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Everything posted by 2shots2kills
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Just one thing, if this was referred to me, next time quote me so I can read it instead of having to dig through comments. it's not polite to quote someone indirectly. If this was not directed to me, then ignore it. I'd like to clarify that I seldom give shrugs, and only do when I feel like I heavily disagree about something and I already gave my opinion about the matter. Please don't make it sound like I go on a mad rampage spamming shrugs on every post because it simply is not true. Now for me, I personally don't care about that emote, anyone is free to disgree with me, and it does not change anything for me. I'm all for an upvote and downvote system like we used to have, such a system would reflect the community response to opinions much better.
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What did I say? That either you can't do anything or you have a counter. it's 50/50 and just bad game design.
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Skip it is for me. I don't play Tesla nor Titan, and I already have Railgun LC... I sleep.
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I feel like Magnum should get tweaked still. Just as I feared, it is raining damage from everywhere, without a chance to be safe. Sometime its crits you removing half of your HP. In a game where the TTK is so low, this adds yet another source of damage that lowers the overall survivability. It's clear that this was done because your average Magnum player can't aim at all, but the game keeps getting dumbed down more and more... just how far can we go?
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You mean immortal unless there is a Hunter, Hopper, Crusader, Mammoth, Wasp, or even another Titan with their OD ready around? Right
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Titan's OD continues to be absolutely Toxic. Either you can't do anything against it and you are forced to wait for it to end with Hyperspace ready to fire, or you have a direct counter to it. That's just bad in my eyes. Hornet, from 30 to 90 secs of Radar? Meh, alright but nothing to write home about. Crusader OD buff is justified, it had one of the worst Overdrives in the game, more often than not it was meme-worthy. We'll see how it will perform from tomorrow on. I can't speak much about Magnum since I don't play it and I don't like it, but the bigger splash gives me PTSD from the first iteration of the Turret, when it rained splash damage everywhere.. awful. But there is only one change worth noting, and that is
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Most HD skins have clipping issues or floating Turrets, so, unless those issues are fixed, I don't really look forward to their release. I'll keep using plain old non-HD skins for now.
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Interesting, I'll have to try Cryo it seems, thanks.
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So, which Augment would you guys say it's best for Smoky currently, after the recent nerfs? Still EMP?
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I am still waiting for Viking LC... but I'd take XT as well. Also, the paints... can we have a good looking one for once? The only decent ones so far have been Burst Of Light and Night City. Ahem... Cyborg... Ahem.
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Awesome idea, I'd totally use this over other Ricochet Augments. It would be really useful for team play, too. Yeah, maybe 30 seconds it a bit too much, make it 10 and 15 on critical hits, and then I think it's perfectly balanced ?
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valid Old Sounds when Legacy Skins are Equipped
2shots2kills replied to 2shots2kills in Ideas and Suggestions
Umh, maybe it could be applied client-side, so only for the Tanker actually playing with the Skin equipped. All the other players would instead hear the default sounds. -
I don't know, I can test it and report my impressions, I never use stock Rico, only AP, Minus Field and Plasma Torch (if I have to)
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I did it just in time, the last two asteroids did not push me back, and I had a +3 one time. For once, I am happy!
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Well, it's certainly better than it was before, but I don't think is super competitive yet, The damage per shot is alright, the reload too, and the Splash is great. What hurts it the most is the huge damage drop off that forces you engage in encounters that are too close for comfort, since many turrets can easily out-dps Thunder. Not to mention the self damage. Sledgehammer is great, if you play it like a Hammer with self damage, but the shots being so slow make it irritating to play sometimes. Subcaliber is alright but I'd say not having the splash damage hurts quite a bit. I don't know how to feel about Small Caliber, it's like having no augment or benefit. Yes you fire faster but you also deal less damage. The only advantage is having more chance at a critical hit without damage penalty... but I don't think this is worth a whole augment slot. I am actually playing Adrenaline the most... Stock Thunder with decent range, projectile speed and splash, with a small benefit on top when you are low health.
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I see, but it's still better than nothing. And the less Status effects we have around, the better it is for all of us.
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Siege + Hyperspace =
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A pretty good battle with my Buddies. Too bad you always have to work extra hard to even win a single game...
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Exactly, but saying that it is a dead Turret, like Thunder was not long ago is a complete joke.
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Do you mean that Rico is UP?
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I can't believe I have been sleeping on Minus Field for so long. It's so fun to play and you can bounce your shots very effectively. It's a shame it gets overshadowed by the brain dead Plasma-Torch and now Helios...
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valid Old Sounds when Legacy Skins are Equipped
2shots2kills replied to 2shots2kills in Old Sounds when Legacy Skins are Equipped Ideas and Suggestions
Most of us use Legacy Skins as a way to connect to the past and remember the good old times, but some Turrets have had their sounds changed. It just doesn't seem right to look at a Legacy Twins and not hear the classic sound we all knew and hated loved. Yes, so far only two Turrets have been changed, but remember that a lot more will be reworked into HD and might have a sound swap from TX or a new one entirely. So, I simply suggest to have the old sounds play when you have a LC Skin equipped. -
category Ideas for Hulls and Overdrives!
2shots2kills replied to Ilia.ArchangeI in Ideas and Suggestions
Right now the enemy's Wasp bomb has two indicators, Red and Green. Red means you are dead, Green means you are safe. Or at least this was the case before the update which reworked Wasp's OD. Now, I often see the green indicator but I still get all the negative effects, even though I am not killed by the explosion itself. This makes no sense and it renders impossible to understand just how far you need to drive away from the Bomb. So, I suggest a very simple solution: Red Indicator: means you are gonna die by the explosion itself Yellow Indicator: means you will survive the explosion but you are still gonna suffer by the negative status effects from the OD Green Indicator: means you are safe
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