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Everything posted by MonkeyMagic
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You're funny, I am a programmer who actually created scripts for various games in the past, I am also a game owner who is catching scripters, so I believe I have some idea of what hacking/cheating is all about. really? i am surprised to hear that. what language? besides, you still dont seem able grasp the hacker/developer eternal battle! i would be very interested to hear what games you have worked on and own.
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just a though, here me out. if i was hacking tanki and writing the code to do so, i would also write a code that masks the fact that even though i am flying my tank in the game, the system will not recognise this, as i am a clever hacker and will mask the detection. think of a virus in your browser that sends your browser to the websites the virus wants! why doesnt your browser recognise the fact its been directed somewhere else? answer: smart coding. dont be naive as to how smart the hackers are! perhaps tanki should track the hackers down and offer them a job! takes a thief to catch a thief!
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Can you name one successful game that is plagued by cheats to this extent? This is not just a game where one super programmer hacked the code and is taking advantage of it, we are talking about thousands of average Joe that get exploits from internet. And it is not some amazing new trick that suddenly surprised the game developers. When I joined the game (more than 6 months ago) I was seeing tanks flying. These days it has become impossible to play certain maps without running into one or more cheaters. just about every game out there has been hacked to death at some point, be that browser or console games. if you actually read what i wrote, and what you quoted you will see the reason why the hacks return even after a patch fixed the initial exploit. you seem to have no understanding of how this works. and as for who is hacking? yes it may not be just one 'superhacker' in fact the hack programs and exploits are available out there for sale yes FOR SALE. so its worthwhile someone spending the time to hack this and other games when the hacks can be sold on the web for real money. unfortunately there will always be people that cheat their way through life and want to take the easy path without the hard work or skill involved to succeed.
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whilst i do actually think that tanki seems more vulnerable to hacking than most games, its generally impossible to create a code that is 100% hack resistant. one thing is for sure; no matter how much time the devs spend rewriting and patching the code, it will only be a matter of time before an exploit is found and the whole merry go round starts again. its a never ending circle, that is a fact. perhaps a better platform is the way forward, but hackers will always target games and there will always be hacks in just about every game you can play, its not just a tanki issue.
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really? is this how it works. hmm, i would have thought something like this would be done on a daily basis, say at server restart. its all that would be needed. running an algorithm constantly on an already lagtastic system ?? :( doesnt make sense....daily removal is enough! That's how it seems to work and it's the most realistic approach at the moment. However, all what it does, is making mods job easier. It doesn't protect players from cheaters in any way. Meaning it is way too far from being enough, if the goal is to keep cheaters away. Anyone can still launch a mult-cheat and rob the honest players by taking the fund. He will loose this mult by next day but will create two instead. etc. Some checks must be active constantly and I don't believe there isn't hardware that can't take that load. Interesting how long players will stay in the game if robbers take the fund constantly .... :roll: If players leave, that would be perfect for mods/admins -- no players, no trouble :lol: What makes you say that? you are very short sighted if you think this wont have an impact on the hackers. it does not make the mods job easier, 3.5k hackers removed already: how many mods would it take to achieve this (one days removal)? see this quote, perhaps even you can comprehend the worth of this update.
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no, that was your opinion. anyway you carry on rambling about players self policing the game. :lol: MM
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really? is this how it works. hmm, i would have thought something like this would be done on a daily basis, say at server restart. its all that would be needed. running an algorithm constantly on an already lagtastic system ?? :( doesnt make sense....daily removal is enough!
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good news all round :thumbup:
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koolwalky, PhantomMeat, :-) :) :D :D :D :D :lol: :lol: :lol: :lol: :lol:
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since you know absolutely nothing what so ever at all about the requirements of the implementation of this suggestion, i suggest you keep your opinion in perspective. regarding the caps....are you a mod?
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the FPS has nothing to do with the amount of lag. yea so it looks nice... i am lucky i have a lot of ram and a kick a$$ puter as well as super fast interweb, yet at some point during games the ping or amount of traffic working its way through the system still spikes and causes a lagtastic environment. no matter how fast i am, puter and system wise the games are only as fast as the servers and those that connect to the servers. so far i have seen not one single benefit to latest 'upgrade'
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Hi MonkeyMagic, I hope You understood all aspects of my proposal, I'm not a native english speaker so there could be some language failures. Please pay attention to a little difference: "anybody can afford to loose a mult, but nobody wants to loose his main account". People will not abuse it if there will be consuquences. :D Nobody is stupid enough to cheat with its main account -- anybody could but nobody does. People abuse the game right now massively cause its safe to launch a cheating mult and let it to win the game. This is quite easy to implement -- most of similar functionality already exists in the game -- just minor modifications needed. The only thing that needs to think over is whom to give the right to kick players -- we obviously do not want to give this power to mults :) One factor could be the history of the player, but I cant propose a pattern at the moment. The main point is: IF TANKI ONLINE CANT PROTECT PLAYERS FROM CHEATERS THE PLAYERS SHOULD BE GIVEN POWER TO DEFEND THEMSELVES. Very old and prooven way in human history -- it just needs a courage from the rulers (admins). whilst i appreciate your attention to this matter, forgive me if i still doubt the logic in your proposal. your main proposal is, give powers to 'senior' or 'trusted' players to remove hackers/mults or players that cheat. why bother? your suggestion is in essence: a lesser form of moderation. why bother? just assign the correct amount of mods! we have what at the moment 6/8??? considering we are 10m players what % are non russian speaking and therefore require the attention of 'english' mods. whats the ratio there 5/6/700k players per 1 mod? you have to laugh at that. lets discuss the definition of mults. i await your answer on this. however i put forward a question for you to ponder: do you think a mult is restricted in rank? i do agree with your opinion regarding punishment of offenders. however, as the amount of mods in the game (perhaps in the whole game there are 100 mods at most) serving the amount of players that grows considerably ( ok guys we all know that there are really only 900 players the rest are mult accounts XD) every day, so i refer to my original post suggesting a solution and infer that this would work if there are a realistic amount of tanki police in the game. micky, i believe that what you suggest would work 'in theory', however karl marx also had a 'theory' - on public, economics, society and government. 'in theory' he created a utopian environment. however, human nature has doomed both your, and mr marx's theory to fail. shame that it is so, in both instances. mm
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i suggested this last post page 1, maybe you missed it. I understood that you idea was to pause the game until mod arrives, I don't support it since you never know if there is a mod available and will he/she come. However, to think more about it, this solution has the same flaws and can be abused -- like winning team seeing opponents becoming too strong can plant a cheater to them and use that as a reason to pause the game ... for a long long time .... Anything that will stop the game for a longer time, can be abused. What about this idea (also a modification of similar ideas) -- to give users a right to kick cheater from the game and ban for a short time -- like for 4 hours. NB! the details of the procedure matter. Providing proofs is essential 1. To get that kind of right you should have ... reasonable experience/hisrtory or you can prove you've won battles or have recommendations or ... 2. Since this is a powerful tool/right, abusing it will have severe consequences -- equal to cheating, meaning you have to have proofs you used it against real cheater 3. We will have a shortcut key to start the following procedure: --- a. entire game pauses for 15 seconds, and everybody will have a note on a screen, who initiated the pause. If there was recent obvious cheating like flag stealing etc. it will be also still visible on the screen. --- b. during 15 sec the one who called pause should select the player to kick and the short reason why (command /kick ME_CHEAT "Flag thief") --- c. after that for 10 seconds everybody, including the one being kicked, can see who kicked who and why -- that gives the opportunity to take a screenshot as a proof. --- d. after that the game continues 4. If you get kicked without reason you will have a screenshot as a proof to post a complaint. and see point 2. The expected results: There will be less complaints in the forum about cheaters and maybe some complaints about abused kicks. Less cases will leave admins more time to look more deeply into into each one. Since you have to use a real account to kick somebody you will think twice before abusing it, loosing a mult is no loss to anybody -- but who wants to loose the real account? obviously waiting for a mod would require a greater number than we have now. allowing players to kick people is a massive massive fail. see ur post above regarding the nature of players helping hackers just to win. if a player can abuse a system for personal gain 99% (sadly) will. ur system is impossible to implement and seriously flawed. player history so that you can kick people? hmm good luck with that one. really its a crazy idea and the thought behind it is laughable.
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good bit of fun i guess... Offensive 3 in silence red team is just a massive huge fail. its the place a serial noob sits with his M0 shaft. in fact it should be considered in a new topic 'where to place your mult'. all this spot does is prevent you from getting by with the flag when attempting a capture. best of all is they hold the charge and will not move until they have fired a shot. good thread but why not post a screen of any single position in any map and say its a great spot for camping?
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i suggested this last post page 1, maybe you missed it.
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oh the hypocrisy. lets go look at the dutch dictionary and the non connection fail post shall we?
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x2 infact its borderline spam. just like the dutch dictionary.
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Lets Share : To What extent you have gone for purchase of crystals in Tankionline ?
MonkeyMagic replied to SovietWolf in Archive
i pimped out my whole family so that i could buy all m3.
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