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Everything posted by Maf
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First weekly container. Seems like they all contain the same thing - 3500 crystals, 60 of each basic supply, 20 RK and 10 batteries. Not sure if lower ranks get less. Also, you can only open them all at once.
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I'm pretty sure Hazel forgot to test the Smoky autoloader alt. I got accused of hacking by 5 people in a single battle! :D
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I'll try that and the turret rotation. Something is telling me that the mine layer will break game modes like CTF and ASL. You could also find a camping spot, equip the camper drone and the magnum alt, surround yourself in mines and just shoot people for the rest of the battle. OK, update: The Magnum turret rotation alt is alright. Will definitely take some getting used to, but extremely useful for parkour and generally for helping control yourself mid-air (or get on tracks when you're on your side) The mine layer alt does exactly what you think it would, but the mines ARE NOT PERMANENT. So thankfully devs did think this through and made it so that mines placed by magnum disappear after 10 seconds. Spamming mines all over your base with Magnum is not a valid strategy :P
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Holy hell the Smoky autoloader alteration is INSANE! Plz nerf! (actually, don't nerf because it's my favourite thing now) Striker 8-rocket barrage is amazing for Juggernaut or when people pile-up under the gold box. Although unsurprisingly it's very difficult to launch the barrage due to longer lock-on and can often get frustrating. Twins alteration seems good, but it's only strong in very close range fights. It basically turns you into a melee turret like Freeze or Firebird, unless you're shooting at some stationary Shaft not too far away. Haven't tried the others yet, but might experiment with a couple Magnum alts and a few others.
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Yeah, but being able to unfreeze/extinguish yourself isn't that big of an advantage. Extremely slow projectile speed. You'll have to be right up in their face to be able to land shots (and there's the higher self-damage to worry about) I don't know about the others, but hopefully devs did enough testing to make them balanced. We'll see.
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Here's the brief overview of the new alterations: (In order of appearance, from left to right; only new alterations described) Firebird: 50% higher base damage, afterburn removed Ability to self-unfreeze, turret rotation reduced Freeze: Double the freezing rate, reduced energy expenditure rate, twice less damage Ability to self-extinguish, turret rotation reduced Isida: When destroying an enemy the energy tank instantly refills. 50% faster energy expenditure. Hammer: Shots light target on fire. Greater pellet spread (disadvantage) Double barrel - allows to make 2 shots very quickly. Only 2 shots in clip. Destroying an enemy adds 2 shots to the clip. Normal clip reload is 20% longer. Twins: +35% to min and max damage. -50% projectile speed Ricochet: Hard to explain, but it basically turns Rico into Twins :lol: Killing an enemy restores 25% of energy. Doubles amount of energy used per shot Smoky: 50% more damage from crits, 50% less chance of crit (basically the old crit) Shots burn target, no crit Shots freeze target, no crit Low reload (0.5s), low damage, almost no recoil Striker: Locking on takes only 0.5s, but fires just one rocket. The rocket turns faster. Barrage of 8 (!!!) rockets. Lock-on time increased. (This one is the jugger killer.) 50% higher rocket damage, much slower rocket speed. Ability to detonate rockets remotely by tapping space again while rocket is mid-air. Vulcan: Shots light target on fire, but only when the Vulcan itself is overheating. Thunder: 20% lower reload, but 90% range reduction. (This one is really odd) Railgun: +50% max damage and +20% impact force, but min damage can get as low as 5hp. Faster shots and faster warm-up, less damage Shooting through tanks doubles the damage for every consecutive tank hit with the same shot. Slightly lower initial damage and impact force killing an enemy instantly reloads the turret. +10% normal reload time. Magnum: 35% faster charge-up. Makes choosing the right power level more difficult. Ability to turn turret. Angle stuck at 5 degrees, but shots have reduced drop-off (-50% gravity). If shot hits tank it explodes. Otherwise it places a mine without making an explosion. (No idea how this will work with Magnums spamming mines all over their base) Shaft: Faster charge-up and aiming speed in scope mode, but lower scope damage. Fires their shots in quick succession, but those three shots use up all energy. So, I was actually correct on some of my predictions, but I must say that most of these alterations are much more interesting than I expected.
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Please continue the discussion in the news topic. Closed.
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Please share your opinion about the new update in the official news topic. Closed.
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I think servers are online now ^_^ Wow, 6 normal containers per week + 3 weekly containers. That's pretty damn good if you can complete the missions :o
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Good point. It's actually a really good life advice: if you're gonna be late, tell the person waiting for you that you will arrive in double the time you actually think it will take to get there. So if you think you'll be 20 minutes late, tell them that you'll be 40 minutes late so that they will be less annoyed even if you arrive 30 minutes late. Or just don't be late in the first place ;)
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There's a difference between lying and making mistakes. The restart was supposed to take 3 hours, but unexpected issues caused it to be expended. It happens.
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Viking isn't the only forum staff here. While this situation is obviously frustrating, if you refrain from spamming, swearing or openly insulting developers then your posts will not get deleted. Thanks. (This applies to everyone here)
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x20 golds isn't today anyway. There's plenty of time for devs to fix it.
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r/fellowkids :ph34r:
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Topic merged It won't be just given the afterburn. There will be a disadvantage too, such as lower damage or lower blast radius.
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You will still be able to get normal containers from completing weekly missions. Please discuss the update in the official topic. Closed.
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Don't forget that the new CM has nothing to do with any other community. So it wouldn't make sense to do any event for the whole game. The most we could get is some kind of EN-only giveaway. Some people easily play 8 hours per day on a regular basis, so getting the 900 is no big deal for them. The reward is highly special and exclusive, so obviously it's not expected that every normal player will be able to get it. Obviously I don't recommend to play the same game 8 hours a day for a whole week, so just ignore the star week event if it's not something you're comfortable completing :)
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Topic merged
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Good point, but I'm 90% sure it will also reduce magnum's damage.
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Well, we have no guarantee that the overdrive will deal the same damage as a meteorite. Also, pretty sure it will be a bomb with a fuse, so it will drop and then the Wasp (and everyone else) will have a couple seconds to escape the blast radius. But yeah, your strategy could work. I'll try it.
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TO_King's translation wasn't far off, actually. "Dear tournament participants, the tournament is now closed. Please send the list of winners to me in PM within 2-3 days."
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Correct, thanks. We already discussed this with OP in Discord, so the topic is no longer necessary. Closed.
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I agree, but knowing devs they will probably still make a price difference -_- Although my actual bet is that prices for all alterations will become 100k.
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