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Everything posted by Maf
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Yeah, but... is it more fun than normal games? To each their own of course, but I'd much rather play actual battles than sit in those parkour games and wait/beg for gold boxes, even if I would end up getting more crystals. And I'd choose battles over that even if this was 4 years ago, when I didn't have a full garage.
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This part is 100% true. Hazel himself said those exact words in one of the first livestreams they did in 2016 or 17. Old players keep complaining that the game is dying and blame it on "bad updates" when in reality it's the players, who create new accounts with the sole purpose of making an overpowered combo to demolish herds of actual newbies. The only side effect of that is the fact that those newbies quickly get discouraged and leave the game. I don't know if it's even possible to prevent, since many other games have a similar issue. Perhaps what devs could do is create a more effective system for measuring skill, so if you create a new account and clearly show that you are extremely effective and much more powerful than the average player of that rank, then you'd be put into battles where actual newbies are multiple ranks above you and have better equipment, so you'd actually be forced to use your skill to beat them.
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This actually got me curious about a theory. The new Booster drone boosts your damage for a short time when you activate or pick up a DP supply. When fully upgraded it gives you 4x damage for 5 seconds after activation. So I though that since DP increases Isida's healing ability, then the drone should boost that as well, so I went and tested that. Turns out - yes, it does. I don't know if that actually makes it the best drone for an Isida, but it basically allows you to heal an insane 3040 HP per second (vs the standard 760) for 5 seconds with a full MU drone and M4 Isida. That's enough to out-heal 5 enemy Vulcans shooting at your teammate simultaneously. Although there's also the Defender drone, which provides an even greater defence bonus than Booster's damage bonus. So if you fully upgrade the Defender drone, you will take 5 TIMES less damage for 5 seconds after activation of DA. This can be extremely useful in higher rank battles, where enemies know to take out the Isida first, so most of the fire will be on you. I don't really know if any other drone would be good specifically for Isida. Maybe Blaster, Supplier or Trickster, since you often die first (so you can use Blaster's effect to damage the enemies) and you are often close to teammates, so they can take advantage of your drone's effect radius. That being said, drones are still extremely expensive to upgrade and use, so I wouldn't even consider them if you're anywhere below Legend and still have hulls, turrets and modules to upgrade.
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Please don't post the idea status or any other kind of post type that only moderators use. It confuses other users and is also against forum rules.
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All is cool
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Added recent balance updates to the list in the first post.
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valid Shot Effects, Shaft: laser to match shot color
Maf replied to Benefactor in Ideas and Suggestions
"Edit and change" means edit the first post of this topic, not post a new, updated topic ;) -
Oh yeah, right. That's the only other use of the pass. If you kill an enemy right next to your goal and more enemies are coming, pick up the ball and throw it as far away as possible. Preferably off a cliff.
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That topic actually provided grounds for discussion. Yours seems like more of a rant.
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Topic merged While I do find myself using Hammer protection more often now, it's simply because there are more Hammers, not because it's OP. I think the double-shot alt is fine. Let's not forget that Hammers can no longer use Slugger in combination with any other alt, so their effective range is much smaller now. Just don't let the Hammer get too close to you and you won't have too many issues. I feel like Striker and Vulcan are much more dangerous now.
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Teaming in DM only makes sense when both of you are skilled and have protection modules against each other's turrets. In that case it's a waste of time to fight each other, so indeed it becomes more efficient to not actively team, but truce and ignore each other to be more efficient at getting kills. But teaming just because you have the same turrets and trying to actively stay together and 2v1 other player almost always backfires and makes you less effective. The problem is that the pass has absolutely pathetic power. You can hardly even throw it up onto a cliff and it barely goes over one tank. If the pass mechanic actually allowed you to control the power of the pass or at the very least would be more powerful, then it would be a lot more useful.
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OK, this is the 11th post. Glitch has not been reported. Sensei is wrong. Mission accomplished. (just kidding, devs have been informed) If you have any more questions or wish to report a bug, please post in the Q&A or Bugs & Glitches reports topics respectively. Closed.
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Just making sure sensei's prediction doesn't come true :ph34r:
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Not sure, but I think it works on any Flash version. It doesn't give you the exact same movement of freedom that actual spectator mode does, but it's still quite versatile.
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Locked on, launched a perfect volley and destroyed all 6 people under the box. Took the box that was just sitting on the ground. Yeah, Booster drone is totally not OP :ph34r:
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In RGB mode on Serpuhov I had the ball and was coming up to the enemy base. Enemy players blocked me and I was about to die, but I saw my teammate coming around from behind the houses, so I passed the ball to him in perfect trajectory and he scored the goal. Probably one of my best ever plays and the only time I used the pass mechanic to get a tactical advantage. Even the enemies complimented me for that move :D
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You really didn't need to post a topic for this. A PM would have been enough It's done btw.
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Topic title changed. Moved from Turrets and Hulls.
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Well, Skyscrapers is sorta like that
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Another 100 ideas got completed :ph34r:
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To me HTML5 still feels a bit "off". It's much better than it was when they first made it available and I honestly wouldn't mind too much if they switched to HTML5 right now and stopped Flash support, but I'd rather see them improve it more.
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Yeah, if only you had the ability to edit the post :rolleyes:
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I don't like Island. It's basically made to be a power-levelling map. Even if they increase its size to accommodate 16 players, it will have extremely boring gameplay with no room for tactics. Just spawn, use supplies, die, repeat.
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