Jump to content
EN
Play

Forum

Maf

Tanker
  • Posts

    23 603
  • Joined

  • Last visited

  • Days Won

    271

Everything posted by Maf

  1. That's a good point. But if a classic version of Tanki was wanted by the players, it doesn't explain why the Classic format, which currently exists in PRO battles, never has anyone playing it.
  2. Old habits die hard, I guess. I stay as a mod for the same reason that many people keep coming back to play despite hating the updates. I mostly just stay for the community, to participate in topics like this and offer my input to discussions. Due to low activity there's not much moderation work to do anyway.
  3. Maf

    hacks and trashtalker

    Thanks @Son_Goku for the advice. Reports of game violations must be posted on the Russian forum. Closed.
  4. Wake up babe new snowman pic just dropped 01/01/2012
  5. Yes, it's snowing right now - look!
  6. But wait, there's more! 24/11/2012
  7. You guys thought I was done? Oh no, it only gets better from here ? 26/12/2011
  8. RNG do be like that...
  9. I agree that it would be cool to have splash healing, as it would differentiate Thunder from Shaft when it comes to healing, but do you realise how much of a buff it would be? Would you accept something like a 50% healing power nerf in exchange for splash healing?
  10. Hi Riddler. What do you mean?
  11. To be fair, I quite like the topic. I'm even gonna contribute. Date: 24/12/2018 Artist: Me Medium: Solid water Location: Moscow
  12. Maf

    Ideas for Game Modes!

    Maybe, but only if the juggernaut also loses any ability to get healing from teammates.
  13. Maf

    Ideas for Game Modes!

    Seeing how devs have been nerfing Juggernaut more and more over the past few years, I don't think a buff will happen anytime soon. The current SJR configuration seems pretty good though — you can last a while if you play smart.
  14. I only agree with the Miner nerf. I think that the other three are somewhat balanced.
  15. Of course, that's a very valid point. But at the end of the day, that's still hundreds of updates which introduced changes that some players requested at some point. So even though they're not implementing player ideas directly and giving them credit (there's legal reasons for this, by the way), user feedback plays a significant role in the game's development. I'll repeat what I said earlier in this thread — if Opex/Alternativa didn't care about player ideas and feedback, they wouldn't keep asking us (helpers/moderators) to look through Tanki's public communication channels, find relevant feedback and compile it into reports on a regular basis. The point I'm trying to make is that, contrary to popular belief, devs did a lot of good stuff over the years. Could they have done better? Absolutely. We can all agree that they made a number of mistakes over the years. But is Tanki following the worst possible path under Opex's leadership? You'd have to be delusional to truly believe so.
  16. I'm somewhat confused by that comment in the patch notes. They're removing horizontal auto-aim from ricocheting shots, but it won't noticeably affect gameplay? When does it affect gameplay then? Because I don't notice any horizontal auto-aim while playing on PC.
  17. No, it's 500 ideas that players suggested, from small fixes/adjustments to major changes, which have now been implemented in the game in one way or another. Example of a small fix: Example of a major feature: The term free-to-play was coined in the 90s. https://www.techopedia.com/definition/27039/free-to-play-f2p Anyone, who's been into gaming even for just a couple years, knows by now that every full-feature F2P game will either have a ton of ads, a ton of basically forced microtransactions (a.k.a. Freemium), or both. It's not a trick or a surprise anymore. Well damn, if they don't care about feedback at all, it would be nice if they stopped constantly demanding us to make reports summarizing feedback all the time. Since it's so useless... /s Ok
  18. That is literally Opex. There's a list of about 500 completed ideas that you can view in I&S, by the way. I suppose that's enough to count as "some"?
  19. I'd like to invite you to read the rules. Any kind of slander against the administration, the game or developers can be punished up to blocking the account. Mind you, we're being very lenient with this thread and only hiding/editing certain posts, since we'd prefer to encourage discussion rather than shut people down. Claiming that AlternativaGames could be committing fraud is a violation of that rule. Nevertheless, the topic itself will not be hidden. What are you talking about? I never claimed that prices are low and I completely agree that TO shop items are overpriced. Tanki X has died. Tanki Online will die when the server shut down. It could be in 6 months, it would be in 10 years. People in 2013 said it will die in 2016 and they were wrong. In 2020 I thought that it would die in 2022 and I was wrong. If you're still taking about "last straws" and "nails in the coffin", you're no different than all the others from previous years who were wrong. Welcome to the club. Ok, sure. How would removing Opex-Rah fix this issue?
  20. Yeah, I can agree with that. In the first few years, Tanki doesn't feel like it would appeal to a younger audience (<14). Small games are typically interesting to older players, who actively look for interesting new developments. It's only after a game becomes mainstream, that the kids start to come in since they see it recommended in an ad or something. I discovered Tanki in 2011 when I was 15, and indeed it was from some random website ad. Ok, I think I understand what you mean. So Tanki Online is successful as an online game and a business project, but you're saying that it failed as an MMO, because it moved away from the community aspects that made Tanki Online so popular in the beginning. Instead of the forum, pro battles and community events we got things like matchmaking, solo events, and heavy focus on individual rewards, rather than teamwork. On one hand it's sad to see this shift, but on the other hand I will repeat what I said previously — the gaming industry and people themselves are changing, and their demands are changing. In order to keep up the appeal and payer retention, Tanki Online had to adapt to the new generation, which is far less interested in community stuff and prefers playing quick games while earning as many rewards as possible. I don't know what the "real world" has to do with this. F2P and P2W are not mutually exclusive and games can be both. Tanki IS both, and is, by definition, free to play. This is, as you like to say, an UNDENIABLE FACT. @FLIPSTIKS lol By the way, kids do bring in most of the revenue. The small purchases made with pocket money far outweigh all those "Tanki millionaires", who spend thousands on the game and brag about it, yet their contribution is rather insignificant in the grand scheme of things. Anyway, I'm not particularly invested in this conversation at this point. I just don't understand how you guys can think that Opex-Rah could still be not just an employee but THE project lead for Tanki Online if his contributions were clearly "driving the game into the ground". Kinda reminds me of the sceptics claiming Elon Musk being a detriment for his (extremely successful) companies, which is equally ridiculous. But I'd rather not open that can of worms.
  21. There's no doubt about that, but Alternativa being outperformed by Wargaming does not make the former a failure. No, you don't get it. There is physically NO WAY to know whether any decision anywhere would have been better it if was done differently, simply because we do not have the technology to check alternate universes. Would Tanki Online be better if the 2012 Rebalance never happened? Would they keep more players if they removed Overdrives? Would the revenue be higher if there wasn't so much P2W content pushing players away? We can only make educated guesses. This is absolutely true - players getting bored is the #1 cause of them leaving the game. The 2015 period I mentioned above was the worst for TO because devs put all their cards into TX development and only kept a "skeleton crew" working on TO to maintain the servers. No new content meant that people got bored, and a huge number of players moved on to other games (google trends reflects this). But the method to get engagement back is where you're wrong. Like I said, the gaming industry has evolved and the new generation of players doesn't care about community stuff anymore. They don't want clans, or forums, or community events. Instead, they want new features to play with, new cosmetics, and new in-game events to keep themselves entertained. That's why Tanki Online devs phased out things like eSports, the WAR and Youtuber Battles, in favour of Battle Passes, special game modes, Tanki Funds and various "competitons", which merely require the user to buy a pass and play the game, as opposed to engaging in some kind of interaction with others. In this day and age I would not recommend Tanki Online to anyone unless they were willing to spend a lot of money to give themselves a comfortable playing experience. Tanki Online is a great game and very fun if you're a Legend with a fully upgraded garage. Don't blame it all on him. Opex may be a lead game dev, but he's not the owner. His management pushes him to make changes that will generate whatever revenue/profits they're aiming to achieve. Based on his interviews, his posts (here and on RU forum), and a couple private conversations, I can tell you quite confidently that he is well-versed in game design, and he has the desire to do cool things that players would love to experience. But due to financial and time constraints, he either doesn't have the resources to implement the things he wants the way he wants them, or he has to adapt them in a way that fits into the constrains and meets the project's revenue quotas, which often means significantly changing the core idea to the point where a potentially cool new feature gets ruined down to a crappy, rushed, P2W gimmick. This is also the reason Tanki is copying successful features from other games. When I said that Tanki is successful and still generating stable revenue, I didn't mean that they're swimming in cash like they may or may not have been around 2014. So while they had the ability to experiment and take risks a decade ago, these days I suspect that they can only make changes that are safe and proven to work in other games (matchmaking, lootboxes, battle passes...). First of all, I think we need to stop with the MMO comparisons altogether. I refer to Tanki as an MMO simply because it's convenient, but it's not an MMO in the typical sense. It's much closer to Overwatch and TF2 than it is to something like WoW or FF, so in that sense Opex is 100% correct in taking Overwatch as an example. And why do you so defiantly claim that it's not Overwatch? The similarities are uncanny — replace Heroes with Tanks and you basically have Tanki Online. Literally. Tanki may have been a unique concept in 2009, but that's no longer the case. Ok so what kind of content are you actually talking about here? In 2024, what kind of new content would you expect Tanki devs to add, which you would praise and enjoy?
×
×
  • Create New...