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Everything posted by Maf
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Topic merged
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Topic merged And Please Don't Capitalise Every Single Letter As It's Really Annoying.
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Topic merged
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Topic merged This is exactly how it already works. You get rewards for completing missions for 7 days and you get bigger rewards next week. If you're suggesting an increase of rewards - that is unlikely to happen.
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You didn't provide any proof that the number of players has dropped, so please don't speculate. The numbers may have dropped, but that's just a natural decline for a game that's slowly becoming outdated and the decrease is definitely nowhere near 80% after the recent updates. In fact, what I'm seeing in the search interest for "tanki online" in Google Trends, shows that in the recent months the game's popularity not only didn't decrease that much, but actually sky-rocketed above the stats during winter of 2015 in the last few days: (By the way, the highest spike here is December 2014, so the decline has been pretty much constant over the past 2 years) Either way, we have enough topics discussing whether or not Tanki is "dying" and if you have a question to ask, please post in the Q&A topic instead of creating a new one. Closed.
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Facing the hard truth : Coping with Mults, Sabotage and Cheaters
Maf replied to r_Damn_Slow0 in Archive
It originally derived from the term "multi", meaning multiple accounts. Players often create new accounts in addition to their main one in order to purchase different equipment sets and try different kinds of gameplay. Players mostly refer to all the accounts created after the main one as "alts" (as in "alternatives"), but they used to be called "mults". Nowadays however, "mult" is used as a term for an inactive player in a team game. This is because players used to create a second account, then log in with both accounts, enter a game with their "main" and put their "mult" into the enemy team. The "mult" would be inactive and would take up space in the enemy team, thus reducing the team's strength in numbers and helping the other team (where the player is using his "main") win. Since then any weak or inactive player in a team game ended up being referred to as a "mult". Keep in mind that while having multiple accounts is allowed, what I described above is an unfair way to win battles and is a violation of the game rules, which will lead to a ban. The rules state: Meaning that a player can't have two of his accounts in one battle, playing for different teams, and also that intentionally playing in a way that makes your team weaker is not allowed. So if you see any such players, you can use the report command (/vote nickname) to report them in-game or record a video and post in the Game Violations section. -
Valid [ftr] Possible that this will be integrated into the clans system.
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=Can you make a diagram of how the lobby and garage would look if your idea is to be implemented? I'm having trouble visualising it. By my logic, the garage layout is already horizontal. Does this mean that chat will become horizontal? Because I see no realistic way to make that work.
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Topic merged You can already store 3 hours of Premium you get from daily missions by simply not collecting the reward right away. You can keep if there for as long as you like (for days or even months) and just collect the reward when you're ready to make use of the 3 hours. Idea about sharing supplies is unlikely to happen. Either way we do not accept ideas about exchange or transfer of items between accounts.
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Valid Similar idea: Honour system Interesting concept. Probably not crystal rewards though, as that could be easily abused to get free income. Perhaps something like "upvotes" on your game profile?
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valid Tag players in chat with a different colour
Maf replied to Skills.n.Girls in Ideas and Suggestions
Valid [cht] Good idea. I often find myself in a situation where I mention a player's name which is a normal word and can be easily confused as being part of the sentence, so this would definitely fix that. -
Moved from Ideas and Suggestions I'm pretty sure that the achievement stays and won't be taken away. Either way, I'll report it to devs for consideration as they may have overlooked this issue when adding the new turret.
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Topic merged Many people pointed out that the map is unbalanced. We'll see if developers will fix it soon.
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Under review [mps] [imprv] I think this is more of a problem with textures, rather than physics. Developers made the textures quite simple, with a low polygon count, to improve game performance and reduce map loading times. If textures are improved to remove this glitch, it's likely that maps will take longer to load. So I'm not sure if developers want to sacrifice performance to fix it. But I agree that the glitch is very annoying and common on other maps as well, so a lot of players reported it and developers are aware that it exists.
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The forum does have that feature but developers chose to disable it. I'll ask the admin if it might be activated.
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I'd say it's more similar to Twins than Shaft, since the only similarity with Shaft is the laser, which doesn't even function the same. Anyway, I guess devs wanted to be generous and add the turret before the turret sales. Quite unexpected and nice of them ^_^
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They should have just added last year's one, with a slightly faster point gain rate for defenders.
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Very true. Devs probably had no time to test it. And they said last year's game mode was unbalanced so they removed it to make improvements :D I find it unlikely that they will be making any changes to it this year. But we'll see - maybe they'll do a quick fix within the next few days. At least remove one of the bases, since 3 flags and 2 bases is pretty much impossible for defenders, unless they are a much more skilled team than the attackers.
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Patch Update #430 - New Striker turret, new Alterations and decorations
Maf replied to theFiringHand in News Archive
You should quote the original post if you want to reply to that person. I only merged the topic :) -
Patch Update #430 - New Striker turret, new Alterations and decorations
Maf replied to theFiringHand in News Archive
Topic merged -
Patch Update #430 - New Striker turret, new Alterations and decorations
Maf replied to theFiringHand in News Archive
Topic merged -
These people were really close to 1000 kills yesterday, so for some of them getting 2 more kills would mean the difference between just 5 gold box supplies and 10 gold supplies + Striker module. So now if they want the maximum reward they have to get 1000 kills all over again.
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The release of this turret was quite rushed and testing was limited, so it's very likely that the turret will face future improvements. If I were to guess - it will be the laser (which should be made different from Shaft) and some improvements to the difficulty of aiming.
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HA! Friendly Fire was added a suggestion of mine that was declined.
Maf replied to jdc20181 in Archive
The thing is, while we do not accept ideas for bringing back removed features, it doesn't mean that developers will never ever actually decide to bring back a removed feature. The reason we don't accept such ideas is because it's just not original. The Ideas and Suggestions section is there for you to share ideas with other players and potentially have them forwarded to developers for consideration. With that in mind, the ideas we're looking for need to be original, unique and interesting - something developers may not have thought off on their own. Anyone can suggest something that already existed before and got removed, so those ideas would simply take up space in the section without bringing any benefit. Feel free to PM me if you want to comment on this, while the new update itself can be discussed in the News topic. Closed.
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