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Everything posted by Maf
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Topics merged
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Complaint book Next time please use the search option to find a topic. Closed.
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You can already create a PRO battle for 999 kills or 999 minutes, which is more than enough time/kills for one match. Your idea is not much different to the existing TDM and DM modes, besides it doesn't make sense to give players a goal in the form of reaching a certain number of deaths. In Tanki (and in most other games) you have to try and kill as many as you can and die as little as you can, not the other way around. Your other topic was hidden, since you already posted it here, which is where all similar ideas should be - not in separate topics. And if you want to make some changes - you edit the existing post, not create a new one. Please follow the Ideas and Suggestions section rules, as you keep violating them despite numerous warnings. Next instance of such flood will likely result in a ban. If you are unsure about whether your idea follows the rules or not - you can send it to me in PM first and I will tell you if it's OK to post or not. This applies to everyone posting their ideas in this section.
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There will most likely be a sale for the "In love" paint, but otherwise 14th of February isn't that big of a celebration for massive sales. Either way, no information about sales is secretly leaked anywhere, so if it's not in the V-log, then there won't be a sale (or it will be a surprise sale). In the future if you want to ask a question about the game, please refrain from creating new topics and use the officialhttp://help.tankionline.com Q&A site. Closed.
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From Game Rules, point 2.4.11.8: Closed.
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We always answer such questions in the same way: "All guns and hulls are equally good, so just choose the one you like most". Smoky and Thunder are very similar, so it's all just a matter of personal preference. We don't allow such questions to be asked in separate topics, so please post it in the topic What to buy? Which is better?, where players can give you their expert advice. Closed.
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Panelak, I'm going to ask you again - did you make the graphs on the first page by yourself?
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This is mostly due to the fact that they unlock at a higher rank (both commander) and you are talking from experience in situations where you and your enemy have default M3 (or slightly upgraded M3) equipment. If that's the case, then it makes sense for Fire and Rico M3 to be powerful because they unlock later than other guns. At M4 level the situation is a bit better, mainly due to paints. All of the OP guns cause players to buy resistance paints from them, so suddenly Rico and Fire become not-so-OP with a load of Zeus' and Clay's around.
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Topic merged
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No, it's the same one. I just marked it a bit wrong on the map.
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The 98 xp is not an issue. The issue is that this record is too specific. ^ This is true. There was already a screenshot with just 1 person online, so the record is removed.
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Oh please, Rico is OP at the moment.
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Well, this has probably already been explained multiple times here, but I'll say it anyway. Twins would only beat any gun if it was a point-blank duel face to face with very heavy hulls + double armour and equal protection paints. In actual gameplay situations here are the advantages that other turrets have over Twins: Firebird - higher initial damage, only loses if Twins is a heavy hull Freeze - can easily spin around the Twins and avoid taking damage, also higher DPS in the first few seconds Isida - wins due to self-healing, unless Twins is heavy Ricochet - higher range, can take out Twins from behind a corner or from a high distance, dodging the slow projectiles Smoky - higher range, can take out Twins from a distance and knock his aim off Shaft, Railgun, Thunder, Vulcan - takes out twins from a distance, all but Vulcan can also use the shoot-and-hide technique at closer range Thunder - can also use splash damage and hit Twins without being directly exposed Hammer - Higher damage in the first three shots. If unable to kill in three shots, could potentially hide for reload. So yeah, Twins has very low range and slow projectile, so the high DPS is there to compensate for these drawbacks, making Twins quite balanced. Same goes for other guns - a high DPS is always compensated by other limitations, while guns with low DPS have additional advantages.
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A skilled Rico player will beat an equally skilled Twins player on Island even if the Twins is M4 and Rico is M2-M3. The number of potential ways to bounce your shots between the buildings is huge, so you can keep driving around and shooting him using the walls, while giving the Twins minimum chance to hit you directly. Now if it was just an empty map with absolutely no structures (just a plain field the size of Island), then the M2 Twins vs. M4 Rico question would be mode valid.
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Where did you get these images?
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Topic merged
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Updated in-game hours and highest exp/time ration with hull.
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OMG I love this map! And I use all the tricks you described too! This article is amazing ^_^
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400 000 In the future if you want to ask a question about the game, please refrain from creating new topics and use the officialhttp://help.tankionline.com Q&A site. Closed.
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Change of colour to blue has been suggested before. Moved from Ideas and Suggestions
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ok... That's still wrong though.
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Moved from Game Discussion.
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Valid [cht]
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