a flag to a team base, capturing a point or a Juggernaut spawn location [Turret] Ricochet Displaying sight mark distance increased from 95-125 to 100-130 meters Siege (SGE) Time to capture a point decreased from 25 to 12.5 seconds Time to select a new point decreased from 17 to 12.5 seconds The number of reputation points for capturing a point was decreased from 50 to 30 units The number of team points required to win increased from 5 to 8 units Assault (ASL) The number of reputation points for capturing a flag increased from 5 to 10 units The number of team points for capturing a flag increased from 15 to 20 units Time before tank destruction that counts damage as assist increased from 1 to 3 s Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5 List of fixes: Fixed the visuals of shot and not shot primers on Hammer turret’s shells Fixed the behaviour of switching between hover hulls control modes from “relative to camera” to “relative to hull” when holding the right mouse button (Note) This applies to Crusader and Ares hulls It is now impossible to return to a Matchmaking battle after being kicked out of it -
update Patch Update #802 - Released 20th June 2025
Marcus replied to Marcus in Patch Update #802 - Released 20th June 2025 News Archive
Patch Update #802 - Released 20th June 2025 List of changes: The following augments were added to Common and Epic Containers Shaft’s «Camper» Paladin’s «Grenadier» Updated the default skin of Striker to the HD version Updated the Ultra skin of Striker Added missiles that fly out of the missile launchers Added an indicator that shows the order of launching missiles (it shows which missile launcher is next to launch a missile) Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull (Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply Augments for the temperature immunity for any hull can now drop from Containers only after getting the temperature resistance augments for the same hull. (Note) For example, Cold Immunity augment for Viking can now only be received after getting Cold Resistance augment for Viking Changed the amount of Rubies earned for daily and weekly missions Amount of Rubies for Daily missions decreased from 2 to 0 Amount of Rubies for Standard weekly missions increased from 12 to 20 Amount of Rubies for ENCORE weekly missions increased from 0 to 10 Added a light beam effect that indicates delivering a flag to a team base, capturing a point or a Juggernaut spawn location [Turret] Ricochet Displaying sight mark distance increased from 95-125 to 100-130 meters Siege (SGE) Time to capture a point decreased from 25 to 12.5 seconds Time to select a new point decreased from 17 to 12.5 seconds The number of reputation points for capturing a point was decreased from 50 to 30 units The number of team points required to win increased from 5 to 8 units Assault (ASL) The number of reputation points for capturing a flag increased from 5 to 10 units The number of team points for capturing a flag increased from 15 to 20 units Time before tank destruction that counts damage as assist increased from 1 to 3 s Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5 List of fixes: Fixed the visuals of shot and not shot primers on Hammer turret’s shells Fixed the behaviour of switching between hover hulls control modes from “relative to camera” to “relative to hull” when holding the right mouse button (Note) This applies to Crusader and Ares hulls It is now impossible to return to a Matchmaking battle after being kicked out of it- 48 replies
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v-log Tanki Online V-LOG: Episode 529
Marcus replied to Marcus in Tanki Online V-LOG: Episode 529 News Archive
In today’s episode, we will be revealing how skins work in Classic. We’ll also be reviewing the Tanki Fund and taking a look at the Premium Pass update. Summer eSports Tankifund 2025 eSports livestreams Tanki Online turns 16! Striker XT HD «Tanki Classic»: Early Access Spy Contest Form Made with by Tanki and -
event Summer eSports TankiFund 2025
Marcus replied to Marcus in Summer eSports TankiFund 2025 News Archive
WINNERS https://docs.google.com/spreadsheets/d/e/2PACX-1vRJrbxAsv1FF7d-F0CElatVBhSeiCYpN0IymRCXRcC28xsOzbSz1fY4CBJxzRVMdUuTLIEdLnJdTZQy/pubhtml?gid=0&single=true https://tankionline.com/en/?p=50757- 55 replies
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Rent a Spectator Mr.Skiil Helax Proofreaders Hans squirrellover Bartson74 Game Translators MouraPlayer Dr.Puma 6ExplosiveBean9 EagleChappie Horo 7ofHearts Forum Moderators Positive Dumbledore6969 Chat moderators programmer Nocturn Edu_Gamer Wiki Editors emrakul Social Media Moderators chinufire Hugoslav LiramanMx eSports Helpers KOHCTAHTUH Lsr While ShineOfSun Peruere TAUHCTBEHHA9I N_Tech Vikki Testers Zam Congrats to all best helpers of the month!
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Patch Update #801 - Released 30th May 2025
Marcus replied to Marcus in Patch Update #801 - Released 30th May 2025 Web Version Patch Notes
Patch Update #801 - Released 30th May 2025 List of changes: Reset the first purchase bonus, so you can get extra Tankoins for the first purchase again Each Tankoin pack includes a bonus amount of Tankoins that you receive the first time you make a purchase of that pack If you purchase the same pack again, you won't get this additional bonus part The value of the bonus is different for each pack The following augments were added to Common and Epic Containers Striker’s «Missile Launcher “Brass Knuckles”» Magnum’s «Camper» Hunter’s «Grenadier» The reward for catching a festive Cake Gold Box was changed from 15 Tankoins to 16 Rubies You now need to claim rewards for Challenge levels manually by clicking on a reward, or by pressing the “Claim all” button Added a notification icon in the Lobby to the widgets of both the Challenge and Elite Pass to show if there are any rewards left to claim Iran map was updated and received a Winter version Added a new Parma Remastered map -
update Patch Update #801 - Released 30th May 2025
Marcus replied to Marcus in Patch Update #801 - Released 30th May 2025 News Archive
Patch Update #801 - Released 30th May 2025 List of changes: Reset the first purchase bonus, so you can get extra Tankoins for the first purchase again Each Tankoin pack includes a bonus amount of Tankoins that you receive the first time you make a purchase of that pack If you purchase the same pack again, you won't get this additional bonus part The value of the bonus is different for each pack The following augments were added to Common and Epic Containers Striker’s «Missile Launcher “Brass Knuckles”» Magnum’s «Camper» Hunter’s «Grenadier» The reward for catching a festive Cake Gold Box was changed from 15 Tankoins to 16 Rubies You now need to claim rewards for Challenge levels manually by clicking on a reward, or by pressing the “Claim all” button Added a notification icon in the Lobby to the widgets of both the Challenge and Elite Pass to show if there are any rewards left to claim Iran map was updated and received a Winter version Added a new Parma Remastered map P.S. My personal appologies for these patch notes being posted that late. -
v-log Tanki Online V-LOG: Episode 528
Marcus replied to Marcus in Tanki Online V-LOG: Episode 528 News Archive
Tanki Online turns 16! Striker XT HD Tankopoly «Tanki Classic»: Early Access Spy Contest Form Made with by Tanki and -
https://tankionline.com/en/?p=50719
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https://tankionline.com/en/?p=50706
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Patch Update #800 - Released 27th May 2025
Marcus replied to Marcus in Patch Update #800 - Released 27th May 2025 Web Version Patch Notes
Patch Update #800 - Released 27th May 2025 List of changes: Premium Pass now gives +150% crystals per battle, instead of +100% Updated visuals and added animation to the Premium Pass pop-up window Added the support of «EmissionColors» technology for materials that support texture displacement (Note) Thus, some colors on animated textures (e.g. Isida’s pipes or Vulcan Demonic’s band) can glow at night Updated skyboxes for the following maps: Arena, Atra, Madness, Gravity, Monte-Carlo List of fixes: Fixed the wrong values of energy recharge for Freeze and Firebird which was caused by excessive rounding of the parameter when counting values for different modifications of these turrets (Note) Thus, after upgrading the Mk1 modification of Firebird or Freeze, it doesn’t speed up energy recharge for a full second Fixed Striker’s rocket damage when firing at static objects and tanks at extremely short distance Fixed Striker’s rocket damage when shooting stationary tanks, or shooting from small distances. Fixed the crash which happened when you go to Tankoins purchase screen when you tried to purchase a special offer in a pop-up window, but didn’t have enough Tankoins to do so -
update Patch Update #800 - Released 27th May 2025
Marcus replied to Marcus in Patch Update #800 - Released 27th May 2025 News Archive
Patch Update #800 - Released 27th May 2025 List of changes: Premium Pass now gives +150% crystals per battle, instead of +100% Updated visuals and added animation to the Premium Pass pop-up window Added the support of «EmissionColors» technology for materials that support texture displacement (Note) Thus, some colors on animated textures (e.g. Isida’s pipes or Vulcan Demonic’s band) can glow at night Updated skyboxes for the following maps: Arena, Atra, Madness, Gravity, Monte-Carlo List of fixes: Fixed the wrong values of energy recharge for Freeze and Firebird which was caused by excessive rounding of the parameter when counting values for different modifications of these turrets (Note) Thus, after upgrading the Mk1 modification of Firebird or Freeze, it doesn’t speed up energy recharge for a full second Fixed Striker’s rocket damage when firing at static objects and tanks at extremely short distance Fixed Striker’s rocket damage when shooting stationary tanks, or shooting from small distances. Fixed the crash which happened when you go to Tankoins purchase screen when you tried to purchase a special offer in a pop-up window, but didn’t have enough Tankoins to do so -
Patch Update #799 - Released 16th May 2025
Marcus replied to Marcus in Patch Update #799 - Released 16th May 2025 Web Version Patch Notes
Patch Update #799 - Released 16th May 2025 List of changes: The following skins were added to Legendary Containers: Viking DK Thunder DK Vulcan LC The following augments were added to Common and Epic Containers: Ricochet’s “Camper” augment Crusader’s “Grenadier” augment Oracle drone now recharges supplies for different time depending on the activated supply If Speed Boost is turned on, it is possible to switch to Boosted Damage in 5 seconds If Speed Boost is turned on, it is possible to switch to Boosted Armor in 3 seconds If Boosted Damage is turned on, it is possible to switch to Boosted Armor in 15 seconds If Boosted Damage is turned on, it is possible to switch to Speed Boost in 5 seconds If Boosted Armor is turned on, it is possible to switch to Boosted Damage in 15 seconds If Boosted Armor is turned on, it is possible to switch to Speed Boost in 3 seconds [Turret] Firebird Regular damage increased from 450-1200 to 660-1200 Critical damage increased from 600-1500 to 1020-1540 Reload decreased from 2-1.5 to 3-1.5 seconds [Turret] Freeze Regular damage increased from 600-1200 to 900-1200 Critical damage decreased from 1500-3000 to 2280-3040 [Turret] Isida Regular damage changed from 580-1160 to 780-1040 Critical damage increased from 600-1200 to 900-1200 Healing increased from 200-400 to 300-400 Critical healing increased from 500-1000 to 750-1000 Energy consumption when attacking decreased from 166 to 0 cond. units/s Energy consumption when healing increased from 50 to 200 cond. units/s Energy consumption when idle increased from 30 to 50 cond. units/s Reload increased from 10 to 14 seconds Cone angle increased from 15 to 20 degrees Added unfreezing of ally tank when repairing from 0 to 25% per tick Cooling down ally tank when healing increased from 0 to 25% per tick “Support Nanobots” augment Regular healing rate increase was changed from +100% to +0%; Added a decrease to energy consumption when healing by -50%; “Broadband Radiators” augment Cone angle increase was changed from +200% to +125%; Range decrease was changed from -33% to -30%; “Vampire Nanobots” augment Energy consumption when attacking (units/sec.) = 166 “Nanomass Reactor” augment Energy consumption when attacking (units/sec.) = 166 “Sustainable Nanobots” augment Energy consumption when attacking (units/sec.) = 166 “Shock Nanobot Injection” augment Decrease of energy consumption when healing was changed from -20% to -50%; “Excelsior” augment Added a healing rate increase by +30%; Added a critical healing increase by +30%; (Note) Since the cylinder is now only used when healing, it is now possible to attack enemy tanks without worrying about spending energy. We hope this change will make more different gameplay styles on Isida appealing. [Turret] Hammer Regular damage increased from 450-900 to 690-920 Critical damage increased from 580-1160 to 870-1160 [Turret] Tesla Critical damage increased from 450-900 to 580-1160 Critical damage chance increased from15% to 18% Cone angle increased from 17 to 20 degrees Radius of adding an ally tank to the circuit increased from 12-15 to 20-30 m. Radius of adding an enemy tank to the circuit increased from 12-15 to 15-20 m. Radius of adding Ball Lightning to the circuit decreased from 20-25 to 12-15 m. Ball speed increased from 5 to 6 m/s “Shock Therapy” augment Added a decrease to regular damage by -35%; Added a decrease to critical damage by -22.5%; Shot range decrease was changed from -52% to -60%; (Note) The previous version of Tesla depended too much on Ball Lightnings. Because of that, it only made sense to use it for defence. There was just not enough time to use Ball Lightnings when attacking. Now using Chain Lightnings from ally tanks is much better than from Ball Lightnings. [Turret] Twins Regular damage increased from 100-200 to 150-200 Critical damage increased from 235-470 to 360-480 Initial projectile speed increased from 60-90 to 90-120 m/s Range of min damage increased from 60-80 to 90-120 meters Range increased from 80-100 to 95-125 meters Projectile force decreased from 0.7-1.6 to 0.5-1.5 Explosion force changed from 1-2 to 0.7-2.1 “Plasma Accelerators” augment Range of min damage increase changed from +100% to +50%; Range increase changed from +100% to +50%; “Heavy Plasmagun” augment Projectile speed decrease changed from -45% to -50%; Added a decrease of min damage range by -45%; Added a range decrease by -45%; “Plasma Turbo Accelerators” augment Initial projectile speed increase changed from +200% to +125%; “Plasmatron” augment Initial projectile speed increase changed from +100% to +50%; (Note) The turret is balanced to fit its new role of a medium range turret better. [Turret] Ricochet Regular damage changed from 175-350 to 255-340 Critical damage changed from 235-470 to 360-480 Initial projectile speed increased from 90-180 to 150-300 m/s Final projectile speed increased from 10 to 90 m/s Projectile acceleration time decreased from 1 to 0.3 seconds Range of min damage increased from 60-80 to 90-120 meters Range increased from 80-10 to 95-125 Projectile impact increased from 1-2 to 1-3 “Plasma-torch” augment Added a decrease of projectile speed after ricochet by 50%; Added a decrease of range of min damage by 35%; Added a decrease in range by 35%; Added a decrease in projectile force by 50%; “Minus-field Stabilization” augment Range of min damage increase changed from +100% to +50%; Range increase was changed from +100% to +50%; (Note) The turret is balanced to fit its new role of a medium range turret better. [Turret] Vulcan Regular damage increased from 50-100 to 75-100 Critical damage increased from 100-200 to 150-200 [Turret] Smoky Regular damage changed from 355-710 to 525-700 Critical damage increased from 450-900 to 675-900 [Turret] Striker Regular damage increased from 450-900 to 675-900 Critical damage increased from 580-1160 to 870-1160 Reload decreased from 2,7-1,8 to 2,55-1,7 seconds Reload after salvo decreased from 2,7-1,8 to 2,55-1,7 seconds Angular rocket velocity decreased from 45-60 to 10-10 deg/s “Missile Launcher «Uranium»” augment Number of rockets per salvo: 4 Regular damage increased from +70% to +125%; Critical damage increased from +75% to +160%; Added an increase in projectile acceleration time by +350%; Aiming time decrease was changed from -75% to -35%; Added an increase in pause between the rockets in a salvo by +400%; Reload increase after a salvo was changed from +100% to +0%; Added an explosion radius increase by +50%; Maximum projectile speed was changed from 100 to 350 m/s; [Turret] Thunder Regular damage increased from 450-900 to 675-900 Critical damage increased from 580-1160 to 870-1160 [Turret] Scorpion Regular damage increased from 580-1160 to 870-1160 Critical damage increased from 700-1400 to 1050-1400 Rocket damage increased from 200-400 to 300-400 Reload decreased from 4,8-3,2 to 4,5-3 seconds Initial projectile speed changed from 500-1000 to 400-700 m/s Final projectile speed decreased from 250-500 to 150-300 m/s Projectile speed after a ricochet decreased from 500-1000 to 150-300 m/s Initial rocket speed decreased from 75 to 70 m/s Final rocket speed decreased from 25 to 20 m/s Rocket acceleration time increased from 2 to 2.5 seconds Initial rocket angular speed decreased from 100 to 80 deg/sec Final rocket angular speed decreased from 10 to 7 deg/sec Projectile force decreased from 3-9 to 2.5-7 cond. units Pause between the rockets in a salvo changed from 130-130 to 166-111 ms “Missile Launcher «Swarm»” augment Added a final rocket angular speed increase by 100%; (Note) Standard shot was made more effective, while rocket salvo now only works against completely immovable targets. The turret was only effective at maximum range. Those changes should bring more opportunities on medium range. [Turret] Magnum Regular damage increased from 700-1400 to 1050-1400 Critical damage changed from 875-1750 to 1305-1740 [Turret] Railgun Regular damage increased from 700-1400 to 1050-1400 Critical damage changed from 875-1750 to 1305-1740 Reload increased from 4.2-2.4 to 4.35-2.5 seconds Horizontal auto-aim +0.2 deg for all modifications [Turret] Gauss Regular damage changed from 355-710 to 525-700 Critical damage increased from 450-900 to 675-900 Salvo damage increased from 850-1700 to 1275-1700 Aiming time increased from 1.5-1 to 1.5-1.5 seconds Reload of salvo mode decreased from 8.4-5.6 to 7.8-4.7 seconds Aim recovery time increased from 0,7 to 2 seconds [Turret] Shaft Standard damage changed from 355-710 to 525-700 Critical damage increased from 450-900 to 675-900 Min sniping damage increased from 335-670 to 525-700 Max sniping damage increased from 1650-3300 to 2475-3300 [Turret] Terminator Regular damage changed from 970-3880 to 1350-3600 Critical damage increased from 1940-7760 to 3000-8000 Rocket damage increased from 325-1300 to 510-1360 Critical damage chance increased from 15% to 17% [Hull] Wasp Protection increased from 1000-2000 to 1500-2000 [Hull] Hopper Protection increased from 1000-2000 to 1500-2000 Overdrive damage increased from 1000-2000 to 1500-2000 [Hull] Hornet Protection increased from 1000-2000 → 1500-2000 [Hull] Viking Protection increased from 1500-3000 to 2250-3000 [Hull] Crusader Protection increased from 1500-3000 to 2250-3000 Overdrive damage increased from 2000-4000 to 3000-4000 [Hull] Hunter Protection increased from 1500-3000 to 2250-3000 Weight increased from 1650-3300 to 1750-3500 Overdrive damage increased from 1000-2000 to 1500-2000 [Hull] Paladin Protection increased from 1500-3000 to 2250-3000 Overdrive healing per tick increased from 25-50 to 35-50 [Hull] Dictator Protection increased from 1500-3000 → 2250-3000 [Hull] Titan Protection increased from 2000-4000 to 3000-4000 [Hull] Ares Protection increased from 2000-4000 to 3000-4000 Overdrive damage increased from 2000-4000 to 3000-4000 [Hull] Mammoth Protection increased from 2000-4000 to 3000-4000 [Hull] Juggernaut Protection increased from 5000-20000 to 7500-20000 Overdrive healing increased from 2500-10000 to 3750-10000 [Grenade] Bomb Damage increased from 1500-3000 to 2000-3000 [Grenade] Mortar Damage increased from 2000-4000 to 3000-4000 [Grenade] Salyut Damage increased from 1000-2000 to 1500-2000 [Grenade] Pumpkin Damage increased from 650-1300 to 900-1300 [Grenade] Snowball Damage increased from 650-1300 to 900-1300 [Augment] Driver Speed of overdrive reload (time) increase was changed from +50% to +100%; The number of team points for capturing a flag in the “Assault” mode was changed from 12 to 15 units Time before tank destruction that counts damage as assist decreased from 3 to 1 s The number of reputation points you get for healing an ally decreased from 13 to 10 List of fixes: Fixed the rotation of coolers on Ares hull. Both coolers on the left side spin clockwise Both coolers on the right side spin counterclockwise Fixed a bug where tank tracks would rotate in the wrong direction when pressing movement buttons on the keyboard. Fixed a bug due to which in PRO-Battles the number of players allowed on the map did not change when changing the selected map in the battle creation settings. Improved textures of Ares XT Skin. Animation of coolers on the tank, dust and exhaust now do not depend on the duration of individual frames. -
update Patch Update #799 - Released 16th May 2025
Marcus replied to Marcus in Patch Update #799 - Released 16th May 2025 News Archive
Patch Update #799 - Released 16th May 2025 List of changes: The following skins were added to Legendary Containers: Viking DK Thunder DK Vulcan LC The following augments were added to Common and Epic Containers: Ricochet’s “Camper” augment Crusader’s “Grenadier” augment Oracle drone now recharges supplies for different time depending on the activated supply If Speed Boost is turned on, it is possible to switch to Boosted Damage in 5 seconds If Speed Boost is turned on, it is possible to switch to Boosted Armor in 3 seconds If Boosted Damage is turned on, it is possible to switch to Boosted Armor in 15 seconds If Boosted Damage is turned on, it is possible to switch to Speed Boost in 5 seconds If Boosted Armor is turned on, it is possible to switch to Boosted Damage in 15 seconds If Boosted Armor is turned on, it is possible to switch to Speed Boost in 3 seconds [Turret] Firebird Regular damage increased from 450-1200 to 660-1200 Critical damage increased from 600-1500 to 1020-1540 Reload decreased from 2-1.5 to 3-1.5 seconds [Turret] Freeze Regular damage increased from 600-1200 to 900-1200 Critical damage increased from 1500-3000 to 2280-3040 [Turret] Isida Regular damage changed from 580-1160 to 780-1040 Critical damage increased from 600-1200 to 900-1200 Healing increased from 200-400 to 300-400 Critical healing increased from 500-1000 to 750-1000 Energy consumption when attacking decreased from 166 to 0 cond. units/s Energy consumption when healing increased from 50 to 200 cond. units/s Energy consumption when idle increased from 30 to 50 cond. units/s Reload increased from 10 to 14 seconds Cone angle increased from 15 to 20 degrees Added unfreezing of ally tank when repairing from 0 to 25% per tick Cooling down ally tank when healing increased from 0 to 25% per tick “Support Nanobots” augment Regular healing rate increase was changed from +100% to +0%; Added a decrease to energy consumption when healing by -50%; “Broadband Radiators” augment Cone angle increase was changed from +200% to +125%; Range decrease was changed from -33% to -30%; “Vampire Nanobots” augment Energy consumption when attacking (units/sec.) = 166 “Nanomass Reactor” augment Energy consumption when attacking (units/sec.) = 166 “Sustainable Nanobots” augment Energy consumption when attacking (units/sec.) = 166 “Shock Nanobot Injection” augment Decrease of energy consumption when healing was changed from -20% to -50%; “Excelsior” augment Added a healing rate increase by +30%; Added a critical healing increase by +30%; (Note) Since the cylinder is now only used when healing, it is now possible to attack enemy tanks without worrying about spending energy. We hope this change will make more different gameplay styles on Isida appealing. [Turret] Hammer Regular damage increased from 450-900 to 690-920 Critical damage increased from 580-1160 to 870-1160 [Turret] Tesla Critical damage increased from 450-900 to 580-1160 Critical damage chance increased from15% to 18% Cone angle increased from 17 to 20 degrees Radius of adding an ally tank to the circuit increased from 12-15 to 20-30 m. Radius of adding an enemy tank to the circuit increased from 12-15 to 15-20 m. Radius of adding Ball Lightning to the circuit decreased from 20-25 to 12-15 m. Ball speed increased from 5 to 6 m/s “Shock Therapy” augment Added a decrease to regular damage by -35%; Added a decrease to critical damage by -22.5%; Shot range decrease was changed from -52% to -60%; (Note) The previous version of Tesla depended too much on Ball Lightnings. Because of that, it only made sense to use it for defence. There was just not enough time to use Ball Lightnings when attacking. Now using Chain Lightnings from ally tanks is much better than from Ball Lightnings. [Turret] Twins Regular damage increased from 100-200 to 150-200 Critical damage increased from 235-470 to 360-480 Initial projectile speed increased from 60-90 to 90-120 m/s Range of min damage increased from 60-80 to 90-120 meters Range increased from 80-100 to 95-125 meters Projectile force decreased from 0.7-1.6 to 0.5-1.5 Explosion force changed from 1-2 to 0.7-2.1 “Plasma Accelerators” augment Range of min damage increase changed from +100% to +50%; Range increase changed from +100% to +50%; “Heavy Plasmagun” augment Projectile speed decrease changed from -45% to -50%; Added a decrease of min damage range by -45%; Added a range decrease by -45%; “Plasma Turbo Accelerators” augment Initial projectile speed increase changed from +200% to +125%; “Plasmatron” augment Initial projectile speed increase changed from +100% to +50%; (Note) The turret is balanced to fit its new role of a medium range turret better. [Turret] Ricochet Regular damage changed from 175-350 to 255-340 Critical damage changed from 235-470 to 360-480 Initial projectile speed increased from 90-180 to 150-300 m/s Final projectile speed increased from 10 to 90 m/s Projectile acceleration time decreased from 1 to 0.3 seconds Range of min damage increased from 60-80 to 90-120 meters Range increased from 80-10 to 95-125 Projectile impact increased from 1-2 to 1-3 “Plasma-torch” augment Added a decrease of projectile speed after ricochet by 50%; Added a decrease of range of min damage by 35%; Added a decrease in range by 35%; Added a decrease in projectile force by 50%; “Minus-field Stabilization” augment Range of min damage increase changed from +100% to +50%; Range increase was changed from +100% to +50%; (Note) The turret is balanced to fit its new role of a medium range turret better. [Turret] Vulcan Regular damage increased from 50-100 to 75-100 Critical damage increased from 100-200 to 150-200 [Turret] Smoky Regular damage changed from 355-710 to 525-700 Critical damage increased from 450-900 to 675-900 [Turret] Striker Regular damage increased from 450-900 to 675-900 Critical damage increased from 580-1160 to 870-1160 Reload decreased from 2,7-1,8 to 2,55-1,7 seconds Reload after salvo decreased from 2,7-1,8 to 2,55-1,7 seconds Angular rocket velocity decreased from 45-60 to 10-10 deg/s “Missile Launcher «Uranium»” augment Number of rockets per salvo: 4 Regular damage increased from +70% to +125%; Critical damage increased from +75% to +160%; Added an increase in projectile acceleration time by +350%; Aiming time decrease was changed from -75% to -35%; Added an increase in pause between the rockets in a salvo by +400%; Reload increase after a salvo was changed from +100% to +0%; Added an explosion radius increase by +50%; Maximum projectile speed was changed from 100 to 350 m/s; [Turret] Thunder Regular damage increased from 450-900 to 675-900 Critical damage increased from 580-1160 to 870-1160 [Turret] Scorpion Regular damage increased from 580-1160 to 870-1160 Critical damage increased from 700-1400 to 1050-1400 Rocket damage increased from 200-400 to 300-400 Reload decreased from 4,8-3,2 to 4,5-3 seconds Initial projectile speed changed from 500-1000 to 400-700 m/s Final projectile speed decreased from 250-500 to 150-300 m/s Projectile speed after a ricochet decreased from 500-1000 to 150-300 m/s Initial rocket speed decreased from 75 to 70 m/s Final rocket speed decreased from 25 to 20 m/s Rocket acceleration time increased from 2 to 2.5 seconds Initial rocket angular speed decreased from 100 to 80 deg/sec Final rocket angular speed decreased from 10 to 7 deg/sec Projectile force decreased from 3-9 to 2.5-7 cond. units Pause between the rockets in a salvo changed from 130-130 to 166-111 ms “Missile Launcher «Swarm»” augment Added a final rocket angular speed increase by 100%; (Note) Standard shot was made more effective, while rocket salvo now only works against completely immovable targets. The turret was only effective at maximum range. Those changes should bring more opportunities on medium range. [Turret] Magnum Regular damage increased from 700-1400 to 1050-1400 Critical damage changed from 875-1750 to 1305-1740 [Turret] Railgun Regular damage increased from 700-1400 to 1050-1400 Critical damage changed from 875-1750 to 1305-1740 Reload increased from 4.2-2.4 to 4.35-2.5 seconds Horizontal auto-aim +0.2 deg for all modifications [Turret] Gauss Regular damage changed from 355-710 to 525-700 Critical damage increased from 450-900 to 675-900 Salvo damage increased from 850-1700 to 1275-1700 Aiming time increased from 1.5-1 to 1.5-1.5 seconds Reload of salvo mode decreased from 8.4-5.6 to 7.8-4.7 seconds Aim recovery time increased from 0,7 to 2 seconds [Turret] Shaft Standard damage changed from 355-710 to 525-700 Critical damage increased from 450-900 to 675-900 Min sniping damage increased from 335-670 to 525-700 Max sniping damage increased from 1650-3300 to 2475-3300 [Turret] Terminator Regular damage changed from 970-3880 to 1350-3600 Critical damage increased from 1940-7760 to 3000-8000 Rocket damage increased from 325-1300 to 510-1360 Critical damage chance increased from 15% to 17% [Hull] Wasp Protection increased from 1000-2000 to 1500-2000 [Hull] Hopper Protection increased from 1000-2000 to 1500-2000 Overdrive damage increased from 1000-2000 to 1500-2000 [Hull] Hornet Protection increased from 1000-2000 → 1500-2000 [Hull] Viking Protection increased from 1500-3000 to 2250-3000 [Hull] Crusader Protection increased from 1500-3000 to 2250-3000 Overdrive damage increased from 2000-4000 to 3000-4000 [Hull] Hunter Protection increased from 1500-3000 to 2250-3000 Weight increased from 1650-3300 to 1750-3500 Overdrive damage increased from 1000-2000 to 1500-2000 [Hull] Paladin Protection increased from 1500-3000 to 2250-3000 Overdrive healing per tick increased from 25-50 to 35-50 [Hull] Dictator Protection increased from 1500-3000 → 2250-3000 [Hull] Titan Protection increased from 2000-4000 to 3000-4000 [Hull] Ares Protection increased from 2000-4000 to 3000-4000 Overdrive damage increased from 2000-4000 to 3000-4000 [Hull] Mammoth Protection increased from 2000-4000 to 3000-4000 [Hull] Juggernaut Protection increased from 5000-20000 to 7500-20000 Overdrive healing increased from 2500-10000 to 3750-10000 [Grenade] Bomb Damage increased from 1500-3000 to 2000-3000 [Grenade] Mortar Damage increased from 2000-4000 to 3000-4000 [Grenade] Salyut Damage increased from 1000-2000 to 1500-2000 [Grenade] Pumpkin Damage increased from 650-1300 to 900-1300 [Grenade] Snowball Damage increased from 650-1300 to 900-1300 [Augment] Driver Speed of overdrive reload (time) increase was changed from +50% to +100%; The number of team points for capturing a flag in the “Assault” mode was changed from 12 to 15 units Time before tank destruction that counts damage as assist decreased from 3 to 1 s The number of reputation points you get for healing an ally decreased from 13 to 10 List of fixes: Fixed the rotation of coolers on Ares hull. Both coolers on the left side spin clockwise Both coolers on the right side spin counterclockwise Fixed a bug where tank tracks would rotate in the wrong direction when pressing movement buttons on the keyboard. Fixed a bug due to which in PRO-Battles the number of players allowed on the map did not change when changing the selected map in the battle creation settings. Improved textures of Ares XT Skin. Animation of coolers on the tank, dust and exhaust now do not depend on the duration of individual frames.- 62 replies
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https://tankionline.com/en/?p=50674
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https://tankionline.com/en/2025/05/summer-major-2025/
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Rent a Spectator Mr.Skiil Helax Proofreaders Hans squirrellover Risk Game Translators tanki.gamer.br Dr.Puma EagleChappie Evil_of_tank 7ofHearts Horo Forum moderators Positive Dumbledore6969 Chat moderators programmer Nocturn Edu_Gamer Wiki Editors emrakul Social Media Moderators chinufire Hugoslav LiramanMx eSports Helpers TAUHCTBEHHA9I N_Tech Vikki While ShineOfSun Lsr KOHCTAHTUH Testers Who.Says Congrats to all best helpers of the month!
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v-log Tanki Online V-LOG: Episode 527
Marcus replied to Marcus in Tanki Online V-LOG: Episode 527 News Archive
In today’s episode, we will be finishing the "Tanks in Space" mini-game. We’ll also be discussing Tanki Classic Early Access and announcing May Holidays celebrations. May holidays 2025 «Tanki Classic»: Early Access Invite a friend #2 Spy Contest Form Made with by Tanki and- 1 reply
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https://tankionline.com/en/?p=50631
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