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Posts
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Everything posted by Maf
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Yeah, I suppose it's a bit of a far-fetched idea. But TX kinda did it (minus the damage and protection bonuses you can get from modules), so why can't TO have a similar system?
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I mean, I wasn't exactly giving you an order. It was more of a suggestion that was up for discussion, but ok...
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Clicked on an ad on the right of the screen on some website. Expected a simple 2D flash game like the ones you have on miniclip and armorgames, but instead got a full 3D game, which is what amazed me and got me playing the game.
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Not remove, rework them. I don't know about you, but to me battles without supplies seem extremely boring and slow.
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Topic merged
- 2,764 replies
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- supplies
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I never said to remove supplies and neither am I against the use of them. I'm saying that they should become a thing that anyone can use regardless of whether they bought them or not, so that simply buying more supplies won't give anyone an advantage.
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Topic merged
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Yep, that's true. Also I think we should archive the record that was done with individual screenshots and only use the one from ratings. So none of the golds taken before 2015 fall will be taken into account.
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But if you activate them all at once then you're stuck with no way to respond to enemy supplies while your own supplies are charging.
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So how do you think it should work then? Buyer with 3 drugs on will face a free player without any supplies?
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I think all supplies should be changed into overdrives. Just turn them into items that charge up gradually (although much quicker than the overdrive) and can be used once they charge. I would also suggest them to be made free at the same time, just like in TX, but something's telling me that devs don't want to give up supplies as a source of revenue Also this topic should totally be in the I&S section, k?
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Valid
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Topic merged
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Valid Doesn't seem that useful. Not many players often drive backwards and having too many controls will make them inconvenient. V/R is already hard enough to reach when you use ZXC or WASD and B is even further away than that. Perhaps only as a separate option in custom controls.
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Updated status, title changed
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Title changed
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Topic merged
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After approximately 10 000 attempts :D
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I'm pretty sure it's possible to increase the fund by just one crystal. If that's the case, the record will only reach its limit when a random gold drops at 1 crystal fund. When (if) that happens, the record will be moved to the archive.
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Or it can be in a supply battle without the gold supply in the bottom, meaning that the player didn't have any golds in that game.
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valid Special/Reward paints should light up the tank
Maf replied to T.O.R_Rares-T34 in Ideas and Suggestions
Because that's only a small percentage of battles. And devs seems to not want to do anything exclusively for parkour mode, especially if it's a feature this big.- 5 replies
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valid Special/Reward paints should light up the tank
Maf replied to T.O.R_Rares-T34 in Ideas and Suggestions
Under review I like the idea of having special cosmetic effects on paints, but I'm afraid it may be bad for the game's performance. Also, why would you ever want to have your tank light up in the battle when all it does is make you a more obvious target?- 5 replies
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