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Everything posted by Maf
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valid Bots should not be allowed to become juggernaut
Maf replied to Ballista524 in Ideas and Suggestions
Valid -
Valid Bots are still a new feature, so it's possible they are planned to be added to event modes later on. Let's see.
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This is a known issue. The paints tab was intentionally removed from the garage quick access, most likely so that grenades could be put there instead. I'm sure the paints button will be added back if devs find a workaround for it, because they're certainy aware that the current design is inconvenient.
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RIP bot farmers I don't see any healing nerf though ?
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You don't trade more than half of your firing rate. +54% reload time means that if your shot takes 1.00s to reload, then with the augment it will take 1.54 seconds. So instead of 60 shots per minute, you'll fire 38 shots, which is a 37% lower firing rate. Combined with the fact that the higher damage allows you to cross some important thresholds (like dealing over 1k damage), the damage and fire rate trade-off is actually quite reasonable.
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These two things are mutually exclusive. Any epic-tier augment for crystals is considered to be less powerful compared to a legendary augment from containers. Epic augments merely adjust the turret's gameplay to provide some variety, whereas legendary augments actually make the turret more powerful. So the only way this augment's power would get increased is if the augment gets moved up to legendary tier. Gauss already has powerful legendary augments, such as Super Solenoids, so moving Large Caliber up to legendary tier seems unnecessary.
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Under review
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under review Suggestion to Improve Gold Box Parachute Design for Enhanced Visibility
Maf replied to Contol in Ideas and Suggestions
We haven't received any update regarding your suggestion, but from my personal experience I can tell you that it's unlikely to be implemented, due to the insignificant nature of the problem. -
Hi. Please refer to point number 3 of the "short version": https://tankionline.com/en/rules/ Unfortunately, moderators can't answer game-related questions.
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Wow, nice and definitely unexpected. That also seems very... generous? Doesn't it mean that everyone will be getting premium Shop currency even if they originally got it using non-paid methods?
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Are you diffusing mines? If you're aiming to win any serious rewards, diffusing the mine is a must in each round.
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I don't know about weaker. I've gotten triple and quadruple kills with my grenades. How often do you get that with a mine or speed boost?
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It looks awesome, but what I don't understand is why (according to the Vlog), it took a month to implement AFTER all of the design and 3D modeling work was done. Considering that Vulcan Ultra skin exists, shouldn't the HD be essentially a reskin of the Ultra version, with some minor model changes? I'm genuinely curious why implementing an HD skin takes so much programming work.
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They mentioned that Crisis auto-supply mechanics will change and be different from other drones, so we'll see tomorrow. I'm hoping it's fixed.
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Good question ¯\_(ツ)_/¯
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under review better looking paints(HD) to happen?
Maf replied to Nick_break in Ideas and Suggestions
Under review -
Balance patches happen all the time, so it's likely that some of the most powerful Striker augments will get nerfed soon.
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Topic merged This seems like an unintentional side effect of adding the auto-supplies feature (implemented yesterday), so I believe it will be fixed soon. This isn't the first time the issue happened — when the "supply activation queue" was first added, it also worked for Crisis, and got fixed after a few days. As for Mechanic teammates activating your repair kit cooldown — that's a a valid issue which has been in the game for a while. I'm not sure when/if it will get fixed.
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This event has two major features that differentiate it from completing missions to get rewards: 1. You earn points, which can then be used to select specific prizes you want. 2. The results are random, so you don't know if you'll get the winning reward or the losing reward. Sure - in theory the event could be done without the minigame, but then you'd have contracts which randomly give you more or less rewards for no reason (which would be weird to say the least), and you'd have no way to choose your prize. Plus, the interaction part of the event is very important for player engagement. By "battling" against other players and placing your tanks on the battlefield, you feel like this is an actual competition, perhaps even skill-based, if you consider strategy in placing the tanks and attacking. This aspect makes the event more interesting and gets more people to participate. Besides, I'm pretty sure that web design and 3D model or game development are completely different tasks done by different people. You can't just pull staff from one and get them to do the other.
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Oh, I see. So limited events where parameters of turrets are changed in various ways, some of which people suggested in I&S. It's an interesting idea.
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Some mysteries are best left unexplained...
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Tanki devs:
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Such as?
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Hey, you weren't supposed to see that! (it's a joke)
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