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Everything posted by Maf
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Under review Seems too complex considering that the ball travels in an arc. Also, would probably get some players frustrated if they throw the ball and it ends up going in the wrong place (this already happens sometimes with turret autoaim). I'd rather just have a power up bar, but you're right about it making controls more complicated.
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valid Keyboard shortcut for missions, settings, friends, etc.
Maf replied to Goges in Ideas and Suggestions
Topic merged -
Topic merged
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I agree that it's among the more difficult missions, but getting top 3 in a team battle really isn't that hard, I think. Obviously my perspective is flawed since I only play with this account, but I'd imagine it isn't "nearly impossible" to do in a whole week. Not sure if sabotage is a worthy point here. I doubt that it's effective, since if you spend all your time trying to sabotage your teammates, you'll slow down their score gain, but you also won't get any score yourself, so how is that meant to help you surpass them? It's far more effective to just play and focus on the objective to get top 3.
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Nah, Hazel might be the lead game dev, but he's not the owner of Tanki and he does not have 100% control of what gets implemented and what doesn't. I'm sure he has a great system in mind for player balance, but just can't get it implemented because other things (*cough* P2W features *cough*) have higher priority in their plans. For example, I remember him telling that he wanted to make supplies 100% free for everyone because they're a fun mechanic that's ruined by the P2W aspect of it, but he couldn't do it because management disagreed. Something like that. TWR is a community project. The fact that the game is dying because of these alt accounts is the devs' problem and it's their duty to fix it, not ours. As far as we're concerned, by creating the alt accounts we're still playing by the rules and enjoying the game. OK, maybe you can call it an exploit, but it's being done on such a massive scale and is very difficult to prove with 100% certainty, so swinging the ban hammer all over the place won't solve the issue.
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Obviously I don't have access to actual data, but I think it's around 50%. In either case, even if you just create a new account to try new combos, you will still play better and make better decisions regarding your purchases, so even without hardcore buying you can still have an overpowered account.
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The missions are more to balance out the buyers. If you buy stuff for money, then it's safe to assume that on a low rank account you have every single item fully upgraded as much as your rank allows it. On the other hand, a free player is very limited to the amount of crystals and therefore how many items they can upgrade. Buyers will obviously have fully upgraded M0s and tons of supplies, but if the increase in mission rewards allows free players to get a few more supplies and buy a few more upgrades for their equipment then the balance has been improved.
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Topic merged I partially disagree. When you use that alt, you have to completely change your gameplay style due to the projectile speed. Save your shots and don't waste them on targets that are moving fast or are far away. Get right up to the enemy tank and quickly shoot them at zero range. You have to remember that to be effective you have to operate at a close range than even Firebird or Freeze. However, I do agree that it needs some improvement. I don't find the projectile speed to be a problem - that's an intended disadvantage. What's far worse is that after one or two kills you are already out of energy, so you either have to die and respawn, or sit behind cover for 30 seconds, waiting for the fuel tank to refill. And that's really frustrating and counter-intuitive to the game's fast dynamic. A faster reload would be nice. As for the price - alterations are priced not by how powerful they are (because they're not meant to make the turret more powerful), but by how interesting their mechanics are and how much they alter (pun intended) the turret's gameplay. IMHO, this alteration is very interesting and definitely worth the 120k.
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Answered, thanks! The release date for Tanki Mobile in the UK, US or any other country has not been announced yet, but developers aim to release it worldwide in the first quarter of 2019. Closed.
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Also, the mission rewards have been getting bigger and bigger over the past two years, which helps the free players fight back against buyers and alts.
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Topic merged
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Yeah, but... is it more fun than normal games? To each their own of course, but I'd much rather play actual battles than sit in those parkour games and wait/beg for gold boxes, even if I would end up getting more crystals. And I'd choose battles over that even if this was 4 years ago, when I didn't have a full garage.
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This part is 100% true. Hazel himself said those exact words in one of the first livestreams they did in 2016 or 17. Old players keep complaining that the game is dying and blame it on "bad updates" when in reality it's the players, who create new accounts with the sole purpose of making an overpowered combo to demolish herds of actual newbies. The only side effect of that is the fact that those newbies quickly get discouraged and leave the game. I don't know if it's even possible to prevent, since many other games have a similar issue. Perhaps what devs could do is create a more effective system for measuring skill, so if you create a new account and clearly show that you are extremely effective and much more powerful than the average player of that rank, then you'd be put into battles where actual newbies are multiple ranks above you and have better equipment, so you'd actually be forced to use your skill to beat them.
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This actually got me curious about a theory. The new Booster drone boosts your damage for a short time when you activate or pick up a DP supply. When fully upgraded it gives you 4x damage for 5 seconds after activation. So I though that since DP increases Isida's healing ability, then the drone should boost that as well, so I went and tested that. Turns out - yes, it does. I don't know if that actually makes it the best drone for an Isida, but it basically allows you to heal an insane 3040 HP per second (vs the standard 760) for 5 seconds with a full MU drone and M4 Isida. That's enough to out-heal 5 enemy Vulcans shooting at your teammate simultaneously. Although there's also the Defender drone, which provides an even greater defence bonus than Booster's damage bonus. So if you fully upgrade the Defender drone, you will take 5 TIMES less damage for 5 seconds after activation of DA. This can be extremely useful in higher rank battles, where enemies know to take out the Isida first, so most of the fire will be on you. I don't really know if any other drone would be good specifically for Isida. Maybe Blaster, Supplier or Trickster, since you often die first (so you can use Blaster's effect to damage the enemies) and you are often close to teammates, so they can take advantage of your drone's effect radius. That being said, drones are still extremely expensive to upgrade and use, so I wouldn't even consider them if you're anywhere below Legend and still have hulls, turrets and modules to upgrade.
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Please don't post the idea status or any other kind of post type that only moderators use. It confuses other users and is also against forum rules.
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All is cool
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Added recent balance updates to the list in the first post.
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valid Shot Effects, Shaft: laser to match shot color
Maf replied to Benefactor in Ideas and Suggestions
"Edit and change" means edit the first post of this topic, not post a new, updated topic ;) -
Oh yeah, right. That's the only other use of the pass. If you kill an enemy right next to your goal and more enemies are coming, pick up the ball and throw it as far away as possible. Preferably off a cliff.
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That topic actually provided grounds for discussion. Yours seems like more of a rant.
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Topic merged While I do find myself using Hammer protection more often now, it's simply because there are more Hammers, not because it's OP. I think the double-shot alt is fine. Let's not forget that Hammers can no longer use Slugger in combination with any other alt, so their effective range is much smaller now. Just don't let the Hammer get too close to you and you won't have too many issues. I feel like Striker and Vulcan are much more dangerous now.
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Teaming in DM only makes sense when both of you are skilled and have protection modules against each other's turrets. In that case it's a waste of time to fight each other, so indeed it becomes more efficient to not actively team, but truce and ignore each other to be more efficient at getting kills. But teaming just because you have the same turrets and trying to actively stay together and 2v1 other player almost always backfires and makes you less effective. The problem is that the pass has absolutely pathetic power. You can hardly even throw it up onto a cliff and it barely goes over one tank. If the pass mechanic actually allowed you to control the power of the pass or at the very least would be more powerful, then it would be a lot more useful.
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OK, this is the 11th post. Glitch has not been reported. Sensei is wrong. Mission accomplished. (just kidding, devs have been informed) If you have any more questions or wish to report a bug, please post in the Q&A or Bugs & Glitches reports topics respectively. Closed.
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