-
Posts
23 555 -
Joined
-
Last visited
-
Days Won
264
Everything posted by Maf
-
How is this anti-camping in any way, if campers can use it just as easily?
-
Does anyone know if TO is developing any new turrets/hulls right now/soon?
Maf replied to demon09 in Game Discussion
There hasn't been any public info, so I don't think so. The only items that devs said they might add but haven't added yet are walker hulls (hulls with legs) and a grenade launcher turret. The grenade launcher seems to have been added as a standalone item instead (the grenades themselves), while the walker hull seems hard to implement and wouldn't be received well anyway. So no, I really doubt we'll see new turrets or hulls anytime soon. -
I think the same, but with most modern game dev studios implementing matchmaking in their online games, believe me — extensive studies have been done on this subject, and the solid conclusion is that the vast majority of people would rather suffer than wait. If you want to learn more about the psychological aspect of this, Vsauce made a cool experiment to demonstrate this point. The whole series is really good, actually.
-
By the way, this is why I started with "besides" in my post. The number of mines from Miner+Saboteur combo must be nerfed, but also the ability to permanently discover and mark enemy mines should be implemented.
-
? wat? Is it mobile only? I don't see the theme option on PC. That feature has existed ever since the forum server upgrade, but it was always available only to administrators for years.
-
I don't think this will be added. 1) more loading bars = more interface clutter. 2) the secondary reload is usually quick, so a reload bar wouldn't help. The only reason turrets like Twins and Smoky have a reload bar is because hiding it would require extra work.
-
The former, of course. But I don't see why we can't have both. I mean, I've often been in situations where I'm coming up to a ramp, see a minefield, stop, but my teammates behind me don't know about it and there's nothing I can do to inform them (let's face it - writing in battle chat is not a practical option). It would be such a nice feature if by coming close to an enemy mine, you'd permanently mark it as visible for yourself and your teammates. There's absolutely no reason why you should "forget" where a mine is after already detecting it.
-
Because there's so many of them now. It was never like that before. By the way, besides simply nerfing the rate at which mines are being spammed onto the battlefield, there's a couple other ideas I like, which would help with the annoyance of mines: Hornet OD should make all enemy mines completely visible for all teammates. Any enemy mines revealed manually by a player should stay revealed for the whole team until they are removed or the game ends.
-
What was imblack using? Because 29 normal kills gives 435 points, which leaves 850 extra points. He'd have to kill juggernaut 13 times to make up the difference on juggernaut kills alone, so the only other option is that he did a lot of healing.
-
valid Damage and Armor deactivation indication
Maf replied to The_Resistance in Ideas and Suggestions
Valid -
The most obvious solution is that none of the bonus mines from Saboteur should remain when the owner gets killed. Only the single central mine. What's happening with Saboteur+Miner combo right now is an absolute farce, and I refuse to believe that its ridiculous power was not intentional. So I think it's pointless to make any suggestions for it, because I'm pretty sure that devs either decided that this is the Tanki they want to have, or they already have a nerf planned for it from the start.
-
Interestingly enough, Minecraft server Hypixel had this feature where you could report a player and choose from a number of options (like cross-teaming, cheating, etc.), but then they reduced it to just having the ability to click report with no further options. I suspect that having options doesn't help the moderators because people don't care and click any random option without reading.
-
valid Missing shot colors effects for Smoky and Thunder
Maf replied to RIDDLER_8 in Ideas and Suggestions
Lol welcome back. We'll see what happens, but I'd say there's a decent chance that new (i.e. missing) shot colours will be added once the effects are reworked for all turrets. -
It's a matter of personal preference, but I think most players will disagree with you. Highways is generally disliked, while Chernushka and Massacre are regarded by many as some of the worst maps. On the other hand, most of the maps in your "needs rework" category are pretty decent and I don't remember ever seeing any complaints about maps like Molotov, Future, Aleksandrovsk or Tribute.
-
Topic merged If I got a nickel every time someone suggested to improve the sound of Vulcan, I'd have exactly two nickels. That's not a lot, but it's weird that it happened twice ?
-
To me it's basically just TDM, but there's a big powerful enemy tank that one-shots you every now and then, and another big powerful tank that steals your kills. It's also annoying to become the juggernaut, since the game is built in a way where you have to hide in your base for the best chance of team victory. You also can't complete supply activation missions. This is good, but they just need to add an option to decline becoming juggernaut if you get selected.
-
Give me a way to filter out modes I don't like, and I'd happily use the Quick Battle button every time without any additional incentives.
-
Topic merged
-
Yeah basically I got bored ¯\_(ツ)_/¯
-
valid The nuclear energy box should not be missing in CP, SGE and RGB versions of maps
Maf replied to what_no2000 in Ideas and Suggestions
I'm curious what the reason is for it. It's not like they just forgot to add it. -
Not at all. Basically, if developers directly take an asset created by a non-employee (or anyone that hasn't signed the NDA), then the creator of this asset has some legal right to retain ownership of the asset and therefore has the ability to press charges if they believe that Alternativa is not giving proper credit or misusing it. The asset could be anything, like a texture, a 3D model, a sound, an animation, etc. So if you create a paint and devs add it to the game, you now have the power to cause problems for them if you feel like it. They don't want to deal with such problems, so they make sure that every tank skin and paint texture is created within the company, by Alternativa employees.
-
I would argue that Thunder's healing is balanced and it's Shaft HE which is OP. In fact, they're both OP, because being able to heal your teammates from a distance while sitting behind cover pretty much destroys the enemy players' ability to properly counter it.
-
Exactly, which is good for the game, once again proving my point. ¯\_(ツ)_/¯
Jump to content













































