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Posts
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Everything posted by Maf
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Facing the hard truth : Coping with Mults, Sabotage and Cheaters
Maf replied to r_Damn_Slow0 in Archive
It goes up in stages. First - 1 hour, then 1 day, then 1 week, then month, then 6 months, then forever. Although I'm not sure it it only takes 6 bans to get a forever ban. I think you need a certain number of ban days (total number of days spent banned) to go up to the next stage of ban. But I won't speculate about that any more. -
992 awww ye we back under 1k B)
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Not a record. I assume you're applying for "highest score with no kills" and the current number to beat for that is 2900 exp.
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What kind of discount or items would you want if we had a Holiday sale ?
Maf replied to Bydo in Archive
True. They should either be cheaper, or the player should be given an option to choose the default or "alternated" setting for their turret when they buy the next modification and to be able to use both the standard and alternated settings the player would have to buy whichever one they didn't choose. But I'm 99% certain that they won't make it like that. -
What kind of discount or items would you want if we had a Holiday sale ?
Maf replied to Bydo in Archive
I really want another MU sale. Preferably 50% MUs and free speed-ups - we had that once before, I think. A sale on alterations would be nice, especially if new ones are added before the holidays. -
http://tnkscr.net/6S5Fl6.png that moment when Riddler's idea is implemented...
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Topic merged
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Please discuss the two upcoming turrets in the following topic: Rocket Launcher vs Artillery Closed.
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You can't get early access to this turret at the moment, since it's still in its early testing phase. You will be notified of opportunities to test and purchase it via the News section. Also be on the lookout for Hazel's posts, since he sometimes shares the link to open testing of new features in relevant player-made forum topics. For example here. Developers have their own reasons for doing the things they do. We don't know why the turret was on main servers and it's unlikely that information about this will be given out. Since this occurrence was not a problem or technical issue, this topic has been resolved. Feel free to discuss the new turret in the topic linked above. Closed.
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Well, if you think about it, the current and upcoming turret alterations really make an obvious difference to the way the turret handles, while with hulls you can't really do that without making the effect too subtle or making the hull look too much like another one. Hulls are just not unique enough to have potential for good alterations.
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I'm pretty sure that's only if it's directed at another person, but you're not wrong :)
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For me - rarely, even without taking premium into account.
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Looks like Twins' special brother.
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Congrats! Must have taken you a long time to get those repair kits! Them boxes are hard to come by...
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Actually, it will be interesting to see how much less time I will spend on the EXP mission, considering that for the kills one I have to get only kills, while for EXP I can also capture points and flags, heal teammates, as well as get 50% extra EXP from premium.
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^ Answered. Closed.
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http://tnkscr.net/sqjRgT.jpg I'm actually considering keeping the EXP mission. I use DP and mines a lot more than other supplies, and I'm also doing the Rail XT mission at the same time, so might as well do this one.
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Idk. To me it seems like people are desperate to hang on to their high K/D.
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That's a very good point. Not in the fact that it makes snipers OP, but that it generally makes the game very boring. People will get damaged, hide and wait for regeneration instead of attacking, dying and attacking again. Battles will simply turn into big hiding games where people shoot at each other a couple times and then wait for ages to get their health back.
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Yes. The idea is that you apply for your own benefit, so giving the record to some guy who most likely doesn't even know that this topic exists is not something we want to do.
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Not necessarily. Turrets are the main items in this game and they are the biggest factor in determining your strategy and play style. Hulls are just things you put those turrets on. Even in real life many tank hulls were mostly just all-terrain vehicles used for bringing the turret in range of the enemy. I know Tanki isn't real life and hulls play a much bigger role here, but I think there isn't much potential for alterations in hulls at the moment. One thing I would love to see though is special abilities for hulls, as suggested in this topic. But alterations are best kept for turrets only.
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