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Posts
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Days Won
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Everything posted by Maf
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Absolutely nothing wrong with Mechanic and Dictator at the moment. Perfectly balanced ?️ (guy in second place had same combo btw) Full album from the last 1-2 hours of games: https://imgur.com/a/gjjVIfw
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That's fine with something like Twins or Firebird where it's fine if you waste your shots for a couple seconds. But it's unfair to turrets with long reload, mainly Shaft and Railgun. Imagine you time it slightly wrong and fire while they're still invincible. What should have been a one-shot ends up being zero damage. There should definitely be visual indication. OK boomer
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Red outline? Is that a fancy HTML5 thing that I'm too boomer to understand?
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OK, I tested it and I must say it's quite underwhelming. The concept is good, but two major flaws: Time is too short - I'm pretty sure it's less than 2 seconds There is no visual indicator. I want to know exactly when a player is vulnerable so I don't waste my Magnum/Shaft/Railgun shot. So definitely needs improvement.
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It's a good and long-awaited feature. I haven't had a chance to test it yet, but looking forward to when I can, hopefully tonight. Based on the info I have, it seems to be pretty smart - they even accounted for the possibility to abuse it. Since the timers for the two types of spawn protection are independent, you can't just stay semi-visible by going inside a teammate and then materialise at the enemy base and kill everyone while you're invulnerable. It won't work because spawn protection timer starts after you spawn and ends X seconds later, rather than being dependent on when you stop being transparent.
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Turn 14 is final.
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Well, more like the old Flash client (and whole Flash version of the game) will be shut down and replaced with the HTML5 client that will have the new interface.
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The new modifications update aims to fix exactly that.
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So this statement is a lie? Therefore the colour text isn't a lie, so the statement is true, meaning that the colour text is... a lie? Hmmm ? ? ?
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I feel like with good resource and time management you can save up enough crystals to use drones and supplies non-stop while having some left over for MUs and new purchases. Can't say for sure though.
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Replace Santas Capital with Berlin and suddenly history repeats itself ?
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Client will soon be fully replaced with HTML5 interface. We no longer accept ideas for it.
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You can sort by "Map name" in the HTML5 version. It doesn't completely solve the issue since it uses the custom names as well, but it does work for the most part since the majority of battles don't have custom names anyway.
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It's just going to be merged into garage ideas, as it's not a major suggestion. We'll still include it in the weekly report.
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That wouldn't make sense. If we let you change your profile image, then everyone else deserves to be able to do it too, and that's not what the devs decided. I can't do that.
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Unfortunately developers have decided that profiles will not be customisable. Sorry.
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Yes, unfortunately you only get extra containers from Premium if you had it when you made your vote. But this does also mean you can get the bonus if you make the vote minutes before your Premium runs out.
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' Ripperoni in Pepperoni
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In the future please report issues in the Server Instability topic. Closed
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I disagree. By this point I already learned to always try and avoid Hunters and not let them get too close, just like how I learned to stay away from melee range turrets. And a dead giveaway that a Hunter is about to use his OD is if he's driving towards you without shooting, especially if you have other teammates nearby or are carrying a flag. It's not too hard to deal with them. As for Titans - the dome only lasts 20 seconds, so I learned to either ignore it and so somewhere else, or count the seconds and time my attack for the exact moment the dome ends, since it usually leaves a bunch of enemy players in a group and allows for a juicy multi-kill if you have Viking/Hornet/Wasp OD, or Gauus/Magnum with Booster drone. It's especially satisfying to just demolish a bunch of players inside the dome using Hornet's OD and a splash turret.
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In HTML5 the garage loads way, way faster. But I don't like it how there, unlike in Flash, you don't actually see what's happening in battle while you change. Would be nice to have the screen be semi-transparent like in Flash.
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