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Marcus

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Everything posted by Marcus

  1. Marcus

    Release on Nintendo Switch™

    https://tankionline.com/en/?p=50446
  2. Marcus

    Tanki Online V-LOG: Episode 524

    In today’s episode, we will be discussing Tanki’s release on Nintendo Switch. We’ll also be discussing the upcoming release of the Salyut Grenade and the Spring Festival event. Spring Festival 2025 Release on Nintendo Switch™ Spy Contest Form Made with by Tanki and
  3. Marcus

    Spring Festival 2025

    https://tankionline.com/en/?p=50435
  4. Marcus

    Best Helpers of February 2025

    Rent a Spectator Helax Mr.Skiil Ali Proofreaders Hans Jemcool Dopamine Game Translators Niskoff Grave Livestream team fjrenke Vegas Forum Moderators Positive Dumbledore6969 Chat moderators Edu_Gamer programmer Adab Nocturn Dynasty Wiki Editors K4n Squirrellover Social Media Moderators chinufire natrolite xPuma eSports Helpers Vikki TAUHCTBEHHA9I Elegante Lyzard While KOHCTAHTUH Peruere Testers Zam Congrats to all best helpers of the month!
  5. Marcus

    Tanki Online V-LOG: Episode 523

    In today’s episode, we will be talking only about Tanki Classic. We’ll be sharing the details about the upcoming project and announcing the Early Access to the game. The only official Tanki Classic website Made with by Tanki and
  6. Marcus

    Tanki Alphabet

    https://tankionline.com/en/?p=50388
  7. Marcus

    Summer Major Rankings II 2025

    https://tankionline.com/en/?p=50378
  8. Marcus

    St. Valentine’s Day 2025

    Not this time, unfortunately. This was a mistake in the announcement, my apologies for it.
  9. Marcus

    St. Valentine’s Day 2025

    https://tankionline.com/en/2025/02/st-valentines-day-2025/
  10. Marcus

    Tanki Online V-LOG: Episode 522

    In today’s episode, we will be decreasing experience points. We’ll also be showing the new Mortar grenade and announcing something important. St. Valentine's Day Invite a friend Spy Contest Form Made with by Tanki and
  11. Marcus

    Patch Update #790 - Released 14th February 2025

    Patch Update #790 - Released 14th February 2025 List of changes: Horizontal auto aim now works for all platforms Freeze «Critical Mix» augment Critical hit chance increase changed from +600% to +500% Isida «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Energy recovery on target destruction changed from 300 to 200 units; Tesla «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Twins Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -20% to -25%; «Plasmatron» augment Standard damage increase changed from +300% to +250%; Ricochet Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40%; «Helios» augment Energy recovery rate decrease changed from -45% to -32% «Berserk» augment Shot reload decrease changed from -25% to -30%; Added Charge time increase by +20% «Plasma Resonator» augment Damage decrease changed from -20% to -30% Vulcan Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40% «Shredder» augment Reload decrease changed from -30% to -35% Smoky Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed -35% to -45%; «Autocannon» augment Reload decrease changed from -50% to -55% «Explosive Rounds» augment Added Critical damage increase by +25%; Striker Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Missile launcher "Uranium"» augment Damage increase changed from +65% to +70%; Single-shot reload time increase changed from +20% to 15% «Vacuum Missiles» augment Added Pause between salvo's rockets increase by +12%; Thunder Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg. «Vacuum shell» augment Damage decrease changed from -25% to -20%; «Strict ammunition load» augment Added Critical damage increase by +25%; «Anvil» shells» augment Range of maximum damage decrease changed from -60% to -50%; Range of minimum damage decrease changed from -60% to -25%; «Bolter» augment Weapon reload time decrease changed from -50% to -40% Scorpion Horizontal auto aim angle changed from ±5 to ±1.2-0 deg. Magnum «Vacuum core» augment Damage decrease changed from -50% to -45% «Bombard» augment Reload time decrease changed from -50% to -45%; «Destroyer» augment Reload time increase changed from +80% to +85%; Railgun Horizontal auto aim angle changed from ±3 to ±1.2-0 deg. «Round destabilization» augment Critical damage increase changed from +40% to +20%; «Death Herald compulsator» augment Added Reload time decrease by -15%; Added Shot warmup time decrease by -15%; «Shotgun» rounds» augment Reload time decrease changed from -15% to -10% Gauss Horizontal auto aim angle changed from ±3 to ±2.4-±1.2 deg. «Super Solenoids» augment Added Salvo reload decrease by -16%; «Nemesis» augment Aiming time increase changed from +200% to +150%; Shaft Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Rapid-fire mode» augment Energy recovery rate increase changed from +66% to +100%; «Healing Emitters» augment Added Arcade shot reload increase by +15%; Crusader Horizontal auto aim angle changed from ±12 to ±3 deg. Ares Horizontal auto aim angle changed from ±6 to 0 deg. Team points required to finish a battle Changed for the «Team Juggernaut» mode (TJR) from 9 to 10 Changed for the«Control Points» mode (CP) from 70 to 90 Updated GS calculation rules Changed the number of GS points for Turret Мk 7 GS from 3470 - 4000 to 3470 - 4300 Changed the number of GS points for Hull Mk 7 GS from 2600 - 3000 to 2600 - 3200 Changed the number of GS points for Legendary turret augments from 300 to 0 Changed the number of GS points for Legendary hull augments from 200 to 0 Thunder’s «Bolter» augment was added to Common and Epic containers Shaft’s «Quasar» augment was added to Common and Epic containers Added CAPTCHA check for the «Hyper» format battles when entering and re-entering a battle
  12. Marcus

    Patch Update #790 - Released 14th February 2025

    Patch Update #790 - Released 14th February 2025 List of changes: Horizontal auto aim now works for all platforms Freeze «Critical Mix» augment Critical hit chance increase changed from +600% to +500% Isida «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Energy recovery on target destruction changed from 300 to 200 units; Tesla «Phoenix» augment Range increase changed from +50% to +20%; Target outlining distance increase changed from +40% to +15%; Twins Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -20% to -25%; «Plasmatron» augment Standard damage increase changed from +300% to +250%; Ricochet Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40%; «Helios» augment Energy recovery rate decrease changed from -45% to -32% «Berserk» augment Shot reload decrease changed from -25% to -30%; Added Charge time increase by +20% «Plasma Resonator» augment Damage decrease changed from -20% to -30% Vulcan Horizontal auto aim angle changed from ±1 to 0 deg. «Pulsar» augment Critical chance decrease changed from -30% to -40% «Shredder» augment Reload decrease changed from -30% to -35% Smoky Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg. «Pulsar» augment Critical chance decrease changed -35% to -45%; «Autocannon» augment Reload decrease changed from -50% to -55% «Explosive Rounds» augment Added Critical damage increase by +25%; Striker Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Missile launcher "Uranium"» augment Damage increase changed from +65% to +70%; Single-shot reload time increase changed from +20% to 15% «Vacuum Missiles» augment Added Pause between salvo's rockets increase by +12%; Thunder Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg. «Vacuum shell» augment Damage decrease changed from -25% to -20%; «Strict ammunition load» augment Added Critical damage increase by +25%; «Anvil» shells» augment Range of maximum damage decrease changed from -60% to -50%; Range of minimum damage decrease changed from -60% to -25%; «Bolter» augment Weapon reload time decrease changed from -50% to -40% Scorpion Horizontal auto aim angle changed from ±5 to ±1.2-0 deg. Magnum «Vacuum core» augment Damage decrease changed from -50% to -45% «Bombard» augment Reload time decrease changed from -50% to -45%; «Destroyer» augment Reload time increase changed from +80% to +85%; Railgun Horizontal auto aim angle changed from ±3 to ±1.2-0 deg. «Round destabilization» augment Critical damage increase changed from +40% to +20%; «Death Herald compulsator» augment Added Reload time decrease by -15%; Added Shot warmup time decrease by -15%; «Shotgun» rounds» augment Reload time decrease changed from -15% to -10% Gauss Horizontal auto aim angle changed from ±3 to ±2.4-±1.2 deg. «Super Solenoids» augment Added Salvo reload decrease by -16%; «Nemesis» augment Aiming time increase changed from +200% to +150%; Shaft Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg. «Rapid-fire mode» augment Energy recovery rate increase changed from +66% to +100%; «Healing Emitters» augment Added Arcade shot reload increase by +15%; Crusader Horizontal auto aim angle changed from ±12 to ±3 deg. Ares Horizontal auto aim angle changed from ±6 to 0 deg. Team points required to finish a battle Changed for the «Team Juggernaut» mode (TJR) from 9 to 10 Changed for the«Control Points» mode (CP) from 70 to 90 Updated GS calculation rules Changed the number of GS points for Turret Мk 7 GS from 3470 - 4000 to 3470 - 4300 Changed the number of GS points for Hull Mk 7 GS from 2600 - 3000 to 2600 - 3200 Changed the number of GS points for Legendary turret augments from 300 to 0 Changed the number of GS points for Legendary hull augments from 200 to 0 Thunder’s «Bolter» augment was added to Common and Epic containers Shaft’s «Quasar» augment was added to Common and Epic containers Added CAPTCHA check for the «Hyper» format battles when entering and re-entering a battle
  13. Marcus

    Tanki Online V-LOG: Episode 521

    In today’s episode, we will be reviewing the referral system. We’ll also be discussing the Horizontal Auto Aim system and answering questions about Tanki Classic. Invite a friend Team Contracts 2025 Lunar New Year 2025 Spy Contest Form Made with by Tanki and
  14. Marcus

    Team Contracts 2025

    Team Contracts Day 1 Calculation issue On the first day of the «Team Contracts» event, there was an error in the calculations — some players who bought the Event Pass before the missions appeared were not taken into account in the points calculation. We promptly fixed the problem and all players received their well-deserved points. However, as a result of recalculation, the team positions changed: ? «Isindor» now ranks 2nd. ? «Ricopuff» has now fallen to 3rd place. We apologize for the inconvenience and thank you for your patience! Good luck in battles! ?
  15. Marcus

    Team Contracts 2025

    There was a bug. It caused missions not be counted for players who purchased Event Pass before Feb 3rd. The problem is fixed, but it affected the results of the first day. During the first day, progress of some players wasn't counted towards their teams' results. Once the bug was fixed, we recounted numbers for the first day. Ricopuff were second, now third. Isindor were third, now second.
  16. Marcus

    Team Contracts 2025

    There was a bug. It caused missions not be counted for players who purchased Event Pass before Feb 3rd. The problem is fixed, you should see your points on the website now.
  17. Marcus

    Best Helpers of January 2025

    Rent a Spec Mr.Skiil Helax Ali Proofreaders Hans Dopamine squirrellover Game Translators Grave Who_Is_NexT Forum Moderators Positive Dumbledore6969 Chat Moderators Nocturn Edu_Gamer Dynasty Shadow_Error_X programmer Wiki Editors K4n Bartson74 Livestream team Avoid Vegas fjrenke Social Media Moderators chinufire xPuma eSports Helpers Peruere While Elegante Vikki TAUHCTBEHHA9I Congrats to all best helpers of the month!
  18. Marcus

    Invite a friend

    https://tankionline.com/en/?p=50266
  19. Marcus

    Patch Update #788 - Released 24th January 2025

    Patch Update #788 - Released 24th January 2025 List of changes: All augments for all turrets that can apply one status effect now get a 10% increase to critical damage chance, as all status augments for Smoky have Tesla Reload decreased from 1.2 to 1.0 s. «Electroturret» augment Lightning ball damage increase changed from +40% to +25%; Lightning ball warmup time increase changed from +100% to +200% «Phoenix» augment Lightning ball damage increase changed from +40% to +25%; Lightning ball warmup time increase changed from +100% to +200% Hammer Damage per shot increased from 380 - 760 to 450 - 900 HP Shot reload time decreased from 1.35 - 0.8 to 1.275 - 0.7 s Range of max damage decreased from 30 - 40 to 15 - 25 m. Range of min. damage decreased from 40 - 50 to 20 - 30 m. Maximum shot range decreased from 50 - 60 to 40 - 50 m. Displaying sight mark distance decreased from 50 - 60 to 40 - 50 m. Chance of critical damage increased from 13% to 17% «Slugger» augment Range of maximum damage increase changed from +100% to +50%; Range of minimum damage increase changed from +25% to 50%; «Blunderbuss» augment Removed range of min and max damage decrease «Assault Magazine» augment Removed critical damage decrease «Phoenix» augment Added range of min and max damage increase by 50% Added maximum shot range increase by +25% Shot reload time decrease changed from -60% to -65% Twins Range of max damage increased from 30 - 50 to 40 - 60 m. Range of min damage increased from 50 - 70 to 60 - 80 m. Maximum shot range increased from 60 - 90 to 80 - 100 m. Turning speed decreased from 80 - 150 to 70 - 120 deg./sec Turning acceleration decreased from 80 - 150 to 70 - 120 (deg./sec²) «Plasma Accelerators» augment Added projectile acceleration increase by +20% Ricochet Range of max damage increased from 30 - 50 to 40 - 60 m. Range of min damage increased from 50 - 70 to 60 - 80 m. Maximum shot range increased from 60 - 90 to 80 - 100 m. Final projectile speed increased from 10 to 30 Turning speed decreased from 80 - 150 to 70 - 120 deg/seс Turning acceleration decreased from 80 - 150 to 70 - 120 deg/sec² «Plasma Resonator» augment Damage decreased by -20% Range of min. damage changed from 70 to 80 Vulcan Projectile speed after ricochet decreased from 200 - 250 to 100 - 100 «Incendiary Band» augment Removed reload time increase Removed projectile speed decrease «Rubberized Rounds» Removed projectile speed decrease Minimum ricochet angle decreased from 10° to 1° «Explosive Band» augment Added damage increase by +13% «Shredder» augment Changed damage increase from +10% to +13% «Phoenix» augment Minimum ricochet angle decreased from 10° to 1° Added time to overheat increase by +55% Smoky Projectile speed after ricochet decreased from 400 - 700 to 300 - 500 «High-precision Aiming System» augment Reload time increase changed from +82% to +64% «Autocannon» augment Removed Critical chance decrease «Pulsar» Critical hit chance decrease changed from -30% to -35% Scorpion Missile launcher «Swarm» augment Salvo reload time decrease by -25% is replaced with Salvo reload time increase by +25% Missile launcher «Spear» Salvo reload time decrease changed from -50% to -25% Shaft «Short-band Emitter» augment Damage increase changed from +35% to +30%; Critical damage increase changed from +33% to +29%; Minimum sniper damage increase changed from +35% to +30%; «Phoenix» augment Damage increase changed from +35% to +30% Critical damage increase changed from +33% to +29%; Wasp «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Hopper Top speed decreased from 10 - 12 to 9 - 11 m/s Power increased from 550 - 600 to 600 - 800 «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Hornet «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Viking «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Crusader Top speed decreased from 7.5 - 9 to 7 - 8 Power changed from 600 - 700 to 700 - 900 «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Hunter «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Paladin Top speed decreased from 7.5 - 9 to 7 - 8 Power changed from 600 - 700 to 700 - 900 «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Dictator «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Titan «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Ares Top speed decreased from 500 - 600 to 450 - 550 Power increased from 650 - 800 to 800 - 1000 «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Mammoth «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Number of points to finish a battle The number of points for the TDM mode decreased from 160 to 120 The number of flags for the CTF mode decreased from 6 to 5 The number of points for the ASL mode decreased from 150 to 120 The number of captures in the RGB mode decreased from 9 to 7 The number of points in the TJR mode decreased from 12 to 9 The number of points in the CP mode decreased from 90 to 70 The number of points in the SGE mode decreased from 7 to 5 The following skins were added to the Legendary container: Thunder XT HD Hornet XT HD Titan GT Ricochet GT Updated GS score calculations: The number of points you get from turrets changed from 50 - 3000 to 33 - 4000 The number of points you get from hulls changed from 50 - 3000 to 33 - 3000 The number of points you get from grenades changed from 0 - 1000 to 33 - 500 The number of points you get from drones changed from 33 - 1199 to 33 - 999 The number of points you get from modules changed from 0 - 300 to 25 - 250 The number of points you get from legendary hull augments changed from 300 to 200
  20. Marcus

    Patch Update #788 - Released 24th January 2025

    Patch Update #788 - Released 24th January 2025 List of changes: All augments for all turrets that can apply one status effect now get a 10% increase to critical damage chance, as all status augments for Smoky have Tesla Reload decreased from 1.2 to 1.0 s. «Electroturret» augment Lightning ball damage increase changed from +40% to +25%; Lightning ball warmup time increase changed from +100% to +200% «Phoenix» augment Lightning ball damage increase changed from +40% to +25%; Lightning ball warmup time increase changed from +100% to +200% Hammer Damage per shot increased from 380 - 760 to 450 - 900 HP Shot reload time decreased from 1.35 - 0.8 to 1.275 - 0.7 s Range of max damage decreased from 30 - 40 to 15 - 25 m. Range of min. damage decreased from 40 - 50 to 20 - 30 m. Maximum shot range decreased from 50 - 60 to 40 - 50 m. Displaying sight mark distance decreased from 50 - 60 to 40 - 50 m. Chance of critical damage increased from 13% to 17% «Slugger» augment Range of maximum damage increase changed from +100% to +50%; Range of minimum damage increase changed from +25% to 50%; «Blunderbuss» augment Removed range of min and max damage decrease «Assault Magazine» augment Removed critical damage decrease «Phoenix» augment Added range of min and max damage increase by 50% Added maximum shot range increase by +25% Shot reload time decrease changed from -60% to -65% Twins Range of max damage increased from 30 - 50 to 40 - 60 m. Range of min damage increased from 50 - 70 to 60 - 80 m. Maximum shot range increased from 60 - 90 to 80 - 100 m. Turning speed decreased from 80 - 150 to 70 - 120 deg./sec Turning acceleration decreased from 80 - 150 to 70 - 120 (deg./sec²) «Plasma Accelerators» augment Added projectile acceleration increase by +20% Ricochet Range of max damage increased from 30 - 50 to 40 - 60 m. Range of min damage increased from 50 - 70 to 60 - 80 m. Maximum shot range increased from 60 - 90 to 80 - 100 m. Final projectile speed increased from 10 to 30 Turning speed decreased from 80 - 150 to 70 - 120 deg/seс Turning acceleration decreased from 80 - 150 to 70 - 120 deg/sec² «Plasma Resonator» augment Damage decreased by -20% Range of min. damage changed from 70 to 80 Vulcan Projectile speed after ricochet decreased from 200 - 250 to 100 - 100 «Incendiary Band» augment Removed reload time increase Removed projectile speed decrease «Rubberized Rounds» Removed projectile speed decrease Minimum ricochet angle decreased from 10° to 1° «Explosive Band» augment Added damage increase by +13% «Shredder» augment Changed damage increase from +10% to +13% «Phoenix» augment Minimum ricochet angle decreased from 10° to 1° Added time to overheat increase by +55% Smoky Projectile speed after ricochet decreased from 400 - 700 to 300 - 500 «High-precision Aiming System» augment Reload time increase changed from +82% to +64% «Autocannon» augment Removed Critical chance decrease «Pulsar» Critical hit chance decrease changed from -30% to -35% Scorpion Missile launcher «Swarm» augment Salvo reload time decrease by -25% is replaced with Salvo reload time increase by +25% Missile launcher «Spear» Salvo reload time decrease changed from -50% to -25% Shaft «Short-band Emitter» augment Damage increase changed from +35% to +30%; Critical damage increase changed from +33% to +29%; Minimum sniper damage increase changed from +35% to +30%; «Phoenix» augment Damage increase changed from +35% to +30% Critical damage increase changed from +33% to +29%; Wasp «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Hopper Top speed decreased from 10 - 12 to 9 - 11 m/s Power increased from 550 - 600 to 600 - 800 «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Hornet «Blaster» augment Damage from the explosion changed from 1000 - 2000 to 750 - 1500 HP Viking «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Crusader Top speed decreased from 7.5 - 9 to 7 - 8 m/s Power changed from 600 - 700 to 700 - 900 «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Hunter «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Paladin Top speed decreased from 7.5 - 9 to 7 - 8 m/s Power changed from 600 - 700 to 700 - 900 «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Dictator «Blaster» augment Damage from the explosion changed from 1500 - 3000 to 1125 - 2250 HP Titan «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Ares Top speed decreased from 5 - 6 to 4.5 - 5.5 m/s Power increased from 650 - 800 to 800 - 1000 «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Mammoth «Blaster» augment Damage from the explosion changed from 2000 - 4000 to 1500 - 3000 HP Number of points to finish a battle The number of points for the TDM mode decreased from 160 to 120 The number of flags for the CTF mode decreased from 6 to 5 The number of points for the ASL mode decreased from 150 to 120 The number of captures in the RGB mode decreased from 9 to 7 The number of points in the TJR mode decreased from 12 to 9 The number of points in the CP mode decreased from 90 to 70 The number of points in the SGE mode decreased from 7 to 5 The following skins were added to the Legendary container: Thunder XT HD Hornet XT HD Titan GT Ricochet GT Updated GS score calculations: The number of points you get from turrets changed from 50 - 3000 to 33 - 4000 The number of points you get from hulls changed from 50 - 3000 to 33 - 3000 The number of points you get from grenades changed from 0 - 1000 to 33 - 500 The number of points you get from drones changed from 33 - 1199 to 33 - 999 The number of points you get from modules changed from 0 - 300 to 25 - 250 The number of points you get from legendary hull augments changed from 300 to 200
  21. Marcus

    Team Contracts 2025

    https://tankionline.com/en/?p=50247
  22. Marcus

    Patch Update #787 - Released 17th January 2025

    Patch Update #787 - Released 17th January 2025 List of changes: Crusader’s «Cryo Cannon» overdrive now uses the projectile mechanics instead of facility ones There is no longer a delay between hitting a target and explosion Icicle now explodes on contact with a destroyed tank Icicle can no longer be destroyed by activating EMP or Dome Icicle now ricochets if hits a surface at an angle greater than 45 degrees Icicle now slows down when flying (Note) It is much easier to aim and hit targets with the new Cryo Cannon. We added the ability to ricochet to the icicle in order to compensate for it. «Bomb» grenades are added to the Sport mode for all players (Note) The Sport version of this Grenade has maximum parameters and doesn’t use Grenades from your inventory List of fixes: Fixed the bug with Crusader Cryo Cannon overdrive’s icicle that cause it to stay in front of a hull if the tank gets destroyed at the moment of launching the overdrive Fixed the bug that caused the barrels of the Hammer (with the GT skin equipped) to be pointing at the sky when you see it at long distance Fixed the bug that caused the mobile client to get bugged when you shoot projectiles that can ricochet
  23. Marcus

    Patch Update #787 - Released 17th January 2025

    Patch Update #787 - Released 17th January 2025 List of changes: Crusader’s «Cryo Cannon» overdrive now uses the projectile mechanics instead of facility ones There is no longer a delay between hitting a target and explosion Icicle now explodes on contact with a destroyed tank Icicle can no longer be destroyed by activating EMP or Dome Icicle now ricochets if hits a surface at an angle greater than 45 degrees Icicle now slows down when flying (Note) It is much easier to aim and hit targets with the new Cryo Cannon. We added the ability to ricochet to the icicle in order to compensate for it. «Bomb» grenades are added to the Sport mode for all players (Note) The Sport version of this Grenade has maximum parameters and doesn’t use Grenades from your inventory List of fixes: Fixed the bug with Crusader Cryo Cannon overdrive’s icicle that cause it to stay in front of a hull if the tank gets destroyed at the moment of launching the overdrive Fixed the bug that caused the barrels of the Hammer (with the GT skin equipped) to be pointing at the sky when you see it at long distance Fixed the bug that caused the mobile client to get bugged when you shoot projectiles that can ricochet
  24. Marcus

    Lunar New Year 2025

    https://tankionline.com/en/2025/01/lunar-new-year-2025/
  25. Marcus

    Summer Major Rankings I 2025

    https://tankionline.com/en/2025/01/summer-major-rankings-i-2025/
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