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Maf

Tanker
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Everything posted by Maf

  1. Well, before that I was on the Russian forum, but then I realised that since I speak English, why don't I join the EN community, which is smaller and more "cozy"? :D
  2. Actually I started actively posting on the English forum only around late August 2014.
  3. I don't know, perhaps it could be balanced... I'm just skeptical about a system that requires players to spend crystals in order to then get even more crystals. For example, if a 10 million donation gives all clan members +100% battle rewards forever, then developers may get some short term revenue from people buying the 10 million crys, but later on they will get less because these players will no longer need to buy crystals because they'll be getting tons from their clan bonus. Also, what about abuse of the system where the clan leader encourages everyone to donate and then kicks members out to keep the bonus for himself? Doesn't seem fair.
  4. Maf

    Petition to nerf "Magnum"

    Please discuss this here. Closed.
  5. So clan members donate their crystals into the clan in order to buy clan upgrades that all members benefit from? Sounds interesting, but I feel like it would break the economy if the upgrades can be bought with crystals.
  6. Don't really see the point to be honest. It's not like you need to follow speed limits...
  7. That's a very pessimistic opinion on this. Yes, mobile players are going to find it more difficult to compete, but it will still be possible to play against PC users. As for nerfing control responses - that's extremely unlikely. What they did with hulls is far from that. They just changed a tiny parameter in some hulls (note - only some, not all of them) so that they are more convenient on mobile. In fact, one could argue that the change improved the hulls' handling for PC users as well.
  8. Celebrating 15k posts. Again...
  9. Clicked an ad out of curiosity, stayed because I was amazed to see a full 3D game in a browser (after playing 2D flash games for quite a few years).
  10. Maf

    Game economy

    Provided that you were the only one taking, carrying and capturing the flag, capturing it gives you the same amount of points as if you were to destroy each enemy player once. So with 10 enemies present you would get 100 EXP for a capture. If your teammate(s) carried the flag and you captured it, then you get 50% of the score.
  11. I try to never use anything other than cable. With cable from the UK I'm getting around 12 ping on average.
  12. Actually devs said many times that the main reason player numbers are declining is because there aren't enough new players to replace them. Tanki became old and irrelevant, so if the game was left as it was back in, say, 2014, then any new player coming across it would be very unlikely to continue playing because it's just not the kind of thing today's gamer generation wants to play. Nowadays people want quick, action-packed games, which is why devs are adding all the "gimmicks" and removing choice, etc. It's all aimed at new players, who should hopefully start pouring in once things like MM and the mobile version are released. Players always leave the game - there's nothing that can be done about it and it's not because of "bad updates".
  13. Maf

    Ideas for Maps!

    Actually, I feel like Red team always won more often on Silence compared to Blue, no matter what developers did to try and balance the map. I don't know why, but Reds' base seems a lot easier to defend, while Blue is easy to attack. To steal a flag from Blue you just need to break through the defence (hardest part), grab the flag and jump down, where your teammates are likely to meet you and help. But when attacking Red, you have to sneak into the base, grab flag, escape into tunnels or other ramps and even then you might still lose the flag because Reds can easily follow you, while your team doesn't seem to be there to help until you are basically at your flag.
  14. Under review I suppose it's good for encouraging players to be online for longer, but I don't think it's worth making this since it's basically the same thing as daily missions, just smaller and more frequent. People won't be particularly interested in them.
  15. I think it's time for a new report. None of the old ones are showing anymore :ph34r:
  16. Not sure, something about you killing him over and over, I think.
  17. Maf

    Tanki World Records

    xxxxxxxxxxxxxxxxxxxxxxxxx....
  18. I disagree. The amount of times I attack a base in CTF only to be met with 50 mines at every entrance (placed by 3-4 defenders) is way too high. I think at the moment mines are pretty balanced.
  19. Answered, thanks. Please discuss the upcoming update in the V-log topic. Closed.
  20. I find it quite strange that people so quickly forgot how only a year ago not only did we still risk losing the whole 4-week chain by being away for a few days, but the rewards were also 2x less than now and didn't have ANY containers I honestly think this is the best possible reasonable scenario we could ever have with mission chains.
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