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Maf

Tanker
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Everything posted by Maf

  1. Maf

    a few words

    Not sure what your point is here, because I never said that free players have it easy. I did make a new account in 2011 and I played for 4 years without any freebies. It was a struggle, and I'm sure it's still just as much of a struggle these days, just for different reasons. At least these days you can play special modes for free, and "grind" rewards in some of them quite effectively without even wasting supplies. Back in pre-2014 you had to pay for a no-supplies battle pass, and even then you'd be a low rank with M0-M1 joining a battle full of high ranks with M3 equipment. (...ok?) Ok yeah, this is true. The "top tier equipment" purchase ceiling has gone up substantially, since you can't just buy the best augments and drones directly anymore. But my statement is still not wrong: 95% of the battles are all buyers equipment enabled. - In early 2010s it was just as hard to find a suitable no-supplies battle, and a battle pass had to be purchased to play them. Probably 80% of players are/have been buyers - Not not true now and not true back then, but whatever that percentage is, I doubt it changed much through the years. 100% of OP equipment is only for buyers. - OP equipment in early 2010s meant infinite supplies. Only a buyer could have that realistically.
  2. Maf

    a few words

    Well, spoiler alert — it's always been like that. Since 2009.
  3. Maf

    a few words

    I don't understand why you're being so negative about this. There are plenty of legitimate problems to complain about in Tanki, and Festive Modes is definitely not on that list. I said it quite clearly that some of these game modes have all settings enabled. I don't claim that these modes are good for F2P. I'm talking about the other ones. Arms race is a mode where everyone starts with Smoky and upgrades to a new turret after every 3 kills. First player to complete the final tier wins the battle (either individually or for the whole team). It's the only one that feels like a completely new game mode. The others are more like normal Tanki game modes, but with a twist. You can find the full list under a spoiler here. There's no schedule or timetable for when each mode appears, but you can follow the announcements, wait for a mode you like, and play it to your heart's content, without wasting supplies or having to face overpowered opponents.
  4. My dearest honourable Lord, I thank thee for thy most gracious explanation, noble sir. Verily, I now comprehend that the individual in question, bearing the appellation Master_Blaster, doth undertake assignments upon many ledger entries, thereby amassing rewards upon each and every one. It doth stand to reason that this endeavor doth consume much greater spans of time when contrasted with the simplicity of maintaining but a single entry. Furthermore, the experience is not finely tuned for such multiplicity of activity. Alas, 'tis a matter of sorrow to concede that naught is likely to be done to address this plight, for the masters do bestow renewals with the intent to satisfy the greater part of their audience, and lo, this audience doth primarily consist of those who wield but a single ledger and a device of sufficient speed to swiftly load the assignments placard. With highest regard and in mutual esteem, Thine in friendship and respect, Guardian and Protector Maf
  5. Jeez, what kind of lag do you have that claiming missions takes 5 minutes?
  6. Maf

    a few words

    Nowadays there's almost always a special mode available. About half of them are standard MM (everything enabled, no restrictions) typically with increased gold box drops, but the other half is special modes where the battle settings and/or equipment combos are restricted. Not sure what you mean by $$$, because the festive modes never require any kind of fee or pass to play.
  7. Worry not, dear sir! We have you covered! 31/12/2016 Alright I got 1 more after this
  8. Maf

    a few words

    Bro. It's just a matchmaking game mode. You open the game, you press "Play", you press "Festive mode", and you're put into a MM TDM game with no supplies, no upgrades, no augments, no overdrives and no drones. But it still has double rewards and increased gold box drops. If it was asking for money, I wouldn't call it F2P-friendly.
  9. Maf

    a few words

    Normal MM is very hit-or-miss, but the special modes are often really fun. The ongoing Team Arms Race mode is completely F2P-friendly and quite balanced, is it not?
  10. 30/12/2016 (told you it's gonna get better)
  11. Maf

    a few words

    Welcome back! Big mistake Yup, as expected ¯\_(ツ)_/¯ Did you try MM battles? They're not perfect by any means, but at least most of the maps are quite balanced. And the special modes are often really fun and good for F2P players. For example, right now there's an RGB mode with B0-NK turrets, grenades, and increased gold boxes. I tried a couple rounds and it's quite exciting indeed.
  12. Please report any game violations on the Russian forum's game violators section. Closed
  13. Aha, y'all thought I forgot about this topic? Well actually yeah, I did forget... But I remembered! 27/12/2012 (that's my sister)
  14. Maf

    Ideas for Maps!

    I like it for how fast it lets me complete "finish battles" missions
  15. Hover hulls have already been nerfed multiple times over the years, but equipment balance is an ongoing process and more changes can be expected.
  16. Maf

    Ideas for Maps!

    I suspect that it's very difficult to balance maps for ASL, seeing as the same score settings lead to wildly different outcomes on various maps. Either way, I can assure you that developers monitor the data of battle results from all maps and game modes, in order to make necessary adjustments to map balance. In fact, there was a major change to Berlin map layout specifically, released about 2 months ago. Did it not help with balance in ASL?
  17. Under review MM already has a system to mitigate players leaving. In fact, the players that join mid-game are typically stronger than those who just left. Early battle termination used to exist, but was removed as it had unintended negative side effects. This is a decent idea, although I believe we already have it in I&S. We've had multiple ideas similar to this (losing team gets stronger supplies, winning team gets longer respawn time, etc.), many of which were suggested as early as 2018. None of them were implemented yet, so I suspect that devs don't think that it's a feature worth adding. That being said, Tanki Does have catch-up mechanics, albeit only in CP mode. I'm not sure why they haven't added similar mechanics to other modes, since it often makes CP battles really quite interesting.
  18. 2011 here. I got 3 legendary keys and 4 sets of daily tankoins pass, among other things.
  19. I totally agree, but the devs seem to prefer a different approach...
  20. Have you actually played with hover hulls? The heavier ones are bearable, but Hopper got nerfed like 5 times over the past few years and is barely usable now. Flips all over the place, accelerates sluggishly, turns in unpredictable ways... In my opinion, hover hulls' agility is already nerfed more than enough.
  21. Maf

    Ideas for Game Modes!

    Yeah I don't know if it's the right vibe to give these days, considering that Juggernaut literally loses to quite a few "normal" combos in a 1v1.
  22. I think you might struggle to find a gullible new player, who also happens to have over 2000 tankoins and is willing to join random clans.
  23. Well, it took them 5 years to implement expanding clan capacity at all, so... I think 2030 sounds promising for this idea!
  24. The main point is that WoW Classic is literally a standalone game, which is what Tanki Online Classic would have to be if it were to meet player expectations. So in the end, the devs have three options, none of which are particularly good: Spend time and resources developing a standalone TO Classic game, and make it completely F2P, operating at a loss (this makes no sense financially). Spend time and resources developing a standalone TO Classic game, and make it either P2W, P2P, or subscription-based (people will hate it and sales will be minimal). Create a pseudo-classic experience in the existing Tanki Online by simply tweaking settings in a PRO battle mode (this does not satisfy people's expectations). As you can tell, they went with the cheapest and easiest option — 3. The others don't justify the resources required to implement them, because Tanki Online never had the benefit of a gigantic player base like WoW.
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