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Maf

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Everything posted by Maf

  1. Maf

    Tanki World Records

    We decided that it's not impressive enough for a record. We'd gladly add "biggest channel in Youtuber TO", or just straight-up "Biggest channel" though.
  2. Maf

    isn't it funny?

    Wrong quote lol
  3. Yup. RIP overpowered double-alts for Hammer :(
  4. Maf

    isn't it funny?

    Alright, I'll explain this a bit to avoid misunderstanding. The official Game Rules are the same word-for-word, and the Russian version is obviously just in a different language. These rules must be abided by everyone, be it a player, mod or admin. However, the internal helper rules are made by administrators of each community separately and while there is some communication between them, RU and EN admins make their own independent decisions regarding helper rules. For the most part they're the same or very similar, so you probably won't notice any difference, but the difference is there. For example, Russian helpers have an internal agreement (I'm not sure if it's official or not) that helpers can't play in opposite teams in the same battle, whereas we don't have that rule. I think it was originally enforced to prevent complaints that mods are helping each other by multing in the enemy team. I already said too much here and went off-topic, so let's not discuss this further.
  5. Topic merged Thanks, forgot about it :D
  6. Maf

    Ideas for Game Modes!

    Well, no one is forcing you to post ideas. If you didn't properly consider your idea, think of the advantages and disadvantages and evaluate whether or not the game really needs it, then it's best not to post it at all.
  7. Maf

    Regarding Event Lobby

    Hello! Not sure exactly what you mean, but you can find the "Events" chat channel in-game if you switch to the lobby chat in the communicator panel (on the left of the screen), then click the drop-down menu arrow and select "Events". See screenshot: http://tnkscr.net/JGmrXH.jpg To find info about events, check out the Events section on the forum. And since you're new, I strongly recommend that you also read some topics in the Welcome section :) If you have any more questions, please post in the Q&A topic. Closed.
  8. Its buffs compared to normal Striker. So the faster lock-on, 6 rockets and I think it also had higher damage and better auto-aim.
  9. I agree. Even Juggernaut's salvo is often useless compared to the railguns despite all its buffs.
  10. Maf

    isn't it funny?

    Not only do we work very closely together in our own teams, but we also cooperate a lot with helpers from other teams. We have events together, we have group chats we share, etc. etc. Of course a lot of us are friends, so obviously a lot will have helpers in friends lists. It's completely natural and expected, and not in any way funny. I personally don't add anyone to my list just because they asked me to add them or because they are a helper. I only add people I genuinely recognise and talk to often, whether it's on the forum or in skype/other. Please don't bring the RU community into this. They are separate and have a completely different set of rules, code of conduct and general attitude.
  11. Striker recently got a small buff to its stats, so it should be a bit easier to use now. However, that doesn't change the fact that it's still one of most difficult turrets to use (if not THE most difficult) and getting used to its mechanics takes many hours of gameplay.
  12. Maf

    Ideas for Game Modes!

    If you just want to throw stuff, then why not simply add Space mode to MM maps, which already have Rugby available? Seems like a much simpler change to implement, as opposed to this whole supply throwing thing, which seems rather bizarre. By the way, you can already play "space rugby" on Stadium, which, at the moment, is the only map with Rugby available in Space setting.
  13. Topic merged Mechanics haven't changed that much, but I agree that the series should be brought back. A lot of new stuff has been added and there's a lot of advice that can be given about them.
  14. Maf

    Ideas for Game Modes!

    Meh. The point of this game is to battle enemy tanks and see if you can beat them in a fight. I don't see the fun in running away helplessly or chasing and shooting down enemies who can't fight back.
  15. 99% sure this won't ever happen. It's probably quite complicated to implement and not many players will bother to use it. Customisation is always nice, but in the world of MMO games the vast majority of players want a simple and basic interface without too many options. Just log in, click a couple buttons and jump into battle.
  16. I agree with what you're saying, but posting ideas like this is quite pointless. Obviously developers are aware of how many supplies new players are getting and what they have to deal with in battles. Asking for 100 of each supply is the same as asking for increase of battle funds, crystal bonuses, etc. We don't accept ideas for increasing the amount of rewards. Your point about unlock ranks somewhat makes sense, but somehow I feel like devs won't get rid of it. Who knows...
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