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Everything posted by Marcus
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Hammer turret's hotfix (18/04) Coefficient of decreasing shot reload duration when Viking’s overdrive is activated was changed from 0,4 to 0,7 Increase to regular and critical damage when Viking’s overdrive is activated was changed from +150% to 300%
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Patch Update #796 - Released 17th April 2025
Marcus replied to Marcus in Patch Update #796 - Released 17th April 2025 Web Version Patch Notes
Patch Update #796 - Released 17th April 2025 List of changes: The following augments were added to Common and Epic Containers: Hammer’s “Camper” augment Hopper’s “Grenadier” augment [Turret] Hammer One pellet force increased from 0.2 - 0.4 to 0.8 - 1.6; “Duplet” augment Added a decrease to impact force by -50%; “Blunderbuss” augment Added an increase of amount of pellets per shot by +200%; “Hunter Duplet” augment Added a decrease to impact force by -50%. [Turret] Striker Aim recovery time increased from 1 to 2 seconds; [Turret] Railgun “Large caliber rounds” augment Damage increase was changed from +33% to +50%; Critical damage increase was changed from +33% to +25%. All the turret “Phoenix” augments: Bonus to reputation points earned in a battle increased from +30% to +40% Juggernaut (TJR/JGR) The number of points for destroying a Juggernaut was decreased from 60 to 30 The number of points for assisting to destroy a Juggernaut was decreased from 30 to 15 Daily missions The required amount of reputation points changed from 900 to 1000 The daily “Use overdrive in battle 5 times” mission was replaced with the new “Starter” mission, which completes automatically when you open the daily missions screen (Encore) The daily Encore mission “Open 1 common container” was replaced with the “Use overdrive in battle 3 times” mission Bots met on ranks 27 and above now have a built-in effect of the “Blaster” augment Slightly reworked the tank explosion effect Hammer turret's hotfix (18/04) Coefficient of decreasing shot reload duration when Viking’s overdrive is activated was changed from 0,4 to 0,7 Increase to regular and critical damage when Viking’s overdrive is activated was changed from +150% to 300% Hammer turret's hotfix (20/04) "Slugger" augment Added a decrease to Impact force by -50%; "Heavy Slugger" augment Added a decrease to Impact force by -50%; -
https://tankionline.com/en/?p=50566
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patch notes Patch Update #796 - Released 17th April 2025
Marcus replied to Marcus in Patch Update #796 - Released 17th April 2025 News Archive
Patch Update #796 - Released 17th April 2025 List of changes: The following augments were added to Common and Epic Containers: Hammer’s “Camper” augment Hopper’s “Grenadier” augment [Turret] Hammer One pellet force increased from 0.2 - 0.4 to 0.8 - 1.6; “Duplet” augment Added a decrease to impact force by -50%; “Blunderbuss” augment Added an increase of amount of pellets per shot by +200%; “Hunter Duplet” augment Added a decrease to impact force by -50%. [Turret] Striker Aim recovery time increased from 1 to 2 seconds; [Turret] Railgun “Large caliber rounds” augment Damage increase was changed from +33% to +50%; Critical damage increase was changed from +33% to +25%. All the turret “Phoenix” augments: Bonus to reputation points earned in a battle increased from +30% to +40% Juggernaut (TJR/JGR) The number of points for destroying a Juggernaut was decreased from 60 to 30 The number of points for assisting to destroy a Juggernaut was decreased from 30 to 15 Daily missions The required amount of reputation points changed from 900 to 1000 The daily “Use overdrive in battle 5 times” mission was replaced with the new “Starter” mission, which completes automatically when you open the daily missions screen (Encore) The daily Encore mission “Open 1 common container” was replaced with the “Use overdrive in battle 3 times” mission Bots met on ranks 27 and above now have a built-in effect of the “Blaster” augment Slightly reworked the tank explosion effect Hammer turret's hotfix (18/04) Coefficient of decreasing shot reload duration when Viking’s overdrive is activated was changed from 0,4 to 0,7 Increase to regular and critical damage when Viking’s overdrive is activated was changed from +150% to 300% Hammer turret's hotfix (20/04) "Slugger" augment Added a decrease to Impact force by -50%; "Heavy Slugger" augment Added a decrease to Impact force by -50%; -
event «Tanks in Space» mini-game 2025
Marcus replied to Marcus in «Tanks in Space» mini-game 2025 News Archive
https://tankionline.com/en/?p=50544 -
https://tankionline.com/en/?p=50520
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v-log Tanki Online V-LOG: Episode 526
Marcus replied to Marcus in Tanki Online V-LOG: Episode 526 News Archive
In today’s episode, we will be adding Mortar to the Garage. We’ll also be reworking Phoenixes and sharing news about Classic and Nintendo. Cosmonautics Day 2025 Release on Nintendo Switch™ Game Translation Reports Spy Contest Form Made with by Tanki and -
update Patch Update #795 - Released 11th April 2025
Marcus replied to Marcus in Patch Update #795 - Released 11th April 2025 News Archive
Patch Update #795 - Released 11th April 2025 List of changes: The following Legendary augments were added to Common and Epic Containers: Tesla’s “Shock Therapy” augment Railgun’s “Camper” augment Wasp’s “Grenadier” augment All the turret “Phoenix” augments now have the same parameters: A +30% bonus to reputation points earned in a battle An increase to critical hit chance of +30% A decrease to reload time of -10% (Note) If a turret doesn’t have “Reload time”, instead it gets an increase to regular damage of +10% An increase to vertical auto-aim angles of +15% (Note) If a turret doesn’t have “Vertical auto-aim angles”, it gets an increase to maximum range of +10% The “Mortar” grenade is now available for 10,100 Crystals in the Garage [Turret] Vulcan Regular damage was increased from 40 - 80 to 50 - 100 HP Critical damage was decreased from 150 - 300 to 100 - 200 HP Barrel startup time was decreased from 0.75 to 0.1 s Barrel slowdown time was increased from 0.75 to 2.5 s Time for overheating was decreased from 8 - 9 to 6 - 6 s Critical hit chance was increased from 14% to 16% Turret rotation while shooting deceleration coefficient was decreased from 0.9 to 0.5 “Reinforced aiming transmission” augment Added an increase to turret rotation while shooting deceleration coefficient by +50% “Shooting speed regulator” augment Barrel startup time decrease was changed from -90% to -50%; Barrel slowdown time decrease was changed from -90% → -85%; Added an increase to time to overheat by +50% “Shredder” augment Barrel startup time increase was changed from +100% to +900%; Barrel slowdown time increase was changed from +100% → +50%; Added an increase to maximum and minimum range by +50% [Turret] Striker Horizontal auto-aim angle changed from ±1,8-±0,6 to ±2,4-±1,2 deg. [Turret] Thunder Horizontal auto-aim angle changed from ±2,4-±1,2 to ±1,8-±0,6 deg. [Turret] Gauss Horizontal auto-aim angle changed from ±2,4-±1,2 to ±1,8-±0,6 deg. [Grenade] Bomb Reload time changed from 40-30 to 50-25 s [Grenade] Mortar Reload time changed from 40-30 to 50-25 s The “Mortar” grenade is now available in all modifications in the Early Access section of the Shop The requirement of the «Earn reputation points in battles» daily mission was changed from 700 to 900 units The requirement of the «Earn stars» daily mission was changed from 16 to 12 units The requirement of the «Finish battles by being in the winning team» weekly mission was changed from 5 to 3 units The requirement of the «Earn reputation points in battles» weekly mission was changed from 4000 to 5000 units The requirement of the «Earn experience points in battles» weekly mission was changed from 5000 to 4000 units The requirement of the «Finish battles by being in the winning team» weekly Encore mission was changed from 3 to 1 unit The requirement of the «Earn reputation points by playing in battles you entered via the «Quick battle» button» weekly Encore mission was changed from 1000 to 2000 units The number of team points for capturing a flag in the “Assault” mode was changed from 9 to 12 units The number of reputation points for capturing a flag in the “Assault” mode was changed from 20 to 5 units Number of players per map was updated for the following maps: Factory PRO 16 → 12 Gravity PRO 20 → 14 Gubakha PRO 20 → 18 Iran PRO 20 → 16 Lost Temple MM 30 → 32 Molotov PRO 20 → 14 Noise PRO 16 → 14 Serpuhov MM 18 → 20 Skylark PRO 24 → 22 Skylark MM 20 → 22 Tutorial missions starting from the 4th rank now give experience points as rewards List of fixes: Fixed the bug with the aiming system working incorrectly when capturing a target for Striker, Gauss, Scorpion and Terminator: When a 3rd person is driving between a player and target, it no longer interrupts target lock on Long aiming at a target that tries to hide behind cover no longer causes self-destruction by the anti-cheat system Fixed the following bugs in the console version of the game: The size of texts in the battle event log was decreased Added shadows behind texts to make it easier to read Added a warning message about upcoming server restarts And fixed about 30 other minor bugs Missions no longer disappear immediately upon receiving a reward to prevent mission tiles from moving around the screen Fixed the bug that caused an unavailable mission to get the style of an available one if you claim a reward of at least one mission in the specific category Fixed a bug that could cause the game client to crash when accessing the Garage, then the list of Garage items (for example, turrets) and then Supplies Inactivity timeout in tutorial battles is now 300 seconds -
Patch Update #795 - Released 11th April 2025
Marcus replied to Marcus in Patch Update #795 - Released 11th April 2025 Web Version Patch Notes
Patch Update #795 - Released 11th April 2025 List of changes: The following Legendary augments were added to Common and Epic Containers: Tesla’s “Shock Therapy” augment Railgun’s “Camper” augment Wasp’s “Grenadier” augment All the turret “Phoenix” augments now have the same parameters: A +30% bonus to reputation points earned in a battle An increase to critical hit chance of +30% A decrease to reload time of -10% (Note) If a turret doesn’t have “Reload time”, instead it gets an increase to regular damage of +10% An increase to vertical auto-aim angles of +15% (Note) If a turret doesn’t have “Vertical auto-aim angles”, it gets an increase to maximum range of +10% The “Mortar” grenade is now available for 10,100 Crystals in the Garage [Turret] Vulcan Regular damage was increased from 40 - 80 to 50 - 100 HP Critical damage was decreased from 150 - 300 to 100 - 200 HP Barrel startup time was decreased from 0.75 to 0.1 s Barrel slowdown time was increased from 0.75 to 2.5 s Time for overheating was decreased from 8 - 9 to 6 - 6 s Critical hit chance was increased from 14% to 16% Turret rotation while shooting deceleration coefficient was decreased from 0.9 to 0.5 “Reinforced aiming transmission” augment Added an increase to turret rotation while shooting deceleration coefficient by +50% “Shooting speed regulator” augment Barrel startup time decrease was changed from -90% to -50%; Barrel slowdown time decrease was changed from -90% → -85%; Added an increase to time to overheat by +50% “Shredder” augment Barrel startup time increase was changed from +100% to +900%; Barrel slowdown time increase was changed from +100% → +50%; Added an increase to maximum and minimum range by +50% [Turret] Striker Horizontal auto-aim angle changed from ±1,8-±0,6 to ±2,4-±1,2 deg. [Turret] Thunder Horizontal auto-aim angle changed from ±2,4-±1,2 to ±1,8-±0,6 deg. [Turret] Gauss Horizontal auto-aim angle changed from ±2,4-±1,2 to ±1,8-±0,6 deg. [Grenade] Bomb Reload time changed from 40-30 to 50-25 s [Grenade] Mortar Reload time changed from 40-30 to 50-25 s The “Mortar” grenade is now available in all modifications in the Early Access section of the Shop The requirement of the «Earn reputation points in battles» daily mission was changed from 700 to 900 units The requirement of the «Earn stars» daily mission was changed from 16 to 12 units The requirement of the «Finish battles by being in the winning team» weekly mission was changed from 5 to 3 units The requirement of the «Earn reputation points in battles» weekly mission was changed from 4000 to 5000 units The requirement of the «Earn experience points in battles» weekly mission was changed from 5000 to 4000 units The requirement of the «Finish battles by being in the winning team» weekly Encore mission was changed from 3 to 1 unit The requirement of the «Earn reputation points by playing in battles you entered via the «Quick battle» button» weekly Encore mission was changed from 1000 to 2000 units The number of team points for capturing a flag in the “Assault” mode was changed from 9 to 12 units The number of reputation points for capturing a flag in the “Assault” mode was changed from 20 to 5 units Number of players per map was updated for the following maps: Factory PRO 16 → 12 Gravity PRO 20 → 14 Gubakha PRO 20 → 18 Iran PRO 20 → 16 Lost Temple MM 30 → 32 Molotov PRO 20 → 14 Noise PRO 16 → 14 Serpuhov MM 18 → 20 Skylark PRO 24 → 22 Skylark MM 20 → 22 Tutorial missions starting from the 4th rank now give experience points as rewards List of fixes: Fixed the bug with the aiming system working incorrectly when capturing a target for Striker, Gauss, Scorpion and Terminator: When a 3rd person is driving between a player and target, it no longer interrupts target lock on Long aiming at a target that tries to hide behind cover no longer causes self-destruction by the anti-cheat system Fixed the following bugs in the console version of the game: The size of texts in the battle event log was decreased Added shadows behind texts to make it easier to read Added a warning message about upcoming server restarts And fixed about 30 other minor bugs Missions no longer disappear immediately upon receiving a reward to prevent mission tiles from moving around the screen Fixed the bug that caused an unavailable mission to get the style of an available one if you claim a reward of at least one mission in the specific category Fixed a bug that could cause the game client to crash when accessing the Garage, then the list of Garage items (for example, turrets) and then Supplies Inactivity timeout in tutorial battles is now 300 seconds -
Rent a Spectator Helax Ali Proofreaders Hans squirrellover Jemcool Game Translators Niskoff Horo EXO-TANKER xPuma 6ExplosiveBean9 EagleChappie tanki.gamer.br MouraPlayer Livestream team fjrenke Vegas Avoid Forum Moderators Dumbledore6969 Marekos1111 Chat moderators programmer Nocturn Edu_Gamer Wiki Editors K4n Social Media Moderators natrolite Hugoslav chinufire eSports Helpers TAUHCTBEHHA9I Elegante Vikki KOHCTAHTUH Peruere Failed While ShineOfSun Testers Zam Rift Congrats to all best helpers of the month!
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esports Summer Major Rankings III 2025
Marcus replied to Marcus in Summer Major Rankings III 2025 News Archive
https://tankionline.com/en/?p=50505- 1 reply
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v-log Tanki Online V-LOG: Episode 525
Marcus replied to Marcus in Tanki Online V-LOG: Episode 525 News Archive
In today’s episode, we will be announcing April Fool Days. We’ll also be reviewing the new Tsar grenade and presenting new augments. Fool Days Tanki Online and Sakura Blossom 2025 Release on Nintendo Switch™ Spy Contest Form Made with by Tanki and -
Patch Update #794 - Released 28th March 2025
Marcus replied to Marcus in Patch Update #794 - Released 28th March 2025 Web Version Patch Notes
Patch Update #794 - Released 28th March 2025 List of changes: Implemented shading and lighting of decals (traces of explosions). (Note) Currently, only shadowmap is supported; lightmap will be supported in remastered maps in the future. A white flash effect was returned to the 3D model of the mine when it is placed, as it was in the Flash client. Experience points for actions in battle were reduced by 25% (40 XP → 30 XP, 20xp → 15 XP). We announced this change in the previous episodes of the V-LOG when we mentioned that the experience gain rate was increased fourfold in 2020. After this change, the experience gain rate will decrease from x4 to x3 compared to 2020. The funds earned in battle will remain at the x2 level of 2020. After analyzing the results of this change, we will decide whether it’s necessary to reduce the experience gain rate from x3 to x2. The Gold Boxes now give experience points Standard Gold Box — +1000 experience points Container Box — +1000 experience points Megagold with Crystals — +5000 experience points Megagold with Rubies — +1000 experience points Custom Gold Box — +0 experience points Tank explosion in the April Fools' Gold Box — +0 experience points Standard daily and weekly missions now include +100 experience points as a reward for completing each mission. The number of Rubies for completing the daily supermission was reduced from 3 to 2. The number of Rubies for completing the weekly supermission was increased from 5 to 12. The mechanics of the Adrenaline augments were changed. Now, these augments only provide additional damage if the tank's health drops below a certain threshold. The damage no longer increases linearly as the tank's health decreases. Melee turrets (Firebird, Freeze, Isida, Tesla, Hammer) additional damage of 25% bonus activation occurs when health drops to 35%. Medium-range turrets (Twins, Ricochet, Vulcan, Smoky, Striker, Thunder) additional damage of 25% bonus activation occurs when health drops to 25%. Long-range turrets (Scorpion, Magnum, Railgun, Gauss, Shaft) additional damage of 25% bonus activation occurs when health drops to 20%. The requirement of the «Complete daily tasks» weekly mission was changed from 35 to 15. The requirement of the «Earn reputation points in battle» weekly mission was changed from 3000 to 4000. The requirement of the «Earn crystals in battle» weekly mission was changed from 2000 to 7000. The requirement of the «Earn experience in battle» weekly mission was changed from 4000 to 5000. The «Supplies Pack» special offer now costs 500 Rubies instead of 500 Tankoins. Added the «Starter Key Bundle» special offer which includes 45 Common Keys with a 90% discount. Added the «Legendary Key Bundle» special offer which includes 5 Legendary Keys with a 90% discount. The «Bomb» grenade (all modifications) was added to Early Access kits The «Mortar» grenade (Mk1 modification) was added to Early Access kits List of fixes: Fixed a bug in the Unity client for Nintendo Switch where it was sometimes impossible to get past the data processing agreement screen. Now, when shadows are turned on, the strength of the main directional light in the scene does not decrease; the picture does not become darker. Removed unnecessary tank reassembly in an invisible lobby while changing equipment in battle. Disabled the shadows of the tracks of hulls in the Garage. The system for caching bonus boxes in battle has been improved. Fixed a bug that caused shop offers in the Showcase category in the Shop not to be issued after ranking up. -
update Patch Update #794 - Released 28th March 2025
Marcus replied to Marcus in Patch Update #794 - Released 28th March 2025 News Archive
Patch Update #794 - Released 28th March 2025 List of changes: Implemented shading and lighting of decals (traces of explosions). (Note) Currently, only shadowmap is supported; lightmap will be supported in remastered maps in the future. A white flash effect was returned to the 3D model of the mine when it is placed, as it was in the Flash client. Experience points for actions in battle were reduced by 25% (40 XP → 30 XP, 20xp → 15 XP). We announced this change in the previous episodes of the V-LOG when we mentioned that the experience gain rate was increased fourfold in 2020. After this change, the experience gain rate will decrease from x4 to x3 compared to 2020. The funds earned in battle will remain at the x2 level of 2020. After analyzing the results of this change, we will decide whether it’s necessary to reduce the experience gain rate from x3 to x2. The Gold Boxes now give experience points Standard Gold Box — +1000 experience points Container Box — +1000 experience points Megagold with Crystals — +5000 experience points Megagold with Rubies — +1000 experience points Custom Gold Box — +0 experience points Tank explosion in the April Fools' Gold Box — +0 experience points Standard daily and weekly missions now include +100 experience points as a reward for completing each mission. The number of Rubies for completing the daily supermission was reduced from 3 to 2. The number of Rubies for completing the weekly supermission was increased from 5 to 12. The mechanics of the Adrenaline augments were changed. Now, these augments only provide additional damage if the tank's health drops below a certain threshold. The damage no longer increases linearly as the tank's health decreases. Melee turrets (Firebird, Freeze, Isida, Tesla, Hammer) additional damage of 25% bonus activation occurs when health drops to 35%. Medium-range turrets (Twins, Ricochet, Vulcan, Smoky, Striker, Thunder) additional damage of 25% bonus activation occurs when health drops to 25%. Long-range turrets (Scorpion, Magnum, Railgun, Gauss, Shaft) additional damage of 25% bonus activation occurs when health drops to 20%. The requirement of the «Complete daily missions» weekly mission was changed from 35 to 15. The requirement of the «Earn reputation points in battle» weekly mission was changed from 3000 to 4000. The requirement of the «Earn crystals in battle» weekly mission was changed from 2000 to 7000. The requirement of the «Earn experience in battle» weekly mission was changed from 4000 to 5000. The «Supplies Pack» special offer now costs 500 Rubies instead of 500 Tankoins. Added the «Starter Key Bundle» special offer which includes 45 Common Keys with a 90% discount. Added the «Legendary Key Bundle» special offer which includes 5 Legendary Keys with a 90% discount. The «Bomb» grenade (all modifications) was added to Early Access kits The «Mortar» grenade (Mk1 modification) was added to Early Access kits List of fixes: Fixed a bug in the Unity client for Nintendo Switch where it was sometimes impossible to get past the data processing agreement screen. Now, when shadows are turned on, the strength of the main directional light in the scene does not decrease; the picture does not become darker. Removed unnecessary tank reassembly in an invisible lobby while changing equipment in battle. Disabled the shadows of the tracks of hulls in the Garage. The system for caching bonus boxes in battle has been improved. Fixed a bug that caused shop offers in the Showcase category in the Shop not to be issued after ranking up. -
https://tankionline.com/en/?p=50486
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event Tanki Online and Sakura Blossom 2025
Marcus replied to Marcus in Tanki Online and Sakura Blossom 2025 News Archive
https://tankionline.com/en/?p=50471 -
update Patch Update #793 - Released 14th March 2025
Marcus replied to Marcus in Patch Update #793 - Released 14th March 2025 News Archive
Patch Update #793 - Released 14th March 2025 List of changes: Turret augments that apply the following status effects «Burning», «Freezing», «EMP», «AP», «Stun» and «Jammer» are now considered Epic instead of Legendary in the list of Container rewards (Note) These changes are not applied to any «Pulsar» augments and the Vulcan’s «Incendiary band» augment The following augments are now considered Rare instead of Epic in the Garage and in the list of Container rewards Firebird — High pressure pump Firebird — Compact fuel tanks Firebird — Incendiary mix Freeze — High pressure pump Freeze — Corrosive mix Freeze — Shock freeze Isida — Broadband radiators Isida — Support nanobots Isida — Nanomass reactor Tesla — Minus-field Tesla — Acceleration protocol Tesla — Dilatory protocol Hammer — Slugger Hammer — High-capacity ammo clip Hammer — Duplet Twins — Stabilized plasma Twins — Plasma accelerators Twins — Heavy plasmagun Ricochet — Destabilized plasma Ricochet — Minus-field stabilization Ricochet — Plasma-torch Vulcan — Shooting speed regulator Vulcan — Reinforced aiming transmission Vulcan — Incendiary band Smoky — Assault rounds Smoky — High-precision aiming system Smoky — Supercumulative rounds Striker — Missile launcher "Hunter" Striker — Missile launcher "Cyclone" Striker — Remote rocket explosives Thunder — Small caliber charging machine Thunder — Subcaliber rounds Thunder — Sledgehammer rounds Scorpion — Explosive shells Scorpion — Explosive warheads Scorpion —Missile launcher «Wolfpack» Magnum — Reinforced gun carriage Magnum — Automated gunpowder loading mechanism Magnum — Harpoon Railgun — Reinforced aiming transmission Railgun — Round stabilization Railgun — Electromagnetic accelerator "Scout" Gauss — Faster Horizontal Tracking Gauss — Hacked aiming processor Gauss — Large Caliber Shaft — Short-band emitter Shaft — Heavy capacitors Shaft — Light capacitors Epic Turret augments are now available for Rubies in the Shop (Note) Thus all status augments for turrets are sold for Rubies, same as all status immunity augments for hulls are sold «Bomb» grenade was added to Common and Epic containers «Mortar» grenade was added to the «Epic» category of Common and Epic containers (Note) «Mortar» grenades can only be obtained from containers after you received it from Elite Pass or after you purchased it in the Garage (it will become purchasable there in future) The following augments were added to the «Legendary» category of Common and Epic containers: Ricochet’s «Plasma Resonator» augment Hammer’s «Revolver» augment Isida’s «Shock Nanobot Injection» augment Freeze’s «Stable Mix» augment Hammer Horizontal auto-aim angle changed from ±1 to ±3,0-±1,8 deg. Smoky «Autocannon» augment — horizontal auto-aim angle changed to ±0,6 deg. «Hyperspeed Shells» augment — horizontal auto-aim angle changed to ±0,2 deg. Striker «Remote Rocket Explosives» augment Horizontal auto-aim angle changed to ±0 deg. «Vacuum Missiles» augment Horizontal auto-aim angle changed to ±0 deg. «Phoenix» augment Horizontal auto-aim angle changed to ±0 deg. Thunder «Vacuum shell» augment Horizontal auto-aim angle changed to ±0 deg. «Nanotech» shells» augment Horizontal auto-aim angle changed to ±0 deg. «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0.2 deg. Scorpion Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Railgun Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP «Phoenix» augment Added an increase of Combo shot damage by +100% Gauss «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0,2 deg. Shaft «Healing Emitters» augment Horizontal auto-aim angle changed to ±0 deg. Terminator Horizontal auto-aim angle changed from ±3 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP Bomb Activation time after throw changed from 3,6 to 4,6-3,6 s. List of fixes: The logic of aiming of Thunder’s “Nanotech Shells” augment when shooting at allies has been reworked. Fixed supply availability ranks in the Shop Showcase. Now they match availability ranks in the Garage Fixed visual bug with double grenade detonation on remote clients Fixed the horizontal auto-aim behaviour for shells that can ricochet Fixed the action of some status effect on the tank once the tank becomes a Juggernaut. -
Patch Update #793 - Released 14th March 2025
Marcus replied to Marcus in Patch Update #793 - Released 14th March 2025 Web Version Patch Notes
Patch Update #793 - Released 14th March 2025 List of changes: Turret augments that apply the following status effects «Burning», «Freezing», «EMP», «AP», «Stun» and «Jammer» are now considered Epic instead of Legendary in the list of Container rewards (Note) These changes are not applied to any «Pulsar» augments and the Vulcan’s «Incendiary band» augment The following augments are now considered Rare instead of Epic in the Garage and in the list of Container rewards Firebird — High pressure pump Firebird — Compact fuel tanks Firebird — Incendiary mix Freeze — High pressure pump Freeze — Corrosive mix Freeze — Shock freeze Isida — Broadband radiators Isida — Support nanobots Isida — Nanomass reactor Tesla — Minus-field Tesla — Acceleration protocol Tesla — Dilatory protocol Hammer — Slugger Hammer — High-capacity ammo clip Hammer — Duplet Twins — Stabilized plasma Twins — Plasma accelerators Twins — Heavy plasmagun Ricochet — Destabilized plasma Ricochet — Minus-field stabilization Ricochet — Plasma-torch Vulcan — Shooting speed regulator Vulcan — Reinforced aiming transmission Vulcan — Incendiary band Smoky — Assault rounds Smoky — High-precision aiming system Smoky — Supercumulative rounds Striker — Missile launcher "Hunter" Striker — Missile launcher "Cyclone" Striker — Remote rocket explosives Thunder — Small caliber charging machine Thunder — Subcaliber rounds Thunder — Sledgehammer rounds Scorpion — Explosive shells Scorpion — Explosive warheads Scorpion —Missile launcher «Wolfpack» Magnum — Reinforced gun carriage Magnum — Automated gunpowder loading mechanism Magnum — Harpoon Railgun — Reinforced aiming transmission Railgun — Round stabilization Railgun — Electromagnetic accelerator "Scout" Gauss — Faster Horizontal Tracking Gauss — Hacked aiming processor Gauss — Large Caliber Shaft — Short-band emitter Shaft — Heavy capacitors Shaft — Light capacitors Epic Turret augments are now available for Rubies in the Shop (Note) Thus all status augments for turrets are sold for Rubies, same as all status immunity augments for hulls are sold «Bomb» grenade was added to Common and Epic containers «Mortar» grenade was added to the «Epic» category of Common and Epic containers (Note) «Mortar» grenades can only be obtained from containers after you received it from Elite Pass or after you purchased it in the Garage (it will become purchasable there in future) The following augments were added to the «Legendary» category of Common and Epic containers: Ricochet’s «Plasma Resonator» augment Thunder’s «Revolver» augment Isida’s «Shock Nanobot Injection» augment Freeze’s «Stable Mix» augment Hammer Horizontal auto-aim angle changed from ±1 to ±3,0-±1,8 deg. Smoky «Autocannon» augment — horizontal auto-aim angle changed to ±0,6 deg. «Hyperspeed Shells» augment — horizontal auto-aim angle changed to ±0,2 deg. Striker «Remote Rocket Explosives» augment Horizontal auto-aim angle changed to ±0 deg. «Vacuum Missiles» augment Horizontal auto-aim angle changed to ±0 deg. «Phoenix» augment Horizontal auto-aim angle changed to ±0 deg. Thunder «Vacuum shell» augment Horizontal auto-aim angle changed to ±0 deg. «Nanotech» shells» augment Horizontal auto-aim angle changed to ±0 deg. «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0.2 deg. Scorpion Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Railgun Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP «Phoenix» augment Added an increase of Combo shot damage by +100% Gauss «Hyperspeed shells» augment Horizontal auto-aim angle changed to ±0,2 deg. Shaft «Healing Emitters» augment Horizontal auto-aim angle changed to ±0 deg. Terminator Horizontal auto-aim angle changed from ±3 to ±1,4-0,2 deg. Combo shot damage changed from 1500-3000 to 2000-4000 HP Bomb Activation time after throw changed from 3,6 to 4,6-3,6 s. List of fixes: The logic of aiming of Thunder’s “Nanotech Shells” augment when shooting at allies has been reworked. Fixed supply availability ranks in the Shop Showcase. Now they match availability ranks in the Garage Fixed visual bug with double grenade detonation on remote clients Fixed the horizontal auto-aim behaviour for shells that can ricochet Fixed the action of some status effect on the tank once the tank becomes a Juggernaut. -
update Release on Nintendo Switch™
Marcus replied to Marcus in Release on Nintendo Switch™ News Archive
https://tankionline.com/en/?p=50446 -
v-log Tanki Online V-LOG: Episode 524
Marcus replied to Marcus in Tanki Online V-LOG: Episode 524 News Archive
In today’s episode, we will be discussing Tanki’s release on Nintendo Switch. We’ll also be discussing the upcoming release of the Salyut Grenade and the Spring Festival event. Spring Festival 2025 Release on Nintendo Switch™ Spy Contest Form Made with by Tanki and -
https://tankionline.com/en/?p=50435
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Best Helpers of February 2025
Marcus replied to Marcus in Best Helpers of February 2025 Best Helpers
Rent a Spectator Helax Mr.Skiil Ali Proofreaders Hans Jemcool Dopamine Game Translators Niskoff Grave Livestream team fjrenke Vegas Forum Moderators Positive Dumbledore6969 Chat moderators Edu_Gamer programmer Adab Nocturn Dynasty Wiki Editors K4n Squirrellover Social Media Moderators chinufire natrolite xPuma eSports Helpers Vikki TAUHCTBEHHA9I Elegante Lyzard While KOHCTAHTUH Peruere Testers Zam Congrats to all best helpers of the month! -
v-log Tanki Online V-LOG: Episode 523
Marcus replied to Marcus in Tanki Online V-LOG: Episode 523 News Archive
In today’s episode, we will be talking only about Tanki Classic. We’ll be sharing the details about the upcoming project and announcing the Early Access to the game. The only official Tanki Classic website Made with by Tanki and -
https://tankionline.com/en/?p=50388
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esports Summer Major Rankings II 2025
Marcus replied to Marcus in Summer Major Rankings II 2025 News Archive
https://tankionline.com/en/?p=50378
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