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Posts
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Everything posted by T879
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Hi, I wanted to ask whether it is "allowed" to create a private map in order to farm deaths. I know, this is the opposite of what most people do, but anyway. Here's an old screenshot of me farming deaths for a few hours (I don't remember, I think it was like 6 hours or so): [spoiler] [/spoiler] Theoretically, this should be ok, however here's an excerpt from the game rules (25.05.2021): 2.1. Actions that will lead to (at the Administration’s discretion) the permanent or temporary blocking of a User’s Account: 2.1.1. Suspicious or unusual activity of the User (e.g. automatisation of gameplay, [...]) And of course I didn't sit in front of the computer all the time but much rather put a weight on the S key, so that it was automated. Is this legal or not? (Also, I hope the developers won't change the spawn locations now ?) Thank you in advance
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I'm afraid they're still far away from advertising. There are still major things that need to be adjusted before that, e.g. the removal of the XP boost, balancing issues, the HTML5 interface, re-introducing features (gifts, ratings or stats in-game, the Garage Table from Flash where you could see the Rank requirement, stats and prices for all Mk Levels of your equipment; the return of the stat changes on Augments) and maybe also adding new features. Right now there's a priority on graphical changes and new Augments. Some features are not "necessary" per se, but would take away the problem of visiting the Wiki each time Also product kits, since people can buy Mk7 at Lieutenant Colonel (before the Mk Update, this was only possible on Brigadier iirc). The kits might have to move more upward in the Ranks, and there are no Kits for hovering hulls. The list goes on, I guess
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What Is Your Opinion About the Current State of Tanki Online?
T879 replied to Maf in Game Discussion
In my opinion the MU Update can stay the way it is for newer players (because I doubt this will change), but there should at least be a clear sign when the next Mk is available, i.e. when the MU's lose their validity. I would really like to see the old Flash Garage Table again: -
Didn't check this one out yet ? If this had been truly the case, e.g. if the prices had been lowered, then I would definitely have wanted something as a compensation for having fully MU'ed my equipment. This would have been the second "Mk Update" for me, but unfortunately (or fortunately?) the garage prices are the same
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The problem would have been that there would be tons of "individual" micro-upgradings, as some would directly MU and use Speed-Ups, others MU to e.g. 5/10 normally and from 6/10 to 10/10 during sales, some MU only during sales, ...
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Let's hope that they will at least rethink the MU Update, although it doesn't seem like that
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True. About this: I find it inconsistent that they gave you Smoky Mk6 0/10 when you had Smoky M1 10/10 back then, but after this update, you didn't receive Mk6 0/10 if you had Mk5 10/10. And as I said, it must be terrible for a few players who had paid the full crystal amount but the last MU didn't finish in time. And the Mk Update used to cause an imbalance which diminished as time passed. So this time they could have done the same, especially because the Modification gaps are now waay smaller than with the M1-M2-M3 system.
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I'm sure the MU Update will disappoint quite a few people. I wish it hadn't been like that. Yes, people were reminded in the VLOG's that they have to MU to the max in order to not be disadvantaged, but idk... On the bright side one could say that there will be Sales on Tanki's Birthday, which will offset these losses
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I have to agree with you all, the Micro-Upgrade change could have been done better for sure. In my opinion, people who had 7/8/9 of 10 MU's should have gotten a certain discount depending on the number of MU's. Also, I have seen people who e.g. have access to Mk5 but their equipment was Mk4 9/10, and they already started the upgrade process but it didn't finish before the update. So it would have made sense to convert the MU's to the next stock Modification, as you technically had paid the crystals but only lacked the time... rip I hope that the developers do a maintenance where they could correct the MU Update. Also there's nothing wrong with giving people the next Modification if they have fully MU'ed their equipment, also mainly because people at mid-ranks have Mk4 or Mk5's and people at Lieutenant Colonel can just buy everything Mk7 for Tankoins and MU to Mk8. So I doubt this would cause a balance issue, given how the situation is at the moment.
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Also, Augments should get their stats back in the description, just as it used to be once. I don't know why this was removed, but at least one wouldn't have to look at the Wiki and could see the stat changes directly
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I think it's because of the still different physics between Flash and HTML5 Imo impact force was more "effective" in Flash, and not as much in HTML5
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To be honest, slowly I'm also finding Adrenaline Augments pretty nice. I have none yet, because I didn't like it at first, but I think it pairs well with higher Mk's of Firebird (due to higher dmg and keeping the afterburn), Vulcan. Thunder and Gauss. For the other turrets, there are better options than Adrenaline imo, especially the AP ones
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Ah, I thought it was about finding the "correct" GS value / combination. If any number with "14" works, then it's worth doing this for a consolation prize ?
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Hmm, interesting. So it's about finding the correct GS value with the hint being 14 somewhere in the number? That's a lot of possibilities. The math: 14 can fit in 3 regions of the GS value: 14xx, x14x, xx14 and there are 10*10 = 100 possible values for the "xx" values. That means there are pretty much 300 (excluding "impossible" GS values like only 14) possible answers, i.e. a 0.3% chance to get the correct answer? ? On the other side, the text says "Once you have found a correct combination", so there are multiple valid answers, which would increase the chances EDIT: Nvm, the correct combination was about finding the "14" combo itself
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Well, and then there's me who didn't buy it because I thought it will get nerfed soon ? For the next -50% Sales I'm planning to buy Scout anyway (and maybe some other stuff)
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Shouldn't it be the other way around? It should be MC > MB, in order not to play ? But other than that, I see your point. Especially the Top 3 Winner mission should be doable in any team, be it a winning or a losing one. A lot of people said so, and I have to agree there.
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I think that Kits generally unlock too early at the moment and that you should only be able to buy a kit only a few ranks before the official unlock. For Mk7: Standard: Marshal Crystal Kit: 3-Star-General (No idea what it's called because I don't have any account that is that high lol, not even close actually. And looking it up wasn't worth it for me tbh) Tankoins Kit: Brigadier or 2-Star-General (this is where regular Mk6 (Vulcan, Shaft, Hornet, ...) would unlock, so with Coins you can buy 1 higher modification) As a rule of thumb a Crystal Kit should allow getting a modification 2-3 Ranks before the official unlock, and Tankoin Kits maybe 4 Ranks before, but not more.
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One day I will also get there. Just celebrated my 60,000th death a few days ago, let's see when I will crack the 70,000 ?
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- Implementing the Garage Stats Table that Flash has, so you can see what rank you need and how much something improves etc. -> feels better imo ?
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Isn't that the new price of a certain Tesla model, according to Elon Musk? ?
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I'm only drugging during Events (like Save The Gold), for my daily Missions (i.e. Box Collecting), and when someone is annoying enough. (Edit: And when Gold Boxes drop, of course) Other than that, I'm playing without supplies and rather pick up the falling supply boxes
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Finally some Augments for Non-Druggers. Now I hope that I can destroy those 12345 button bashers more easily
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Got the same issue on the Client. I have to re-open the client 3-10 times (depending on luck) in order to get rid of error messages like this:
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Hi, what do you people think of the Augments with a kill condition? E.g. Hammer's "Adaptive Reload" and Ricochet's "Berserk" ? Are they worth getting ? Also, is Cryo Rounds for Smoky any good ? I wanted to mention Scout, but that's obviously powerful, but Hyperspace Rounds seem to be worthless for a lot of people ?
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Besides Shaft becoming more convenient to use, I'd also like to see the damage counter to last for slightly longer. In HTML5 when sniping someone you can hardly see how much damage you did. In Flash you can see the number quite clearly:
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