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Maf

Tanker
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Everything posted by Maf

  1. Valid [gmpl] I don't see why you're so against having an even score. I actually like it when games end in a tie because it means that the forces were equal, everyone did their best and everyone got the reward they deserve. It's even more fun in TDM and CP, because points change so fast that having a tie seems really unlikely. And what do you mean by "We could have won! This doesn't deserve to be a tie! Arrrrrgh!"? Obviously if you were winning and the other team managed to catch up, then they deserve at least a tie. And if you were losing and finally managed to catch up near the end of the game, I'd hate to lose the game because of a tie break. What you're suggesting is potentially a lot of work for developers to fix something that isn't really a problem.
  2. Maf

    Let's Discuss Equipment Combos!

    There isn't any best combo. Sure, some may be more powerful than others at the moment, but if a certain weapon or combination is clearly stronger than others, developers will most likely nerf it in the next balance update. Also, strength of a particular combo depends heavily on the player's skill and preference. But if you really want to know, in my opinion the strongest guns at the moment are Twins (with the fast projectiles alteration), Hammer (with both alterations) and Smoky.
  3. Maf

    Tanki World Records

    Oh wait, I only get the mammoth record. Just realised that for this one, lower = better :wacko: That OK, I'll just go mult for a while in parkour battles :3
  4. Maf

    Tanki World Records

    Sorry M8. 136 for Isida and 150 for Mammoth :D http://ratings.tankionline.com/en/user/maf/
  5. Maf

    Tanki World Records

    Actually, we're gonna be extremely sad, angry, annoyed and miserable about it. But we'll accept it anyway.
  6. By the way, forgot to mention something: There's actually two Russian novels written about Tanki, both of which describing how these tanks and battles came into existence. It is, indeed, set in a dystopian future, so you're really not far off. I talked about it in this topic. The idea is that the world is falling apart due to energy wars over this new rare source of fuel called "Energo", which exists in copious amounts on the moon and is extremely hard to mine. So the stuff that did get mined and ended up on Earth exists in the form of crystals and was being fought over. For some reason the war ended and a whole bunch of new generation tanks, which were being used in the war, are now collecting dust in old garages and scrapyards. But since the war destroyed much of popular culture and turned civilised cities into chaos, people started looking for new ways to entertain themselves and gain income, since many were in a desperate situation. So then came the idea of using these old tanks to fight in closed arenas as a kind of "gladiator fight". The winner got energy crystals as reward and the losers went away to fix up their tanks. So yes, Roman gladiators, Hunger games, enclosed arenas, high stakes, etc. You were really close. Although worth noting that this is just a book written by an independent author, who has nothing to do with AlternativaPlatform and development of Tanki. In reality, this game doesn't have any official lore and Hazel himself said that he finds the theory of gladiator battles hard to believe (he posted about it in the same topic that I linked above).
  7. Maf

    Bonuses for kill streaks

    No, I agree with you. And devs said it too, that funds and experience in TDM is lower due to the absence of "additional" sources like points and flags. I think it was in one of the TX developer diaries. Also, I think TX already has some kind of system to make TDM mode more preferable, so it's possible that the same thing will be implemented in TO.
  8. [frnd] This is true. Not that big of a problem, but a few players are affected by it. They should make it so that adding a player to the chat block list will also prevent them from sending you requests and gifts, as well as hide all their chat messages.
  9. I just realised that if this were to be implemented, I'd be the first to receive an M3 mammoth isida from someone :wacko: pls no...
  10. Topic merged I'm not too sure about Mammoth being OP. Of course it's better on small maps and in DM/TDM modes, but in CTF and on large CP maps a skilled light hull is easily able to dominate everyone else and be the MVP. So I think it's just a case of light hulls being harder to use that makes them seem weaker.
  11. Well, if you think about it, based on plain value of the supplies you use, a lot more crystals get used as supplies in 15 minutes than the actual crystals you earn afterwards. I suppose you could argue that you get supplies for free from missions, so there is no "crystal equivalent" for them, but that's not the point. My point is that there should be paid battles where you pay crystals in order to have infinite supplies. The actual price is negotiable.
  12. It is, but not all the way. And since there are more steps in M1, each individual step will be cheaper, meaning that players will be even more confused because it will seem like MUs for M1 are cheaper, when they are actually twice as expensive in the end.
  13. I did merge it. See above. I only included one line in the quote to avoid overquoting. The only purpose of the quote is to give you a notification.
  14. Maf

    Tanki World Records

    Most reporter noobs online*
  15. Well no, cooldowns and smart cooldowns are still a thing. When everyone has infinite supplies, the factor that decides victory becomes the player's personal skill in activating supplies and efficiently combining them with drops, rather than a simple case of "I bought more supplies so I win".
  16. Topic merged I doubt this will happen. From what I understand, all of the biggest clans (including AK) were given an opportunity to create a clan with their relevant tag and name. Your clan refused the offer, so you just missed your chance. I doubt devs would want to keep tags and names unavailable because of some inactive clan, no matter how famous it is. I'll forward your idea to them anyway. It does seem logical to some extent.
  17. Moved from Ideas and Suggestions I can't really assign any particular status to a proposal this big. Some of the features you suggest are already planned, some won't happen at all, while the rest are simply good ideas with potential to be implemented. So I think this is better off as a discussion (although I will still forward the idea to developers). The biggest problem with the idea is that anything that involves crystal rewards can be abused. If the rewards are significant, then people will get into groups and specifically do certain actions to manually increase their "fame" and get rewards. I like the idea of fame being linked to certain aspects like clan applications and paint/XT unlocking, but I doubt it would work well if turned into a source of income. Another thing is that negative effect on the users' fame shouldn't be caused by use of supplies. Supplies are just part of the game, so there's no shame in using a lot of them in battles where they are available. And choosing to not make yourself stronger despite having the opportunity to do so does not make you a better player.
  18. Sure, it's good for newbies during their first few days/weeks of playing, but it's a bit of a sneaky move considering that this update basically tricks beginners into thinking that MUs are good, so they end up getting M1 and wasting all their crystals away trying to upgrade them to M2. I think there needs to be some kind of warning once player reach M1 to prevent this kind of situation, otherwise this change seems rather unethical.
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