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Everything posted by Maf
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This. Even Dusseldorf and Berlin with just 40 and 36 players already lags out and causes critical errors when the map is full. Until devs figure out a way to have 100 players playing on one server and the server remaining stable, there won't be any "battle royale" in tanki. Even then, I don't think it's a game mode that's suitable for Tanki's gameplay.
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125 DA 125 DD 10000 crystals
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There are plenty of "professional" gold hunters who stop whatever they are doing and self-destruct whenever they hear the siren. Those players are good at catching golds even when there's 10 other players fighting for it, and with the 10-second delay instead of 30, their dictators often don't have time to get to the gold box location. Of course those guys won't like the update.
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Well, I'm no marketing expert, but I'm sure developers have their reasons for not using in-game ads for profit, otherwise they would have done it already.
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I know how ads work. Pretty sure developers don't want to use them for revenue because they would make the game look amateur and unprofessional, as well as generally being an annoyance and distraction in the interface.
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I really don't see that big of a difference between the two maps. Honestly, I highly doubt that there is anyone else who really wants the old moon silence back because they love the map so much (and not the space mode).
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Topic merged
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Topic merged
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But the game literally can't be called "pay-to-play" as long as you can enter battles for free. And you can. The reason for that was the Rebalance, where everyone got their equipment removed and refunded. The game took such a massive economical loss from that decision that they had to compensate for that with update 123, which indirectly reduced battle funds. Developers do admit that it was intentionally done to make players spend more money and they keep saying over and over that the rebalance was a terrible decision and there will never be any kind of massive refund again because it would inevitably result in the need for another "update 123".
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Please teach new players, No injuries do not pick up repair kit on the ground.
Maf replied to r_sky91 in Archive
Since you posted the same topic in the ideas and suggestions section, I will lock this one to keep the discussion in one place. Closed. -
valid New loading screen hint: Leave repair kits for damaged teammates
Maf replied to r_sky91 in Ideas and Suggestions
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Please teach new players, No injuries do not pick up repair kit on the ground.
Maf replied to r_sky91 in Archive
They will figure it out on their own eventually. Unless they're too young or too selfish to understand the main principles of teamwork. -
The one way being implementation into the game? :rolleyes:
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Yeah I used that strategy during a study trip a month ago. Completed all three missions on the day I was leaving, but didn't collect rewards. On the next day my chain reset to the first day of the week, so I collected a reward. Then skipped a day, then collected another reward, skipped a day, collected final reward, skipped a day and completed more missions after coming back. Overall using this strategy it's possible to go a full 7 days without actually playing the game, and even longer if you manage to complete some simple missions on your mobile device (such as collecting boxes).
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He's talking about drop time, not drop location.
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True, but I also don't think it's that big of a difference to justify creating a whole new setting just for it. I mean, I was playing Wasp and Viking before and I still play them now. Already got used to the "new controls" and can't even feel the difference.
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Meh, I never use the alteration. Having faster reload and lower damage is much better, since every missed shot has a lower impact on your overall performance. The high caliber ammo is only good for getting kills in DM or if you have a daily mission for kills.
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Thanks, but... I don't think I need it :rolleyes:
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I see what you mean, but the idea of protection modules isn't to make your life harder by making you spend 2x time shooting the same enemy, but to make you choose a completely different enemy who has less or no protection. So if you try to avoid players with high protection and go for the ones with little or no protection, modules shouldn't seem so OP then. But I feel that 50% is a good amount, since if it was lower, players wouldn't even bother to spend their crystals on modules and their MUs. Also think about the outrage from all those, who bought and MUd a ton of modules only to have their power reduced massively.
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This update was done specifically for the Mobile Version update. Devs realised that with the "old controls" there's a very minor, but important correction that everyone does when turning. On the keyboard it's a subconscious reflex, but on mobile controls it takes a lot more effort to make that correction. That's why some of the hulls had to be changed in order to be payable on mobile devices.
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This topic is closed...
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He's talking about showing which chat channel friends are in.
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Were you trying to play during work days? I heard something about China having very strict limitations on gaming, so online games (and other entertainment) shuts off at certain times. Something like that...
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Update! New banners added to all category topics (example). Many thanks to @Shadow! Text format in first posts of category topics edited to follow the same format.
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